olaaxe
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DanDyD reacted to a post in a topic: EVERY SHINY DIFFICULTY LIST
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Unidentifiable reacted to an answer to a question: increase block list
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olaaxe reacted to an answer to a question: increase block list
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olaaxe reacted to a post in a topic: Lunar New Year 2024...
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why dont we have a block list for the forums too?
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olaaxe reacted to a post in a topic: The Future of PokeMMO: Player Visions and Strategies
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xxXSGXxx reacted to a post in a topic: The Future of PokeMMO: Player Visions and Strategies
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Why don't we talk about the x-mas event? It was a straight up banger imo
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The Future of PokeMMO: Player Visions and Strategies
olaaxe replied to xxXSGXxx's topic in General Discussion
Hello chatGPT 🥸 -
olaaxe reacted to a post in a topic: Technical question: Type of randomness for shinies.
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olaaxe reacted to a post in a topic: Can we get a little more transparency on the Johto Legendary encounter rates?
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Strodex reacted to a post in a topic: Technical question: Type of randomness for shinies.
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olaaxe reacted to a post in a topic: EVERY SHINY DIFFICULTY LIST
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ScriptOCE reacted to a post in a topic: EVERY SHINY DIFFICULTY LIST
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Nice creation, it looks like a great tool to give new shiny hunters an overview of what's what
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Anon000 reacted to a post in a topic: Technical question: Type of randomness for shinies.
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Shadow reacted to a post in a topic: Technical question: Type of randomness for shinies.
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TohnR reacted to a post in a topic: Technical question: Type of randomness for shinies.
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Technical question: Type of randomness for shinies.
olaaxe replied to KiritoHakz's topic in General Discussion
This post just reminds me that apple changed iTunes shuffle from completely random because people complained that it didn't seem random enough. -
olaaxe reacted to an answer to a question: Increase the rate of occurrence of Articuno
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They have added npcs and boss battles to the game before, this "story" could actually only be like 3 npc conversations and a couple of boss battles.
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olaaxe started following Pokemmo: A Rift in Time - A New Storyline
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Note: This is an insane idea on how pokemmo could integrate Kanto from HG/SS. Here is the base structure of the large expansion, integrating both Kanto from Gen 1 and Gen 4 Encounter with MissingNo: During your travels through Kanto, an encounter with MissingNo triggers the event. Your character blacks out, waking up in Professor Oak's lab. A mysterious time traveler then reveals a rift in time that demands immediate attention. Journey to the Future - Unlocking Kanto in Johto: Responding to the temporal disturbance, you embark on a quest to the future, unlocking the Kanto region within the Johto setting. you have to do something after the storyline to fix the timeline or something, and it seems to work. Now you can face MissingNo again. Unveiling the Original Gen 1 Kanto - A Twist in Time: Having completed the story in future Kanto, players encounter MissingNo once more, but once again blacks out. The mysterious time traveler realizes you need to venture into the past for a complete resolution of the time rift. Enter the original Gen 1 Kanto, where you journey through the old story, do something else to prepare for the battle, and complete a final bossbatlle against MissingNo, where you can finally defeat it. Pros: It would be the first original storyline added to Pokemmo (maybe this is a con)? It would be the perfect way to implement nuzlocke replays for all generations by talking to the mysterious time traveler, and he helps you time travel, providing a new challenge for players. Seamless integration of multiple Kanto regions. Introduction of original expansions to the game, promising exciting new content and adventures. Cons: The biggest con I can think of is how elaborate and much work this would be for the devs. It would possibly be the largest expansion to pokemmo yet, but could maybe be peaced up into multiple parts Notes: MissingNo should only appear after fully completing the Kanto storyline, possibly after completing Johto's story as well. The mysterious time traveler should look suspiciously alike doc brown from back to the future. It would be pretty cool though.
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Entei encounter rate - 30h farming normal?
olaaxe replied to Boojanglez's topic in General Discussion
There is no bug blocking you, the encounter rate us just a lot lower than what you would think given your luck on the first two. -
olaaxe reacted to an answer to a question: PvP should not consume items
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olaaxe reacted to a question: PvP should not consume items
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Since it's 50/50 you would on average get 2.5 ekectabuzzes each encounter on route 118, while on route 110 you would get 3. But hunting on route 118 only diminishes the ekectabuzzes you encounter by 0.5 per encounter, while you increase your total Pokémon per encounter by two, which gives you a higher chance of finding another shiny while hunting. Finding a shiny linoone doesn't diminish your chance of a shiny electrike, and gives you another shiny you can sell, or even breed with electrike for IVs when you finally get him. It kinda depends what you want though, I don't think any of them are a wrong option
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olaaxe reacted to a question: Updates Focus
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Oh I would give so much for some team goals and/or other types of daily or weekly quests.
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Ths already exists as the training link I believe
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[quote name='cog' timestamp='1359468059' post='176275'] well thats sucks you are on at night i have to work at night [/quote] Yeah, ill try to invite an hope youll be online
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- NordicWarriors
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[quote name='cog' timestamp='1359394991' post='175311'] well when is that because i need help trading pkm over to my other guy and thanks [/quote] I tried but since you can only invite people when they are online it was a bit hard... :I
- 12 replies
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[quote name='SickleSmooth' timestamp='1359435158' post='175943'] LOL, bro you totally stole my thunder with the team name i was about to use . Oh well, I'ma still use it since it only has one of the words in your team name. Anyways, not trying to detract attention from you... hope your team finds success. [/quote] I don't own anything in that name lol good luck with your team
- 12 replies
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