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Raederz

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Posts posted by Raederz

  1. 4 minutes ago, Gilan said:

    OK, let me boil it down to how I see your side of the argument:

     

    "I don't have a rare and cool vanity, because it's too expensive for me to buy.  Dev's should give it again so I can get it without having to pay the high cost!"

     

    Part of the reason that these vanities are cool and desirable, aka why you want them to be added again, is because they are rare. Your idea completely undermines that.

     

    There are already items that fit what you want. Look at Santa Hats and Outfits. What you guys want as recurring holiday items already exist. Yet you aren't satisfied.

    Theres misunderstanding here, I totally disagree on what u think of me.

    Im not on the side "Give it again". Definitely not. But also, I'm even less on the side "Let it grow in value to make old players rich for being old players".

     

    My point is to not make business on stuff not meant to. Maybe u see events as business dynamic, that's a point of view that is not mine.

     

    But yea, I agree with you re-giving old stuff is bad in some ways.

     

    What I said is : "Make exclusive stuff untradeable". Because yea, I want it to be associated with an exact period, but I dont want them to be the next $ niche

  2. 2 minutes ago, Gilan said:

    Yes, I am in favor of letting old vanities rise in value. They will never go to infinite unless there are zero left in the supply. And yes, if you really wanted one you could farm for one. You can easily farm more than the inflation rate of these items. That inflation rate will also level out over time, making it easier to catch up.

     

    Also new vanities will be implemented in the future, so it's not like they won't be able to get holiday items.

    I'm against it.

    I'm in favor devs implement "untradeable" vanities making them "exclusive" for players who were present.

    Making a market around it isnt something desirable to me.

  3. What if

    4oxdDnc.png

    talking theory, u lose no long term value by reimplementing it once.

    Only way to lose real value is to constantly redistribute it every X time, X being short enought to not let value go close enought to the "long term value"

    q4uoOcD.png

  4. 15 hours ago, Tyrone said:

    Personally, a dynamic shiny rate is necessary in an mmo environment for the mechanic to remain sustainable.

    That would be a nice answeer but now they added shiny breeding

     

    Also, Idk what "dynamic" it is to have many species represented by like 1 shiny encounter a year.

    Just makes some monopoly shit that are the least desired thing from any point of view (except the credit card player)

  5. 2 minutes ago, redspawn said:

    There has to be a sense of progression in this game. I'm fine with them having wtv rate they want as long as they tell us the rate. Which they don't for some reason.

    "People would complain if they figure they are unlucky" like if they needed to know the rate for that.

  6. Yo, lets put it back to 1/8192.

     

     

     

    Do we really need rarest ones to be 300m+ worth ?

    All those rare worth more than 50 perfect comps, does that mean anything ?

    Also we have shiny breeding now wouldnt that  be cool to be able to make comp easier ? (ofc some have comp shinies, but looking for breeders for month to make 1 single comp isnt enought to be taken into consideration imo)

     

    (Ye i know it's getting refused anyway but im so bored ingame, on a bad hunting run since months, i just dont get motivated anymore so lets have fun on forum maybe)

  7. 1 hour ago, DrButler said:

    so it still isnt your fault you suck at english? i see

    Not everybody is from developped country with rich history.

     

     

    kek

  8. Maybe he's not aware of unova coming soon, but still he's right. We need more "minor updates" to make the game more dynamic. Even if these are not huge content, we're on an MMO. The players never stop to evolve, and the game should follow the pace.

     

    That's a bit too late, but, if u wanna make new regions, maybe releasing them by chapter would be nice. Same for dungeons, but I already know u wanna release them by "set" which is already a good idea.

  9. It may also be something that just set wihch box recieve catches, idk, ppl may be lazy to choose the box after every single catches ?

    Btw, choosing after each catch allow you more cool stuff like having a shitmon box (such as shittos ppl use for breed shiny hunting) and another for nice catches. Or just if u want some species in a particular box.

  10. 12 minutes ago, semjon said:

    It was nowhere suggested to abuse sweet scent or sth like that. It was more like the option to quick fix some issues with your current team.

    Just pointing that it would be pretty hard to make it :

    - Usefull

    AND

    - Not abuse-able

     

    Not only sweet scent, there would be many ways to use it another way than the way it's suggested.

     

    The only cool aspect I see is to fast change your team during a tournament. PvE stuff would be bad, cuz source of abuse.

    Maybe I can link a suggestion I did in the past that may look like how this one may be acceptable

     

    With maybe possibility to set more than 1 PvP team.

    Or maybe edit-able without PC only regarding a "comps" box idk

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