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xxXSGXxx

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  1. because I love masochism and I want more people to be traumatized by me 🙂
  2. and after you ask yourself what you are doing in this game, you will see that it is not very fun to only have those 3 options to choose from for 8 months, not even the shooters that are shooting and sit on one thing leave their community as unattended as here
  3. It is that literally if we unite and make sure that no one buys the things from a single event, they will look at what happened, and by joining together we can make them look at their mistakes and correct what we asked for, and if we are wrong, tell us why. Literally if the developer communicated more with their forum this game would be much better than it is right now hahahahha Now that I read it, it could easily be
  4. You may be right, maybe I don't have the same hours as you, because this is my newest account which I only use for pvp, it's my first thread, but what I do I do it with the intention of improving something, if you don't read it I will find a way for them to do it, if they don't want to do it I will find a way for the community to try to be on my side, if they ban me I will try to do the best I could, I am not here to argue who has more hours or who is right or wrong , I'm here to improve the integrity of MMO, that those 11 years that you haven't had with the same thing move forward and don't go back because they give draco meteor to hydreigon and take it away, that 5 years later they give it to you and they give it back to you take away, those 11 years are summed up in the same thing, we take away, and they are already stuck in doing the same events every year, they don't change anything, and the vanitys are only the same with a change of color for 11 YEARS, you don't get tired who don't want to improve a game you love? I do, and that's why I'm here, let's get together to make the admins listen to us, but if you're not going to be on our side, don't stop us from moving forward, which in the end is for the good of all. (everything is to help and not offend)
  5. The thread is perhaps nothing different from the others, but definitely the difference between you and me is that I would be interested in a change and I would work for it, believe me that there are things that we players can do so that the administrators listen to us and it is lowering the type of profits they generate or saturating everything, and there are thousands of forms of protest, the thing is that for people like you who only sit back and resign themselves to things, there are never good changes, there are always ways for something It happens, but if people just look and wait without doing or saying anything, don't expect it to change, I invite you to be less negative, this may be forgotten, but at least I did my part, and with that I am happy
  6. You are right, but if there were more people like Shadow and less like you that we could unite in some kind of retaliation in some sense, believe me, they would pay attention to us, as you say, your urine in the air, but with the hope that those drops will help to strengthen some flower, my intention is to try to unite the players, and I would rather try to do something than just stare at it (everything is to help and not offend)
  7. My intention is to try to improve or try to give points of view that perhaps have been ignored or overlooked, since I have heard many of these things but no one had written about them, such as around pvp, since many of us, including myself, always find it bothersome to see the same team compositions and not being able to make a big change in the pvp because there would be no pokes to deal with them, the events as I said for 8 months there is nothing at all, and it is not only bringing and bringing people but also maintaining the ones that We are already there since it doesn't matter if every day you bring 10 people and 11 old people leave (everything is to help and not offend)
  8. Before starting with the general description, it is important to clarify that this is not official and is only the opinion of some players who have come together to share their ideas and perspectives. In a world where each screen is a window to new universes, a fundamental question arises for any creator: How can you make your game stand out and be filled with imagination? To address this issue, we have gathered with the goal of exploring the keys that we consider essential to capture players' imagination and create an experience that lasts over time. Let's begin this creative journey, drawing on our experience as passionate players. - In the world of video games, keeping players' interest is key. While annual events like Halloween, Christmas, and Chinese New Year bring excitement, there is a lack of new content for eight months of the year, which can lead to a decrease in player engagement. To address this, I propose the introduction of rotating events every x time, which may not be as grand as the aforementioned ones, bringing new participants like new Alphas, increasing the total number of special events from three to five per year. This strategy will not only maintain the interest of current players but also attract new users. With thematic events, challenges, and unique rewards, our game will stay fresh and appealing throughout the year, strengthening our community and ensuring a dynamic and exciting gaming experience. - This event could involve capturing certain Pokémon species with specific characteristics and delivering them to an NPC, taking us to the depths of the caves in different Pokémmo regions. This would require us to rotate through the worlds to obtain these Pokémon. After reaching the base and delivering them, rewards such as items for PvP or PvE could be received, unlocking new missions until reaching a specified maximum level, where the reward could be an Alpha Pokémon. This would give rotation to those Pokémon that, for various reasons, have not yet reached their Alpha form, possibly being exclusive to these events or at least obtainable through alternative means. - On the other hand, this event could consist of raids based on Violet or Scarlet Pokémon, requiring three players (taking advantage of triple battles) to join forces to defeat a Pokémon with special characteristics exclusive to that battle. This challenge would have a time or turn limit to collectively defeat the Pokémon. If players manage to defeat it, they can capture it; however, if time runs out or the Pokémon defeats the players, they cannot obtain it. - The next point to address would be the implementation of more cosmetics during events, as the format of creating a skin and changing its color is not always feasible. At this point, the community could contribute by implementing their cosmetics, then posting them for the community to choose the best cosmetic to be introduced during the event. This would give better utility to the forum and make it more attractive, as for now, its function consists only of things that the community wants but are never implemented in new patches. (Attached are images and ideas that I found on the forum as they are not my authority, and I give respective credits below.) - The next point to discuss would be the implementation of loan teams, which, when uploaded, could be available to all players. The cost of uploading a loan team could vary in X amount of Pokédollars, allowing all users to use that team in PvP Ranked and friendly battles for free. By defeating the opponent, both the owner and the user of the team would share the winnings, making this system viable. This would also allow new players to start in the PvP environment in a less aggressive and/or time-consuming way. - The proposal is to implement temporary bans on Pokémon and items in all categories per season to diversify strategies in PvP. This would prevent the repetition of the same Pokémon each season and encourage the use of less common varieties, promoting new tactics. Pokémon or items to be banned could be chosen based on their frequency of use or through votes on the forum, involving the community in the process. This measure would promote a renewed and stimulating gaming experience in each PvP season. - We all know that the OU tier is the most played, indisputably, as it contains everyone's favorite Pokémon, standing out for their extensive moves or notable base statistics. This leaves other tiers in oblivion. At this point, I would like to adapt the rewards so that, each season, in a different tier, more Pokémon or better items are obtained. This would bring more rotation to those Pokémon and tiers with fewer user frequencies. This measure could attract the attention of more players to different tiers and encourage the previous idea of loan teams, helping to balance the official tournament schedule and significantly improving competitiveness in these tiers. - Another important aspect to consider in the evolution of PokéMMO is the incorporation of legendary Pokémon, especially regarding their role in PvP battles. It is well known that most legendaries, due to their extraordinary abilities and statistics, could significantly unbalance these competitions. Therefore, I propose the solution of introducing a new battle category, Ubers. In this category, players would have the freedom to use legendary Pokémon in PvP matchups, allowing these powerful characters to be enjoyed. However, to maintain balance and competitive fairness, these Uber battles would not grant any ranking rewards. The main objective would be to offer a fun and exciting gaming experience focused on the enjoyment of battles. - The last point to address is the balance of abilities and moves like Relay, the Boost ability in Blaziken. It is essential to maintain a fair competitive environment. A viable solution would be to implement different rules for PvP and PvE. In PvP battles, existing restrictions would be maintained to preserve balance, for example, preventing Relay from transferring stat changes. On the other hand, in PvE, these limitations could be removed, allowing greater freedom and diversity in gameplay. This strategy, similar to the adaptation made with Shedinja's Wonder Guard ability, would not only balance the game but also enrich possible tactics and strategies, encouraging more players to explore different approaches. I want to remind you that this is not confirmed and are simply viewpoints that we could analyze for the benefit of PokeMMO.
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