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VadimEmpoleon

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Everything posted by VadimEmpoleon

  1. I disagree, it is bad because it restricts the teambuilding which is unhealthy for the tier, the point of having different tiers is so a bigger number of pokémon get to be used, by restricting the viability of a large number of mons in favor of a few you create the opposite effect, there are also not many reliable mons apart from Sableye that can deal with Gallade even if they are not very good in the tier. The tier has many offensive tools to deal with any defensive core, what I see in OU is that many players run the same movesets and same cores while other good movesets and cores that are as good as the most used ones are not used enough. While I agree that Zapdos is a decent answer to Gallade I can't agree with it being a solid one. The most optimal Zapdos spread to deal with Gallade in my opinion is this one: Zapdos @ Leftovers Timid Nature EVs: 252 HP / 156 Def / 100 Spe This spread allows Zapdos to be faster than Gallade while resisting its physical attacks and killing it with Hurricane. Now the problem is that Gallade still deals too much damage to it and can 2HKO it with Psycho Cut: 252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 156 Def Zapdos: 109-130 (55.3 - 65.9%) -- guaranteed 2HKO after Leftovers recovery If Zapdos has to hit Hurricane when entering against Gallade, the Gallade's user can switch to a mon that can deal with Zapdos forcing Zapdos to leave the field without healing the damage done by Gallade putting the Zapdos's user at a disadvantage in an easy way. Apart from this, Hurricane has a 70% accuracy so it can miss, Gallade won't miss anything, if anything it will take advantage of the 12.5% of critic that Psycho Cut has and if Zapdos runs Rocky Helmet for other threats it will have a harder time dealing with Gallade because Psycho Cut ignores this. It is also a good idea to run more speed and less defense or HP in Zapdos to surpass other threats like Gyarados, Toxicroak or Lucario which would turn in Zapdos getting more damage from Gallade. It is also important to note that you can give more evs to Def instead of HP to have a better physical resistance but you would sacrifice special resistance if you do it. AV or Scarf Gallade can also be problematic for Zapdos if it is an Adamant Gallade: 252+ Atk Sharpness Gallade Psycho Cut vs. 252 HP / 156 Def Zapdos: 93-109 (47.2 - 55.3%) -- 15.2% chance to 2HKO after Leftovers recovery Zapdos is also weak to Stealth Rocks. Lucario, unlike Gallade, can't have the same wide coverage that Gallade has with only 4 moves. The physical one usually would need a fighting attack which usually is Close Combat, Sword Dance and Extreme Speed are very useful if you want to sweep once you setup, this leaves one extra move which is usually Ice Punch with which Lucario can defeat threats like Gliscor or Dragonite, other options are Zen Headbutt if you want to OHKO Weezing if you are running Adamant Nature (+2 252+ Atk Life Orb Lucario Zen Headbutt vs. 252 HP / 252+ Def Weezing: 148-177 (86 - 102.9%) -- 18.8% chance to OHKO), Crunch to deal with threats like Reuniclus, Cofagrigus or Chandelure, Thunder Punch to deal with Gyarados and Pelipper or Meteor Mash to have a good move against everything. The Special one will usually run a special fighting move which is usually Aura Sphere, Nasty Plot, Vacuum Wave and a 4th move that is usually Dark Pulse, another useful move is Flash Cannon. There are many other options but I can't name all of them. Overall, Lucario is just more manageable than Gallade is. Hydreigon is usually used as a special sweeper and can be countered by Careful or Jolly AV Mienshao, Careful Conkeldurr can also do it. You can of course run other sets like DD or even use it mixed with Acrobatics to eliminate Mienshao but overall, Hydreigon is more manageable than Gallade. Gallade doesn't need to choose, its sets are good against many things in the tier. I didn't mention Mixed Dragonite because I just wanted to put some examples. Dragonite has counters or at least decent ways of dealing with it but I agree that it's a strong wallbreaker. I will assume the Dragonite you mean is this one: Dragonite @ Life Orb / Dragon Gem Rash Nature Ability: Multiscale EVs: 252 Atk / 252 SpA / 4 Spe - Draco Meteor - Superpower - Flamethrower - Extreme Speed This is the extreme case of it having full Atk and SpAtk, it can be used this way but usually it will have some evs in Speed. Bold Porygon2: AV Amoonguss: Suicune: Careful Gliscor: In my opinion it's not as dangerous as Gallade is. After discussing all these mons I have to say that I am not disccusing Gallade because I chose to do it randomly or something, I really find it overwhelming in OU, we can do comparations but my answer will be the same. You are right, I used a term that didn't reflect correctly what I wanted to say (and I mean "sweep"), what I want to say is that by having no counters and having a very high attack it can delete a mon easily if it has the opportunity and in my opinion it can get a opportunity easily. And you are right that Garchomp, Scizor, Dragonite and other mons can pressure it but I still find that it can get an opportunity easily against other mons that also have a high usage. Again I didn't use the right term and I apologize, what I wanted to say is that the amount of people who comment and share their opinion when it comes to competitive aspects of the game (at least when it comes to OU) is underwhelming compared to the amount of people who play OU. I don't have numbers but that's how I see it. Anyway this is just one of the factors that I believe were relevant to justify the lack of complains, not the whole reason. I have to disagree, I believe you consider it relevant because you consider x1.3 and x1.4 boosts far from being banworthy justifying it with lack of complains and a low usage during that time but I have to disagree, I can only speak for myself when it comes to the x1.3 and x1.4 boosts. When it was nerfed to x1.3 boost its usage was very low but I never thought it was weak, I actually think it was still one of the strongest wallbreakers but I didn't consider it banworthy. Then it was buffed to x1.4 boost and I found it banworthy again, I believe a Jolly natured Gallade is banworthy with a x1.5 boost but I don't consider the speed the nature gives very relevant in the tier so Adamant nature is also a very good option, Adamant Gallade with x1.4 boost reaches the same damage and higher that a x1.5 boost Jolly Gallade can do. Regarding the lack of complains and usage, apart from all the reasons I stated before I want to add some other ones that I consider relevant: It is possible to check in the game that Gallade's usage was getting higher and higher every month during the x1.4 Sharpness, I consider that many people immediately thought Gallade was not worth using after the nerf without even trying it and then realized how it was still a good mon. Personally, I didn't even bother commenting about Gallade during the x1.4 boost because I found Hydreigon much stronger so I wanted Draco Meteor Hydreigon to be banned first. And like I said before, I don't think the complains that we have right now should be ignored just because there were lack of complains or a low usage in the past, what happens now is what really matters. Also everything will be banworthy at some point if you increase its damage so a limit that determines if it is banworthy or not exists. I wouldn't say these calculations are irrelevant, I also wouldn't say they are very relevant but they for sure can discourage people from using Gallade with a lower Sharpness multiplier, like I said before you can use Adamant Gallade instead of a Jolly one and do more damage with a x1.4 Sharpness that you would do with a Jolly x1.5 Sharpness and I find it banworthy. Everything related to usage and complains that x1.4 and x1.5 multipliers being similar implies was already answered before in this comment. This said, I can't guarantee I will keep discussing this because I am not even sure if Gallade can be banned again so this may be worthless, there is a lack of communication. And afterall I don't care that much if it gets banned or not and I don't like OU anyway. Many of the things I stated in this comment are subjective so feel free to agree/disagree with it and share your opinion here so more players can have a better look at the different aspects of Gallade in OU. I am sorry for a even bigger wall of text @pachima but I thought it is better to say everything to discuss it properly. Thanks everyone for reading. Edit: Something I forgot to mention but wanted to is that Gallade is usually paired with Hydreigon which is a good counter for Sableye restricting the teambuilding even more because you need to worry about Hydreigon too.
  2. [PØRY] PorygonFactory Registered Players: VadimEmpoleon, cjmystogan, bocajrmatt, PEPEDLT, SergioAnibal, lolsmokee, PowerLolxD, RobertLegende, DylanWoodz, xMayonesa, HaxNotFunny, Pollitojjk, NecroskullDark, JoserraJR, ShiroKumma Team Captain: VadimEmpoleon
  3. You can find Bill inside Cinnabar’s Poké Center waiting for you. Puedes encontrar a Bill en el interior del Centro Pokémon de Isla Canela esperándote.
  4. You can actually wall most of Gallade's variants with Sableye. But apart from Sableye there is probably nothing that can deal with Gallade in a reliable way. And Sableye is a mon that is probably not good enough to be used in OU for other purposes usually. When it comes to "wallbreaker" definition, a wallbreaker is a mon that is capable of dealing with a large number of walls and usual cores, Lucario, Hydreigon, Conkeldurr, Volcarona, etc. are wallbreakers. These mons are good at wallbreaking but they have their own counters and can be stopped in a defensive way. Gallade has very few counters and therefore it can sweep easily most of the metagame which makes it meet the offensive uber characteristic. Regarding the previous situations of x1.3 and 1.4 Sharpness boosts, while it's true that there were not much complains there are many reasons for that: many people don't use the forums, bigger problems existed (Hydreigon), some people just won't want to keep discussing about the same thing again and again, Gallade's usage was lower with those boosts which made it have a lower impact in the game. Anyway that is not relevant because people are complaining now about the x1.5 Sharpness and that is what matters. Also the x1.3 and x1.4 boosts could discourage from using it, here are some examples: Damage to Serperior: Damage to Skarmory: If you fail to OHKO Serperior or 2HKO Skarmory you can lose to them making Gallade not a reliable answer in those situations and therefore discouraging people from using it. More examples exist but I thought this would be enough. Gallade's viability may vary depending on the team you are facing: When facing an offensive team Gallade can be a very useful mon due to its insane damage which allows it to OHKO many offensive mons, it can also run Choice Scarf, Assault Vest or even use Agility, this makes Gallade a very versatile mon which can be hard to predict. It can be trapped with Dugtrio or Pursuit users like Weavile, Scizor or Tyranitar. Overall it's a pretty useful mon against offensive teams but I don't think it's banworthy due to its performance against this type of teams. When facing balanced and defensive teams Gallade can easily get a lot of opportunities to attack and kill a mon every time it enters the field thanks to its insane damage and coverage. This forces players to run things like Dugtrio or Sableye specifically for Gallade which restricts the metagame and highly reduces the viality of some mons which is totally the opposite of what a good tier needs. By reducing the viability of this kind of teams by reducing its possibilities when it comes to teambuilding you reduce the variety in the tier and therefore make it worse. This makes Gallade meet the offensive uber characteristic.
  5. Gallade was unnerfed in the same update that added the legendary birds, I guess devs may have thought Zapdos would be helpful to deal with Gallade and wanted to test it again. Since Gallade was deemed banworthy with a x1.5 Sharpness boost before the release of Zapdos I suggest discussing how Zapdos affected Gallade in the tier because it's the only thing that changed. A confirmation from devs or TC would be needed though because right now it's uncertain if Gallade can be banned again or not. Personally, I would ban Sharpness from Singles as an ability that makes Gallade an Offensive Uber, it wouldn't even be a complex ban because only Gallade has this ability. Gallade would still be usable in lower tiers and Sharpness Gallade would still be present in Doubles.
  6. In the changelog it says: The event will be available until February 29th 00:00 UTC+0, which is 1 day less than the remaining time of the Lunar New Year items in the Gift Shop, will the event end before the items are gone then?
  7. Why not test Rhyperior in NU? It had a low usage for several months in UU, it has a high attack and defense but it is slow and has 2 x4 weaknesses.
  8. You can find them in Cherrygrove City or Oldale Town, and probably more places.
  9. Some raid locations are missing in the first page and some of them were shared by @weedodo: Hoenn: Route 120 (Need Cut) - Ampharos Mt. Chimney - Grumpig Unova: Route 18 (Need Surf) - Ampharos I can't confirm them but I believe they are correct. More Lucky Red Envelope Contents: Mystic Mirror x1 Red Envelope x4 Luxury Ball x8 TM - Helping Hand x1 TM - Will-O-Wisp x1 Insect Plate x1
  10. Some info that could be added: Confirmed Raid Bosses: Stoutland Every 5 Mysterious Cherish Ball you get a Zodiac Tablet. Raiding Locations: Hoenn: Route 117 - Zebstrika Mysterious Cherish Ball Contents Charizard (HA: Solar Power) Seadra, Kingdra (HA: Damp) Gyarados (HA: Moxie) Aerodactyl (HA: Unnerve) Dragonair, Dragonite (HA: Marvel Scale, Multiscale) Ampharos (HA: Plus) Sceptile (HA: Unburden) Vibrava, Flygon (HA: -) Altaria (HA: Cloud Nine) Milotic (HA: Cute Charm) Shelgon, Salamence (HA: Overcoat, Moxie) Gabite, Garchomp (HA: Rough Skin) Axew, Fraxure, Haxorus (HA: Unnerve) Druddigon (HA: Mold Breaker) Deino, Zweilous, Hydreigon (HA: -) Lucky Red Envelope Contents Some item names could be wrong because I don't have the game in english.
  11. I think SD Garchomp would be fine for Doubles, earthquake is a multi-target move so it doesn't hit as hard as in singles. Regarding Shadow Tag, this ability is uncompetitive in Singles and in its nerfed state it is not good enough, I don't think there is any fix possible for Shadow Tag on Singles so reverting it back to its unnerfed state and making it only playable in Doubles seems like a good idea. It would also be a good idea to consider adding Speed Boost Blaziken and Shaymin Sky for Doubles, I am not sure if they would be too broken though.
  12. [PØRY] PorygonFactory Registered Players: VadimEmpoleon, bocajrmatt, PEPEDLT, cjmystogan, SergioAnibal, DylanWoodz, xMayonesa, RobertLegende, aspacee, PowerLolxD, lolsmokee, HaxNotFunny, Pollitojjk, ShiroKumma, JoserraJR Team Captain: VadimEmpoleon
  13. I never found Shaymin banworthy and never found Crawdaunt fine in UU even with Salamence and Shaymin in it but just like I said before it is pointless to discuss anything so I'd rather just let it be. Every test goes for months just like the Crawdaunt one before, things like Magic Bounce Xatu end up placed on OU at release for whatever reason, changes like Sharpness going from x1.4 to x1.5 (when x1.5 was banned before) with no explanation, recovery moves being nerfed to 8 PP while gems stay at x1.5 damage, a lot of non sense is going on so it is just pointless.
  14. Some of your calcs have a wrong nature that lowers SpAtk, like the Crobat one. 252 SpA Life Orb Shaymin Psychic vs. 0 HP / 0 SpD Crobat: 135-161 (84.3 - 100.6%) -- 6.3% chance to OHKO. I agree that Shaymin would be a good addition to UU though, UU has changed since the last time and Shaymin now would need HP Rock to deal with Moltres and some other fire type mons. Anyway it is probably pointless to discuss anything if mons like Shaymin get banned and offensive uber+overcentralizing mons like Crawdaunt are not.
  15. Mysterious Poké Ball Seel, Staryu, Jynx, Pineco, Sneasel, Teddiursa, Swinub, Stantler, Snorunt, Spheal, Bagon, Chingling, Happiny, Snover, Vanillite, Deerling, Cubchoo, Cryogonal. Mysterious Superball Seel, Chansey, Staryu, Jynx, Pineco, Sneasel, Teddiursa, Swinub, Stantler, Snorunt, Spheal, Shelgon, Chingling, Snover, Vanillite, Deerling, Cubchoo, Cryogonal. Mysterious Ultraball Dewgong, Chansey, Staryu, Jynx, Lapras, Pineco, Teddiursa, Piloswine, Stantler, Sealeo, Shelgon, Chingling, Abomasnow, Weavile, Glaceon, Froslass, Vanillish, Sawsbuck, Beartic, Cryogonal. Mysterious Premier Ball Dewgong, Starmie, Jynx, Lapras, Pineco, Teddiursa, Stantler, Blissey, Walrein, Salamence, Chingling, Abomasnow, Weavile, Glaceon, Mamoswine, Froslass, Vanillish, Vanilluxe, Sawsbuck, Beartic, Cryogonal. Notes: Mysterious Premier Ball gives Alpha Pokémon. Pokémon from Mysterious Poké Ball, Superball, Ultraball and Premier Ball appear at level 20, 30, 40 and 50 respectively. The most notably difference between Mysterious Poké Ball/Superball and Ultraball is that Ultraball has Lapras and Glaceon. Correct me if anything is wrong or missing.
  16. It is not about making them better, it is about making them useful, if you get a Blaziken from the ladder rewards and want it to be a mixed attacker you can’t get 31 on the 3 main stats (Atk, SpAtk and Speed), same thing applies for mons like Bronzong, if you want to use it with Gyro Ball you need 0 Speed so you can’t get 31 on the other 2 main stats (HP and Def/SpDef). Adding another 31 won’t affect the market at all. Regarding the 25->27 buff, imo it won’t change anything since 27 IVs are not that great and it is already a big downgrade from 31, anyway this is not needed, adding another 31 is enough, I just suggest it (I put it as optional) because it would make those rewards better and would have no downsides, 29 IVs are too close to 31 so that’s why I said it could affect to the market and it is a better idea to just change 25->27. They wouldn’t be perfect, it would still encourage people to breed perfect 5x30/31 mons. Anyway, I am just repeating in other words what was already stated in the main post.
  17. Even 3x31 3x25 would be enough for the ladder ones, it just needs an extra selectable IV for mixed attackers and mons like Bronzong or Ferrothorn which may need 0 speed.
  18. I don't think 3x31 3x27 is too much, actually I think 2x31 4x29 is even higger for most mons. Regarding the CC rewards, I don't think we should get official tournaments with non shiny prizes like Dugtrio, Machamp, Crobat or any other mon whose shiny is common, and restrict the non shiny tournaments to rare species like starters, beldum, etc. and any other species to CC.
  19. Additionally, to all the arguments on why Draco Meteor Hydreigon is too much for the tier I want to add that removing Nasty Plot wouldn't fix anything, mixed Hydreigon is as good as the Nasty Plot one, it doesn't risk missing Focus Blast and it doesn't lose damage after using Draco Meteor or Superpower, it can defeat Chansey, Blissey, Empoleon or AV Tyranitar easily. It doesn't even need Nasty Plot or Focus Energy to deal with Chansey or Blissey, Taunt is enough.
  20. There is no reason to not update the other ones or not doing the CC ones 6x31, it will have no impact in the economy at all. Also making the ladder ones only 2x31 is not enough for things like mixed Garchomp, Blaziken, etc.
  21. It won't, there are a lot more of bred comp mons than gift ones. If you don't need useful comp shiny or normal mons in your PC you can release them if you wish This doesn't apply to any of the mons mentioned in the suggestion because 28/29->31 is an upgrade with or without EVs and making them 5x31 1x30 instead of 6x31 is pointless.
  22. I suggest improving the pokémon rewards we get from PvP, official tournaments and official events. I will split this suggestion into some sections depending on the type of event we get the pokémon from: Official Tournaments Shiny Pokémon Prizes I think these pokémon need this improvement: 3 Selectable IVs (0-31)+3x28 IVs -> 6 Selectable IVs (0-31) 2 Moves -> 4 Moves Why? These Pokémon should have perfect IVs for competitive use, otherwise they are not worth using over other with better IVs. We should also be able to choose 4 moves because some pokémon may need more than 2 egg moves, not many pokémon need this but an example I can think of is Sneasel for NU or UT, Icicle Crash, Bite and Pursuit are egg moves and they are useful together in a CB set. What impact would this change have? When it comes to the economy of the game it would have no impact because they are untradeable and the number of shiny prizes that are given every day is insignificant compared to the number of shiny pokémon that spawn. It may also attract more people to the competitive aspect of the game which would be helpful for the current players since the playerbase of UU, NU and Doubles is not that big. Official Events Shiny Pokémon Prizes For consistency and for the same reasons that were stated above they should have the same change that the official tournaments shiny pokémon prizes: 3 Selectable IVs (0-31)+3x28 IVs -> 6 Selectable IVs (0-31) 2 Moves -> 4 Moves Official Tournaments and Events Non Shiny Prizes I suggest reducing the number of non shiny prizes and restrict them only to rare pokémon (Starters, Eevee, Beldum, Porygon, Larvesta,etc.), this would encourage more people to play tournaments. Community Combat Tournaments 2 Selectable IVs (0-31)+4x29 IVs -> 6 Selectable IVs (0-31) 2 Moves -> 4 Moves While it is true that we get a lot of Community Combat Tournaments they are still tournaments and should have perfect pokémon as reward. They already give $$$ instead of RP. Would this affect economy? No, because the amount of competitive pokémon obtained from Community Combat is much lower compared to the amount of pokémon that are bred every day. They are also untradeable. PvP 1200 Points Rewards Getting these rewards is much easier compared to the other ones so they should not be perfect, otherwise they may hurt economy so I suggest these changes: 2 Selectable IVs (0-31) -> 3 Selectable IVs (0-31) 2 Moves -> 4 Moves Possible change: 25 IVs -> 27 or 29 IVs Why? Some pokémon need 3 selectable IVs to be worth using them, specially mixed attackers and defensive mons with 0 speed like Bronzong. Regarding the upgrade from 25 IVs to 27 or 29, this change would make those mons more useful which is good for new players but it may hurt economy to some degree, I believe increasing the IVs from 25 to 27 wouldn't have a significant impact but increasing them to 29 would so I guess 25->27 would be the best option. Leaving them at 25 is also an option but I believe 25->27 is better. These changes wouldn't fix everything because mons like Gliscor are useless (or less useful) without their hidden ability. I think the rewards shouldn't come with HA but we need a Prismatic Pearl rework which is too expensive to get right now. I may do a new suggestion regarding this later. A known issue is that people want to increase the IVs from the pokémon they obtained in past events/tournaments because they had worse IVs than the current ones. This would be even a bigger issue if these changes happened, to fix this an item that changes the IVs from gift pokémon could be released but this would be a totally different suggestion.
  23. [PØRY] PorygonFactory Registered Players: VadimEmpoleon, bocajrmatt, PEPEDLT, SergioAnibal, cjmystogan, aspacee, XforceX, RobertLegende, PowerLolxD, Pollitojjk, JoserraJR, lolsmokee, ViejoEd, iKannaKamui, byexe Team Captain: VadimEmpoleon
  24. It is still broken because there is no safe switch in, NP Hydreigon with Draco Meteor and Focus Blast or Focus Energy Hydreigon with Draco Meteor and Superpower can sweep almost everything (if not everything), the only way to deal with it is killing it with something faster or with priority. Choice Specs Hydreigon is also dangerous since it has few counters, it can even OHKO Jolly AV Mienshao. It can also run Choice Scarf so you can't even attack it with something faster safely if you don't know its item. I have to say that I didn't play OU much these months so I didn't face many Hydreigons, the ones I fought against most of them didn't have a fighting move or were the Scarf variant so they were not that hard to stop. I also tried to use teams that were not too weak to Hydreigon. This and the fact that many people use Hyper Offense teams which can easily revenge kill Hydreigon is probably why it didn't get the attention it deserves. I guess it will just become another overcentralizing mon to deal with, so many games will still be decided by the match up.
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