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Bertolfoso

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Everything posted by Bertolfoso

  1. Sorry for double posting, but P2 barely stops Entei, especially in the sun. Also it would be forced to be defensive with trace, which makes Modest + Download less splashable if used as a check. Defensive is total setup for either cat if cm. Weather imo is very brainless in UU and i have been wanting to see action on it for a good while. I also think Entei is potentially too much
  2. Well the burden of proof is on you, so if you want a discussion about Qwilfish to be started, you should start it. About Qwilfish, I really don't believe it to be too strong. There is plenty of offensive counterplay and, while there may not be many (in number) defensive counters, those that exist are quite solid and easily splashable. SD can't be set up freely, there are specific pokemon Qwil sets up on, which makes it easier to plan around. This is not meant to be a personal attack at all, but you may have this opinion because the teams you use have a big Qwilfish weakness, more than it being overall too strong for the tier.
  3. this is a good place to spent all the money you've just worked hard for in the event (bump)
  4. I've been doing without a 5th (no Krook, so you can particle 2 pokemon), you can also use bisharp instead of honch (tested by @Darkfisher). I find ghosts to be very weak but if they work they work
  5. The boss will keep using Soul Drain if it sees a kill or almost with it, and if you get low hp again (maybe with another pokemon) it will attack until it sees no kill and goes back to Fever Dream spam
  6. Team: https://pokepast.es/f1e519873ecb4288 (notes: Modest Hydreigon and Adamant Krookodile are better, I didn't have those two, but as you can see the strategy still works) Willing to respond to questions, strategy can probably be perfected and Krookodile might be not necessary. GL HF
  7. hi give me money i give u item (+10% luck when opening)
  8. IGN: Bertolfoso Tier: Catch and Battle(main), Untiered, Randoms, Monotype Discord: bertolfoso
  9. Looking to sell the following items (for cash) : HALLOWEEN: Pumpking Goodie Bags (2021) Pumpking Goodie Bags (2022) CHRISTMAS: Xmas Presents (2021) Santa's Presents (2021) Xmas Presents (2022) Santa's Presents (2022) LUNAR NEW YEAR: Red Envelopes (2022) Lucky Red Envelopes (2022) Red Envelopes (2023) Lucky Red Envelopes (2023) ANNIVERSARY EVENT: Golden Anniversary Chests (2022) Please reach out to me via forums (would prefer private messages), in game mail (IGN: Bertolfoso) or Discord (bertolfoso).
  10. It does have dynamic speed. Have fun!
  11. While I wasn't here during the LC days, I don't think "not being able to fill tournaments" should be a valid complain towards LC. Many UU and NU tournaments also fail to reach the player limit, including a UU season finale some time ago. Just the fact that it would be a new shiny thing would bring many people into LC and boost the playerbase even more
  12. Just wanted to note that zam is not in gen9 so it can't have movepool buffs, before it gets added by accident (zam fans seethe)
  13. To calculate Sharpness boosted damage, if you're on the SV part of the calculator, you can also change Gallade's ability to Supreme Overlord and put 4 allies fainted (not annoying at all, I know)
  14. Hi, thanks for the post and for keeping us updated; I have a couple of questions: Is this a full list of the moveset updates? Or just the ones you (TC) felt were more relevant? Because, while I do not have a full list of the new moves, I'm noticing at least one missing (Haze Empoleon) and as such I don't know if it wasn't added by accident, as a deliberate choice or for any other reason. I don't fully understand this change. I do get how this was the first change (as far as I know) where a number was changed instead of a move being removed, but isn't the goal of a nerf to make the metagame as balanced as possible and not "to weaken the specie as little as possible"? As you said, Gallade sits at around 6% usage, which means it stands above hundreds of Pokemon in terms of viability in OU. Why is this not just fine? How much usage % should Gallade have? Why does it have to be OU? To add more, while I do admit I have not checked any calcs myself so far, I do think that there should be more reasons to such a change, similarly to a suspect test. Does this change break any interaction? Do you believe OU has changed and is currently unbalanced to the point where there is a need for a stronger breaker?
  15. Team Tag + Name: [TFBO] TheFishingBoiiis Registered Players: Bertolfoso, Poufilou, Happyderp, VladiLL, skaftias, FrontierBrian, Bidoosparce, MrMohh, aJellyfish, Sawwario, Nekroyeti, DrippyFM, Brownerthan, CatcherOfFish, SirJuanks Team Captain: Bertolfoso
  16. Sacred Fire is a gen2 move so Entei will get it, which not only will be very annoying to switch into thanks to its burn chance, but also has no recoil which effectively increases the bulk difference between the two (it does have low PP, though). Pressure is alright, but can be used effectively with, like razimove said, a special cm set (sub protect lava plume, or even with Toxic over one of the status moves). One day™ it might also get its HA which is more useful for physical attacking variants. 95 -> 100 is a pretty relevant speed jump as well
  17. I personally think Medicham is deserving of a test. While it is an amazing wall breaker, it comes with a lot of weaknesses, like many of its kind. It's slow compared to other offensive pokemon, while lacking a strong reliable priority move (with Fake out being OK at chipping, but with its first turn limitation, and Bullet Punch being incredibly weak without STAB and a steel move; both still have their uses) and frail. Its typing leaves it with almost no defensive utility which means it requires aggressive play to get use out of it. It is true that Medicham can be tough to switch into, but so can be many other pokemon, including (ex ;-; ) tier king Blaziken. Fighting+Psychic are a good STAB combination, but both are flawed, both having quite a number of resistances and 1 immunity each. Its frailty makes it so that getting a play wrong with it can be very dangerous. I think it is more likely to stay that to it being banned, but it's still something that has to be under the radar for now. Venomoth
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