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Ziiiiio

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About Ziiiiio

  • Birthday June 16

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    Male
  • IGN
    ZioMOJI

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    1264247882

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Ziiiiio's Achievements

  1. The motivation for the malicious game was completely weak. In China, it was 1 am., where no one would like to stay up late, and both sides tring to act to win the game. It is not said that people who do not understand the game cannot be the administrator, but like this situation should let the administrator who understand the game to discuss together, rather than let a person to make an arbitrary decision.、 I also hope that administrators can discuss more about the ban of accounts, because the wrong ban happened many times.
  2. IGN:ZioMOJI Country/Region:ChinaTaiwan Tiers:OU 一起加油
  3. 啥公会啊,怎么又包揽了东西部ou冠军
  4. Bad luck loses matches that you could win, but good luck can also turn this around; you just remember what you lost with rng, but you never notice matches where you won with good luck. I am very impressed with having a matchgame, you are in a rank with a player much weaker than you, your Hydreigon keeps using Roost, and your opponent's Choice scarf Magnezone has no hax until the Flash cannon pp runs out. I just want to express that a player who is willing to take advantage of luck in complaining about the imbalance of luck, It's is self-contradictory, By the way, losing games with bad luck and going to whisper and abuse the player is stupid, because that's part of the game. ^^
  5. What he can do is dodge the 100% moves This is very different from dealing with Choice scarf Togekiss. When I build a team, I can choose some reliable combinations such as Rotom + Choice scarf Darmanitan, and most of the single Tyranitar can even solve it. The benefits of Sand Devil are unlimited; I even saw someone use Garchomp to switch directly into Starmie. Starmie used Rapid Spin but missed the target; it was killed by Garchomp with Choice Scarf, and Starmie users failed to clear Steath rock and lost the game. I think at least keeps him unable to dodge 100% moves otherwise the game is really unstable.
  6. The topic I started is based on RNG Like King's Rock Cloyster, you're not statistically strong at either. It's too easy to defend against Garchomp, but if you try to attack, it's absolutely deadly to your team when he escapes your ice or dragon. And as I said at the beginning, Garchomp is definitely not strong because of Sand Devil, so you won't affect his balance. The emergence of this combination is not inherently balanced, but once triggered, it makes the game too ridiculous.
  7. 这种BW风格的mega 地区形态的宝可梦的原图资源在哪里可以看到? 还是说这是作者本人自己做的
  8. 如果是围巾配置那肯定选胆小了,速度线不求快但是求一个巧,因为可以超车耿鬼海星,同样的磁铁可以读耿鬼鬼球,海星超本冰光上场。 当然不排除你玩其他的磁铁,剩饭眼镜达腰 属性宝石。这些没有太多速度需求你内敛也无妨
  9. Ban sand devil does not means it is strong or not, Just like king's rock Cloyster. It just makes the match too random and out of control...because sand devil can dodge move with the 100% possibility of hitting. Is Sand devil makes Garchomp strong? The answer is no. Remove sand devil will not effect the balance, that's my opinnon...
  10. Sand devil + Garchomp in OU. Before that, I think everyone is bothered by a Garchomp like this: `When your Choice scarf Darmanitian uses U-Turn against Garchomp, it is missed because of this move in Sand weather and is finally killed by Earthquake. ·Your Tyrannitar uses Ice-punch against Garchomp and is missed, resulting to a passive situation for Tyrannitar player. I have a friend who loves playing sand team telling me that if Tyranitar meets Rotom-wash, switch to your Garchomp directly because his pump simply doesn't hit you in sand weather:/ This setting makes the instability of the battle become too high. Although the unstable battle is the charm of Pokemon, But I think the Garchonp + Sand devil exceeds the standard, so I want to make the following modification suggestions: 1.When Garchomp + Sand devil was combined, his Sand devil no longer took effect on 100% probability moves. 2.Ban it. I use Garchomp myself, but every player who likes it will not like it because it can dodge at sand weather.
  11. Sand devil + Garchomp in OU. Before that, I think everyone is bothered by a Garchomp like this: `When your Choice scarf Darmanitian uses U-Turn against Garchomp, it is missed because of this move in Sand weather and is finally killed by Earthquake. ·Your Tyrannitar uses Ice-punch against Garchomp and is missed, resulting to a passive situation for Tyrannitar player. I have a friend who loves playing sand team telling me that if Tyranitar meets Rotom-wash, switch to your Garchomp directly because his pump simply doesn't hit you in sand weather:/ This setting makes the instability of the battle become too high. Although the unstable battle is the charm of Pokemon, But I think the Garchonp + Sand devil exceeds the standard, so I want to make the following modification suggestions: 1.When Garchomp + Sand devil was combined, his Sand devil no longer took effect on 100% probability moves. 2.Ban it. I use Garchomp myself, but every player who likes it will not like it because it can dodge at sand weather.
  12. 队长:ZioMOJI 队员1:xiaoloo 队员2:ruanMengTu 队员3:yaxinxin 队员4:coconeko 队员5:zhoudaoguxian
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