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Desu

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Everything posted by Desu

  1. Not yet sorry. Random things have taken longer than we expected.
  2. Yes. Updates take time out of the normal development time to push the update, write notes, monitor for issues and so forth. (This doesn't even account for testing or needing to backport fixes if we have already started on other work) When we already plan to do an update within a reasonable time frame it just doesn't make sense to push out hotfix updates for non-critical bugs. Admittedly this update has taken longer than we anticipated but the general logic still applies. And this would be for every single "easy" fix, how many "easy" fixes would we have to have restarted for so far?
  3. Use this to submit a ticket.
  4. Looks like java9 isn't going to work currently. Will need a bit of work to make it compatible.
  5. Do you have a full stacktrace? I don't believe we have any remaining usages of DatatypeConverter Edit: It's the updater isn't it?
  6. We're pretty sure OSX's OpenGL library is rendering 3d models in software mode for some reason. It's on our list of things to look into more, but I don't have too much faith it's something we will be able to resolve.
  7. I didn't add proper support for region specific ids...
  8. Timer issue already resolved for next hotfix update. If you notice anything else causing timer issues let me know. Re: Weather can you post an example of it not working right in bug reports?
  9. Not that this helps your current situation, but this issue shoudn't happen with any new players due to the level up limitations to prevent over leveling obedience levels. Unfortunately older players who had already over leveled their obedience caps are problematic. How did you manage to get your party so far over leveled to level 70 before the 7th badge anyway?
  10. No we fucking don't. It's just hard to get working accurately and time has been focused elsewhere.
  11. If we told you 2 weeks, or a month, or 6 months in advance what would you have even done differently? Quit early so you didn't have to do the exact same thing you have to now?
  12. Max size limit is 250MB of unzipped data and 10k files per mod. Encode to ogg for much much much better sizes. wav is uncompressed audio while ogg is comparable to mp3.
  13. No, the entry_id value. All ids are numeric.
  14. Uhhh, there's a super shitty way. Dump storyline? strings, Ctrl+F for "BGM" in BW's dump.
  15. pretty sure the latest latest update added in basic support for .wav and .ogg mods for sound.
  16. Desu

    Unova

    Follow directions then maybe
  17. It does not yet even function, it should not have been in a shop yet. Sorry for the inconvenience.
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