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gbwead

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Everything posted by gbwead

  1. Who made the decision for January? Who is "we"? The point of my question is that things to get added all the time these days. Disruptions are no longer exceptionals. They are to be expected. We know Johto is coming for instance and there will likely be disruptions when that happens. It just doesn't seem like we are returning back to normal in the near future, so that's why I would like to know what's the new normal. With all the disruptions to be expected, how is TC planning to navigate these disruptions when it comes to usage movements? If that's true, that discussion should be public so people can bounce off ideas to figure out problems and how to fix them. That's what discussions threads are for after all. I understand you might want a consensus on the matter with other TC members, but shouldn't you guys engage with us instead of discussing these things behind closed doors? I hope my grand children will get to see that day xD That's great news on so many front.
  2. We used to have so much versatility in teams and playstyles in OU. This era is over. We see the same regen cores getting spammed over and over. Seriously booring stuff. But hey, who cares since it seems the solution to everything these days is not to address the problems we are facing. No, why bother take the time to make the game better when you can simply add 20 new hidden abilities, new legendary species and heavy duty boots? If the plan is to discourage us from complaining by distracting us with constant new things to grind, well it's working. Great game design. Serious question. What's the state for usage movements? I'm not talking about my suggestions to reform it since it has been apparent that I'm being ignored on that matter (what's even the point of this discussion thread if you don't even care to reply?). I'm talking about the fact that we get new pvp content all the time. Sometimes usage goes out the window. Sometimes we still get usage movements. Who is deciding these things? Are we even in the 3 months cycle anymore? Every month since July has been an exception or something new. What's the new normal? Can we get a detailed schedule for movements and what to expect for 2023? January: February: March: April: May: June: July: August: September: October: November: December: Please be transparent with us and tell us what are the plans for the usage movements in 2023.
  3. Isn't Shaymin's primary intent to share love and joy in the world. Why would we not welcome it in UU?
  4. I am not talking about Shaymin. When I ask to speak to your manager, it's because you have been ignoring me everytime I mention the 1h time limit, desynchronization, cut-off points and other matters.
  5. I would like to speak with your manager.
  6. Kangaskhan's Golden Horde (0) vs (0) Sweet Child O'Mime OU: ArtOfKilling vs iMat OU: ZioMOJI vs Juanchoqui OU: Azphiel vs AlphaxStriker Absolutely Darkness (0) vs (0) Cloddy Cloud Clodsires OU: CHUCKunso vs shuiqing OU: Lunarck vs ShanQi OU: zLumiere vs Queest Beedrilled (0) vs (0) Fire Force OU: Gabuchox vs Heichicoda OU: Brumoso vs CarolML OU: Aerun vs Pablobacas Stark Tyrants (0) vs (0) My Dress Up Deerling OU: ForFour vs Luke OU: Mkns vs Elvessss OU: Facursa vs LpZ Totally not predicting based on alphabetical order xD
  7. Team Name: Sic Itur Ad Astra Team Tag: SIÂ Registered Players: Mkns gbwead MadaraSixSix Jaawax Stelian Schuchty Lunarck Azphiel AwaXGoku Smadagos TheDH Zokuru Jgaw Eastsiideboy Loduc Team Captain: Mkns
  8. Example on how to answer: Q1: A < B < C = D < E Q2: F < I < H < P = N = L < O = G < J < K < M
  9. Q1 - Please order the following players from best to worse based on who you think should get MVP. Use these symbols when ordering the players: < = >. PLAYER A / (4 - 3) OU: 1 - 0 UU: 1 - 1 NU: 1 - 1 Dubs: 1 - 1 PLAYER B / (4 - 3) OU: 2 - 0 UU: 1 - 0 NU: 1 - 0 Dubs: 0 - 3 PLAYER C / (4 - 2) OU: 2 - 1 UU: 1 - 1 NU: 1 - 0 PLAYER D / (4 - 2) OU: 2 - 0 UU: 1 - 0 NU: 1 - 0 Dubs: 0 - 2 PLAYER E / (4 - 3) OU: 4 - 0 UU: 0 - 1 NU: 0 - 1 Dubs: 0 - 1 Q2 - Please order the following players from best to worse based on who you think should get MVP. Use these symbols when ordering the players: < = >. PLAYER F / (2 - 5) OU: 1 - 0 UU: 1 - 0 NU: 0 - 1 Dubs: 0 - 1 LC: 0 - 1 DPP: 0 - 2 PLAYER G / (2 - 5) OU: 1 - 5 UU: 1 - 0 PLAYER H / (3 - 4) OU: 1 - 1 UU: 1 - 1 NU: 1 - 2 PLAYER I / (3 - 4) OU: 1 - 1 UU: 2 - 1 NU: 0 - 2 PLAYER J / (4 - 3) OU: 1 - 1 UU: 1 - 1 NU: 1 - 1 Dubs: 1 - 0 PLAYER K / (4 - 3) OU: 1 - 1 UU: 1 - 1 NU: 2 - 1 PLAYER L / (4 - 3) OU: 1 - 1 UU: 3 - 2 PLAYER M / (5 - 2) OU: 1 - 1 UU: 1 - 1 NU: 1 - 0 Dubs: 1 - 0 LC: 1 - 0 PLAYER N / (5 - 2) OU: 3 - 1 UU: 2 - 1 PLAYER O / (6 - 0) OU: 3 - 0 UU: 3 - 0 PLAYER P / (7 - 0) OU: 7 - 0
  10. @Munya If you guys think the recents changes means you can pretend the 1h time limit is no longer a problem, you are sorely mistaken. What's the status of changing tiering cut-off points and desynchronisation? Do something. The solutions are easy and simple. You supposedly have been discussing these issues for months and yet nothing have been done. If the staff team overseeing the competitive scene is overwhelmed, please get more people involved because this is absolutely shameful. Everytime I ask, you ignore me, make up empty promises or come up with excuses. If YOU (not TC, I mean really YOU representing the staff team) don't see any of these things as problems based on your vast PVP knowledge, just say that you don't, so we can move on from this phony game of me asking and you dodging the questions.
  11. I got disconnected for being AFK at around wave 21. I didn't get any rewards. I don't know if that was intended, but I just thought I would let people know.
  12. What pisses me off the most is not the pp nerf itself. I haven't played gen 9, so I will choose to remain open minded. I'm upset because they didn't do anything about regenerator making duels very long and made regenerator more valuable too. Please explain to me how Mienshao AV + Amoongus Regen Cores are going to now break each other faster thanks to that PP nerf. They don't even use these moves. Duels that were lasting 1h are still going to last 1h. When stall players face each other, their recovery moves are barely used. Blissey doesn't need to use Softboiled when switching into another Blissey. The duels affected by this change is when Stall/Balance face Offense. Those duels will be shorter, but they never came close to going over 1 hour. Overall, this change fixes nothing. So thanks for nothing.
  13. Thanks for making Regenerator even more valuable than it already was. That's definetly what we needed... Seriously, was it really that hard to engage with the community to discuss potential solutions? You guys just made everything worse without bothering to ask for any input whatsoever. What's the point of these discussions threads if you clearly don't care about what any of us have to say?
  14. @Munya It's has been several weeks now. Last week, you said some of the issues I brought up were still being discussed. What's taking so long? Why is everything being discussed behind closed doors? Did the detailed example I gave help clarify any confusion regarding the wrong assumption that desyncrhonisation would mean seasons don't occur at the same time?
  15. LC has several dmg rolls bugs that have never been fixed. This looks like one of them. The conspiracy theorist in me like to believe LC is no longer an official tier because of these bugs xD
  16. @Munya, thanks for your answers. I'm glad these points are being discussed. Regarding point #2 about cut-off points and desyncrhonization, I would to clarify that it's possible to have desyncrhonization without affecting seasons. Let me detail the previous example I gave in order to clarify what I meant: Season (January / February / March) In the previous example, seasons still start at the same time and end at the same time even regardless of the followin changes: Cutoff points changes Move Up Cutoff point From: 6.7% on movement averse months and 4.36% on movement seeking months. To: 6.5% on movement averse months and 5% on movement seeking months. Move Down Cutoff point From: 1.7% on movement averse months and 4.36% on movement seeking months. To: 2% on movement averse months and 3.5% on movement seeking months. The main difference regarding cutoff points changes is that the move down and move up cutoff points would no longer match on movement seeking months. Desynchronization From: OU/UU Movement Averse Months matching with UU/NU Movement Averse Months. To: OU/UU Movement Averse Months matchking with UU/NU Movement Seeking Months. The main difference is that when it is more likely to see movements in OU/UU this means it will be less likely to see movements in UU/NU and vice versa. Seasons would still occur at the same time.
  17. @Munya, you are replying to other threads on the forum, but you are blatantly ignoring me. What will it take to get an answer? Do I need to have people sign a petition in order for my concerns to be taken seriously? I don't get it. You unleash the most unhealthy feature for competitive battling despite being warned of what would happen and now you are choosing to pretend like nothing is wrong. Please say something. Please do something. These problems are not going to magically go away no matter how long you wait or choose to ignore them.
  18. @Munya I would like an answer for the following three questions: What is the specific justification for Dugtrio being banned in UU and not OU? What is the opinion of TC on my suggestion to change the cut-off points? What is TC's plan regarding our horrific OU metagame?
  19. @caioxlive13 stop quoting me. My posts have nothing to do with your Cosmic Power Clefable or w.e scream you made. My position on the 1 hour time limit has never changed. My position on Regen mons in combination with the 1 hour time limit has also never changed. Reaching the 1 hour time limit has never really been difficult, but now it's just riddiculously easy. You don't need 6 chanseys. Mienshao by itself was already able to stall out teams for ages. With Amoongus on top of Mienshao, it has become insanely difficult for stall players, semi stall player and balance players to achieve anything in only 1 hour against cores that take way longer to break through. Something must be done because it's not competitive to just play passive agressive regen cores and wait for the 1 hour time mark knowing damn well that regen cores are at a huge advantage.
  20. Probably the worst OU metagame in many years. Please do something @TC
  21. @Munya @TC The recent addition of Regenerator on Amoongus has severely increased the amount of abuse of the 1 hour time limit clause. Would it be possible to ask TC to amend the 1 hour time limit clause? Imo, a simple solution would be to not take into account Regenerator mons when the timer reaches 1 hour. For instance, if player A is stalling with 4 mons and player B is stalling with 5 mons (including 2 regenerator mons), player A should be the winner because, if we don't consider regenerator mons, player A is stalling with 4 mons and player B is stalling with 3 mons. I believe this would be fair since player B by playing 2 regenerator mons is forcing the duel to last longer and therefore should be penalized for doing so. It's insanely easy to stall for hours with multiple Regenerator mons and this should be consider an exploit.
  22. Mkns gbwead MadaraSixSix Jaawax Stelian Loduc Schuchty Lunarck Azphiel AwaXGoku Smadagos TheDH Zokuru Jgaw Pirlo
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