The game server will be offline June 16th at 8 AM UTC for approximately 1-2 hours. This is for minor hardware maintenance only. Maintenance window has been completed. Server is back online.
Balancing
Vitamin pricing reduced from 4900 -> 3650
Updated NPC trainer payout rates
Redistributed elemental punches among shard tutors
Bug Fixes
Fixed sandstorm weather in certain maps
Fixed egg flags broadcasting as being unlocked during skill usage
Fixed sell prices for star piece / dust
Fixed in-battle weather effects' "weather subsided" broadcast
Fixed certain skills not being used by NPCs with custom skillsets
Fixed Secret Power being able to inflict Paralyze through Substitute
Fixed Hoenn Move Tutors' species/skill compatibility
Fixed fossil held item rates
Too much stuff hasn't even been touched yet for us to be happy enough to call it a 'Beta'. We don't even have any custom content like instances/dungeons/daily quests/etc. Once we're happy with base core mechanics we can consider officially changing to Beta status.
One out of every 32 encounters. (Or one out of every 16 if you would accept 30)
One out of every 16.
One out of every 256 will have 30+ in two specific stats.
"Hey bro, You have anything with high X/Y/Z ivs to trade for my A/B/C ivs?" Oversimplification, but you can trade something someone else needs for something better suited for yourself.