EarthBull Posted February 18, 2022 Share Posted February 18, 2022 (edited) Since the tool helps with shunting, what if you were to add the ability to see the EV gains for each pokemon? As a community we can help add to the list. for ex. Pidgey +1 Speed so maybe like Quote /* PIDGEY is 016, Nidoran M is 032 in pokedex */ 016|speed|1 032|attack|1 or something in a csv? Edited February 18, 2022 by EarthBull Link to comment
Gilan Posted February 18, 2022 Author Share Posted February 18, 2022 On 2/16/2022 at 5:03 AM, DiomanBrando said: Hey Gilan, i reinstalled the encounter counter again, i fixed the error in my previous post. But i still have the problem that the counter just doesnt count, it only counts the hordes iam encountering. Would appreciate if you could help me out. if it's counting hordes but not other encounters. Then your ROM's translation doesn't match the translation for my GEC (assuming you have the correct language selected in the GEC settings). It could also potentially have something to do with your battle window's size (i.e. it's cutting out the "A wild {pokemon} appeared!" text in some fashion) In v2.0 that I'm working on, the translation strings for the GEC will be in a separate file so that users can edit them as necessary. It seems 2 ROMs of the same language can have different translations apparently. 50 minutes ago, EarthBull said: Since the tool helps with shunting, what if you were to add the ability to see the EV gains for each pokemon? As a community we can help add to the list. for ex. Pidgey +1 Speed so maybe like or something in a csv? I'm not sure I see the point of this. That's what the pokedex is for, and you can keep track of EV gains through your pokemon's summary. Link to comment
Elizn Posted February 18, 2022 Share Posted February 18, 2022 (edited) I tried this a while back and couldn't get it to work. Tried it again today and its working a treat, I love it Now I can accurately check how many blue and white Pachirisu's I find and cry over before I find another pink one lol Only downside is, I now have to use the arrow keys to escape from battle instead of using my mouse, but its no killer. Edited February 18, 2022 by Elizn Link to comment
luiofficial Posted February 19, 2022 Share Posted February 19, 2022 Bug report Bug Recreation Description of issue: Video attached above of the issue. Counter launches and works fine only for the encounters where the text is hidden, whether it's by the window not being expanded fully or even if the hotbar covers up the text. While these may be examples that little players experience, it makes me not want to use the program because I like using PokeMMO split screen on my PC since I don't have enother monitor. My question is can this be fixed by grabbing data from battle chat instead of the current way? This is reproducable by clicking and dragging your hotbar over the battle text available in the game screen (not the battle chat). You can also have the window in a small enough size where the battle text cannot be seen. Not much in the debug folder, just screenshots of me messing with the debug feature. No text in the .log files. No error seen I was using default theme My UI scaling is 1.0x Link to comment
Gilan Posted February 19, 2022 Author Share Posted February 19, 2022 (edited) 1 hour ago, luiofficial said: Bug report Bug Recreation Description of issue: Video attached above of the issue. Counter launches and works fine only for the encounters where the text is hidden, whether it's by the window not being expanded fully or even if the hotbar covers up the text. While these may be examples that little players experience, it makes me not want to use the program because I like using PokeMMO split screen on my PC since I don't have enother monitor. My question is can this be fixed by grabbing data from battle chat instead of the current way? This is reproducable by clicking and dragging your hotbar over the battle text available in the game screen (not the battle chat). You can also have the window in a small enough size where the battle text cannot be seen. Not much in the debug folder, just screenshots of me messing with the debug feature. No text in the .log files. No error seen I was using default theme My UI scaling is 1.0x Hi luiofficial, Yes this is known and will continue to operate this way in the future. There's no way around it. Normally the battle ui will appear on top of other ui elements, unless you are active in the other ui elements at the same time (i.e. you dragging the hotbar over the battle text). So you have to be pretty intentional about it... For the app to function, it needs to be able to see the battle text in full. Dragging other PokeMMO ui elements over it, or making the battle ui too small will prevent the app from working. Edited February 19, 2022 by Gilan luiofficial 1 Link to comment
DiomanBrando Posted February 19, 2022 Share Posted February 19, 2022 On 2/18/2022 at 5:33 AM, Gilan said: if it's counting hordes but not other encounters. Then your ROM's translation doesn't match the translation for my GEC (assuming you have the correct language selected in the GEC settings). It could also potentially have something to do with your battle window's size (i.e. it's cutting out the "A wild {pokemon} appeared!" text in some fashion) In v2.0 that I'm working on, the translation strings for the GEC will be in a separate file so that users can edit them as necessary. It seems 2 ROMs of the same language can have different translations apparently. I'm not sure I see the point of this. That's what the pokedex is for, and you can keep track of EV gains through your pokemon's summary. I reinstalled all my roms from another page, it still doesnt work. All i can do is wait for v2.0 i guess, thank you anyways Link to comment
Adil Posted March 2, 2022 Share Posted March 2, 2022 heyy, will the macOS version come soon ? im so hyped ! nurver9 1 Link to comment
BuurmanJuan Posted March 7, 2022 Share Posted March 7, 2022 It worked fine at first but since I reached 10k encounters it only counts like half of my encounters. Anybody know how to fix this? Link to comment
Keerplunk Posted March 9, 2022 Share Posted March 9, 2022 Wondering if you could help. Heres my error log from gecDebug ERROR:root:gecException: Traceback (most recent call last): File "GilansEncounterCounter.py", line 1294, in run_app File "GilansEncounterCounter.py", line 300, in refresh_font_info File "GilansEncounterCounter.py", line 133, in refresh_gui_info File "xml\etree\ElementTree.py", line 1196, in parse File "xml\etree\ElementTree.py", line 597, in parse File "<string>", line None xml.etree.ElementTree.ParseError: not well-formed (invalid token): line 1, column 0 Thank you Link to comment
Beth Posted March 17, 2022 Share Posted March 17, 2022 (edited) On 7/17/2021 at 12:22 PM, Gilan said: ERROR:root:gecException: Traceback (most recent call last): File "GilansEncounterCounter.py", line 1294, in run_app File "GilansEncounterCounter.py", line 300, in refresh_font_info File "GilansEncounterCounter.py", line 92, in refresh_gui_info File "GilansEncounterCounter.py", line 92, in <listcomp> File "codecs.py", line 321, in decode UnicodeDecodeError: 'utf-8' codec can't decode byte 0xb9 in position 2516: invalid start byte What's the problem? On 7/17/2021 at 12:22 PM, Gilan said: Edited March 17, 2022 by Beth Link to comment
ZacC Posted March 18, 2022 Share Posted March 18, 2022 Having an error after updating windows and graphics drivers last night Traceback (most recent call last): File "gui.py", line 19, in <module> File "<frozen importlib._bootstrap>", line 971, in _find_and_load File "<frozen importlib._bootstrap>", line 955, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 665, in _load_unlocked File "PyInstaller\loader\pyimod03_importers.py", line 546, in exec_module File "pywinauto\__init__.py", line 89, in <module> File "<frozen importlib._bootstrap>", line 971, in _find_and_load File "<frozen importlib._bootstrap>", line 955, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 665, in _load_unlocked File "PyInstaller\loader\pyimod03_importers.py", line 546, in exec_module File "pywinauto\findwindows.py", line 42, in <module> File "<frozen importlib._bootstrap>", line 971, in _find_and_load File "<frozen importlib._bootstrap>", line 955, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 665, in _load_unlocked File "PyInstaller\loader\pyimod03_importers.py", line 546, in exec_module File "pywinauto\controls\__init__.py", line 36, in <module> File "<frozen importlib._bootstrap>", line 971, in _find_and_load File "<frozen importlib._bootstrap>", line 955, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 665, in _load_unlocked File "PyInstaller\loader\pyimod03_importers.py", line 546, in exec_module File "pywinauto\controls\uiawrapper.py", line 47, in <module> File "<frozen importlib._bootstrap>", line 971, in _find_and_load File "<frozen importlib._bootstrap>", line 955, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 665, in _load_unlocked File "PyInstaller\loader\pyimod03_importers.py", line 546, in exec_module File "pywinauto\uia_defines.py", line 181, in <module> File "pywinauto\uia_defines.py", line 169, in _build_pattern_ids_dic File "pywinauto\uia_defines.py", line 50, in __call__ File "pywinauto\uia_defines.py", line 63, in __init__ AttributeError: module 'comtypes.gen.UIAutomationClient' has no attribute 'CUIAutomation' tried a reinstall and no luck on fixing it. any thoughts on this? Link to comment
BuurmanJuan Posted March 19, 2022 Share Posted March 19, 2022 Bug report: Skips encounters randomly. Is this something that's been reported before and will there be a fix in the future? Thanks ? Link to comment
Tastroooo Posted March 21, 2022 Share Posted March 21, 2022 (edited) Thanks for making this. Been looking for one for awhile after just guessing how many encounters. Now I can know exactly. I will let you know of any bugs or anything. How do you make it auto-detect encounters? Or do I have to manually put the encounters in? Edited March 21, 2022 by Tastroooo Link to comment
Tastroooo Posted March 21, 2022 Share Posted March 21, 2022 Sadly to say it doesnt work for me. For some reason whenever I try to open the app it says "The app you are trying to install isn't a microsoft verified app". I have tried to fix this but I do not know how. Been researching this for over an hour and for some reason the app does not fix. If anyone has a way to fix this without the use of admin please pm me or reply to this. Link to comment
nurver9 Posted March 21, 2022 Share Posted March 21, 2022 23 minutes ago, Tastroooo said: Sadly to say it doesnt work for me. For some reason whenever I try to open the app it says "The app you are trying to install isn't a microsoft verified app". I have tried to fix this but I do not know how. Been researching this for over an hour and for some reason the app does not fix. If anyone has a way to fix this without the use of admin please pm me or reply to this. Due to the nature of the program if you cannot select "More info" and "Run anyway", then you most likely require elevated administrative privileges. Link to comment
Gullzarr Posted March 30, 2022 Share Posted March 30, 2022 (edited) I think I have a bug with my encounter counter, my counter counts my own Pokémon and not the pokémons I encounter. I play on a widescreen, on borderless windowed, maybe that. My screen resolution is 3440 x 1440 (game is 3440 x 1410). When I put the game in 1920 x 1080, the counter works though. Is there a fix for widescreen? Thank you. Edit : It works sometimes, and doesn't work other times. I don't know what I do differently. Edited April 5, 2022 by Gullzarr Link to comment
Bryce Posted April 12, 2022 Share Posted April 12, 2022 Does anybody happen to know how to get this encounter counter working on Mac? After much tinkering I managed to find how to open PokeMMO client folder and extracted the download to the mods folder there, but when I try to launch the exe file I get an error. Has anybody gotten this to work on Mac? Link to comment
mtwmadness Posted April 13, 2022 Share Posted April 13, 2022 Hey i can't seem to get the encounter counter to work. I've tried a lot of different things and can't find any solution in the forum. Here is the debug notes, i hope you can help. Link to comment
AmorphousEntity Posted April 17, 2022 Share Posted April 17, 2022 Just curious if you could add a scroll bar to this mod? Doubt many will have the issue I am as you'd have to be using a broke mouse lol but I can't use your mod at all since I can't scroll down to start it.... if you know of a way I could get around this I'd really be glad to know. I've tried seeing if anyone else has had an issue with scrolling down in the settings but haven't found anything. Please note this isn't a bug or anything it's just I don't have a mouse with a functioning scroll wheel and I think that is the only way to scroll down in the settings to be able to start the counting. Link to comment
nurver9 Posted April 17, 2022 Share Posted April 17, 2022 7 hours ago, AmorphousEntity said: Just curious if you could add a scroll bar to this mod? Doubt many will have the issue I am as you'd have to be using a broke mouse lol but I can't use your mod at all since I can't scroll down to start it.... if you know of a way I could get around this I'd really be glad to know. I've tried seeing if anyone else has had an issue with scrolling down in the settings but haven't found anything. Please note this isn't a bug or anything it's just I don't have a mouse with a functioning scroll wheel and I think that is the only way to scroll down in the settings to be able to start the counting. You should be able to use the arrow keys, page up/ down and or the home and end keys in order to scroll. If you have a touchpad, you can turn on two finger scrolling. Link to comment
BoltBoy Posted April 18, 2022 Share Posted April 18, 2022 ERROR:root:gecException: Traceback (most recent call last): File "GilansEncounterCounter.py", line 1294, in run_app File "GilansEncounterCounter.py", line 300, in refresh_font_info File "GilansEncounterCounter.py", line 135, in refresh_gui_info KeyError: 'is_primary' Does this have anything to do with ROM languages and client languages? Link to comment
NovaReaper Posted May 4, 2022 Share Posted May 4, 2022 Its not counting hordes just Smeargle? Link to comment
FiveNightsAtFreddys Posted May 6, 2022 Share Posted May 6, 2022 I put it in the mod folder and it does not show up. Link to comment
FiveNightsAtFreddys Posted May 8, 2022 Share Posted May 8, 2022 How do you install the Bear theme (only Expanded Mode)? Link to comment
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