ArtOfKilling Posted November 24, 2023 Share Posted November 24, 2023 Hello everyone, I'm not sure if this topic has been discussed in the past, but in my opinion, I think it would greatly improve the PvP experience in the game. Some might disagree from the perspective that this would make our PvP similar to showdown. My response to that is scrolling through hundreds of players spectating the game and leaving while trying to count Roosts, for example, or any move in a long stall game, can be extremely annoying and misleading. This is sometimes due to the confusion of everything being written in the Battle Tab in yellow and orange. I'm not sure if the devs can add this as a feature in the future or if it has to be a tool made by a knowledgeable community member, but either way, whoever does it is much appreciated. Thank you. PrinBruce, PoseidonWrath, Matthzinxl and 14 others 15 2 Link to comment
caioxlive13 Posted November 25, 2023 Share Posted November 25, 2023 This, like the Weather turn count, is something we've been asking for a long time. And honestly, making the PvP simmilar to showdown is not a problem. Also the showdown is not a problem(china server even had a PokéMMO format, this a lot of experienced players are aware of.). drewq and ArtOfKilling 2 Link to comment
drewq Posted November 25, 2023 Share Posted November 25, 2023 (edited) 3 hours ago, ArtOfKilling said: Hello everyone, I'm not sure if this topic has been discussed in the past, but in my opinion, I think it would greatly improve the PvP experience in the game. Some might disagree from the perspective that this would make our PvP similar to showdown. My response to that is scrolling through hundreds of players spectating the game and leaving while trying to count Roosts, for example, or any move in a long stall game, can be extremely annoying and misleading. This is sometimes due to the confusion of everything being written in the Battle Tab in yellow and orange. I'm not sure if the devs can add this as a feature in the future or if it has to be a tool made by a knowledgeable community member, but either way, whoever does it is much appreciated. Thank you. You'll have to settle for 200 PvE tweaks in the next update before any extremely simple PvP QoL improvements, sorry 🥰🥰 Really though, Caio (surprisingly) nailed it. We don't even have a weather counter. Good idea, it just falls upon deaf ears... Edited November 25, 2023 by drewq Link to comment
LeJovi Posted November 25, 2023 Share Posted November 25, 2023 It has been asked for, for sure, devs just don't listen. Link to comment
Matthzinxl Posted November 25, 2023 Share Posted November 25, 2023 We need the fcking cancel move botton too, its not hard cmon. PoseidonWrath and Scootter 2 Link to comment
ArtOfKilling Posted November 25, 2023 Author Share Posted November 25, 2023 13 hours ago, drewq said: You'll have to settle for 200 PvE tweaks in the next update before any extremely simple PvP QoL improvements, sorry 🥰🥰 Really though, Caio (surprisingly) nailed it. We don't even have a weather counter. Good idea, it just falls upon deaf ears... I mean it's clearly obvious that PvE will always be prioritized since it has the largest scale of players. 6 hours ago, LeJovi said: It has been asked for, for sure, devs just don't listen. Gotta pray a hero emerges from the dark and makes one instead Link to comment
caioxlive13 Posted November 26, 2023 Share Posted November 26, 2023 (edited) 20 hours ago, drewq said: Really though, Caio (surprisingly) nailed it. We don't even have a weather counter. Good idea, it just falls upon deaf ears... Is not that hard to implement. They already did that for some moves like Tailwind(You can check how much time left of tailwind has), why not for the Rain and rooms there? Edited November 26, 2023 by caioxlive13 Godhelll 1 Link to comment
Tranzmaster Posted November 26, 2023 Share Posted November 26, 2023 (edited) I fully support this idea. A lot of the time I have to check battle log to keep track of Rain/Sun turns or the amount of a certain move that was used, which gets clogged by other information, which @ArtOfKilling already pointed out. Edited November 26, 2023 by Tranzmaster ArtOfKilling and Zuladra 1 1 Link to comment
Zuladra Posted December 11, 2023 Share Posted December 11, 2023 (edited) Adding a visual separation for each turn could be a quick solution while waiting for this feature to be added. I have no doubt that the developers are aware of the improvements that could be added to the battle log and that it is only a matter of time before this is implemented (soon™). Edited December 12, 2023 by Zuladra ArtOfKilling 1 Link to comment
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