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Everything posted by epicdavenport
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In Magic the Gathering the color combination of red and green is called Gruul.
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You a fan of red green?
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Would be solid if they added in hidden abilities. Without it 2 non-colorable Desu lab coats out of 5.
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Edit: deleted non sense. So the argument has been made against Blaziken more than once and has had back and forth on both sides. I feel a good question to ask is what reason is there not to use Blaziken? It's typing makes rocks damage neutral, main stabs are both 120 bp, using any poke that isn't a wall slower than it is asking to lose to it, has excellent attack and special attack allowing for mixed sets ( making it a guessing game of losing a mon or not ), the tier itself is lacking on good resists to its dual type ( Slowking and Altaria are about the only choices with actual defensive capabilities and Altaria just isnt very good in the tier ), Blaziken also has access U-turn meaning it can bow out of the situations like a incoming Slowking. I'm not saying Blaziken is broken I'm just saying why use something else when there is Blaziken?
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February 2022-Movement Discussion Thread
epicdavenport replied to Munya's topic in Competition Archive
Hopefully will make a good addition to NU as it could use a shake up. -
February 2022-Movement Discussion Thread
epicdavenport replied to Munya's topic in Competition Archive
Is there a reason that Exeggutor didn't move down to NU? Ended January with 0.61% usage. With Blaziken and Venusaur firmly on top of the tier it not only can be good against the 2 but is also covered by both and shows no signs of being OP. -
The long awaited return to a classic plane has finally come and wow did wizards pull it off! The set is insanely beautiful and fun while also being so unique from any other set we've had in the past. Ranging from massive mechs, robot armed DJ's all the way to crazy spirits and lone samurai. For any fans here of Magic the Gathering did anyone attend Friday night magic for draft? What's the overall reception from everyone? Gripes with the set and things you love about it? Some art from the set for those that aren't familiar.
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NU to me is the most fun and a extremely varied tier ( except blaziken but thats personal beef ). A not immediately thought of issue i think NU suffers from as well is that the higher tiers hold the pokes that are more commonly popular ( tyranitar, conkeldurr, milotic, etc ). It's difficult to attract players to overall weaker pokes unless they just like its design.
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Why are there so few people with UU rating
epicdavenport replied to heichicoda's topic in Competition Archive
NU might be even worse. There needs to be more incentive to play the lower tiers since OU and Randoms are so dominant. -
If Slowbro ever goes to UU Blaziken will need a discussion. Altaria and Bro are about the only checks that don't get 2 shot by life orb Blaziken.
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Is that a open invitation?
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Are these mons going to survive in competitive?
epicdavenport replied to jujii's topic in Competitive Assistance
Emboar is untiered and Zoroark is NU, Krookodile makes the team UU and I'm not sure Emb and Zor will do very well in UU compared to the lower tiers. In NU however Zoroark is quite good but without hidden abilities Emboar is pretty much totally outclassed by blaziken. -
Comp. play needs a shake up - Give us Hidden Abilities
epicdavenport replied to OrangeManiac's question in Suggestion Box
Agreed. The lack of hidden abilities makes some pokes either worse than they already are, not playable, or gives to much power to some. If they do legendary pokemon in them like we were told and add some exclusive clothing items like pvp has it will be played content with or without hidden abilities. Would be nice for Blaziken not to be the only fighting type I see in NU. -
I don't see what needs better explanation it's pretty solid.
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Would boosting reward point gains or at least give a reduced amount for losses be a consideration? Rewards being behind the rng of your team feels bad, especially for 10000 points.
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With the ban of dugtrio I feel like some pokes can have more of a chance now without a random risk of being taken out easily. Really want to try toxicroak out especially. The issue I find getting around is the rotom and blaziken combo. Especially Blaziken. Being able to now run life orb more easily it can be fairly tough to wall and revenge kill in a consistent manner now. Suggestions on how to get through the duo would be super helpful. Toxicroak set is - Jolly swords dance, sucker punch, gunk shot, drain punch Dry skin
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Discussion for the implementation of heavy duty boots
epicdavenport replied to epicdavenport's topic in Competition Archive
Calculated the damage wrong. -
Discussion for the implementation of heavy duty boots
epicdavenport replied to epicdavenport's topic in Competition Archive
Not as good at these discussions as most, just a question. Would the introduction of boots not also promote the use of more ice types? bringing a kind of natural check to dragonite. From what I can tell most stab invested ice attacks even shard would one shot even with multiscale active. Edit: This obviously only really goes for dragonite. -
This topic is purely to discuss the communities views on heavy duty boots and whether their introduction would be a healthy addition to the meta game. Ever since generation 4 when stealth rocks were introduced they have been a over centralized and massively utilized move throughout the game. But before rocks we had spikes another type of entry hazard so why do rocks in particular matter? Taking type in to account unlike spikes rocks can do a measly 3.125% damage to a unreasonable 50% just for a pokemon being switched in. This is something that has made dedicated leads just to set up rocks putting your opponent on the backfoot turn 1 with little risk to the playing setting them. Some leads are even used as fodder that will stay in and sac themselves just to simply to damage and make sure rocks stay up. The possibility of losing 25 to 50% hp on a single switch has made some pokemon entirely unviable, even effecting whole typings. To add to the topic any damage calculation that can be made is improved by the presence of rocks. Stealth rock is also more unique beyond taking typing in account from other hazards as it has no immunities like spikes and no entry remover like toxic spikes. The hazard isn't perfect though it has counters in rapid spin and defog. The 2 moves themselves still being risky as the pokemon being switched in to remove them are still effected by rocks and this effects what pokemon are even useful at removing them, limiting team building. The introduction of heavy duty boots would give a fighting chance to pokemon with a 4x weakness who can be ko'd within 2 switches simply because a player put up entry hazards, could give more options for removal of hazards with choices like cryogonal not losing 25% hp to switch in and spin, as well as bring balance to a very centralizing move that has effected the game for generations.