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Proteus84

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  1. now: we're entering in the festivity phase, nothing till Lunar new year 2024: I think only bug fix and minor stuff 2025: they start to program Black/white 2. At first it'll be like HGSS rom before Johto release, for graphical improvement. (add Hoenn gym leader overwold sprite from PWT, animated battle sprite for Kanto/Hoenn, add more unova pokemon walking sprite, ) Next years it 'll become an explorable region : Unova (west) , after some time BW2 will become the new core game, the required rom when installing This is the road imho
  2. That time limit was illustrative. It'd be 1 hour, 6 hours, 24 h... you can implement a consumable item you give him to extend the time... I said 1 hours because it's less the time you can do a full regions' gyms rematches, however it's enough you can enjoy your legendary. This'll includes the legendary you've to catch for the main story (Zekrom, or regi trio for Regigigas) And it's based on my experience and perception that casual player catch the legendaries for completeness and fun, but rarely they keep in their team to defeat E4 and other stuff, cos they prize their storyline pokemon and fair challenge. I mean someone who isn't a children. They do keep them and train if they gonna into competitive. The issue that everybody use them so you have. PokeMMO is notably a game that fix to make more balanced. But that was the case for Game Freak when banning mythical and legendary from battle frontier facilities. Why they're allowed in competitive PVP ? Imho because they have to make money. They release new mainline game > first year without legendary in pvp then they can $$$ sell DLC with tons of legendaries (before it was Ultra games rippoff) or paid subscription to Home Then they repeat with the next game A reset that a MMO can't do. You'll see next year there'll be a mass of legendary dog in the GTL sold at a cheaper and cheaper prize. My suggestion may not be perfect; but rebattling legendaries 'd be an added feature to Pokemmo, just like Gym and E4 rematch. The fact you can't keep it forever solve the aforementioned problem, but you can imagine you can get a lot of items, like the raids of recent pokemon games.
  3. The end credits is already there in the rom. Actually the developers had spent time to write the code that cut off the ending sequence. So it wouldn't be a big deal to revert it back, if they wanna. Now, why I think it was a right choice by the developer: 1) a MMO doesn't have an end; it doesn't fit very well conceptually. 2) the ending sequence feature character, like Lucas (see img above), Brendon, Red, etc, who aren't the MC anymore, because character customization in pokemmo. this's personal taste: 3) the ending credits of pokemon roms currently available in pokemmo are boring and uninteresting, with the notable exception of Emerald. That's nice. The music instead is great. So my proposal is this: instead of show the ending credits, just keep the music. As soon as you beat the champion and come back to your home, play in background the music of the ending credits. That 'd be a nice touch, and wouldn't interfere with gameplay, It comes free from the assets of the rom, it's a waste not to have to listen in pokemmo.
  4. yeah, but I think they 'll immediately jump to UltraSun/Moon as core game, in the same way they moved from 3rd gen to 5 gen. X & Y battle engine had severe low framerate. The 7th generation fixed those problems and shows the trainers on the battleground. So I'm pretty confident we'll see Alola before Kalos. ^^ Smartphone 'd be more powerfull the year Pokemmo 'll move on 3DS. But I think too that they might reserved the 3D region as a separate game/server. The old pokemmo with the existing 5 regions and current player base (including mobile) A new game that starts with Alola, then they implement Kalos, Hoenn ORAS, then they 'd add back the DS region, but no GBA. Hopefully Kanto 'll be return as the Switch game Let's Go (but the battle will remain in UltraSun engine). I totally can see this scenario of two coexisting MMO. Pokemmo developer never bother to upgrade Hoenn character sprites in DS style graphic, nor the Unova into chibi. They have the assets yet from their character customitation, to make a wally or Team Idro grunt, but they're so afraid of copyright infringement.
  5. I guess it'd be problem someday if you wanna sell/trade that pokemon, but you can't because it has the ribbon. New players 'd complain they didn't know so they traded 3x 31 IV Bellsprout, now they have a valuable 3x31 Onix they can't sell. 😄
  6. It seems a bit tricky to implement, as in pokemon games the battle with NPC are predetermined, item, IV and shininess too. There's no randomness like the wild battles. So to achieve you idea, they 'd copypaste the current gym leader's teams data changing only shininess factor and set the probability low. If it's done for a surprise factor, that's a nice idea, I'm with you. But if it's just a cheap way to gain extra 2K $, then I think the dev 'd do somenthing else,
  7. Imho the underground 'd remain mostly the same as the original games, but I like your ideas: occasional swams of pokemon and event like the Regi. It seems doable by the developers. But if you really want a true roguelike mod, that's a lot of coding, it's a new game. They'd better implement Mystery Dungeon Rom in pokemmo. So you have the random generated biomes, with pokemon attacking you, resource management. What Pokemmo could add to PMD games is that after you knockout the wild pokemon in the overworld (PMD gameplay), you have to battle it with classic turn based combat system of mainline pokemon games too. I mean, in Pokemmo I'm playing pokemon emerald rom, it pops out the the battle in Gen 5 engine. The same while playing mystery dungeon rom.
  8. There 'd be a table made by pokemmo developers that link Pkmn Emerald trainer number #XXX sprite (Steven Stone) with HGSS trainer #YYY (Steven stone), and replace that graphics. If you edit the graphic in HGSS, the sprite would remain at the correct scale in Hoenn. So I guess if you impose a gba sprite like to redirect to HGSS sprite with a similar string of code, you'll probably avoid the problem of enlarged sprite. For example Battle Frontier and Pokeathlon aren't currently supported in Pokemmo. You may exploit those unused sprites to appear in Hoenn as substitute graphic. Like you replace May/Brendan GBA with Lyra/Ethan in pokeathlone outfit, from HGSS rom. Then you make a MOD with your custom sprite of May/Brendan in NDS style. I'm confident this way they won't look enlarged. Prof. Birch can become Maximo. Team Idro/Acqua can be substituted by the Ace Trainer of BF. But I dunno if that table of conversion is open source and the devs allows changes. Hoenn really needs a graphic refresh, to stand on pair with the other region.
  9. Your suggestion makes a lot of sense, biologically. But I'm afraid it won't fix the problem. If the +1IV is this random, there's no consistency. Professional breeder 'll continue to use the 31 IV method. And likely downvote your idea because it gives a free vantage. Now, what I'm thinking it should be an item. When given to a parent it ensures +1 IV of one statistic of the child. So if both parents have 30 atk, like in your example , the outcome is actually 31 IV attack. But if one has 20 and the other 30, the child's statistics range from 21 to 31 IV. Just the regular random outcome, plus one. This item granted a better offspring, but there's a lot breeding to raise up everything. But I'd add some extra lucky and randomness. I've got two different idea. One it's that the stat increased is random. So it'd need several tries (and consumed items) before you really achieve what you wanted. If the stat is 31 IV yet, you 're wasting your item. The other idea is that there're 6 of these item, one per statistic. For convenience let me call these item Quill, like the raibow quill you use for the legendary dog. But it doesn't necessarily relate to that method of farming. So we have Green Quill for HP IV, Red Quill for ATK, Purple Quill for Special ATK, ...... In this case I'd say they gave 50% of chance the child has +1 IV in that statistic. Mother with 30 IV and father 29 IV holding the Quill: the possible outcome are : 29, 30, 30, 31 In case both parents hold each one Quill of the same colour, remember the probability don’t add up to 100%, this isn’t how statistics works. It’s more like a reroll of dices. 31 IV 43%; 30 IV 43%; 29 IV 14% So I don’t think such system 'd be balance breaking.
  10. That was asked many time in the past in this forum. Personally I 'd omit the information on BP. I would add more social info like what's favorite pokemon/region and the possibility to select one of your pokemon from the box and show in the trainer card. You 'd be able to customize the background of your card, with some theme purchasable in the shop.
  11. The legendary dogs are not just a random encounter, that's the consequence of Ho-oh battle. I think that was done very well. The dog trio doesn't have much substance to have their own story in a subquest, I'm afraid. What you you were suggesting, that I understand it's similar to the raids in recent pokemon game, it 'd fit better for collecting the raimbow quill. IMHO that was underwhelming ! You make raids against the legendary with some friends in link and get rewards to improve your legendary caught before in solo mode.
  12. There're sprite from that link that I don't like and feel unpolished : swoobat's eye; venipede is pixel mess; some are too much diagonal... But the one I posted in my custom pic imho all looks great, they aren't subpar the HGSS one. HGSS have several bad design too: chikorita is an abomination, https://www.spriters-resource.com/fullview/26795/ I immediately regret to pick as starter XDD My fault I couldn't add the shadows in my picture. Seeing them animated will add a lot. In many cases you find swarm in the grass, that hides a lot. But I don't think I have to justify for a game that in Emerald mixes a lot GBA and NDS styles. That's unfortunate, but people plays it however. 🙂 Anyway my original question was what happen when you play without HGSS rom ??? As nobody 'd answer, I checked by myself. I can confirm swarms are visible, with their pokemon sprites. You can even the partner pokemon that follows the players. So it turns the guide, wiki, youtuber were all wrong saying you needed the HGSS rom for the follower pokemon Likely this was the case only till 2017 when Gen 5 was added. Here's the proof: swarm of likitung GBA kanto without hgss upgrade, the pokemon still follows you
  13. Are there people who really haven't managed to get any legendary encounter in a month playing consistently ? O this is the complaint of people who hasn't got his dog after a week, like lucky other? I'm not sure pokemmo take count of how many time you meet a pokemon species; since people keep asking for a wild pokemon encounter for long Instead of hard encounter cap, we can ask of an increased possibilities in the last 24 hours before a month end. Like they say when you accidentally kill or miss the capture of the legendary dog.
  14. Time gameplay is one of the most wrong requisite you could come up. It's like rewarding someone for staying online, even if he doesn't anything, taking up space in the server. Complete the dex of the region the legendary 'll appear is enough imho. Otherwise you' ll unlock all legendaries at the same time. Nobody doubt legendary 'd form their own class in PVP. So you 'll never find them in OU, UU, NU. As for PVE, I think the developer should have set the level of legendary dogs as 60, so you couldn't use for E4 in any other main plot. Then they 'd have made much more difficult and time consuming maximizing the IV. 3x31 IV garanteed ? that was a mistake. and even 20 free rainbow quill ? If it was for me level cap 10 IV for legendary So at the end casual player would be fine even with a weak IV legendary, they complete the dex and main plot. People of gym rematch will stay with their optimized current team, Some people 'll take their time to farm rainbow quills and sell then the legendary at crazy price. True strong legendary 'll remain quite exclusive. Another way I 'd have preferred is time limit legendary, as I explained in the other thread:
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