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[Denied]Display the Happiness stat out of 255 instead of as a percentage


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How it is currently: Friendship points display as a "Happiness %". 

 

How it could be(I wrote "could", instead of "should", since this isn't a "should" kind of thing): The game stores the Friendship points of a Pokemon in a XXX/255 point format. My suggestion is to take away the current "Happiness %" format; in favor of the more accurate, "XXX/255 Friendship points" system in the game already. The new name labeling is secondary, I suppose, but canon. Here is a bulbapedia page with information on this. :) 

 

 

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I just don't get how this would change anything in the game really, just going from a 100 point bar essentially to 225

Because the current system is not accurate. 255 does not divide by 100 evenly.

PROFILE_FINN.gif

 

EDIT: As a more practical, in-game example, I can offer it. Friendship induced evolutions occur at 220/255 points, which is displayed, as some players say, as "87%". However, this is not true. 220/255=0.86274509803921568627450980392157 which the game then multiplies by 100 to get 86.274509803921568627450980392157, which is then rounded down when displayed. This leads to people spending more time than they NEED to evolving their Pokemon. It would be much easier to just see the actual Friendship points your Pokemon has gained instead of an inaccurate percentage. :)

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Because the current system is not accurate. 255 does not divide by 100 evenly.
PROFILE_FINN.gif

EDIT: As a more practical, in-game example, I can offer it. Friendship induced evolutions occur at 220/255 points, which is displayed, as some players say, as "87%". However, this is not true. 220/255=0.86274509803921568627450980392157 which the game then multiplies by 100 to get 86.274509803921568627450980392157, which is then rounded down when displayed. This leads to people spending more time than they NEED to evolving their Pokemon. It would be much easier to just see the actual Friendship points your Pokemon has gained instead of a inaccurate percentage. :)

Okay that actually makes sense. But how long does it take to earn a happiness point?
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Okay that actually makes sense. But how long does it take to earn a happiness point?


It takes one up and down on cycalist road with a soothe bell (please ignore my spelling, I'm on my phone).
Or it takes a level up.
Or a berry or two.
Or a vitamin or two.


In regards to the suggestion, I personally like the % value. I don't really think that this is necessary.
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It doesn't reeeallly matter, but I can see how 0/255 is preferable to 0-100%. That way 256 steps = 1 point and 1 EV berry = 2 points. Currently, it makes it look like a wishy washy maybe I get a point, maybe I don't, since each point is only ~0.4%.

 

It makes the acquisition of happiness points a lot more clear to the player. But, it's also just not super important, so ehhh, if it doesn't happen I won't really be bothered.

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EDIT: As a more practical, in-game example, I can offer it. Friendship induced evolutions occur at 220/255 points, which is displayed, as some players say, as "87%". However, this is not true. 220/255=0.86274509803921568627450980392157 which the game then multiplies by 100 to get 86.274509803921568627450980392157, which is then rounded down when displayed. This leads to people spending more time than they NEED to evolving their Pokemon. It would be much easier to just see the actual Friendship points your Pokemon has gained instead of an inaccurate percentage. :)

If I remember correctly they use the function Ceil for that, so actually is 87%.

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