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MufinsIncLLCEsq

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  1. Like
    MufinsIncLLCEsq reacted to VelvetLlama in Can we bring back LC (LittleCup) Tier Officially?   
    Hello! I am VelvetLlama. This is going to be my suggestion on bringing back the LC (Little Cup) tier Officially. I saw it was an Official Tier back Pre-2020. (Announcement was made stating they are ending the tier officially on Dec. 28th 2020) but I think enough time has passed and still see an active community in the Tier that it should be taken into consideration to bring it back. 
    I have some reasons why I think we should bring it back officially. First one is because it is one of the unofficial formats that I have been seeing a lot about it again. We have the LCPL (Little Cup Premier League) tournaments that are held yearly with HUGE prize-pools, the PokeMMO World Cups, and also the LC club weekly tournaments. Along with the Recent Patrouski Video on covering the Multiverse Tournament that is coming up has shed a lot of light onto the semi forgotten tier. 
     
    There has been some discussion about dilemmas and solutions of the tier in previous topics that are on the forums. Like example, “The LC tier had a lot of bans and even ability bans (Download). Devs do not like tiers with a lot of bans.” The most likely problem is that tiers with high ban-lists are difficult to control. So a solution is simple: Leave the LC still under the control of the LC Club. What club leaders or moderators of the club can do is notify the devs in case of Bans on the monthly movement thread when the next one opens like I assume the tier council already does for the other tiers. The LC tier did not have a large player base because devs did not give us LC matchmaking, so that's an easy fix as well. Will they most likely have a smaller player-base on start? Yes, I believe that it's normal with any introduction of something new. But the player-base will increase with time, especially when most lucrative tours are on LC, so a lot of players will want to play and go for these prizes. Like the Multiverse Tournament stated above. I don’t think it would impact the other tiers at all. As they all already have a decent player base. Some might say that The LC tier didn't have a very versatile meta-game and was always defined by very high usage mons that usually ended up banned. But isnt that how OU is currently is to a point? Take example Gallade and the sharpness ability. Was brought in, Banned instantly due to how overpowered it was and its usage, and now it has been nerfed hard. Each Tier has its ups and downs but overall I think bringing back this Tier officially would be a good thing for alot of people as it brings a more unique experience with PokeMMO and its PvP.

    Sources:
    https://forums.pokemmo.com/index.php?/topic/150842-little-cup-dilemma-possible-reasons-for-its-removal-and-possible-solutions/#comment-1947382
    https://forums.pokemmo.com/index.php?/topic/131653-deprecation-of-little-cup-tier/#comment-1768413
    https://forums.pokemmo.com/index.php?/topic/157378-the-official-multiverse-tournament-of-power-1billion-prize-poolsunday-5-november/
    https://forums.pokemmo.com/index.php?/topic/150666-wc-6-pokemmo-world-cup-6th-edition-general-thread-july-23rd-2023-to-october-29th-2023/
    https://forums.pokemmo.com/index.php?/topic/158552-pvp-where-to-play-little-cup/#comment-2012319
    https://forums.pokemmo.com/index.php?/topic/158551-lc-little-cup-weekly-tournaments/#comment-2012312
  2. Heart
    MufinsIncLLCEsq reacted to drakesstepson in Catching Roaming Legendaries - Info + Strategies Guide   
    Right click + copy to share
    Moltres & Suicune: Unavailable until May 1st
    Articuno & Raikou: Currently available
    Zapdos & Entei: Unavailable until April 1st 
     
    The legendary beast trio in PokeMMO can each be caught throughout a rotational cycle in the order of Suicune → Raikou → Entei. This means you are able to encounter and catch one beast per month with unique stats. This cycle rotates every (real) month, opposed to a 'seasonal' rotation. Although the season does change every first day of the month, the beasts are not season-dependent. You are able to encounter the beasts after completing the Ho-Oh fight in Johto, although completing the E4 is recommended for easier catching. Each beast can be found through non-sweet-scent encountersa in grass patches in any outside location in Johto (excluding the Safari Zone), with Suicune being the only beast that can be found in both grass and water. 
     
    The best way to encounter one is to first find an encounter spot that you like. Then, you'll want to decide which out-of-battle ability you prefer to lead your partyᵇ. One way is to use a synchronize Pokémon to get a (flat) 20% chance to get a desired nature on your Pokémon. This can be helpful to save money on nature herbs, which can change the nature of every beast. The most common lead is using an Arena Trap / Illuminate / No Guard / Swarm Pokémon to increase encounter rate by 10%. Using lures are also helpful in increasing your encounter rate by an additional 10%, however this is a slight increase in encounters. While ideal, lures can be costly after thousands of encounters. Both lures and encounter-increasing leads will only increase your ability to get into an encounter, but won't increase the rate to which a beast spawns. Repel tricking does not work for the beasts. Intimidate / Keen Eye, both out-of-battle abilities which repel lower enemies, do not give increased rates. 
     
    The encounter rate has most likely been adjusted through the initial release of Suicune, and may still be subject to change for balancing reasons. As of now, the precise encounter rate (which is consistent through all the three beasts) has not been revealed. However, it was revealed to be in the range of 1/1/001 - 1/7,999. It has also been revealed to be not as low as 1/1,000 encounters, but also not as steep as the shiny rate of 1/30,000. The encounter rate is most likely 2,000-4,000.
     
    Catching each beast is relatively easy, but takes the right team preparation in order to swiftly catch. Keep in mind that they cannot flee. But if you encounter one and do not successfully catch it, (by killing it, losing, running) the rate of finding the same beast again will increase 'significantly'. However, you will not re-roll any stats such as IVs, nature, and shiny status because these are rolled upon first encounter. You do not need to have an arena trap Pokémon in order to trap it, and you do not need to master ball. The best strategy is having a level 100 Breloom with Poison Heal holding a toxic orb with a substitute set. Turn one, you'll switch to your Breloom, then spore, substitute, false swipe. If it wakes up, repeat the process by sporing until you get it at the lowest HP possible. After it has been at least 11 turns, it has been spored, and it is at its lowest possible HP, using timer balls until it's successfully caught is the best strategy to catching. Dream balls are also a viable option. The last concern is PP usage, which may be reduced by your team because of its Pressure ability (which each beast will have) and you want to make sure to catch it quick enough to not drain all of its PP, so it doesn't struggle to death. 
     
    Each beast is guaranteed to have at least 3x31 IVs. Each beast has the ability Pressure, which 'raises the foe's PP usage'. They can be kept permanently and be traded and sold. After you have successfully caught one beast for that month, you won't be able to catch it again until another rotation. You can use an alternative character (even if it shares with your main) or accounts to hunt for them again after beating Ho-Oh. 
     
    After successfully capturing your monthly beast, you will get 20 Rainbow Quills. Similar to how Gracideas work, one Quill increases any selected IV stat of any beast by one and are consumed upon use. You unlock the ability to get Rainbow Quills from [anywhere?] in the wild, exclusively in Johto after capturing the beast for that month. For every start of the month, you will be unable to obtain rainbow quills until you catch the beast for that month. Rainbow Quills can be infinitely farmed by using pickup, but can also be found randomly in the wild by defeating hordes or Pokémon. However, they are very rare and may not be worth using item charms for, as it is unknown how charms affect quill rates. 
     
    You can modify the nature of any beast (and Shaymin, Unown) by using nature herbs. Nature herbs are consumed upon use and are found by planting Gracideas. The nature herb yield is theorized to be around 5%, and you can get a range between 1-3 nature herbs from a lucky harvest. 
     
    a - This means you'll have to do single encounters. While lures increase encounter rates, a double, triple, or 5x horde encounter (which wasn't enabled by sweet scent), counts as one beast encounter. This is because the beast encounter replaces that double/triple/5x horde so that it's a single encounter. 
    b - Keep in mind, you cannot lead with a fainted Pokémon with an out-of-battle ability.
     
    BEAST-SPECIFIC INFO
     
     SUICUNE
     
    Unlike the other two beasts, Suicune can be found in all outside water spots in Johto.
     
    Dex#: 245
    Ability: Pressure - Doubles the foe's PP usage when they target it.
    Weight: 187.0 kg / 412.3 lbs
    Desired Natures: Bold (73.81%), Timid (18.35%), alternatively Calm (3.42%), Modest (3.30%) as of January 2024
    Tier: Over Used as of January 2024
     
    Base Stats
    HP 100 Attack 75 Defense 115 Sp. Attack 90 Sp. Defense 115 Speed 85 Total 580  
     
    Default Moveset
    MOVE TYPE POWER ACC PP Brine Water 65 100 10/10 Icy Wind Ice 55 95 15/15 Snarl Dark 55 95 15/15 Calm Mind Psychic - 100 20/20  
     
    Suicune's Movepool
     
     
     RAIKOU
     
    Found in all Johto's grass outdoors through non-sweet scent enabled encounters.
     
    Dex#: 243
    Ability: Pressure - Doubles the foe's PP usage when they target it.
    Weight: 178.0 kg / 392.4 lbs
    Desired Natures: Timid (91.74%), alternatively Modest (6.77%)
    Tier: Under Used as of January 2024
     
    Base Stats
    HP 90 Attack 85 Defense 75 Sp. Attack 115 Sp. Defense 100 Speed 115 Total 580  
     
    Default Moveset
    MOVE TYPE POWER ACC PP Thunderbolt Electric 90 100 15/15 Aurora Sphere Fighting 80 - 20/20 Reflect Psychic - - 20/20 Light Screen Psychic - - 30/30  
    Raikou's Movepool
     
     ENTEI
     
    Found in all Johto's grass outdoors through non-sweet scent enabled encounters.
     
    Dex#: 244
    Ability: Pressure - Doubles the foe's PP usage when they target it.
    Weight: 198.0 kg / 436.5 lbs
    Desired Natures: Adamant (72.92%), alternatively Jolly (13.72%)
    Tier: Under Used as of January 2024
     
    Base Stats
    HP 115 Attack 115 Defense 85 Sp. Attack 90 Sp. Defense 75 Speed 100 Total 580  
    Default Moveset
    MOVE TYPE POWER ACC PP Sacred Fire Fire 100 95% 5 Bulldoze Ground 60 100% 20 ExtremeSpeed Normal 80 100% 5 Crunch Dark 80 100% 15  
    Entei's Movepool
     ARTICUNO
     
    Found in all of Kanto's exterior locations (water & grass) through non-sweet scent enabled encounters.
     
    Dex#: 144
    Ability: Pressure - Doubles the foe's PP usage when they target it.
    Weight: 122.1 lbs
    Desired Natures: Calm (36.30%), alternatively Timid (28.42%)
    Tier: Never Used as of January 2024
     
    Base Stats
    HP 95 Attack 85 Defense 100 Sp. Attack 95 Sp. Defense 125 Speed 85 Total 580  
    Default Moveset
    MOVE TYPE POWER ACC PP Sacred Fire Fire 100 95% 5 Bulldoze Ground 60 100% 20 ExtremeSpeed Normal 80 100% 5 Crunch Dark 80 100% 15  
    Articuno's Movepool
      ZAPDOS
     
    Found in all of Kanto's exterior locations (water & grass) through non-sweet scent enabled encounters.
     
    Dex#: 145
    Ability: Pressure - Doubles the foe's PP usage when they target it.
    Weight: 116.0 lbs
    Desired Natures: Timid (52.39%), alternatively Bold (31.58%) and Modest (12.66%)
    Tier: Over Used as of January 2024
     
    Base Stats
    HP 90 Attack 90 Defense 85 Sp. Attack 125 Sp. Defense 90 Speed 100 Total 580  
    Default Moveset
    MOVE TYPE POWER ACC PP Sacred Fire Fire 100 95% 5 Bulldoze Ground 60 100% 20 ExtremeSpeed Normal 80 100% 5 Crunch Dark 80 100% 15  
    Zapdos's Movepool
      MOLTRES
     
    Found in all of Kanto's exterior locations (water & grass) through non-sweet scent enabled encounters.
     
    Dex#: 146
    Ability: Pressure - Doubles the foe's PP usage when they target it.
    Weight: 116.0 lbs
    Desired Natures: [?]
    Tier: [?]
     
    Base Stats
    HP 90 Attack 100 Defense 90 Sp. Attack 125 Sp. Defense 85 Speed 90 Total 580  
    Default Moveset
    MOVE TYPE POWER ACC PP Sacred Fire Fire 100 95% 5 Bulldoze Ground 60 100% 20 ExtremeSpeed Normal 80 100% 5 Crunch Dark 80 100% 15  
    Zapdos's Movepool
     
  3. Like
    MufinsIncLLCEsq reacted to MightyBoxer in [Berry Guide] Watering Guide   
    Hello pokemmo players i would like to share the data i have collected while testing timings with watering berries and collecting them.
    It will help you be the most effective with that craft and not waste time watering more than you need by knowing how long you can wait before watering.
    Knowing how long you have to pick berries when they are done also helps.
    For example if you will need more time to finish work , finish school , you want to sleep or what ever reason you might have.
    Some situations can give you 22 hours before you have to come back for your berry and not lose yield!Just make sure you learn the mechanics in this guide.
    Thanks to @anonymous for sharing info that some languages have less text in game and so it will make planting or picking berries faster with less text.
    Thanks to @loserzerofor sharing info about strings that allows to remove text for some aspects of game and making planting watering picking berries much faster.
     
    Important Note :
     
    Any pokemmo update can change any mechanic in the game at any time.
    I will try to test each 5 types of berries with maximum times when that happens to see if data is still the same.
    So far the data for watering berries has been the same for years.
     
    Last time guide verified : 12 January 2023
     
    WATERING GUIDE
     
    Here is 2 examples of a berry farm.Lets do kelpsy berry which is 44 hours.
     
    EXAMPLES
     
     
    Here is some useful berry guides for anything else related to berries :
     
    http://en.pokemmo.shoutwiki.com/wiki/Berry
     
     
     
     
     
    I use the first site when i need to know seed combos and berry time.Its still well updated and quick to see berry info you want fast.
    Can google it '' pokemmo berries '' to find it fast on first page.
    I dont know how well updated the other guides are but i learned berry basics in the past from the video guide which is still good for basics.
  4. Like
    MufinsIncLLCEsq got a reaction from RTnws in Make typing cursor default to the end of initial text again on mobile   
    As of the update, the typing cursor has changed to start at the beginning of any default text in a text box on Android, including any text box with numbers which defaults to having a 0 in place. I've almost listed things on the GTL with an extra 0 tacked on the end a few times already as a result. Definitely not a high priority change but I'd appreciate if the typing cursor went back to defaulting at the end of the text box.
  5. Like
    MufinsIncLLCEsq got a reaction from SephirothNinety in Make typing cursor default to the end of initial text again on mobile   
    As of the update, the typing cursor has changed to start at the beginning of any default text in a text box on Android, including any text box with numbers which defaults to having a 0 in place. I've almost listed things on the GTL with an extra 0 tacked on the end a few times already as a result. Definitely not a high priority change but I'd appreciate if the typing cursor went back to defaulting at the end of the text box.
  6. Heart
    MufinsIncLLCEsq reacted to Qxia in [Unofficial] Shiny Existence Thread [5th Life]   
    4,252 Hours - 14th OT
     

    5,655 Encounters
    LF Shiny Togetic. Phase 1
  7. Like
    MufinsIncLLCEsq reacted to Rychell in Make typing cursor default to the end of initial text again on mobile   
    This is giving me troubles sometimes
  8. Like
    MufinsIncLLCEsq got a reaction from ChihuahuanRaven in Make typing cursor default to the end of initial text again on mobile   
    As of the update, the typing cursor has changed to start at the beginning of any default text in a text box on Android, including any text box with numbers which defaults to having a 0 in place. I've almost listed things on the GTL with an extra 0 tacked on the end a few times already as a result. Definitely not a high priority change but I'd appreciate if the typing cursor went back to defaulting at the end of the text box.
  9. Like
    MufinsIncLLCEsq reacted to Desu in Changelog: 15/10/2022: PokeMMO's 10th Anniversary, Part 3   
    A small bug fix client update has been released:
     
    Bug Fixes:
    Mobile: Multiple improvements to native keyboard integration. Fixed crash users experienced with ANGLE enabled in 3d regions. Fixed breeding dialog drag-and-drop.
  10. Like
    MufinsIncLLCEsq got a reaction from onewatermaster in [UNOFFICIAL EVENT] ★☆[läva] urCute's Fancy Fashion Contest 2☆★   
    After years of rigorous training I myself have finally learned Rock Climb
     

     
    IGN: DoopDoopDeeDoop
  11. Like
    MufinsIncLLCEsq got a reaction from yusday in [UNOFFICIAL EVENT] ★☆[läva] urCute's Fancy Fashion Contest 2☆★   
    After years of rigorous training I myself have finally learned Rock Climb
     

     
    IGN: DoopDoopDeeDoop
  12. Like
    MufinsIncLLCEsq got a reaction from urCute in [UNOFFICIAL EVENT] ★☆[läva] urCute's Fancy Fashion Contest 2☆★   
    After years of rigorous training I myself have finally learned Rock Climb
     

     
    IGN: DoopDoopDeeDoop
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