The PvP Statistics page is one of the most useful data resources in the game for people trying to get into competitive play, or for existing competitive players who need to analyse the metagame.
However, when using the PvP Statistics page, I can't help but feel that the amount of information being displayed is lacking. I expect this is a common feeling for a lot of competitive players.
I suggest that the following data should be collected and displayed on the menu to improve it even further:
Top Moves
Example Taken from Pikalytics.com (VGC 2023 Ranked Statistics)
What moves should a Pokemon have? This is such an important decision for every player to consider, Pikalytics lists it as the most relevant PvP statistic next to stat distribution!
In my own favourite meta, Doubles, it's really important to know if a Pokemon should use the move Protect, especially for newer players, as they would typically be used to using movesets from the singles format.
Tournament vs Matchmaking Usage Data
What works well in matchmaking may not work as well in tournament settings.
This is currently recognized by the fact that usage% is listed as either in matchmaking or tournament, which varies for some Pokemon (e.g Rotom-Heat is currently used in 2% of Doubles matchmaking teams, and 5.56% (nearly 3 times as much) of tournament teams), so it would be beneficial to know the reasons for differences in player choices when preparing for matchmaking or tournaments.
Again, Pikalytics has this option available for all players to see.
Usage Data from Top #100 Matchmaking Players
Usage data from the top players would be a really interesting set of statistics. Again, for the Doubles format, lots of new players are going to be using their OU teams, which means that some popular OU Pokemon are typically ranked higher in usage% than in win% for Doubles (*cough* garchomp *cough*), so a separate set of usage data from the top #100 players may prove to be beneficial for people new to the metagame. It would also be very useful for top players to analyse shifts in the metagame at the highest level of play!
It might even be worth thinking about implementing usage data from the top cuts of Tournaments, too.
Common EV Spreads
Another popular data set, Common EV Spreads are a great way to know how to prioritise stat distribution for pokemon for which it isn't obvious. For example, how many HP EVs should you invest in Rotom-Wash if it only has 50 base HP - but you also want to invest in Speed and Special Attack? Having this information readily available would be really great for players who are learning the metagame.
That's all I can think of for now!
I hope this suggestion can make PokeMMO a much more accessible game to get into competitively for newer players, and for top players to refine their game 🙂
I'd also love to know your suggestions!
Particularly from the singles format, as I don't have much experience with it, and I'd love to know what would be useful for you!
Question
Rakhmaninov
The PvP Statistics page is one of the most useful data resources in the game for people trying to get into competitive play, or for existing competitive players who need to analyse the metagame.
However, when using the PvP Statistics page, I can't help but feel that the amount of information being displayed is lacking. I expect this is a common feeling for a lot of competitive players.
I suggest that the following data should be collected and displayed on the menu to improve it even further:
Top Moves
Example Taken from Pikalytics.com (VGC 2023 Ranked Statistics)
What moves should a Pokemon have? This is such an important decision for every player to consider, Pikalytics lists it as the most relevant PvP statistic next to stat distribution!
In my own favourite meta, Doubles, it's really important to know if a Pokemon should use the move Protect, especially for newer players, as they would typically be used to using movesets from the singles format.
Tournament vs Matchmaking Usage Data
What works well in matchmaking may not work as well in tournament settings.
This is currently recognized by the fact that usage% is listed as either in matchmaking or tournament, which varies for some Pokemon (e.g Rotom-Heat is currently used in 2% of Doubles matchmaking teams, and 5.56% (nearly 3 times as much) of tournament teams), so it would be beneficial to know the reasons for differences in player choices when preparing for matchmaking or tournaments.
Again, Pikalytics has this option available for all players to see.
Usage Data from Top #100 Matchmaking Players
Usage data from the top players would be a really interesting set of statistics. Again, for the Doubles format, lots of new players are going to be using their OU teams, which means that some popular OU Pokemon are typically ranked higher in usage% than in win% for Doubles (*cough* garchomp *cough*), so a separate set of usage data from the top #100 players may prove to be beneficial for people new to the metagame. It would also be very useful for top players to analyse shifts in the metagame at the highest level of play!
It might even be worth thinking about implementing usage data from the top cuts of Tournaments, too.
Common EV Spreads
Another popular data set, Common EV Spreads are a great way to know how to prioritise stat distribution for pokemon for which it isn't obvious. For example, how many HP EVs should you invest in Rotom-Wash if it only has 50 base HP - but you also want to invest in Speed and Special Attack? Having this information readily available would be really great for players who are learning the metagame.
That's all I can think of for now!
I hope this suggestion can make PokeMMO a much more accessible game to get into competitively for newer players, and for top players to refine their game 🙂
I'd also love to know your suggestions!
Particularly from the singles format, as I don't have much experience with it, and I'd love to know what would be useful for you!
Thanks,
Rakhmaninov
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