Oluthon Posted April 12, 2014 Share Posted April 12, 2014 How it is currently: Friendship points display as a "Happiness %". How it could be(I wrote "could", instead of "should", since this isn't a "should" kind of thing): The game stores the Friendship points of a Pokemon in a XXX/255 point format. My suggestion is to take away the current "Happiness %" format; in favor of the more accurate, "XXX/255 Friendship points" system in the game already. The new name labeling is secondary, I suppose, but canon. Here is a bulbapedia page with information on this. :) Chibisaurus, Mike, fredrichnietze and 4 others 7 Link to comment
Jate Posted April 12, 2014 Share Posted April 12, 2014 I just don't get how this would change anything in the game really, just going from a 100 point bar essentially to 225 Link to comment
Oluthon Posted April 12, 2014 Author Share Posted April 12, 2014 I just don't get how this would change anything in the game really, just going from a 100 point bar essentially to 225 Because the current system is not accurate. 255 does not divide by 100 evenly. EDIT: As a more practical, in-game example, I can offer it. Friendship induced evolutions occur at 220/255 points, which is displayed, as some players say, as "87%". However, this is not true. 220/255=0.86274509803921568627450980392157 which the game then multiplies by 100 to get 86.274509803921568627450980392157, which is then rounded down when displayed. This leads to people spending more time than they NEED to evolving their Pokemon. It would be much easier to just see the actual Friendship points your Pokemon has gained instead of an inaccurate percentage. :) Dracosworn 1 Link to comment
Jate Posted April 12, 2014 Share Posted April 12, 2014 Because the current system is not accurate. 255 does not divide by 100 evenly. EDIT: As a more practical, in-game example, I can offer it. Friendship induced evolutions occur at 220/255 points, which is displayed, as some players say, as "87%". However, this is not true. 220/255=0.86274509803921568627450980392157 which the game then multiplies by 100 to get 86.274509803921568627450980392157, which is then rounded down when displayed. This leads to people spending more time than they NEED to evolving their Pokemon. It would be much easier to just see the actual Friendship points your Pokemon has gained instead of a inaccurate percentage. :) Okay that actually makes sense. But how long does it take to earn a happiness point? Link to comment
Gilan Posted April 12, 2014 Share Posted April 12, 2014 Okay that actually makes sense. But how long does it take to earn a happiness point? It takes one up and down on cycalist road with a soothe bell (please ignore my spelling, I'm on my phone). Or it takes a level up. Or a berry or two. Or a vitamin or two. In regards to the suggestion, I personally like the % value. I don't really think that this is necessary. Link to comment
imguridiancity Posted April 13, 2014 Share Posted April 13, 2014 It doesn't reeeallly matter, but I can see how 0/255 is preferable to 0-100%. That way 256 steps = 1 point and 1 EV berry = 2 points. Currently, it makes it look like a wishy washy maybe I get a point, maybe I don't, since each point is only ~0.4%. It makes the acquisition of happiness points a lot more clear to the player. But, it's also just not super important, so ehhh, if it doesn't happen I won't really be bothered. Oluthon 1 Link to comment
Joshuma32 Posted April 13, 2014 Share Posted April 13, 2014 If they are going to rework happyness. I would like it if the reworked the system entirely. Changing the mechanics themselves rather then the way they are displayed Link to comment
Patrick Posted April 14, 2014 Share Posted April 14, 2014 Adjusted the title to be more specific as to what is being suggested. Oluthon 1 Link to comment
axx Posted April 14, 2014 Share Posted April 14, 2014 EDIT: As a more practical, in-game example, I can offer it. Friendship induced evolutions occur at 220/255 points, which is displayed, as some players say, as "87%". However, this is not true. 220/255=0.86274509803921568627450980392157 which the game then multiplies by 100 to get 86.274509803921568627450980392157, which is then rounded down when displayed. This leads to people spending more time than they NEED to evolving their Pokemon. It would be much easier to just see the actual Friendship points your Pokemon has gained instead of an inaccurate percentage. :) If I remember correctly they use the function Ceil for that, so actually is 87%. Link to comment
Shaniqualela Posted April 14, 2014 Share Posted April 14, 2014 Or how about when you put your mouse over the percentage, it tells you "x/255" like natures do? Oluthon, Asakano, Gilan and 2 others 5 Link to comment
Oluthon Posted April 15, 2014 Author Share Posted April 15, 2014 Or how about when you put your mouse over the percentage, it tells you "x/255" like natures do? Totally like this. Link to comment
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