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DoubleJ

Tier Council
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Everything posted by DoubleJ

  1. Is the ability Regenerator being abused, or just simply used? It is certainly one of the best abilities in the game (if not the best) and thus will get usage regardless. Stall is certainly a viable tactic and one that benefited from the PP nerf and also hurt by it. We now see stall rely more heavily on Regenerator which can seem certainly centralizing. Is this a bad thing though? Are matches truly all lasting upwards of one hour? Are offenses truly unable to break this core? Are we seeing every single effective team built solely around Regenerator? If so, then we should do something about it.
  2. Pachismo has a point that Shaymin would worsen the reliance on an already over relied upon defensive trio of Crobat, Bronzong, and Rotom-Heat. Unfortunately though, all three are simply checks and do not counter the flowery hedgehog, and just Crobat can outspeed and deal any real damage in return. 252 SpA Life Orb Shaymin Psychic vs. 252 HP / 0 SpD Crobat: 135-161 (70.3 - 83.8%) -- 62.5% chance to OHKO after Stealth Rock 252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 252+ SpD Bronzong: 36-43 (20.6 - 24.7%) -- possible 5HKO after Stealth Rock and Leftovers recovery 252 SpA Life Orb Shaymin Hidden Power Fire vs. -2 252 HP / 252+ SpD Bronzong: 99-117 (56.8 - 67.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 0 SpD Rotom-Heat: 53-62 (33.7 - 39.4%) -- guaranteed 3HKO 252 SpA Life Orb Shaymin Psychic vs. -2 252 HP / 0 SpD Rotom-Heat: 107-126 (68.1 - 80.2%) -- guaranteed 2HKO Other checks include: 252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 252+ SpD Eviolite Dusclops: 44-55 (29.9 - 37.4%) -- guaranteed 3HKO after Stealth Rock 252 SpA Life Orb Shaymin Seed Flare vs. -2 252 HP / 252+ SpD Eviolite Dusclops: 90-107 (61.2 - 72.7%) -- guaranteed 2HKO after Stealth Rock 252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 4 SpD Xatu: 74-87 (43 - 50.5%) -- 3.5% chance to 2HKO 252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 252+ SpD Eviolite Gligar: 70-83 (40.6 - 48.2%) -- 55.9% chance to 2HKO after Stealth Rock 252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 252+ SpD Clefable: 87-103 (43 - 50.9%) -- 51.6% chance to 2HKO after Stealth Rock and Leftovers recovery 252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 252+ SpD Altaria: 19-23 (10.4 - 12.6%) -- possible 8HKO 252 SpA Life Orb Shaymin Psychic vs. -2 252 HP / 252+ SpD Altaria: 78-92 (42.8 - 50.5%) -- 2.3% chance to 2HKO This means the only reliable counter to Shaymin would be Mandibuzz, which in my opinion is quite good in UU and despite having half as much PP for Roost, can still do a good job. 252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 252+ SpD Mandibuzz: 42-49 (19.3 - 22.5%) -- possible 5HKO after Stealth Rock and Leftovers recovery 252 SpA Life Orb Shaymin Seed Flare vs. -2 252 HP / 252+ SpD Mandibuzz: 83-99 (38.2 - 45.6%) -- 80.9% chance to 2HKO after Stealth Rock and Leftovers recovery 0- Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Shaymin: 49-58 (28 - 33.1%) -- 87.1% chance to 3HKO after Stealth Rock 0 Atk Mandibuzz U-turn vs. 0 HP / 0 Def Shaymin: 38-46 (21.7 - 26.2%) -- 100% chance to 4HKO after Stealth Rock 0 Atk Mandibuzz Brave Bird vs. 0 HP / 0 Def Shaymin: 98-116 (56 - 66.2%) -- guaranteed 2HKO after Stealth Rock With that in mind, my recommendation would be to not let Shaymin drop to UU and ban it to BL if usage warrants this. I know a lot of these calcs rely on an 85% accuracy move with just a 40% chance of sharply reducing Special Defense (-2 stages), but 40% is quite considerable and would prompt frequently enough to be a problem. Regardless, very few of the mons listed above can reliable hit Shaymin back for any considerable damage and thus that creates a dilemma in and of itself as well.
  3. I have a feeling that Excadrill is going to totally reshape OU, and I'm very excited about it.
  4. The Rain God has been revived.
  5. MMO has attempted to emulate the vanilla canon from Gen to Gen, and so this isn't anything new. Adjusting cut-offs is not something we as a TC have given much consideration to. The yo-yo effect has not been significant of late and the constant metashifts with new HA's every couple months have kept the game lively. While the PP nerf was a huge change, I do consider folks take the approach of gbwead and watch and wait. I anticipate this being good overall. Regen is something we're watching closely and a lot of discussion has taken place about time limits without a sound conclusion as of yet. The pp nerf does strengthen the need for Regen cores but that opens up significant weaknesses as both Amoongus and Mienshao can't wall everything and do need to rely on teammates which have been weakened from a defensive perspective. And as you can see... Shaymin.
  6. @RysPicz and @Imabetheverybest1 Let's goooooo boys! πŸ˜ƒ
  7. The emporium is quite bleak
  8. Replay is as such: 1. Aerun can't handle the Xatu 2. Xatu sacrifices itself for a better game 3. Aerun can't handle the Empoleon 4. GGnore @Munya @Rache #berd
  9. Aye Kay been paying attention to us past hosts I see #pulls
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