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Michelle

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Posts posted by Michelle

  1. 26 minutes ago, LeZenor said:

    Or simply increase server slots during popularity spikes, maybe that’s already the case who knows. Having 2 separate servers is definitely not a good idea because one will eventually die out when the dust settles. The queue is not that egregious, just gotta wait a few minutes it won’t discourage any new players. If anything it would be the opposite, they’ll learn that pokemmo still receives updates and new content and that we manage to maintain a healthy player base which might entice them more to stay

    These are excellent points, and certainly possible! These things have occurred before, but when that happens a server merge is also certainly possible. Things like a cross-server marketplace/matchmaking could be considered as well to alleviate any major concerns with populations. I do very much agree with you- but I also am not dissuaded from the idea that an additional server could bolster the population given time.

  2. 5 hours ago, Darkoure said:

    are u trying to compare pokemmo community with WoW? 

    think twice about it so many servers who needed to be merged because they died out x)

    what about pve and pvp events..

    its all about request and demand bad for both servers since you suggest to split up the community

     

    [tip] donator = no queue, also IMO if u dont wanna pay dont complain that the servers are full at Patchday.

    If the new players complain, why would they start at patch day? It's obvious a lot ongoing

    Really just looking to bring the topic up during a population spike, not trying to split anything up, as I had said above, my interest is pointed towards growth and ease of access for new players.

     

    I understand the reservations, but I do think the topic is worth bringing up. Especially if our communities' population ever reaches a point where players are consistently needing to queue.

     

    My real concern is towards new players who might be discouraged by the queue during large updates. While this may not be an ideal option for markets and interactivity, I personally think it's possible for the population to grow and overcome these initial concerns.

     

    Thanks for the input! ❤️

  3. 3 hours ago, Heartdust said:

    Look I'll tell you

     

    Unlike other mmorpg here in Pokemmo there is no level or experience bar per character only per pokemon, which is sold and you get rid of them.

     

    If you eliminate a character from the game and create another you start from 0, just like if you get to empty your pc of all your pokemons.

     

    The only difference would be the completed regions.

     

    With that said, I hope you understand that all players are Virtually the same.

     

    Now, if you make 2 servers, you will divide the players, the Market and the population of one will decrease. The only thing it will do is massively increase the market price on both servers.

     

    Both for not having as many farmers. And that will affect absolutely everything, although 1 stack of leppa berry costs 80k on server 2 it could cost 200k.

    I understand your point, but this is assuming the population would split, and not grow. I have seen the queue touch 3200 waiting when trying to connect recently, and if new players didn't need to opt into a queue, it might be beneficial for the community's population overall.

  4. 3 hours ago, BrokenJoker said:

    I see no need for this because the npcs ingame tell you how each of those mechanics work.

    This is just simply not true. There are plenty of examples of information not available in-game, which is why user created guides have been so necessary. 

     

    For example, there is no NPC to guide players to port towns after completing the region. This would serve to lessen the amount of times the question, "what do I do after e4?" is asked in global.

  5. 44 minutes ago, McTermi said:

    As good as it Sound at first, dont forget that trolls also would love and abuse this Feature 😕

    I.. I didn't.

     

    20 hours ago, Michelle said:

    "Of course players could opt out of this option"

     

  6. The idea is simple but very useful. Players can select a follow option when next to another player to begin following directly behind them.

     

    This would allow players to be shown around, have their friends bring them somewhere, and possibly introduce new elements to cooperative play. 

     

    I know there are elements of this within the vanilla games, and I think it could be fun to see large conga lines of players at gatherings.

     

    Of course players could opt out of this option, and entering a battle would stop any following being done.

     

    Thanks for reading!

  7. I do think the 2nd option is far more realistic, but an option to create a listing for things you want to buy could be a nice middle ground. Should something be posted within the parameters you set for the items/pokemon needed, you will automatically purchase it.

     

    While this probably would be similar to what the 3rd party programs do, it would at least give all players the option, and ultimately allow for faster sales.

  8. To be fair, a similar value could be placed on mints that prismatic pearls carry. In this case I would say you could trade in a shiny pokemon of the same species/egg group to get a mint for that species/egg group. Otherwise I don't see this being possible within the economy.

  9. 13 hours ago, berad1cal said:

    those colored overworld icons are fire! 

     

    Would it be possible to get just those somehow? - totally curious

    Yes it's totally possible, the image files are all accessible within the theme's folder. If you want to Frankenstein your own theme together, you have my permission to use anything you like. 🙂

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