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Posts posted by Bryce
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How is it, and better yet, how easy is it to set up?
I tried to install it when it was newly released but I had issues getting some app from my Windows computer onto my Apple phone so I could download the game or something.
I'm wondering if anybody has gone through this process and can either tell me if it's gotten easier with later iterations or can point me in the direction of a good step-by-step.
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1 hour ago, ScizoMonkey said:
I feel like the Alpha boss is pretty much what you want.
There are also the daily official events + unofficial event
I personally like Christmas and New Year a lot because I play with my teammates
The best way to enjoy the endgame in my opinion is to join a Guild
I'm gonna respectfully disagree with that last statement...teams are basically a way to build community within a group of members but there's zero gameplay difference aside from team-sponsored events, if any.
What I'm trying to get as is look at PokemonGO, vastly different game, yes - but there are community days where spawns and shiny rate are increased...there are themed event spawns...there are cosmetics unlocked through performance rather than RNG/real money...there's just so much more that can be done outside of the big "main" events that would be so easy to implement that I can't understand why they don't exist.
This game, similar to PokemonGO, survives off the fact that Pokemon is a wildly successful franchise - not in any part because the parties handling it have much of an idea of what they're doing.
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1 hour ago, ScizoMonkey said:
I think the beauty of PokeMMO is also the fact that each player can choose what he wants to do in endgame:
PVP
Shiny hunting
Getting rich
Starting a new character for a Nuzlocke or Monotype challenge
Playing the official catching events
Etc
I agree that it's great you can choose your endgame, but my point is that there's very little incentive to do anything other than any one of those activities. People stop and run the event dungeon, maybe buy the vanity, then get back to what they were doing anyway.
The only exception is Halloween which actually feels unique.
But having a reason to catch something else, fight someone else, etc would be a great way to mix up the dull endgame grind loop.
58 minutes ago, awkways said:I'm not appealing to the devs, I know they won't read it. I'm asking the players if there's a reason why something this easy to implement doesn't exist.
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18 minutes ago, Branaso said:
im agreed but i actually enjoy the game even if there is no events, and i dont see any point to add that soon ( thats just my opinion ), its all to the devs to decide if this is a good idea or no for the community, many events doesnt mean more fun all the time it may result in something else in other way,
Ha are a Huge new feature im agreed with it, but the other event brought a Huge things as well like Randoms they did came with the Last halloween event iirc, Lunar event brought Charms that are an addition to the market and the game's economy, idk what other events brought bc im not really too old in the game but im sure they did
They don't have to be full on events, just little changes to make the game feel more alive.
Randoms is a new format but that's built on something that already exists in the game. It's just PvP with mons/abilities/items/moves tossed into a randomizer.
If you want to use Charms as an example, that shows you the ability to do the things I mentioned (at least bonus trainer money) is already built into the game. I wouldn't call that a major feature, since it's just another form of monetization.
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10 minutes ago, Branaso said:
i actually think anniversary event will stay for now on, and even if xmas and lunar are dungeons, they are considered as a huge events as they contains grind, new vanities and the huge features they bring to the game
Creating new vanities to sell during these events from scratch would actually be harder than doing any of the things I listed.
Aside from this Anniversary Event bringing HAs please describe how any of these other events brought ANY "huge" feature to the game.
The point I'm trying to make here is that there's about 10 months between Christmas and Halloween where the only "events" are community-driven catch/PvP ones.
It would be as simple as how Call of Duty used to do Double XP Weekends, I'm not saying we need entire revamps. Just create an incentive to do something other than farm what we've been farming the rest of the year.
EDIT: Like Thanksgiving is coming up next month. Imagine something as simple as giving wild Flying egg group mons a guaranteed 31 or 0 IV for the week of that holiday?
Or having all swarms be Flying type?
That would at LEAST be more fun than doing nothing, wouldn't you agree?
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21 hours ago, Branaso said:
we have anniversary event , Lunar event and Abril Fools between them
Anniversary Event was just this year because it was a big deal and it took them more than half the year to actually roll it out.
Lunar Event and Christmas are really just a dungeon.
can't believe they did this isn't even an event...
Halloween is a lot of fun but that is the ONLY one that I would consider an actual event; a dungeon that doesn't require co-op, themed swarms with possible particles, themed trainer battles, etc.
21 hours ago, Quakkz said:breaking up the monotony of the grindy endgame by buffing grinding activities.
The point is buffing different activities periodically to incentivize doing more than one thing.
I'm at the point where I just press 2 arrow keys over and over again on Route 13 hoping for a Shiny Staryu. Before that I berry farmed and sold those, once in a while doing a gym run with an Amulet Coin.
That is literally all I do because nothing else is rewarding.
I just think it would be nice to have a reason to play the game differently more than once or twice a year and the suggestions I listed would be super easy.
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1 minute ago, Branaso said:
the is no event that does increase your shiny rate and it will never happen, and the reason why wwe dont have that its because that will push the devs and the game as well, the players needs a break between every Huge event so they do their regular things like farming, pvping, shiny hunting...etc
So you mean we need a break between every huge event...well thank God there's a whole 10 months of break between Christmas and next Halloween.
What do you mean push the devs? They're not adding anything new, the ideas I listed above would just be a matter of adjusting number values...
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Right now the endgame is PvP or shiny hunting...or amassing money for a select few I guess.
Why can't we have small, fun events more often, like on weekends? It would be so easy....
- Increase to shiny rate
- Guaranteed 31 IVs on certain mons/egg groups
- Themed swarms
- Double battle money from trainers/gyms
Stuff like this would be super easy to implement and would break up the monotony of the "endgame" grind. Is there any particular reason why something this simple isn't possible?
- ye2333, TohnR and Samuel04444
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37 minutes ago, OGQT said:
Endeavor Lvl 1 Aron was the best tool for catching alphas. It was nerfed, no longer works on alphas. The second best strategy, stalling for turns and using Timer Balls also was nerfed (Timer Ball price increased by 1.5x)
I like how any time the community comes up with unique strategies they just nerf the strategy.
- kuplion and DragoTamer
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Context?
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Aren't the Blazing Soup guy?
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13 hours ago, hamizoss said:
the game last years was only hordes and the singles wasnt much like now , porygon had a horde also tyrogue and heracross , but when kanti and hoenn was in game only that time before get into sinnoh and unova
God that kills my soul...
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I heard that Staryu used to have a 3x 100% horde before one of the regions was added. Any truth to this? And if so, why take it away?
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23 hours ago, xRdZiiiN said:
HeyGuys, I'm back from almost 4 years away from the game ',' , Started hunting shiny dratini until i found out about reactive gas koffing / weezing and moved to zorua hunting ... I've been hunting him for 19 days, 2 fail shiny venipede. The hunting is finally over !! I don't really count my encounters, but if i have to guess ... i would say 40k + since the second venipede.
I'm glad to be back :).
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I'm a little confused? Is the repel meaning to GET to the horde or is it meaning that by repelling and sweet scenting that you are guaranteed a particular horde?
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- awkways and onewatermaster
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2 hours ago, Makarovs said:
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If I breed 2 alphas won't I get a sigma male?
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At this very moment in global chat there's a player who has quite literally advocated for me to "drink bleach" and "savour it".
I won't name the player, you have access to chat logs, but when I get multi-day bans for much less it certainly rubs me the wrong way.
Incorporate a report feature or enforce rules around the clock. I understand asking for the latter is unrealistic, but then there's no point in having staff on this game. I understand making this post will likely lead to it getting locked and maybe even result in ME receiving punishment, but this is just ridiculous.
Please do better.
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Well I'm glad this has been useless...
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Surely there's somebody more tech savvy than myself that knows how to install this on Windows? Anybody?
PokeMMO on iOS
in General Discussion
Posted
Gonna be honest, not sure what you mean with the parts that I bolded.