Jump to content

Ziiiiio

Members
  • Posts

    149
  • Joined

  • Last visited

Everything posted by Ziiiiio

  1. Seriously, I am a really active player in OU rank, specially in rank. And I can tell that Stall+dugdrio is the only playable stall style in this meta now. because that is the only safety way to solve gallade. You can say that common stall style player--Frags, he got high winrate tho, but check how much he dropped in this week, it's about from 89% to 81% when he reached about 850. There is no question to his skill or team build, Is because the team style he picked seems not playable in this meta, which just the common standard stall+choice attacker things like that. Gallade makes a style not playable and the whole meta make changed by him, they change to offensive team or trap stall things like that and it obviously will not let gallade get high win rate just like Nidoqueen in NU or Porygon in UU, because I found that it might be a hard work to ban/not ban a mon they only look at pokemon's usage+win rate for judgment. Here is 2 ways 1. Get pp nerf back, so stall can pick bold salamence/Dnight, or sybleye to check it. I have to say 8 pp recover takes walls out of their competitiveness to compare with Regenerator/poison heal walls. If we back to 2 years ago, who can predict hippowdon will drop to UU in future, the answer is not we get legendaries, it is PP nerf. Then I still can not get the reason of nerf pp also still not change it back when Breloom got CC and Gallade got sharpness. 2. ban Gallade+Sacred Sword
  2. Tried sableye but 8 recover is too trush vs it. If there is no solution we can get 16 recover back^^
  3. Can't wait to pick a new Meganium, and give my serp HA
  4. If we need ban Gallade, maybe we just need ban sharpness+Sacred sword. Force gallade run cc and get -1 defence. so he gets trapped by dugdrio and pursuit easier. imo Gallade is not that broken, but this can make stall solve gallade easier, at same time do not lose alot of ability vs offence.
  5. At same I think we need balance the effect of other mons if we let Tangrowth and Slowbro gain their HA, we could say that these two are checking Gallade, also we can say use Gallade is one of the few option which has potential kill these two, specitally we have item AV whitch really fit regenerator mons. and as I just posted it only checks Gallade, Gallade still have chance to kill slowbro and tangrowth. 252+ Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Tangrowth: 99-118 (47.8 - 57%) 252+ Atk Life Orb Sharpness Gallade Night Slash vs. 252 HP / 252+ Def Slowbro: 114-135 (56.4 - 66.8%) 252+ Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Eviolite Tangela: 71-86 (41.2 - 50%)--will lose to trick Gllade Gallade wont stopped by these two walls, and these two walls will be a nightmare to other attackers in OU meta, spetially many attacking moves are nerfed such as Outrage and DracoMentor. In my oppinion, these two can get HA when we have full damage of Outrage or we have legendaries. 252+ Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Tangrowth: 366-432 (90.5 - 106.9%) -- 43.8% chance to OHKO 252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 252+ Def Slowbro: 156-186 (77.2 - 92%) Back to this topic, I think use offensive team or trap him(dugdrio/weavile) are the solution to Gallade, Giving OP walls to check a OP attacker is not a perfect solution, spetially even these OP walls do not stop Gallade.
  6. Just respond GB's idea, I tried it in rank many times and it's pretty good set. that's how crazy it is: 252 SpA Choice Specs Chandelure Shadow Ball vs. 0 HP / 4 SpD Assault Vest Gallade: 252-296 (90.9 - 106.8%) 252+ SpA Choice Specs Kingdra Hydro Pump vs. 0 HP / 4 SpD Assault Vest Gallade in Rain: 211-249 (76.1 - 89.8%) And with S-Sword/PsyCut+shadow sneak, It hit back almost all the special attackers. Vs Kingdra/Serperior:Sacred Sword 84.5 - 100% , Shadow Sneak 16.8 - 19.9% Vs Volcarona:Psycho Cut 83.9 - 98.7% , Shadow Sneak 21.5 - 25.4% Also many spa mons like Starmie, hydregon and Gengar hit effectively, no need any calculation then. Lastly, Vs bold volvarona(Most of bold set will outspeed breloom, Gallade have higher chance to kill it): 252+ Atk Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Volcarona: 172-204 (45.9 - 54.5%) 252+ Atk Gallade Shadow Sneak vs. 252 HP / 252+ Def Volcarona: 45-53 (12 - 14.1%) +1 0 SpA Volcarona Bug Buzz vs. 0 HP / 4 SpD Assault Vest Gallade: 111-132 (40 - 47.6%) AV gallade can tank +1 bug buzz twice and have chance to hit 2 PsyCut+Shadow sneak, also Volcarona can not keep roosting to pray a burn to Gallade, just see how great this mon is. Lastly it does not loss any offensive potential, Sharpness=Free CB, in any case, this is not bad.
  7. ID: ZioMOJI, 能报队长么?不能的话就队员
  8. Did you really say this sentence before thinking about it? +2 Scizor can't kill bold Salamence and there is billions of examples on OU popular mons. I gonna stop in here and be free if you really want win this argument.
  9. OK I should change my words to 1 hit ko evrything after SD+lifeorb lol, What else can I say if you use Mummy to wash sharpness then talk about calculations. and learn how to read, I was saying we need take more time to find enough data then ban it or not
  10. I've use Gallade in rank like 100 matches and here is my opinion: Gllade with lifeorb is top wall breaker in this entire game, no wall can counter it right now. And it caused by these 3 reasons: 1. It doesn't struggle with the choice of moves, because those three are enough: Gllade with S-sword+PsyCut+NightSlash 2 hits KO eveything(Apart from Sableye), with 80 base speed can let it outspeed 90% of walls, Gllade can choose SD, shadow sneak or Leaf blade for it's last move. With LeafBlade it can cause effective damage to Sableye and has higher chance of CT: 252+ Atk Life Orb Sharpness Gallade Leaf Blade vs. 252 HP / 252+ Def Sableye: 177-209 (58.2 - 68.7%) Previously, we can say that Conkeldurr was a very good wallbreaker, but you have to stuggle either choose thunder punch kills Jelicent, Ice punch kills Glisor or lifeorb Earthquake kills Wezzing, bring them all? then without Facade Reuniclus can wall it. Gallade win this in the begining as I just said it only need 3 moves to 2 hits ko almost everything, And have a flexible choise with it's last move. 2. Gallade is stable because all the moves will not miss, Innitially we have something like: CB tyrannitar or SD Kabutops, Stonedge kills many walls but there is chance of miss can let you fail the match. Gallade players never worried about it, you gain what you should gain if you did correct prediction. The other example is NP Gengar and Hydregon, +2 FocusBlast is not hard to kill Chansey, but you still need pray for not miss. 3. PsyCut not going to touch Helmet--So walls like Helmet Garchomp can not safely check it or once you predict ssword and switch in. Those are all I want express, Gallade as a wall breaker is toooooo good. But OU metagame is quite Offensive as I just played a lot these days, so all the strengths on breaking walls might not going to meet everyone's expectations (inlude me in the beginning), Gallade might change to Scarf+trick or AV so it can fit this Offensive meta more. All in all it is nessesary to Ban/NotBan when we take enough observation on it.
  11. With HO-stall ballancing, is it posibble to change pp nerf back? ZenH breloom and new staff on gallade can put as Wall breaker UB imo. There is nothing can safely switch in to CB breloom now, also the only Gallade check--Sableye, has 8 recover...
  12. 因为想带天然鸟强行组的UU队么。 事实上冰雹队就是弱,队伍超过两个以上的冰系联防就会非常拉跨,加上进攻性也比不上其他两个天气,基本上只能沦为娱乐玩法。图一乐建议直接做出来开打,想赢就算了
  13. Nick team: Original 起源公会 Tag team: Oa Players: ZioMOJI NestyMore UOR lncineroar Chjul KokenoCastro MallyJu Capitan: KokenoCastro
  14. This is correct if Shaymin and salamence get banned. We might need croak back if there is any change on those two. Salamence can obviestly wall CB craw, and if later meta change Craw to lo+ice beam then Shaymin can wall it completely. This is mix craw and we can tell it imposible to go 252 atk+252 spa, just show the worst situation. 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 252+ Def Shaymin: 172-203 (42.5 - 50.2%) -- guaranteed 3HKO after Leftovers recove 252 SpA Life Orb Crawdaunt Ice Beam vs. 252 HP / 4 SpD Shaymin: 198-234 (49 - 57.9%) -- 57.8% chance to 2HKO after Leftovers recovery And CB craw: 252+ Atk Choice Band Adaptability Crawdaunt Crunch vs. 252 HP / 252+ Def Shaymin: 196-232 (48.5 - 57.4%) -- 45.7% chance to 2HKO after Leftovers recovery -1 252+ Atk Choice Band Adaptability Crawdaunt Crunch vs. 252 HP / 252+ Def Salamence: 152-180 (38.5 - 45.6%) -- guaranteed 3HKO
  15. 每个赛季总有人会站出来季后赛夺冠拿帽子,这次终于轮到我了
  16. Now UU has Mandibuzz+hippowdon+milotic, also ditto. I think Haxorus is fine in this tier. I mean it's just a trash please let haxorus go to a tier which players can have a chance to use that mon xd and Torkoal maybe go down as well? with Mandibuzz+porygon2+Empoleon it's enough to check Sunteam venusuar. Bold salamence and shaymin can check it. Even with ice beam craw, it will be still counter by bold shaymin.
  17. Please let it back to 16, or maybe we can get a middle number 12 ^^
  18. Login and click rank, swtich to season 6 then see WHO IS OU TOP ONE that time. Then, if your reading ability is not bad, you can see that Solir is at top10. obviously I play a lot at that time and I know much better about OU rank than what you think. Then let's talk about the gaming experience, A long time game will definitely bring a bad feeling, do you always have a better experience if you have always met the HO team at rank? pp nerf let stall get less chance to win them, also if HO vs HO, tie speed competition appeared many time. The previous situation was perfect, and we need to adjust it back. Lastly, STALL WAS NOT STRONG, it just a team style which is worth to play. The emergence of regenerator makes the traditional stand under fierce competition, is healing pp nerf make any sence?
  19. HAs and regenerator(like av mienshao) were not breaking the balance at all, the only thing is they make OU matches longer, and this will only happened if both side pick regenerator stall things like that. If you are HO or BO player you don't even notice that the game time becomes longer to you. Then change PP into 8 to solve it, Is there any connection to all this problems and the changes made? when you nerf healing pp, isn't it makes players to chose more likely to AV mienshao also amoongus to their team? Besides, they're already very strong enough, and you chose to nerf other stall mon's pp to let regenerator becomes even more stronger cz you just make others weak. Just in fact, stall is not a strongest team type even before pp nerf, if these are strong, you will see a mount of new players copy stall team rather than Malthuzz rain and smurf offence.
  20. Is pp nerf plan to changing anything or no chance at all 😞
  21. Yes, please let p2 down to UU, It will be a hard check of sun team venus, then drop torkoal to UU makes sense.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.