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repposh

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Everything posted by repposh

  1. Great guide; thank you for the compilation to avoid the pain of searching!
  2. Whats dig for on shedinja wouldnt baton pass be useful?
  3. IGN: repposh Country/Region: Balkans Tiers: OU NU Discord tag: milan.#4310
  4. Hey so i had the same issue after a power outage and countFile.json doesnt show any data now, i do have a temp file in that folder but its a month and 10 days old which is way too long ago to be useful. Any chance i can get a more recent one? thanks.
  5. Nice guide, you should change the magikarp thing for the ditto as i believe if it transforms into it and thats its only move it will have just 5 pp (all moves do after transformation) so its close to struggling, its best to have a bunch of weak or useless moves but not just one.
  6. Like the title says a simple search bar addition like in the pokedex or the spectate tab would be a welcome QoL change making us not have to scroll and search for a specific pokemon.
  7. So i have few relatively simple implementations for the battle chat in pvp 1) Make it so both teams are shown at the start in the team chat. e.g This would make it easier if someone wanted to take the battle log data and make a team out of it, similar to the popular replay scouter for showdown. I can also see it being helpful to people with buggy sprites or people that are already reading the battle log. 2) Make it so nicknamed pokemon show their original species in the battle log. e.g Currently this isnt the case in mmo. You could implement it like showdown does nickname (species) on the switchin or you could implement it some other way, not that important. This would be a great addition, not only helping the aforementioned possibility of someone making some sort of replay scouter (basically automating the process of watching entire games for moves/items) it would also help with people just playing the battle. Looking at the battle logs and then not knowing which pokemon took what amount of damage can grately take away your time, and people can even make their nicknames similar to other species making it even more annoying. Basically nicknaming your pokemon could give you an advantage in time over your oponent, the same time you could use to calculate or plan your moves better. 3) Make it so users could disable spectator join messages in the battle chat *i had to scroll 4 more blocks of text like these to get to the turn 1 of the battle and of course this is a finals so thats why its this excesive but its not cherry picked just random finals. So i dont think i need to explain why this while cool could get pretty annoying for users trying to read the battle logs which includes players playing the game that want to get the information thats crucial to the game itself, I think this should be optional because the feature itself is good, just can have a bad side especially if someone could abuse this with joining and leaving over and over indefinitely before important turns. Maybe the easiest way to deal with this issue is making these messages a part of system messages like normal join/leaves, but that is not the best solution as it could make regular chat experience worse outside of the battle chat while spectating the game. The other actually good option imo is a simple '/'command to enable/disable this, we already have a few useful commands like dnd and i dont see why this wouldnt make another good command. 4) Make the timer message show in battle chat at certain intervals This is how showdown displays them. Obviously the intervals could be different and of course an in battle timer thats more responsive i.e goes red when the time is almost out and goes dark red or gets a red border when its the last 10 seconds of the battle (just as an example), would be great but that doesnt mean this wouldnt be a good inclusion as well, especially if the color is different from regular text. Time and time again (no pun intended) ive seen people time out without realising the timer was super low usually in tournament games where you need to try your best to win, because of no indication and just gray text in the top left corner (probably the worst combo for something u need to pay attention to and that could cost u the game). Out of all 4 suggestions i think this one would be the most impactful one and should take priority if any of them are getting implemented in the future lol.
  8. IGN: repposh Preferred Tiers: Showdown LC , LC OU (with teams) Discord contact: milan~#4310
  9. Add the ability to create replays like in automated tournaments if its possible, will make the newer players learn and improve faster. I don't think u can solve low player counts of uu and nu unfortunately, more tournaments wouldn't help much and increasing rewards greatly for just those tiers would be weird and wouldn't even make a great difference i feel. Matchmaking wise at least in ou i don't see any grand issues, i laddered from the bottom a few days ago and i got similar ranked players with a rare ranked player sprinkled in (i assume because there was no one else to match me at that time) once i ranked up to veteran the opposite happened i only played other veterans & lower ranked players with some bellow ranked players and high ranked players sprinkled in. That's how its supposed to work. I'd much rather have those odd "uneven" matchups sprinkled in every now and then matchmaking giving me no opponent or playing the same people over and over.
  10. Would play 1v1 if its bring 3 pick 1 like on ps
  11. ggs to china had fun playing and my teammates were cool, see u in another tour.
  12. Loom Sand Balance I started wanting to build a more bulky team around breloom since most submissions were using offensive teams,for that reason i went with the SpDf Breloom set main benefits of this set is its ability to switch into bulky waters with ease and both OU rotom forms and set up on them or just force a switch its grass typing and immunity to status lets it do that. Set details: i went with sd>bulk up for immediate threatening power at +2 , protect to secure the activation of the toxic orb esp vs rotoms and protect also provides more healing which is a plus not to mention chip damage coming from sand/toxic lastly i went with 2 stabs as its attacking moves as i feel that the coverage they give is the best, drain is a must so replacing seed bomb with something like facade would make breloom completely walled by ghosts like cofag and jeli. Spread is pretty simple just max spdf with enough speed for other looms and skarmory. I decided to pair breloom with a trapper to remove mons like gengar,starmie,reuni etc. originally that mon was weavile but i changed it to tar after i realized i wanted to go more on the bulkier route and especially after i realized that most of the pokemon i added benefited from sand,so i decided to use Scarf Tyranitar. Scarf is needed for gengar and it provides the team with some necessary speed control. Moves are self-explanatory and so is the spread.Next i added the defensive core of Gliscor Jeli which cover eachoter quite nicely. I made Bulky Gliscor my rocker with EQ and U turn to offer some momentum and to get out of there vs rotom and provide breloom with free setup, went with quite a bit of SpDf simply so i can switch in without worries into LO Garchomp which is usually a menace for these type of bulkier teams,speed is for those nasty +speed ice beam ttars. Toxic Jellicent is another even better water switchin which is useful vs rain and since im running double steel in the back kingdra doesnt click the dragon move for free. Toxic is for any bulky mon trying to come in e.g rotom or mandibuzz also in combinaton with taunt it forces both blobs (chansey and bliss) out and the rest is obvious. Speed is for skarm to stop it from recovering or spiking and also nice vs peli potentially stopping roosts or defogs, u can add more speed for stuff like mandi and milotic but i feel like the bulk is more useful. Next up we have our second set up sweeper and more needed speed for this team. SD Excadrill is both a great revenge killer and a sweeper in sand or with the rapid spin boost and it just fits the team providing spin support & breaking power. Moveset is simple but effective rock slide i feel is better than iron head in most cases and pretty nice in revenging gyara after some chip damage, iron head is mainly nice for opposing breloom. I usually wouldn't go with adamant but this team has very good checks for mons that would outspeed ada such are chandy and opposing exca. Ada provides much greater power for revenging stuff like gyara and for putting reuni in tars crunch/pursuit range the little SpDf is for +0 reunis focus blast after rocks and lefties>LO is for longevity especially in games where u have to spin multiple times. I had the most trouble trying to figure out the last pokemon but in the end i went with PhysDef Skarmory as i needed a check for gyara and exca and something that can phaze scary setup sweepers like reuni, originally in its place was twave rotom for gaining momentum and checking some but not all of the mentioned threats, skarm is just much better defensively and u turn on glisc still provides some sort of momentum. Brave Bird is its best attack , WW is for phazing like i said before and spikes are just nice wearing down bulkier teams u can put toxic>spikes if u want to rely more on status than hazards, phys def is needed for gyara and exca and speed is for opposing skarm so u WW faster and for fat breloom. - Thanks for reading! and gl to everyone. IGN: Repposh Click the title for the pokepaste
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