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caioxlive13

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Everything posted by caioxlive13

  1. Hello and Welcome Back. As said before, if your appeal is rejected then you won't recover your account but you can still play again with a new one. if you get banned again prob your IP is banned and you're not welcome(but it's unlikely to be. 6 years has passed, and you must have a new phone by now which changed your IP). Remember, do not broke the rules again, and you may be fine.
  2. And i'm still waiting for the requested Tiebreak revision. Just to put things clear to explain why in some cases an 2v4 is not losing to some side, which the system clearly believes the opposite, Yesterday i was playing and i got into a 2v4 scenario, however my mon alive was simply unbeatable by the opposing team(I was with Suicune and a complety neutralized Gastrodon, and My opponent with an Kabutops, Kingdra, Gastrodon and Pelliper.). Nothing there could break Suicune unless RNGesus helped it. For my luck i was in 20 minutes of match, because if i was in 55min, my opponent could stall out the 5 minutes left to win. And you may think: Wait, how matches on 60 mins would have someone winning in a 5v6? I explain, you can have something your opponent won't break, except using a specific mon. If you neutralize it(Making it incapable of countering your mon) without faint, then you're winning. And for that you may sack something. You can sack a Gastrodon in order to burn a Mienshao/Scizor out and halve it's damage, thus allowing some mon fully countered by him to have a chance to break through. Just an example of how the tiebreak does not make sense and could, in the correct circunstances, be abused in some way. On the second example i gave, the opponent would lose if the match wouldn't be played with timer rules, let's say, on PSL, where i can freely turn on/off time limits, there is literally no rule blocking me. Just a matter of time until you find a opening. With timer, he needs just to hold it for 60mins and win. And i'm pretty sure the tiebreak is not there to people exploit it to farm wins.
  3. Hello. The forum accounts and the PokéMMO Accounts are independent from each other. Some players do the trick of registering the same password for both, to not forgot. Go to the PokéMMO's main website, the same where you downloaded the app, and register.
  4. If wants to revise Shaymin UU, better hope for Entei stay on UU which is very unlikely. If not, you wait until may, then you can ask for their revision.
  5. Our system for shinys is already pseudo-random. There is no true Randomness in computers. The thing is we don't know the current seed we are or the algorythm used to determine the RNG, or what are the triggers to make those algorythms being executed, and if we had acess to that information, then there would be no randomness at all. Just we would wait until reach X/Y seed needed for some event to happen
  6. A simplest solution for the problem you described could be place an 10s refresh cooldown. If detected that you spam way too fast that refresh cooldown(3 refreshes in like, 35 seconds), then it could exponentially grow, which forces players to slow down. And also when you put something in gtl, it won't be listed and be avaliable to buy until 30 seconds has passed, and you have that time to cancel the listing if you mistyped it. You can hit an confirm on listing page and it would go with that price to GTL regardless and immediatly. And if you think that can kill snipe farms... That's the idea. You shouldn't earn on other's mistake. Although it aren't against the law or the Code Of Conduct, it still are an desonest pratice, for me, abuse of someone's mistake has the same weight of inducing someone to do a mistake because you ended up being benefited equally from both cases.
  7. The question i'm bringing up is one that hits me hard. MMO in some way prevents you from playing both West and East Season Finales of a tier in the same season? Sure, the time when those tours happens ain't gonna help but is possible to some player be avaliable in both tours. In this season finale, for OU, I, in Brazil, if wake up 6 AM, can be online to play East Finales 1h later, and be online some hours later to play the West Finales at 3 PM. Those times on our local timezone.
  8. I just saw this now. But i won't argue since my arguments there no matter how good will be ignored. Just read Baklava's post, it talks for me, it's also on this thread if you wanna see it for youself and be sure it's not edited.(2nd page, idk if this post will go to the third page) Note: I bolded the part on Baklava's post which answers your question.
  9. The problem with wwishes is that you get forced to run stallbreakers to win. Again, you can't count with winning on long term due to time cap and tiebreak rules. If you don't have an stallbreaker you has to hope that your opponent does an blunder, and go behind you in some way in tiebreak criteria. With wishers, win by the second tiebreak, aka HP% sum, is not an option. You has to knock out some mon to be in the lead and hold the 1-mon advantage but with wish support it's difficult to knock out someone. And Regen's problem is the longevity it gives to stall teams, making even harder to take the lead on the tiebreak. Also, it denies most of the progress done in the match. Usually when you are in a long match, PP being burned is important because it can lead that mon to struggle. Most walls have limits of how much they can heal themselves, an finite and easier to opponent to track. But with regen, he can heal ω times, the maximum amount of switches the opponent can do is how much times he can heal, and this is not bounded to PP, thus making you incapable of making progress. For every heal he does in a match, there is a bigger amount of heals he could've done. It's still finite, but is uncountable. Gbwead sayed it once: "A rotom volt switching a chansey makes progress, the same rotom volt switching an Amoongus is pointless."
  10. @darkkrakgamer I have a good one, credits to author @pachima, was on 35-36th page of OU discussion thread. Context: On July 2023 TC voted to ban Gallade as a Offensive Uber. Devs alongside with TC decided to nerf Sharpness to 1,3x boost and allow it back on OU. People accepted and Gallade losed lot of usage. They buffed it to 1,4x Sharpness and still wasn't claimed to be broken. People complained about bad precedent, but nothing else. Then this meme was posted because the difference in damage from 1,4x Sharpness to 1,5x Sharpness is 6,7% and the first was considered utter garbage while the other was considered an offensive-uber. Nowadays Gallade has 1,5x Sharpness and people are again claiming that the mon is broken.
  11. This has been suggested for a long time... To prevent 0 knowledge players for contribute, the usage could be counted on R3 onwards. For 128 players tours this would mean 31 matches on a tour, for 64 man tours that would be 15 matches, 32 players would be 7 matches. The overall problem is getting this usage, i'm pretty sure Munya is not willing on going on every tour and look match by match to look for usage, for all the tours that happens in a single month. Munya can do that suggestion, but only with the Devs' help to get the usage automated. Otherwise, not a chance. However, there is hope: After raids being on the Game devs will have a brief time. Kalos won't be added anytime soon and there is no major feature to implement, so devs can focus on QoL features like this one.
  12. Shall we look on OU since there is no major threat right now to solve, and look onto Wish chansey? The strat is broken, I won't write an essay listing why ,because KeldeoCrowned already did that. Letting the quote below for the interessed in read: The major problem is that broken strategy combined with the timer rule. Theorically you could beat this strat on long-term. Your team just has to have enough longevity... But this doesn't apply in pratice because of one fundamental reason: You still has to play slowly to convert the advantage. And this kill the most efficient counterplay. Why? Because if you play slowly, timer runs out and the opponent has the advantage on tiebreak criteria. He won by that. And that using the current resources we have. There is others not released yet that can make Ladder basically unplayable. Slowbro is one of the biggest examples, due to it's regenerator ability. So we had to review that. My idea is transform the Tiebreaking into a clasule. That clasule would be disabled for Ladder, and enabled for tours. When it's not enabled, if the match reaches the limit, it's a forced tie. Like on smogon, that if reach the 1000 turn cap, the game is tied. Also, add the option, not in tours but in ladder, where an player can once per match, after 15 minutes of battle, propose a tie. Why put on clasules and not code it? Because it's easier to players to know what is going on, and allow the tours that does not want to apply the tiebreak criteria or apply their own criteria , to have that option. Why tie? Why not ban wish tp or something like that? - It's not needed. If the matches end in tie, stall players will realize it's not worthy to stall for that long and abandon the strat, as the opponent can take advantage of the passivity of the team to hold the game if needed and not lose("If you're in a losing position, don't try to win, try to not lose!"). This also means that for tours or when you're playing without timer, let's say on a PSL, players can still use it if they want. Also, it won't harm PvE without reason. We doesn't need a complex solution like banning a move and facing the consequences of it on legit strats, or changing move mechanics that will let players, especially newer ones, confused as f***. Just this simple one solves the problem.
  13. Quinn can only abuses match ping if you decline to duel. If you just accept, even if you lose, he doesn't get Match ping perms. Just accept, if you win you can also won some money from that.
  14. And this is not something exclusive from MMO metas. On Smogon's Gen 7 PU or ZU, i don't recall right now, Mesprit was a top mon. But all that taked to mesprit rise, was a player with plenty of time, to not say other things, spam it from day 1 to 31 on the highest tier. And the meta shifted a lot, Skuntank on that meta became irrelevant overnight. The problem is the same can be done there, just need like you said, 2 players with a full week avaliable, someone alone with a full month free, or you can call like 10 teammates to assist and move a lot of key mons up simultaneously.
  15. The idea is pretty straight forward, add an AG format onto the tier options on duel request. This format wouldn't force any ban or clasule by default. Since in the future we will have legendarys, some of them may be banned from Doubles, it can be an option to duel with them in tournament mode with friends, or in tours that doesn't enforce the ban or doesn't want to do that Immediatly, only on the following week.
  16. Man idc, i just want a more fair Tiering. I couldn't vote right now anyway. Gallade i'm on doubt if will be banned directly or by TC, or even reach 50% since there is literally almost an 50/50 about their ban. (if banned, plz remove S-Sword only, far more effective) but Dugtrio won't be discussed by TC with that suggestion, because it would reach the majority to ban directly. This suggestion i think it's necessary to sustain TC authority because since now we have complex bans instead of moveset changes, tournaments non-official are no longer forced to follow a ban and can play with custom rules. That can be applied if TC does something that community doesn't agree. For example, now if a tour thinks that banning Hydrei Draco was excessive, they can allow them under their clasules. Previously they couldn't because devs would hardly enforce the ban by removing draco meteor from Hydrei moveset. And on lower tiers, that is already happening with slam leading the train, banning Crawdaunt for UU duels and contesting TC decision on not banning it.
  17. It happened once and... Obviously it was fault of an Brazilian team, they catch the legendary Mewtwo and hided in Silph. Co. However, they not only farmed with the legend but also showcased it excessively on PT global at the point everyone was furious and trying at any cost to find them. People talked poorly about that team for 15 days. I forgiven them way longer, took 6 months or 1 year? Idk.
  18. If he appeals he may get his account back. He recognized his mistake already. If he doesn't get his account back, staff would prob still let him create another and continue playing if he wishes.
  19. I think TC should take part on votes only for deciding if a thing would be quick-banned or tiebreaker. Community should held most of the votes. "But we shouldn't let everyone vote since people with 0 knowledge will vote" apply criterias to join. Like, make 4 Suspect Testing tournaments and all who reach in semifinals at least once could vote. On Smogon, there is community vote and everything flows well. Just apply: 2/3 of the votes to ban = ban. 50% + 1 votes to ban or more, but not the 2/3 majority = Community is splitted and TC votes under current voting rules to tiebreak. <50% votes to ban = No ban.
  20. A plenty of rules doesn't make sense. Like the tie-break rules, imo the rule shouldn't exist on ladder, because there is cases where you down a pokemon can still win the duel, or tie. There is still 1v2 that you can win. Like you're vs a Crit-me-not mon and you had only suicune left while your opponent has the crit me not mon and something that gets neutralized to suicune, let's say a low health scizor. The opponent can stall until the time runs out and win. In theory, the suicune player is winning. That is so braindead that some tours doesn't enforce time limit, Grand Slam suggested to even let the match be judged by a Referee. For competitions that i may host in the future, i will apply the Slam rule for tie break and ignore the MMO's system result, and if the match is for a round-robin i'm willing to let the match tie. And before gbwead appears to say again that pokémon can't tie because it's not chess, i wasn't aware smogon was a Chess Community, i always though it was Pokémon. it's always who dies first that loses. On self-destruct and explosion cases, the attacker dies before the defender.
  21. He can no longer adapt. On those cases he is IP-banned so if he creates another account it will be banned in a short period of time. But he can still profit for that if he gets the info selling one thing more important: Knowledge. He can sell the info of how they detect to other RMT players and allow them to adapt.
  22. Read Edwardinho's post for more clarifications. And pay entry is Entry Fees? If yes, then it's fully allowed but remind that you can't charge real money or items outside of game, and you must refund everyone if you cancel your event. The fees really has no limit and you can also profit.
  23. Yea, but i lied about the vanity market. Now i analyze and it indeed impacted. But not decreasing the value, but rather increasing or in stale-mate. The alphas and candys quick-money allows money to be in multiple people's hands. There is more demand over them, since now more people can afford it and if devs makes vanitys harder to get, it will for sure rise. On Alpha Market and Breeding the offer is still higher than demand, and the offer rised more than demand for them, and this caused comp mons to lost value except Legends which increased(Offer stayed where it is since alphas won't breed with them, but demand increased with more people able to afford.)
  24. No i didn't attacked it, i just expressed my opinion that the tournament is elitist, and i can argue that because the host can invite 25 players(And was reduced to 25 to look less elitist, before was 29 reserved spots.) to take part without playing qualifications. Did you see Argentina qualify directly to the World Cup just because it has 3 World Cup titles? No. It still has to pass through qualifying process. Responding the second point, no, people wouldn't report because the first part was still on subject of the topic. So it's not entirely the post, just the last part which if a moderator sayed that was Off topic i would simply move to a spoiler and move on. And responding to the last line to keep on the topic and not allow people to call me a hypocrit due to not answer all the post, i hope it had a change on alpha's EXP candy system, to it be retransferred to Raids and scaled based on raid's difficulty(Higher raids = More and better candy), even to reduce the amount of Alphas on GTL because breeding nowadays is becoming so cheap that extract some profit is each day harder. Using what i sayed before, i could sell in a couple of minutes before an lvl100 chomp for 250k and even i could see someone putting it back on GTL for 300k. But nowadays, if i put the same chomp for 150k, i can wait days and it won't sell. What @MightyMicheleclaimed is false due to the reasons given by other posts, Alpha's candys doesn't impact the Vanity Market in nothing, but it impact on Breeding market because it promotes too much interess on alphas and makes Breeding low cost, consequently making the mons Breeded much more cheaper.
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