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bobliu

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Everything posted by bobliu

  1. bro, you get it wrong. You need to read the post before that It is Zio who mentioned about the topic of crobat, he take crobat as an example to object my points; thus, I ask him what will happen if crobat can do the trap work. That's it. I will not compare these 2 pokemons, if zio do not mention that
  2. It is not about the MU, but about the trapping. The dugtrio trap ability with perfect move pool, good attack and high speed make it can guarantee K.O. Tyran or Kabutops or mons like that since the game begin, and the opponents have no strategy to deal with that, they can't switch but waiting for die. This makes the game become 5 vs 6 or even 4 vs 6 since they met. And that means the Tyran player already lose win the game begin. For the bad MU(rain VS trick room) you take as the example, I don't think it can support your opinion. First, rain team can win trick room team by some trick and strategy. I am a rain team player since season 0, and I have this MU a lot. There are several tricks, for example, rain player can boost their ability facing the Trick Room pokemons, such as Sword Dance Scizor facing the Bronz, and once the scizor got +4 or even +6, trick room player cannot stop scizor. In addition, without boosting pokemon, rain team can give pressure to the trick room pokemons, and once their Conkeldorr comes up, well predict by player can waste the trick room terms, and have the wincon after the trick room is over. What's more, choice band Aqua jet in rain can also be a method give threat to the opponent. Second, I admit that rain team facing heavy trick room team has relative low win rate, however, player can still get the wincon by their good predict and strategy. Unlike rock pokemons facing dugtrio, player have nothing to do but waiting for be killed. This situation not only make the game no more suspense, but also destroy many players experience. To sum up, bad MU is not the real problem, the guarantee KO and nothing to do deal with this result is the main problem.
  3. One more thing, I use the ‘without risk' is mainly because the crobat can do the trap by using the Mean Look. But what will be like, if the crobat has trapping ability, and don't need to use 1 term to trap? will u still think it is healthy?
  4. First, about trap and kill without risk, I mean whatever Tyran player do, the dugtrio can guarantee KO Tyran due to the trap, great move pools and high speed&attack. The tyran player have nothing to do but waiting for die. And after trap&kill, the tyran player can hardly get any advantage facing the dugtrio unlike the trapping magnezone is predictable. About why I define it as unhealthy, is mainly due to the guarantee trap&kill. Imagine the magnezone with 120 speed, and don't need to carry choice scarf. Furthermore, the player experience is bad, they have no strategy to deal with the trap&kill fact since the game begin. Counter is not the true reason, is about the trap bro.
  5. If the crobat get the ability of trapping without risk, will u still think it is healthy?
  6. Yes, the combination of high speed, good attack, wonderful skill sets and Arena Trap make dugtrio become the lead of the brainless playstyle, but not only due to the Arena Trap.
  7. I totally agreed with what huargensy said, dugtrio is unhealthy to the meta and should get banned. Not because of it is broken or something, but due to the boring play style it leads. Especially in the current rank game, we can see there are so many dugtrio team with togekiss (Volca, Superior, Shedinja, Espeon). The main reason of this phenomenon is due to the dugtrio teams has its no-risk playstyle. The only thing player need to do is strength up and trap the opponents threat. This kind of team has its SOP to most of situation and don't need to think or take risk; moreover, this kind of team highly rely on RNG in game, whatever finch, paralysis, flame body.. These facts show that this playstyle is not only boring, but also rely on luck which is not healthy in the meta. A common dugtrio team nowdays is: defensive superior, defensive Volca, Sp defensive Pory2, Defensive Espeon, togekiss and dugtrio. You can see this team appear in rank really often and no more creative, due to it has the SOP to the current common team and pokemon like trap Tyran, Kabutops... This team highly rely on the RNG and meta, the common strategy is safe switching and waiting for the hax or trap the threaten. After that player only need to strength up and recover. The common solution facing this team is SD Weavile which is also restricted by the meta, and it is not a good choice to being the sweeper(bullet punch, mach punch, stealth rock). Thus I think the dugtrio should get banned in the PVP game.
  8. Farewell DM Hydre, I will always miss you💔
  9. I think we can let SD chomp allowed in db for a temporary test. For the db meta now, the SD garchomp will definitely become the meta changer in db. Whatever garchomp in Follow me team or Tailwind team, it can be a big threat. But the threat can be nerfed by Intimidates pokemon or other speed control method like Orange mentioned, thus I think it is strong, but will not be broken. In addition, garchomp do not have some good set to deal with opponent trick room team or rainy team. Thus I think the SD garchomp can be accepted in DB meta. about other topic, I just want to say Wobbu and Dugtrio should get banned. The teams with them are way too brainless and boring.
  10. hi, I think you mess up the Exu and Lo in this sheet. I can't find our([Exu]Penguin Statistics) scores. In fact, we got 2 win 4 lose and Lo got 6 win 3 lose. Pls amend it. Thx
  11. Team Name: Penguin Statistics Team Tag: Exu Registered Players: bobliu syxkl OrdinaryConfiden akanetakeda hanjunyiwudi dlunaj xiwuabc SYoruichiSAMA Fallenman zhenimalipu CLCC sannuo ghostvvi kashen Mainsett Team Captain: bobliu
  12. Zapdos has its position in almost all type of team, which make me exciting. For me, I would like to try it in rain team, cause it give lots of threat to water type stall and grass type stall, and I am not worried about hurricane and Thunder 70% hit rate. In addition, it is also good in some bulky offensive team and stall team, cause it is a good Volt switch pokemon, and can do many things such as defog. Although it cannot cover all the stuff which rotom-w does, it is also a good choice in building the team. Its weakness of stealth rock and rock type pokemon, means it must has some good teammates to deal with these difficulties. To sum up, Zapdos is a good pokemon, which will also make our meta has lots of fun, people are more likely to try more kinds of team with Zapdos. What's more, it is also not such strong to destroy the balance, which means it will help our meta become healthier. To sum up, I really enjoy the game with Zapdos.
  13. I have just notice the new update of Xmas event. And I am wondering what will the 'random cosmetic' include? Can Devs give some instruction about that? Like if the random cosmetic are some new cosmetic or old cosmetic?
  14. Tbh, in my point of view, whatever the sharpness number change, it should not be like 1.4*. The situation nowadays(1.5* sharpness) can be accepted rather than 1.4*, the 1.4* number is just a number come from nowhere, and there are no logic to support this number, It is unhealthy and strange.
  15. Yes, I totally agree that dragon type pokemon is strong in the meta, so does the steel type pokemon. The steel type can not only resist dragon type, but also the dark type unlike in showdown meta. But that is not the reason to nerf the steel type pokemon, isn't it? above all are just the features of pokemmo meta. As for the draco meteor on Hydre, i can understand your concern, that the hydre seems like it can always using draco meteor without thinking, due to it is not weak facing pursuit and Stealth Rock. However, there are just too many pokemons which are so good at sp.defense and have the ability of recover(porygon2, Chanse...), so the hydre is not THAT easy to break the stall (i just mean the draco help hydre having more threat facing stall, but it cannot destroy the stall without thinking). Also, the hydre is weak facing most of offensive mons, easpically mons with mach punch, bullet punch, ice shard. This situation make the hydre just not " strong against all" as you mentioned. Btw, the -2 sp.attack of draco also give the opportunity to opponent to strengthen the mons(sword dance/dragon dance/ Quiver Dance..etc) and it may cause the threat of breaking whole team, which means "using darco meteor without thinking" is not appropriate for every situation. To sum up, I would like to give the opinion that hydre with draco may be a big threat of stall team and climate team, but it is not that strong facing offensive team and bulky offensive type pokemon. In addition, many pokemons with AV can check the hydre easily, such as Mienshao. Thus, the hydre with draco meteor can be accepted in mmo meta in my mind.
  16. I think we can keep the draco meteor of Hydre. Hydreigon with draco meteor make the meta have much of fun. We can see some mons with assualt vest to check the choice specs hydreigon, such as Mienshao and Tytar, and opponent can use the turn of -2 sp.attack to win the attack opportunity. But not only use the stall like Chansey or Tentacruel to check the sp.attacker, which we usually see in past days. Also, the plenty of mons which can counter Hydre keep the Hydre not to strong in the meta. Btw, the draco meter haven't destroy the meta this time, compare to two years ago. The meta can accept this change totally. In addition, the draco meteor of Hydre helps HO team have more chance to break the stall. I am happy to see there is more HO team in the OU meta, since I love HO team.
  17. 很喜欢syxkl说过的一段话: Never to bid good-bye Or lip me the softest call, Or utter a wish for a word, while I Saw morning harden upon the wall, Unmoved, unknowing That your great going Had place that moment, and altered all.
  18. ID: bobliu 今年注定是不平凡的一年,年初因为自己交换去欧洲学习,但由于疫情原因被困在欧洲宿舍中,可以说是非常悲惨了,基本杜绝了一切与人面对面交流的机会。但也算是物尽其用,由于欧洲不错的网络环境,我也顺势捡起了弃坑一年多的pokemmo哈哈。不得不抱怨一句,又是没有闪的一年,800h无闪太难了。但是今年也因为非常富裕的时间,从而选择入坑pvp。经过半年多的摸爬滚打,也算是个合格的pvp球员啦哈哈。就可惜离当时进lo的目标渐行渐远,感觉进不去了hhh锦标赛低保好难,为什么总是在低保局遇到那场的冠军(扶额)。非常感谢pvpb同伴的陪伴和lo大佬们的教学,自己从抄队被吊打,到现在自己组队也能组出不错的队伍,可以说是很有成就感了。每次在欧洲下午玩的时候,虽然生活中的朋友已经都睡了,但是mmo群里的大佬总是精力充沛,有了他们的陪伴,我真的非常开心幸福,也不断提高了自己的pvp技术。新的一年,希望自己能pvp更进一步,梦想是冠上一次锦标赛嘿嘿。
  19. IGN: bobliu 精灵性格:胆小 精灵道具:黑色污泥 精灵特性:自然恢复 精灵努力:252HP,252速度,4物防 精灵技能:催眠粉,撒菱/毒菱,终极吸取,觉醒力量火 配置解析:经典辅助型配置,90速的速度还算合格,因此选择极速hp发挥优势,道具选择污泥维持血线。技能选择上必带催眠粉逼换对手后撒菱/毒菱,从而不断消耗。面对125特攻种族的罗丝雷朵,对手往往惧怕高特攻的输出,从而换上盾向精灵换挡,因此给了罗丝雷朵更多的撒钉机会。且因为自然恢复特性及毒系不怕剧毒,他往往不会惧怕受向精灵。且自身的高特攻种族即使不加特攻努力,本系的终极吸取也很有杀伤力,尤其是面对uu中热门的水盾精灵,诸如水伊布灯鱼和胖嘟嘟等,也能维持自身血线。但是由于自身草毒属性盲点较多且uu钢系泛滥,罗丝雷朵不得不选择觉火来弥补打击面。总体而言作为辅助向精灵不算难用,重点还是看催眠粉命中率。当然因为较低的物防和需要保钉手段,也很考验上场时机和队友的选择。
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