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Malorne

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Posts posted by Malorne

  1. On 6/8/2018 at 2:39 AM, Bestfriends said:

    there is an in game fashion designer working on stylish clothing for us.

    Hope u're not talking about @Darkshade dude barely leaves the house to have any idea on style. Or clothing for that matter

    nerd

  2. On 8/17/2018 at 5:31 PM, Darkshade said:

    But we want you to explore and travel around the world to complete your tasks.

    If we didn't, we'd put all these NPCs in a single room.

    Actually exploration would require for one to venture into the unknown, this is practically going to the same market next to your house everyday, hardly an adventure

  3. 4 hours ago, Naufon said:

    Some of the biggest turn offs for me when playing Pokemon are IVs, EV training, Natures, Egg moves, and Z-Moves. I can never truly fight against any other player because I don't have maximized stats for my Pokemon and it just takes so long to do along with being extremely tedious. Why fight against others when they have maximized stats for their Pokemon and I don't? I would be at a huge disadvantage and thus I stick with playing the virtual console 3DS Pokemon Red/Blue/Yellow.

     

    Below are the obvious things that need to happen for Pokemon to actually git good:

     

    IVs should be removed.

     

    EV training should be removed or made a lot easier/faster to do.

     

    Natures should be made a lot easier to do/get.

     

    Egg moves should be removed or made a lot easier to do/get for your Pokemon.

     

    Z-moves should never be made an option.

     

     

    Well, back to Pokemon Red/Blue/Yellow I go! :)

     

     

    Or... you know... try another game...

  4. 2 hours ago, Edniss said:

    Soon(tm) is basically a moment between "right now" and "in an infinite amount of time", for that I cannot make any promise. I hope you do understand. ~

    Its a meme, its always 2 weeks
    #disappointed

  5. The way co-op quest works is (referring the winter/xmas event) the game shares the "done" data of two people. Example ; person 1 sits back, person 2 clears the gym, person 1 still gets the reward of finishing it without doing anything. This in itself will make alt runs easier since you can just finish the storyline in co-op mode for your alt on your main.

  6. 1 hour ago, Millionminds said:

    I post to look forward to the future with high hope, I have an idea one day I may read a change log and see the new egg hatch in pc idea like you should to and that's it, go for it. 

     

    Live in in the moment and with a suggestion the moment is now and the moment is now if added in game 

    either there is an educational crisis in your country or you genuinely believe that hopes and dreams are valid arguments. 

  7. 14 hours ago, Eggplant said:

    Hey hey.

    There are a bunch of threads all over the place about broken economy and stuff.

     

    Here's my take on the matter.

    I believe that the ideal scenario is one where playtime = money.

    However, in pokemmo, that's not the case.

    It's like there's two different gameplays:

    • regular endgame content (breeding, ev traning, exp'ing, pvp)
    • consciously farming money.

    And they are mutually exclusive in many areas.

    You don't generate money off the system by doing any of those aforementioned things.

     

    However they do align during the story: A lot of trainers are required to defeat, and they give you money. Everyone is rich, the world is perfect.

     

    But as soon as the story ends, you move onto a gameplay that focuses much more on wild pokes.

    You catch breeders, or you ev train, or you exp grind on hordes to 100, or you hunt shinies....

    They all involve battling wild pokemon. Wild pokemon battles are at the center of this game -- not trainer battles.

     

    In most mmos, the primary gameplay is just killing monsters, and they always drop (money + some other loot).

    Then you sell this 'other loot' (like slime remains or leftover bones) for EVEN MORE money.

    Those 2 main sources of 'gameplay=money' are non-existent.

     

    In pokemmo, you have to go out of your way to do a conscious money-grinding game (payday or gym leader runs) which nobody really appreciates -- and even have somewhat of an entry bar if you just finished story and have crap level 60s.

     

    While it's not quite 'pokemon logic' for pokemon to drop money, it's definitely standard game logic, and people will get used to it fast.

     

     

    People will always find ways to make money off each other in any game, and that's totally fine.

    The thing that sets pokemmo apart is the fact that generating money off the system is more annoying than any other standard game.

     

    If wild spawns drop money, people will passively farm money and eventually be able to afford some stuff just from playing regularly without really trying - even if it's not a ton.

    The way game is set up (reliant on trading and re-battling) money grinding on wilds have more negative effect than good. Especially if you set it % based with luck. What will happen is, shiny values will drop since u can farm in an area of which shiny you wish to find and grind money at the same time. Secondly, it will plummet the gtl since people will be less relying on item trading and just grind money in the wild. 

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