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Kyu

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Everything posted by Kyu

  1. Kyu

    Changelog: 25/12/2018

    December 28th, 2018: Balancing Fire Elfbot ability -> Speed Boost Water Elfbot ability -> Damp Grass Elfbot ability -> Prankster Electric Elfbot skills updated to Thunderbolt/Overheat/Heal Pulse/Follow Me Flying Elfbot skills updated to Fly/Heat Wave/Heal Pulse/Follow Me Psychic Elfbot skills updated to Psychic/Signal Beam/Heal Pulse/Follow Me Dark Elfbot skills updated to Dark Pulse/Brick Break/Moonlight/Follow Me Santa's Present vendor requirements reduced to 1 Big Robot Part, 3 Tiny Robot Parts Forfeiting the Xmas 2018 Coop Mission will now grant rewards to the forfeiting player Bug Fixes Fixed Unranked matchmaking battle points rewards Maybe fixed some issues related to player aggro distance calculation Fixed multi-hit skills / berry heals not rendering the HP bar properly Fixed a battle freeze when alt-tabbed Fixed motion of Rising Star particle fx Fixed EXP Gain total messages not including held item exp Current total score can now be shown after 1 BRP is turned in, in the Xmas 2018 mission
  2. Hi, The creative writing section isn't for team drama or shit flinging between players. Please resolve your drama somewhere else, so we don't have to deal with it. Thanks.
  3. Kyu

    Changelog: 25/12/2018

    Since the game mode is new and does not play like anything else in-game, here are some developer's tips: Scoring There is a minimum amount of "score" which is required before rewards will be paid out. Score is increased for every Big Robot Part you collect, and for every wave you clear. The requirements to complete a wave will increase as waves are cleared. After you clear some waves, it will be given an exponential bonus. Players The game mode is best played with 4 players, with 2 squads of 2 players. Willingness to communicate with each other and coordinate your actions will significantly impact your team's viability. All players share a pool of 5 lives in which they can die. If your link faints 5 times, the next person to faint will be kicked from the link and their game will end Building your team Classes of Elfbots are meant to work together. Talk with your teammates to decide what is best, and decide at the beginning of the mission. While in your starting area, your Elfbot can be changed an infinite amount of times. Use this to search for a build complimentary to your team. If you leave your starting area, you may only change your Elfbot once more. Afterwards, you are locked for the rest of the mission. If you change your Elfbot type, you will fully heal Enemies The aggro mechanics are similar to an action role playing game: Whoever aggros the enemy will bring in their closest ally to fight with them, if they are within range. It is recommended you stay close together, and share the burden of damage. Presents Presents will respawn every 2 completed waves, in the same spots Presents come in 4 types: Healing (Green) These will fully heal your team, including status and PP Stat Up (Red) These will increase the EV stats of every member of your link Big Robot Part (Pink) Collect these, and bring them back to your base Held Items (Blue) Held items are random. I recommend that you talk to your party and see who needs what item Good luck.
  4. Xmas 2018 Santa Claus has found his way to Icirrus City, seeking help with malfunctioning elves. Twist Mountain is a 2-4 player co-op mission. Defeat as many enemies as possible and lead your team to victory. Christmas 2018's event will run from December 24th until January 1st. Special wild encounters have been spotted in Unova These special encounters may have higher IVs than normal wild encounters. There is currently a 25% chance to have at least 1 >29 IV.  These encounters may have some other mysterious attributes. Gift Shop The Rising Star Particle Effect is now available from December 24th until January 1st. The limited edition Christmas Lights vanity is now available from December 24th until January 1st. Bug Fixes Fixed several client crashes Fixed an issue where, in some cases, ball catch formulas would calculate incorrectly for low-end balls This primarily affected cases where status ailments and a large level disparity would allow guaranteed catches, instead of correctly scaling the formula. Other edge cases may have been affected. Offline players can now be blocked Added a Link chat type Fling will no longer allow you to destroy some "important" items by default In PvP, if an item is stolen from another player, Fling will now always allow you to Fling the stolen item Fling can no longer be called by Metronome/Assist Fixed an issue where Korean (한글) IMEs may not have worked properly in search dialogues Fixed an issue where fainted party members would be omitted from skill hotkey usages Desktop: Simultaneous directional keys should now rollover properly Notes: Tiny Robot Parts, Big Robot Parts, and Children's Presents from the 2015-2017 events have been removed with this update.
  5. Yeah, it's a co-op thing. The mechanics are simpler though, we ended up yeeting the north pole stuff since not a lot of people really liked it
  6. one of these days boltblade might be right and you'll look really silly dude
  7.  

    1. Show previous comments  10 more
    2. Willfer
    3. EazyL

      EazyL

      Merry Christmas!

       

      ---Hope, peace and love for you this Christmas---

      ---May your presents be many and your troubles be few---

       

      de0x8klzy2z01.jpg

    4. BladeGX
  8. Old event started by accident, sorry about that.
  9. We don't modify success rates of moves depending on AI. You're wrong about literally everything you just posted about.
  10. I actually don't consider it a QoL feature. In a game about collectibles and selling items, having poor inventory management UI is just unacceptably bad. Especially now that Android and its single screen limitation is something we have to design around. I ended up spending several days just to make this work, and I still consider our current Mail inventory management to be unacceptable, but we'll revisit that some other time.
  11. Kyu

    Changelog: 27/11/2018

    This update performed a data prune which removed history of trainer battle rematches for common trainers (normal NPCs you rematch). Please do not report issues of low level trainer fights; they will scale back up after defeat. Please report any script issues (broken gameplay) arising from this. Thanks
  12. General HMs/Out of Battle skills can now be hotkeyed through the Summary frame Android: Onscreen DPAD deadzones are now configurable in the Settings menu Android: Added DPAD Directional Assist This sensitivity setting can be configured in the Settings menu. Android: Enabled MSAA options (on devices which support it) UI Global Trade Link changes: Added previews for addon items Added a "Claim All" function Particle filters no longer include Shiny particles Fixed tier list filtering GTL Mail will now be automatically deleted after claiming items PC/GTL/Mail: PC-function enabled PC/GTL/Mail windows can now be opened at once PCs are now considered a valid inventory for GTL sales/Mail sending Fixed an issue where Held Items couldn't be taken from the PC Some monster tooltips now show more stats Added "Always show battle HUD" setting This option prevents skill animations from hiding the battle HUD. Default on for PvP/Spectate Added battle indicators for entry hazard effects Bug Fixes Fixed a startup crash with some older Linux distributions (Notably, Ubuntu 14.04) Please note, you may need to redownload the game client if it does not update correctly. To do this, remove the ~/.pokemmo folder and redownload from the website. Fixed sound mod loading Fixed sprite corruption which may occur with some hats (commonly seen with Witch hats) Fixed a crash while viewing old battle replays Contest descriptions for skills are now omitted if you're not in Hoenn Some HMs/Out of Battle skill animations may now be skipped after being seen Fixed Flinching causing pauses in battles Android: Fixed performance issues related to Sandstorm/Hail battle weather fx Fixed an issue where Scrappy would not affect Counter Fixed an issue where Aromatherapy/Heal Bell's ailment heals wouldn't correctly display for status ailment tooltips Fixed Mimic ignoring Gen 4/5 skills Android: Fixed various issues with the battle UI Fixed an issue where battle tooltips may flash when damage was taken Fixed an issue where Spit Up could change the target's stat stages, instead of the caster's Android: Fixed item counts not showing in hotkey bars
  13. No. We don't change RNG rates depending on past bans. Our ban policies today are not the same as they were 5 years ago. If this person were found cheating today, they would have earned a permanent account ban too. We don't go back and revisit old bans when we do policy changes, which is why their account is still open.
  14. Kyu

    Changelog: 30/10/2018

    Changelog 11/11/2018: Bug Fixes Fixed broadcasting of current battle states on spectate / reconnection Added some indicators for current status ailments / HP % to the battle UI Added weather effects for battles Fixed UI flashing during battle swaps Fixed particles suppressing the UI Fixed an issue where hitting a target behind Substitute with Future Sight might trigger retaliatory effects (Rocky Helmet, etc.) Fixed Shiny animation causing a small delay on swap Held item effects should no longer play in Contests
  15. Assuming you mean in the overworld, probably not
  16. Yeah, we're planning on general "premium" particles, with free/limited ones released with events. Basically the same as how other cosmetics in-game work
  17. It's exclusive to pumpking goodie bags, but I'm not sure if it's exclusive to 2018. I'm indecisive about it. For now, until there's a message in the particle which says "Exclusive to Halloween 2018", you can assume they'll return next year.
  18. Kyu

    Changelog: 30/10/2018

    Update 3 Halloween 2018 Made the boss harder again Added a Pumpking-exclusive particle to the Pumpking Goodie Bag Pumpking reward increased to 4 bags Bug Fixes Fixed an issue where some players could get stuck on Tubeline Bridge on certain days Added a basic particle filter for the GTL Future Sight has been updated to Gen 5+ battle mechanics: Future Sight will now calculate damage on the end turn, instead of the casting turn Future Sight will now respect type-changing effects such as Normalize, Sturdy effects such as Focus Sash and Endure, Wonder Guard, can now inflict critical hits, and is affected by stat stages of the caster and target Fixed a bug where Future Sight would not trigger berries on damage Fixed a bug where Future Sight would not be affected by No Guard Fixed a bug where Future Sight would not trigger Bide damage Brick Break will now only destroy Reflect/Light Screen if the skill landed (substitute included) Added some weather effect messages Fixed an issue where wild event ghosts could not be run from
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