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razimove

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Everything posted by razimove

  1. The amount of alts this dude is creating 🀣 well deserved punishment
  2. In the end it can all be always justified by independent odds, even if the shiny lock does exist (which was indeed confirmed years ago), so they can just call you unlucky and put a haha better luck next time πŸ™‚
  3. Where did you guys even read about an anniversary event? Last year there was one solely due to it being the 10th year anniversary
  4. does he learn false swipe in any of the original games? if not it will never happen.
  5. unsure what you're trying to say, but the only reason for this is literally people wanting to play a stable metagame, which OU is, compared to lower tiers (which have been a complete mess due to some TC decisions for months now) and well people not wanting to invest into a format like doubles. Doubles as a format is not even remotely close to VGC as a whole. You don't need to understand or suggest anything, the problem has to be solved by devs, and you'll soon understand that any suggestion anyone makes barely holds any value to them, maybe if the chinese community rioted, which is the money cow for them.
  6. But the vanity is pretty much just an extra, I struggle to see that why you guys always expect some sort of reward for everything you do, match ended soon, he still got elo, which is the main thing, just move on and jump on the next match, I spectated ~8 games, which was all the time I had yesterday, and no game ended at turn 4-5, its understandable that some end that early due to the rng nature of doubles. Consumables are in the end, consumed, and generally it's not something I'd care for given how cheap they are, even if you lose like 3-5k every few matches, does that really have an impact? All they had to do to make it more appealing is create some sort of bottlecap system (which exists on original games), and instead of the crappy rewards we get, put bottlecaps and a comp mon that could even start with no ivs and nature, so people could then work towards a fully functional comp through bottlecaps. This was suggested in the past I believe.
  7. Thats bannable, and its not what it is preventing but friends abusing dead tiers or formats to win trade. No matter what someone says, matches dont generally end at turn5, the screenshot he placed there was from a sub 500 elo (which idk how someone even goes below 500 tbh) vs someone that just ended storyline, poor dude just quit when he got a chance after getting bullied by competitive mons.
  8. This was implemented to prevent people from spam farming it, which was done in the past. The main problem is lack of users really, which is something they should actually aim to fix and encourage people to try the format and other lowers tiers.
  9. first you assume I'd want some vanity, which is wrong, for me and most, it's irrelevant and honestly it's not what will get people to play anything (maybe a handful of roleplayers like you), fast match in doubles format can be compared to other tiers, and nothing you can say will ever change that, you're just mad that people aren't allowing you to farm your hat as fast as you'd like
  10. I struggle to see the problem, you got elo, and you got a fast match, thats it, anything else is extra, also worth noting that the only problem matchmaking suffers from is lack of playerbase, the playerbase sample is all concentrated in OU, since it's the tier with least changes usually, less risk of you losing value on a mon you bought/bred, and isn't rng heavy like doubles.
  11. The amount of drama over a dead feature
  12. They are ran unnoficially
  13. pvp is fairly easy to get going, takes a while to get decent, since experience goes a long way. Losing is alright to build experience and shouldn't be seen as a bad thing, everyone loses. Our meta has a lot of problems and generally speaking it's not looking great but hey, nothing we can do about it if they don't care either and hopefully they'll start fixing things (which has been the hot topic for a while)
  14. with the new handle should be just redspawn
  15. I can probably buy them all, mind pming me details on them and price please?
  16. that dragonite build only works on new gens with tera type, here you need dragon stab and coverage
  17. Just introduce Lando T, I promise it will be totally fine and our meta game wont suffer source: trust me bro, and while at it, boost outrage to 120. (actually I think we should legit test outrage base 120)
  18. not gonna bother reading further after this one, please educate yourself before making assumptions and stop making this sort of comparisons without understanding what goes behind the scenes.
  19. Technology is absolutely a limitation and you can apply this to everything. The client isnt able to handle 3d rendering, and games above X/Y also have a different encryption. So dont get your hopes up, plus there is a lot of stuff promised to us in the past that we are yet to see happening like dungeons.
  20. Im unsure how 16 pp would solve the problem, although it would help, but as long as you're forced to pick sableye into it, the problem is still there, its not a solution. Sharpness gallade simply doenst belong in our metagame, and I hope they use this as an example for future implementations.
  21. "By name" generally should refer to the person responsable for the team, which im refering to on the first post, which you are of neither, didnt open spoiler as it doesnt peak my interest, but im just refering to that 'by name' on huar post. One was from Malthuz as you referenced and the other is a bilibilli (chinese chat/forum) chinese HO team, no harm done just found it weird
  22. I like that Lumiere takes credit instead of Malthuz that created the team
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