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Bertolfoso

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Everything posted by Bertolfoso

  1. I agree 100% with this post. If you are a PvP player, the whole point of the game is that you build your pokemon yourself. Now the players that will continue playing this way will have a way harder time finding a match. At this point just play showdown lol. I am not sure on this point, but I seem to get way less BP/MP per match while playing Randoms. A bit strange, but I hope I am just wrong. Also yes this is not really "new" content, although at least it will calm people for something like 1 month. Last point, randbats are obviously unbalanced and you can't always expect to have "fair" match-ups, but in my opinion there are way too many eviolite/NFE pokemon and choice item users. Also the leveling seems a bit off, but this is probably gonna be fixed/adjusted with time, so it is not as important.
  2. With the introduction of random battles, I believe it would be better if there was a feature which shows what possible speed stat may the pokemon have. Considering the method of balancing the various pokemon from different tiers is by leveling them down, it's really hard to know which pokemon is faster (unless if you use a calculator, which would make the matches longer and it's still tedious).
  3. Team name: Jertolfoso Team Player OU: aJellyfish Player NU: Bertolfoso
  4. Devi inserire tutte le rom per giocarci, se metti la rom di Pokemon versione Nera puoi giocare a Unima, per giocare a Rosso Fuoco devi aggiungere la rispettiva rom. Ricordati poi di aggiungere una traduzione in inglese del tuo post nel forum. ______________________________________________________________________________________________________________________ You have to add every rom if you want to play in every region. So Pokemon Black will let you play in Unova, while FireRed in Kanto. Remember to add an english translation.
  5. You can also trade and trade back the pokemon with a friend, resetting happiness to base (most of the times 27%)
  6. Yeah I'm not using an English ROM (I didn't change the language on the encounter counter). Now I understand, thank you ^^
  7. I just wanna say thank you so much Gilan! Even though I haven't been using it for a long time, it seems like it works with an Italian client too! Thank you again ? EDIT: From my experience, the encounter counter works only with hordes (both from leppa and random). It doesn't work with normal single encounters nor with the dark grass double encounter. I obviously don't expect for the italian client version to be fixed/released (even though i swicthed the client to english to test this as well), just noting something that may help you ?
  8. Just wanted to add that dive and net balls have a x2,5 max catch rate. Thank you for the huge amount of information ?
  9. In my opinion, porygon2 is simply a very good pokemon. That's it. Strong and versatile, but not too much. It is true that it can do a lot of stuff, but it can't do everything at once. I had written something on the august thread so i dont feel like writing this again (unless asked to).
  10. How does P2 come in for free on everything? If it comes in on an attacker it's forced to recover and lose momentum and if it comes on a defensive mon it risks being toxic'd.
  11. +1 252+ SpA Porygon2 Discharge vs. 0 HP / 0 SpD Blastoise: 124-148 (80.5 - 96.1%) -- 56.3% chance to OHKO after Stealth Rock Dies most of the times (only if there are rocks) and if there are not you are possibly putting it into torrent. +1 252+ SpA Porygon2 Tri Attack vs. +1 0 HP / 4 SpD Venomoth: 82-97 (56.5 - 66.8%) -- guaranteed 2HKO after Black Sludge recovery It is true that Venomoth takes a lot, but it is also true that you could sleep/disable p2 instead of attacking and get more quivers or just quiver and take the hit way better. +1 252+ SpA Porygon2 Tri Attack vs. -1 0 HP / 4 SpD Arcanine: 174-205 (105.4 - 124.2%) -- guaranteed OHKO Hot dog dies. +1 252+ SpA Porygon2 Tri Attack vs. 0 HP / 4 SpD Alakazam: 102-120 (78.4 - 92.3%) -- 37.5% chance to OHKO after Stealth Rock Zam also dies, but only if rocks are up and it still in zam's favour, which could nasty plot to reduce the risk of clicking 2 focus misses. +1 252+ SpA Porygon2 Ice Beam vs. 0 HP / 4 SpD Exeggutor: 182-216 (107 - 127%) -- guaranteed OHKO Egg gets cracked. Probably one of the worst matchups here. +1 252+ SpA Porygon2 Tri Attack vs. 0 HP / 0 SpD Snorlax: 90-106 (38.2 - 45.1%) -- 7.4% chance to 2HKO after Stealth Rock No HP lax (pretty sure nobody runs this) takes it pretty well. Also banded snorlax has 2.51% usage and curselax sits on p2. Pretty sure you wouldn't use crobat to beat a bulky mon. +1 252+ SpA Porygon2 Discharge vs. 0 HP / 4 SpD Azumarill: 154-182 (88 - 104%) -- guaranteed OHKO after Stealth Rock Azu dies (25% with no rocks), but I feel like using waterfall (which can flinch) on p2 is purposefully unoptimal (also banded has low usage - underrated set imo). 252+ Atk Choice Band Huge Power Azumarill Superpower vs. 252 HP / 0 Def Eviolite Porygon2: 184-218 (95.8 - 113.5%) -- 75% chance to OHKO Wayy better and guaranteed with rocks. +1 252+ SpA Porygon2 Tri Attack vs. 0 HP / 0 SpD Swampert: 106-126 (60.5 - 72%) -- guaranteed 2HKO after Stealth Rock No bulk pert takes the hit and then kills p2. Full hp takes max 60%. Spdef bulk up takes max 43%. Flygon dies im not even calcing that. +1 252+ SpA Porygon2 Discharge vs. 252 HP / 0 SpD Metagross: 71-84 (37.9 - 44.9%) -- guaranteed 3HKO after Stealth Rock +1 252+ SpA Porygon2 Discharge vs. 0 HP / 0 SpD Metagross: 71-84 (45.8 - 54.1%) -- 94.5% chance to 2HKO after Stealth Rock Speedy Metagross outspeeds even at -1 and kills. Staraptor dies, but the roll is in the bird's favour. +1 252+ SpA Porygon2 Ice Beam vs. 0 HP / 0 SpD Mismagius: 70-83 (51.8 - 61.4%) -- guaranteed 2HKO after Stealth Rock Takes it pretty badly. 252 speed Rhyperior dies to 1 ice beam and 252 hp takes one but it's slower. P2 still can't switch in or it dies. If ev'd to outspeed it, the odds are in Rhyperior's favour: +1 252+ SpA Porygon2 Ice Beam vs. 92 HP / 4 SpD Solid Rock Rhyperior: 172-204 (85.1 - 100.9%) -- 43.8% chance to OHKO after Stealth Rock (6% with no rocks) Yanmega dies to everything (it's a roll with tri attack), especially if rocks are up. +1 252+ SpA Porygon2 Tri Attack vs. 0 HP / 4 SpD Mamoswine: 144-171 (77.8 - 92.4%) -- 37.5% chance to OHKO after Stealth Rock Rocks really matter here, mamo's favour if banded. +1 252+ SpA Porygon2 Tri Attack vs. 0 HP / 4 SpD Porygon-Z: 121-144 (75.6 - 90%) -- 18.8% chance to OHKO after Stealth Rock Dad beats up its son +1 252+ SpA Porygon2 Tri Attack vs. 0 HP / 0 SpD Scrafty: 87-103 (62.1 - 73.5%) -- guaranteed 2HKO after Stealth Rock Scrafty wins, and now you've probably given it a moxie boost. Not including spdef rest bulk up. +1 252+ SpA Porygon2 Tri Attack vs. 0 HP / 0 SpD Rotom-Heat: 93-109 (74.4 - 87.2%) -- 87.5% chance to OHKO after Stealth Rock No bulk rotom heat loses, but first of all specs has 7% usage, second p2 can be ruined with trick. +1 252+ SpA Porygon2 Ice Beam vs. 0 HP / 4 SpD Sigilyph: 174-206 (118.3 - 140.1%) -- guaranteed OHKO dead sigi +1 252+ SpA Porygon2 Discharge vs. 0 HP / 0 SpD Bisharp: 86-102 (61.4 - 72.8%) -- guaranteed 2HKO after Stealth Rock Bisharp wins. You might see this and think "wow p2 actually deals crazy damage" and yes, you would be right. But you need to keep in mind this is the best case scenario for p2, as it will not have a moveslot for teleport, letting it have the coverage it desires, and it always has the perfect download boost, which it won't have vs a lot of these pokemon. Even in the case where p2 wins the 1v1, your superbroken mon is now slow and almost dead. here's your calcs won't ever do this again
  12. I have found an unreachable item in Lacunosa too.
  13. And the funny thing is that most of the time p2 doesnt kill back and then it's slower
  14. can we all please just chill for a bit :c and have a normal discussion (so staff pls talk)
  15. Pokemon battles are in the set mode in PokeMMO, not letting you switch a pokemon out when you ko one of theirs. There's no way to change this and adds a bit of difficulty to the game. ^^ ______________________________________________________________________________ In PokeMMO non c'è la possibilità di cambiare pokemon quando ne batti uno, per rendere il gioco un po' più difficile.
  16. There definitely are people who forget to put one 0. So there definitely are people who put one 0 too much.
  17. Wouldn't it be fair if people could know which items have this rule and how much is too much? I feel like if the rule was written somewhere all this chaos would have been avoided.
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