I wanted to play around making my first pokemmo mod so i decided to add back pokemon R/B/Y + G/S/C sounds to the game!
it is my first mod so let me know how you like it!
all kanto/johto music SHOULD be changed, if you find any that aren't, let me know!
https://mega.nz/file/tPlQhaoL#LrSFC52UMKGHLgBWEA5vklFDQKHLN5-KwEkznzj5pf4
Size: 170.4 MB (compressed to work with android also)
i will edit missing sounds as i find them!
==========================
-saffari zone/battle tower fixed
-route 47 fixed
Special thanks to @Robombol for promotional artwork
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HeartGold/SoulSilver
The Johto region is now available, featuring a new storyline with several bosses to challenge
This region requires a HeartGold/SoulSilver ROM to function. Players who have already installed these ROM files for visual changes don't need to do anything.
For Johto, disobedience works separately from your badge count. While badges will increase your disobedience level along your journey, other key storyline events can too. You'll receive a notification when your disobedience level changes and you can always check it in your Trainer Card.
To start this region's adventure, create a new character or visit the Ferry Captain in your current region
Apricorns can be found in this region. These can be used to create several new classes of balls:
Moon Balls may be crafted for $1,000 + a Yellow Apricorn. These offer 4.0x catch rate for species trees which can be evolved with a Moon Stone.
Fast Balls may be crafted for $1,000 + a White Apricorn. These offer 4.0x catch rate for species with 100 base Speed or higher.
Heavy Balls may be crafted for $1,000 + a Black Apricorn. These offer a catch rate with the following formula:
1.0x for species with < 100kg weight
2.0x for species with < 200kg weight
3.0x for species with < 300kg weight
4.0x for species with >= 300kg weight
Friend Balls may be crafted for $1,000 + a Green Apricorn. These offer a catch rate of 2.5x for species trees which have a Happiness evolution in them. They also greatly increase happiness (to 78%) upon capture.
Lure Balls may be crafted for $1,200 + a Blue Apricorn. They offer a 4.0x catch rate for encounters which occur with a Fishing Rod (including Phenomena and special Feebas encounters).
Love Balls may be crafted for $1,350 + a Pink Apricorn. They offer an 8.0x catch rate for encounters which are of the same species tree, but of the opposite gender. These don't work against genderless species.
Level Balls may be crafted for $1,350 + a Red Apricorn. These offer a 4.0x catch rate for targets which are the same level as your active party member's.
Voltorb Flip is a minigame which can be found in the Goldenrod Game Corner
Players who win Level 8 of this minigame will receive an exclusive reward
Special encounters can occur when using Headbutt on trees in Johto. Once disturbed, these trees will need to be left alone for a while before a new encounter can occur.
Mt. Silver is an optional end-game area which can be visited after defeating every region's Elite 4 and completing the National OT Dex. Exclusive rewards await inside.
The National OT Dex requirement only applies to species which are normally visible. It does not include special monsters which are time-limited, such as Shaymin, nor overworld legendary events.
Special surprises await!
General
The stack size for items has been increased from 99 to 9,999
This change also allows purchasing up to 999 of an item while interacting with a Mart and crafting up to 999 of some items (e.g. Mysterious Gems) at a time
Players can now choose specific slots (automatically changing depending on your party members) or specific monsters to follow them
Dream Balls are now available in some Marts.
These offer a 4.0x catch rate for targets which have been sleeping for at least 2 turns.
Daily events in Unova and Sinnoh now work properly
The GTL UI has received a refresh, improving mobile navigation, adding controller support, and showing more relevant information when browsing monsters
New Alpha Swarms have been spotted in the wild for all regions
"Trade with Item" evolutions can now use their items the same way as evolution stones
Other Changes
Common event and PvP items (including vanities) can now be tossed from your inventory
Matchmaking reward monsters now allow the selection of all moves, instead of Egg Moves, like Tournament Rewards
Matchmaking's Statistics page is now separate from the Matchmaking Signup page
This change also allows players to easily compare different tiers' info pages
The default time limit for advanced duels is now 60 minutes
When using an item in-battle, duplicate entries are now consolidated to one selection
Metal Sound for Voltorb now uses the Special-type learn group
Charm effect countdowns now show during the mobile battle screen
Gift Shop
Whirlpool and Headbutt Ocarinas are now available
Cherish Balls are now available
Shiny Charms are now permanently available
Players with Donator Status now enjoy an extra +5% money upon winning battles against trainers.
This modifier stacks with others like the Riches Charm
The EXP Reamplifier's EXP distribution mechanism has changed
When activated, this item splits 25% of total EXP gained amongst the active participants, with the rest being split among the whole party. Each party member also gains an additional +5% of the total EXP.
Premium Lures' chances to modify encounters have been increased:
Encounter rate modification is now +25%, from +20%
Lure-exclusive encounters are now +10%, from +8%
The chance to increase the size of encounters into Double Battles or Hordes has been increased to +25%, from +20%
The Aurora Beast Mane, Thunder Beast Daopao, and Volcano Beast Wings are now available for a limited time.
Balancing
Sharpness' damage modifier for slicing moves has been reduced from 1.5x to 1.3x
Gallade has been re-enabled for Over Used tiers
Repeat Ball's functionality has changed
Repeat Balls now start at 1.0x catch rate. For each successive capture of the same species, even if not using a Repeat Ball, the catch rate increases by 0.1x, up to a maximum of 2.5x. This catch rate resets to 1.0x if you capture a different species.
Its price has been reduced to $1,250
Heal Ball's price has been reduced to $300
Nest Ball's price has been reduced to $1,000
Luxury Ball's functionality has changed
Luxury Balls now offer a catch rate of 2.0x for species trees which have a Happiness evolution in them. They still passively increase the happiness gained from normal actions
Dive Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,200
Net Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,350
Players are now limited to using 4 items from their bag in most PvE Trainer Battles
Alpha Swarms now fight back harder with special mechanics for some scenarios
Bug Fixes (Game Server)
Fixed Imposter's targeting during multi-battles
Fixed Copycat copying self-inflicted confusion damage
Fixed an issue where U-Turn / Volt Switch would not grant EXP upon fainting a wild opponent if the battle ended immediately
Fixed an issue where items could be destroyed during wild encounters in rare circumstances
Items are now returned to their original party members after the battle ends
Fixed an issue where, if an opponent switches in and you Explode them, you wouldn't gain EXP in some cases
Fixed redundant broadcasting of weather suppression effects (Cloud Nine, etc.) in multi-battles / hordes
Fixed an issue where Encore wouldn't interrupt Focus Punch
Ghost-type Curse can now be redirected by Follow Me / Rage Powder
Fixed an issue where Present would play the wrong animation during damaging attacks
Fixed an issue where Knock Off could remove items before they activated
Fixed an issue where Psych Up would not display stat stages correctly in a monster's tooltips after casting
Fixed an issue where Clear Body/etc. would broadcast their presence if a move used against them were <100% effect accuracy (e.g. Clear Body vs Shadow Ball)
Fixed an issue where Life Orb's recoil would still activate if Sap Sipper absorbed the attack
Fixed an issue where White Herb would not be consumed upon Intimidate
Fixed an issue where some berries, e.g. Occa Berry, would not be suppressed correctly by the Unnerve ability
Wonder Skin will now broadcast its ability indicator if it's responsible for a missed move
Fixed an issue where, if a player fought against another player who was currently holding an overworld legendary, but they already fought another player with that overworld legendary in a previous spawn, they would receive reduced rewards for winning
Players who have overworld legendaries will now automatically drop them if entering into an instanced map (e.g. the Elite Four of each region, or Hearthome Gym)
Fixed an issue where, when encountering wild Alpha Swarms, held items which were consumed (such as Focus Sash) would not actually be consumed if the alpha was not captured
This also fixes an issue where, if you stole a held item from a wild alpha and ran away, it would respawn with a new held item
Fixed an issue where players could not sign up for matchmaking while inside of their Secret Base
Zen Mode no longer applies itself upon battle start / battle slot activation (for Rotation Battles)
Fixed an issue where, when using a non-STAB multi-target move against a boss, the damage cap would be lower than intended
Fixed an issue where EXP candies would only consider the region the character logged into when evaluating EXP limits
Fixed an issue where, if an Alpha Swarm started at end of an in-game day, its consumption would roll over to the next day's
Fixed an issue where, when disconnecting during starter selection of Sinnoh, a default selection would occur instead of cancellation
The Gift Porygon in Sinnoh has been re-enabled
Bug Fixes (Client)
Fixed an issue where players could still move in the world if the hatching animation were playing
Fixed an issue where some sfx (e.g. Fireworks, vanity triggerables) would play even if the window were unfocused and the "Mute audio while window is unfocused" setting were toggled on
Fixed an issue where, if a monster activated Pickpocket while their move's priority was boosted with a Quick Claw, their held item would be shown as "???????" during the message's playback
Fixed an issue where sprites in hatching, move learning, and evolution renderers wouldn't respect the same sprite scaling options as in-battle
Fixed an issue where, when gaining HP EVs during battle, active team members wouldn't have their max HP updated correctly
Fixed an issue where some parts of PC slots wouldn't be interactable with a mouse
Fixed an issue where some berry healing animations in-battle, e.g. Berry Juice, wouldn't always play on the correct target
Fixed an issue where texture coloring was slightly muted in NDS regions
Fixed an issue where user commands (e.g. /ping) would be rejected if used in Team Chat when not in a Team
Fixed an issue where, when using High DPI fonts with odd UI scalings (e.g. 125%), some UIs would not render text correctly
Mobile UI: Fixed an issue where chat couldn't be closed when many tabs / long tab names were configured
Fixed an issue where the Dex wouldn't show seasonal data correctly for some species
Fixed an issue where, in multi-battles, when attempting to cancel an action, if a previous slot was locked into an action (e.g. continuous use moves), queued actions couldn't be cancelled
Improved character rendering when characters change directions
Fixed an issue where page navigators in some UIs, such as the GTL, would show invalid entries
... and more!
Wow Spring sure is long this year, huh. We're wrapping up our feature creep and are aiming to have things ready for deployment in about 10 days. Thanks
Congratulations to team [SIÂ] Sic Itur Ad Astra, who just have won their first title of the year! Pretty impressive run during whole tournament!
A big shout out to [OpTc] Optic who yet again came very close to claiming a win. Gl next time!
As always big thank you to my refs, @Cosmooth, @DeusBrunoand @xJoseee!
Thank you all for coming and see you all next month!
Statistics for this tournament and general standings will be done tomorrow.
Team [EØS] EagleOtlawSports has got a warning for a player who was not registered playing in a match. Please remember that all players needs to be registered and we check the rooster of each team to avoid situation like this.
Name of the Team
Champions
2nd Place
Semifinal
3rd Round
2nd Round
1st round
Won fights
Lost fights
Penalties
Points
1
[SIÂ] Sic Itur Ad Astra
1
12
3
10
2
[OpTc] Optic
1
10
5
7
3
[HØRî] El Legado de Voshee
1
8
4
4
4
[HDLM] SonsOfTheDeath
1
7
5
4
5
[VOW] Solemn Promise
1
5
4
2
6
[CØRË] CoreSeven
1
3
3
2
7
[EØS] EagleOtlawSports
1
2
4
2
[K̇ÏNG] Kingdom Of Doom
1
2
4
2
9
[RyFu] RapidashYFurio
1
3
3
1
[NoHa] NoHands
1
3
3
1
[SLSY] Soul Society
1
3
3
1
[Aw] AsgardWarriors
1
3
3
1
13
[RûbY] RUBY
1
2
4
1
14
[ZËRØ] Elitewarriors
1
1
2
1
[Líve] Little Veterans
1
1
2
0
[RmW] Redmarkwarrior
1
1
2
0
[MÅD] MÅDÏEVÃL
1
3
0
0
[BR] Brasil
1
1
2
0
[läva] läva
1
1
2
0
[VØS] Vila Oculta Do Sal
1
1
2
0
[Kult] Team Kult
1
1
2
0
[LO] Romantic
1
1
2
0
[VGC] Vermilion Golden Champions
1
1
2
0
[PVPB] PVPTrainingBase
1
1
2
0
[LÂB] Lab Ëxperiments
1
1
2
0