Problem: Increased capture difficulty combined with being unable to efficiently farm hordes of Pokemon has created time consuming farming processes, in an already time consuming game.
Suggestion: Implement a new type of Pokeball, the Multi Ball, which attempts a capture on every Pokemon in the horde simultaneously, with a similar capture rate of a Pokeball, and have it cost a bit more than 5 Pokeballs. Not so much as to make them completely undesirable, but to allow people to utilize horde encounters more efficiently and save some time here and there. I'd also agree with only allowing a single attempt at using the ball per encounter, and if you fail to capture any of the remaining Pokemon you'd have to single one out and attempt the capture as normal.
Desired Effect: Reduce the time spent spamming Pokeballs and running from hordes because they're simply time inefficient.
Question
ColeTrain33
Problem: Increased capture difficulty combined with being unable to efficiently farm hordes of Pokemon has created time consuming farming processes, in an already time consuming game.
Suggestion: Implement a new type of Pokeball, the Multi Ball, which attempts a capture on every Pokemon in the horde simultaneously, with a similar capture rate of a Pokeball, and have it cost a bit more than 5 Pokeballs. Not so much as to make them completely undesirable, but to allow people to utilize horde encounters more efficiently and save some time here and there. I'd also agree with only allowing a single attempt at using the ball per encounter, and if you fail to capture any of the remaining Pokemon you'd have to single one out and attempt the capture as normal.
Desired Effect: Reduce the time spent spamming Pokeballs and running from hordes because they're simply time inefficient.
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