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Ziiiiio

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Posts posted by Ziiiiio

  1. Whatever you run dragon dance or specs draco mentor, You are likely to pay a huge price when you test other's Salamence sets. Salamence has excellent 100 speeds which got him in UU let him have a lot of chance to start actions....It s like Lucario in UU before, Both the SD and NP solutions exist, but it's hard for the defense side to determine which kind of sets it is. As i mentioned 100 speed gives salamence many chance to start attack, and the defense is always under pressure to defend frequently. This monotonous and unstable way of coping should not exist. 

     

    I suggest putting down Milotic, Jolteon and Porygon at the same time. All three are more or less threatening to Salamence, at least increasing our countermeasures.

  2. The motivation for the malicious game was completely weak.

    In China, it was 1 am., where no one would like to stay up late, and both sides tring to act to win the game.

     

    It is not said that people who do not understand the game cannot be the administrator, but like this situation should let the administrator who understand the game to discuss together, rather than let a person to make an arbitrary decision.、

     

     

    I also hope that administrators can discuss more about the ban of accounts, because the wrong ban happened many times.

     

  3. Bad luck loses matches that you could win, but good luck can also turn this around; you just remember what you lost with rng, but you never notice matches where you won with good luck.

    I am very impressed with having a matchgame, you are in a rank with a player much weaker than you, your Hydreigon keeps using Roost, and your opponent's Choice scarf Magnezone has no hax until the Flash cannon pp runs out. I just want to express that a player who is willing to take advantage of luck in complaining about the imbalance of luck, It's is self-contradictory,

    By the way, losing games with bad luck and going to whisper and abuse the player is stupid, because that's part of the game. ^^

     

     

  4. 刚刚,Ziiiiio 说:

    The topic I started is based on RNG

    Like King's Rock Cloyster, you're not statistically strong at either.

    It's too easy to defend against Garchomp, but if you try to attack, it's absolutely deadly to your team when he escapes your ice or dragon.

     

    And as I said at the beginning, Garchomp is definitely not strong because of Sand Devil, so you won't affect his balance.

     

    The emergence of this combination is not inherently balanced, but once triggered, it makes the game too ridiculous.

    What he can do is dodge the 100% moves

    This is very different from dealing with Choice scarf Togekiss. When I build a team, I can choose some reliable combinations such as Rotom + Choice scarf Darmanitan, and most of the single Tyranitar can even solve it.

     

    The benefits of Sand Devil are unlimited; I even saw someone use Garchomp to switch directly into Starmie. Starmie used Rapid Spin but missed the target; it was killed by Garchomp with Choice Scarf, and Starmie users failed to clear Steath rock and lost the game.

     

    I think at least keeps him unable to dodge 100% moves otherwise the game is really unstable.

  5. 于2022/2/2 PM9点11分,caioxlive13 说:

    I agree, isn't honest this.However, the problem is the Hypocrisy of players that ask ban of RNG-based strategys. He use the absurd wall cores that are ask for being haxed, and they are complaining about King's Rock Cloyster,and don't care about serene graçe togekiss,that have more flinch chance than Cloyster King's Rock, and with scarf, pass all OU mons that don't have buffed speed by any way(like Chlorophyll/Swift Swin/Dragon Dance/Sand Rush/Agility/Choice Scarf/Rock Polish/Shift Gear/Automotize).
     

    The topic I started is based on RNG

    Like King's Rock Cloyster, you're not statistically strong at either.

    It's too easy to defend against Garchomp, but if you try to attack, it's absolutely deadly to your team when he escapes your ice or dragon.

     

    And as I said at the beginning, Garchomp is definitely not strong because of Sand Devil, so you won't affect his balance.

     

    The emergence of this combination is not inherently balanced, but once triggered, it makes the game too ridiculous.

  6. 于2021/12/25 AM4点25分,caioxlive13 说:

    Hello. Too much things changed. 

    Wobb is unbanned, but you checked Shadow Tag? Nerfed. Only will work for 3 turns.
    Garchomp are back to OU, but you check their movepool? Swords Dance Removed.
    Hydreigon doesn't banned, but why nobody use him with Draco Meteor? Removed.

    Somethings are banned, but return nerfed.

    Ban sand devil does not means it is strong or not, Just like king's rock Cloyster.

      It just makes the match too random and out of control...because sand devil can dodge move with the 100% possibility of hitting.

     

    Is Sand devil makes Garchomp strong? The answer is no.

      Remove sand devil will not effect the balance, that's my opinnon...

        

  7.  

    Sand devil + Garchomp in OU.

    Before that, I think everyone is bothered by a Garchomp like this:

    `When your Choice scarf Darmanitian uses U-Turn against Garchomp, it is missed because of this move in Sand weather and is finally killed by Earthquake.

    ·Your Tyrannitar uses Ice-punch against Garchomp and is missed, resulting to a passive situation for Tyrannitar player.

     

    I have a friend who loves playing sand team telling me that if Tyranitar meets Rotom-wash, switch to your Garchomp directly because his pump simply doesn't hit you in sand weather:/ 

     

    This setting makes the instability of the battle become too high. Although the unstable battle is the charm of Pokemon, But I think the Garchonp + Sand devil exceeds the standard, so I want to make the following modification suggestions:

      1.When Garchomp + Sand devil was combined, his Sand devil no longer took effect on 100% probability moves.

      2.Ban it.

    I use Garchomp myself, but every player who likes it will not like it because it can dodge at sand weather.

     

  8.  Sand devil + Garchomp in OU.

    Before that, I think everyone is bothered by a Garchomp like this:

    `When your Choice scarf Darmanitian uses U-Turn against Garchomp, it is missed because of this move in Sand weather and is finally killed by Earthquake.

    ·Your Tyrannitar uses Ice-punch against Garchomp and is missed, resulting to a passive situation for Tyrannitar player.

     

    I have a friend who loves playing sand team telling me that if Tyranitar meets Rotom-wash, switch to your Garchomp directly because his pump simply doesn't hit you in sand weather:/ 

     

    This setting makes the instability of the battle become too high. Although the unstable battle is the charm of Pokemon, But I think the Garchonp + Sand devil exceeds the standard, so I want to make the following modification suggestions:

      1.When Garchomp + Sand devil was combined, his Sand devil no longer took effect on 100% probability moves.

      2.Ban it.

    I use Garchomp myself, but every player who likes it will not like it because it can dodge at sand weather.

     

     

     

     

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