well if they gonna add B/W2 then i have a question about it : do we have to do the story line all over again ?
You can get all gen 2 pkm so you don't need to get Johto and we still missing some gen 4 pkm so adding Sinnoh is better ( in my opinion).
Beside all of the feature you mention is already added to the game ( in the last 3 update)
Features
Account Security
Multi-factor authentication is now enforced for accounts
Unknown devices logging into accounts are now prompted with a pincode entry
Pincodes are sent to your registered e-mail. If you have lost access to the email address associated with your account, please visit the following webpage to request an email change: https://pokemmo.eu/account_change_email/
If you are having trouble receiving the email please check your spam folder or whitelist mail.pokemmo.eu
Phenomena
Phenomena are special encounters which occur randomly in all areas of Unova, and have 4 appearances: Rustling Grass, Rippling Water, Flying Shadow, and Dust Clouds:
All players share the same Phenomena locations and appearances, and may interact with them once per cycle.
Wild encounters which occur via Phenomena have a very high (>50%) chance to have at least 1 31 IV.
Phenomena may drop Mysterious Gems or Fossils, depending on the encounter type.
Certain species are now exclusive to Phenomena.
Fossils
All fossils may now be revived in the Nacrene Museum
Gems
Added Gem in-battle effects
When held, Gems will boost the Power of the first move used of a target typing by +50%. Gems are consumed upon use.
Mysterious Gems may be converted into 5 Typed Gems (e.g. Flying Gem) by combining 1 Mysterious Gem and 1 Typed Item (e.g. Sharp Beak)
When used from the Bag, 20 Gems may be used to override the Hidden Power typing of a party member
If 20 Normal Gems are used, the override will be removed
If no override is inplace, the HP Type will be calculated by IVs. This is the same behavior as prior to this update
Audio
Added SFX for moves / world objects / etc.
The MIDI engine has been removed
GBA music and SFX are now played back using a new high fidelity GBA audio engine
Added an option to mute BGM when the game client isn't the focused window
General
Added animations for most moves
Animation processing is experimental and may have graphical glitches. Please do not report issues with move animations playing incorrectly at this time (but do report client crashes and other explicit error messages)
Unova's NPCs now use custom movesets for all trainers
Previously, this only encompassed Gym Leaders / the Elite 4
This does not change the amount of party members or levels for common trainers, but prevents issues like "default NPCs having no damaging moves due to levelup learnsets of some species"
Added rematches for most Trainers in Unova
Trainers are rematchable every 18 (real) hours
Trainers can be rematched at any portion of the storyline, but will become more challenging after Badge 5
Added daily scripting for Morimoto
Shiny species now have a 100% chance to have at least 1 30~31 IV
This does not apply retroactively
The Move Relearner can now teach moves learned at later levels
Added Magnetic Field evolution areas to Kanto/Hoenn
Added a Watering Can to Unova for Berry Farming
This can be found by speaking to an Old Man in Mistralton City near the Berry Patches
Watering Cans may be hotkeyed by registering the item in the Bag, then using the item while facing a Berry Patch
EXP is now granted when catching wild species
Channel population limits are now calculated per-region instead of per-channel
This increases the amount of players which are allowed in a channel, and more evenly distributes players across less populated regions
The amount of Channels has been reduced from 8 to 5
Added automated crash log uploading
Gift shop
The following items have been added to the Gift Shop:
Sailor Cap / Sailor Uniform
Tracksuit
Balancing
Breeding
Genderless species may now breed with other members of their evolution tree
For example, a Magnezone may breed with a Magnemite, Magneton, Magnezone, or a Ditto
Genderless species are now marked with a "Genderless" breeding group in the Dex
Ditto is an exception and may not breed with other Ditto
When breeding, TM / Move Tutor moves are now added to the "hatch moves" relearnability list
Previously, the "hatch moves" list in-Summary only encompassed Egg Moves which were passed to a child while breeding
This allows these moves to be relearned via the Move Relearner
Shedinja may no longer breed
Shedinja will now inherit 3 random IVs from the Nincada which it spawns from
Shedinja's movepool has been updated to include both Nincada's and Ninjask's moves
Shedinja will now inherit hatch moves from Nincada during creation
Move Tutor moves now have equal priority to TMs during move passing
Removed the wait time to obtain Eggs when breeding
Egg Moves / Prevo Moves / Special Moves are now an exclusive classification in the Dex, and are only listed if they're not obtainable in any other manner
Crafting
PP Up requirements reduced from 30 Berry Powder / 2 White Herb to 9 Berry Powder / 1 White Herb
PP Max requirements reduced from 90 Berry Powder / 6 White Herb to 24 Berry Powder / 3 White Herb
Moves
The default Critical Hit chance has been reduced from 6.25% (1/16) to 4.167% (1/24)
General
Kanto Game Corner's prices have been updated:
GC Coins are now flat pricing ($5/ea)
TMs are now 6000 GC Coins
Porygon's price has been reduced from 9999 to 4999 GC Coins
Kanto/Hoenn now have crafting NPCs staggered throughout their storylines
TMs have been reorganized in all regions, to more properly reflect their value vs their introduction in the storyline
This means that, the further you get in your storyline, the stronger the TMs you have access to
TMs have been consolidated to 4 merchants per region, 3 of which contain "Tier 1/2/3" TMs in various Marts, and the fourth containing Generation-exclusive TMs in their Department Store
Most TMs have had their prices adjusted to more properly reflect their current viability:
Sucker Punch / Roost / Tailwind / Drain Punch Move Tutors have been reassigned from BP to Item Tutors. They are now accessible via the Harlequin tutors in Unova
Dragon Pulse has been added to the Harlequin tutors in Unova
Feebas's tiles now change on 45 minute intervals, up from 30 minutes
Elite 4 rematch base money rewards have increased by 10%
Bug Fixes
Fixed various client crashes
The game client should now recover from corrupt ROM files more cleanly in some cases
Previously, failed IPS patches or ROM corruption could cause a black screen on character login if map data wasn't read correctly. This should now error more visibly
Fixed addon displays in the Gift Shop
Fixed extended LGC (Spanish/etc.) characters being misaligned in Battle fonts
Added Chinese battle effectivity indicators
Fixed Italian's FireRed strings
Fixed an issue where party member levels wouldn't broadcast correctly if leveling up against an NPC's last member
Fixed an issue where Ability Pills could be consumed on a target with 1 ability
Fixed an issue where the EXP bar wouldn't roll over correctly
Fixed an issue where Soundproof wouldn't block Roar
Fixed Fishing Rod encounter tables for many GBA maps
Fixed an issue where OHKO / True Damage skills wouldn't display their battle effectivity indicators correctly
Fixed an issue where the Advanced Search function of the PC wouldn't take you to the first match
Fixed an issue where Hoenn could be selected for region travel without an Emerald ROM loaded
Fixed an issue where Berries which depended on HP % (Liechi/Salac/etc.) would activate 1% higher than their defined percentage
Fixed an issue where, if an Egg hatched mid-battle and a player otherwise fainted, certain scripts could be bypassed or otherwise broken
Fixed an issue where forced movement (water rapids, etc.) over GBA map connections could sometimes cause issues
Fixed an issue where Flinch rates would not be affected by Serene Grace
In-game seasons are now monthly (January -> Spring, February -> Summer, March -> Autumn, April -> Winter, etc.)
Fixed levelup evolution information for gendered level up species in the Dex
Fixed Elfbot 2017 items having no animations
Fixed an issue where berry tree sprites could become corrupted in some cases
Fixed an issue where out of battle moves could be usable by Eggs
Fixed Sea Incense Water boost %
5% -> 20%
Fixed an issue where Crater Forest would not connect correctly with Giant Chasm
The GTL can now be purchased from during NDS trainer matches
This does not apply to scripted events, such as storyline fights. This only applies to "simple" trainer matches / rematches.
Fixed various missing TMs from movepools
This primarily affected TM21 - Frustration, but also affected several others, such as Shiftry's ability to learn TM52 - Focus Blast.
Fixed various missing Tutor Moves from movepools
This addresses issues where the species learned a Tutor Move from their "Level Up", "Egg Moves", or "TMs" movepool, but it was not accessible via Tutors.
Fixed an issue where Forms would not gain STAB from changed typings
Fixed an issue where, if a party member fainted on the turn of using Volt Switch / U-Turn, and they had the ability Regenerator, and they were holding a Life Orb, they could be revived from fainting
Fixed an issue where Volt Switch / U-Turn would require a swap if the attacker fainted
Fixed Unown spawn tables in Sevii Isles
Fixed various graphical issues with Skill Learn dialogues
Fixed missing restrictions on Unova's Tall Grass movement. This no longer allows sprinting / biking through it.
Some NPCs in Unova will now aggro players if they try to run past them
Fixed various issues where players could get stuck if they relogged at certain points, if they relogged and reset the positioning of certain NPCs
Fixed an issue where players could get stuck if they logged off while in a Castelia City Elevator and failed to reconnect during its cutscene
Fixed an issue where Bad Poison's damage incrementer would not reset if the caster acquired it via Synchronize
Sweet Scent will now use Safari steps if cast during a Safari Zone event
Fixed an issue where Pressure would cause allied PP use to increase
Fixed world map pop-in for Tubeline Bridge / Marvelous Bridge
Fixed an issue where, in a tournament, if one player disqualified, both players would receive a message that they were disqualified (although only one actually was)
Fixed Growth's stat boosts
Fixed an incorrect message being displayed with Hoenn's Name Rater if the player didn't have enough money
Fixed an issue where Followers would sometimes fly off if passing through certain GBA map connections
Fixed an issue where Psywave's strings would not display correctly if used on a species with the ability Color Change
Fixed an issue where Effect Spore would not display the correct message if the target was poisoned
Entry Hazards (Spikes, etc.) are now processed before Abilities in battles
Readded Leech Life to levelup movepools
Added Razor Fang item effect
Scripted items from many NPCs in the Unova storyline are now untradeable
This primarily affects TMs and other similar items which are obtained through scripted events, but were missed during the initial untradeability changes
Fixed an issue where certain NPCs in Dewford Gym would not aggro without being spoken to
The sleep duration for wild encounters which were encountered during night-time has been reduced from 2 turns to 1 turn
Fixed an issue where, if a multi-hit move was called with Sleep Talk, it would only strike once
Fixed an issue where players could fish into certain non-water tiles in the Battle Frontier
Fixed an issue where wild encounter battle start throw animations would hang slightly during battle start
Fixed an issue where Poison-type species would not absorb Toxic Spikes if switching in while they were already afflicted by a status ailment
one of the big reason to come to this forum is becaus you have a suggestion that you want to make so having it denied by a 5 post completly unrelate rule is just plain stupid this doesn't serve any purpose other than frustrating newcomer that are only here becaus of suggestion. yeah i allready hear you saying this is to prevent the same stupid suggestion to be made over and over again but since you don't need to raise your awareness about previous suggestion to post here but only shitpost 5 time this make that argument irrelevant. how many newcomer have we lost just becaus they didn't feel like shitposting 5 time because they where respectfull? how many good idea might never come out just becaus it was from a casual that wanted to help but didn't intended to stay much?
and for those that might want to say this isn't an issue just look at how often there is suggestion posted in the general discussion. those might only be a small fraction of the number that have a suggestion becaus some might just give up when they see that becaus they get rejected in the right place for a reason that is just: your a nobody here we don't care about how much you played the actual game. that is how it feels to join this forum when you have a suggestion
possible solution
1 get rid of the 5 post minimum to be allowed to post a suggestion
2 allow the existance of a thread to discuss suggestion for newcomer
ps: if your new and don't know how to vote yet there is a little arrow next to the number of vote when you click the thread (yeah not the most intuitive)
Looking at how difficult is to actually breed and get your competitive pokemon is kinda sad that the only thing preventing you from accidentaly kissing them goodbye is a simple checkbox. It happened to me with a 5*31 adamant heracross, i just wanted to take a scarf he had, but absentmindedly released the bugger. I think that we need some system to make this kind of mistakes a tiny bit harder to accomplish. With this in mind i thought of a few options.
- You can't release pokemon with an item equipped: Self explanatory, as long as you have your pokemon holding watever item, they are not allowed to be released.
- Safe Boxes: There could be some boxes from where no pokemon can be released.
- Thrash bin: A special box that saves the last 5-10 pokemon you released before they are gone forever.
There are a ton of other options but you get the point, i know a few people with similar experiences as the one with my heracross and would be great to have something to prevent this happening in the future.
Edit:
Added Dinkle's suggestion to make it more visible
I'd like to see some form of attenuation on all sources of randomness in this game to be honest. I understand crits and misses are fundamental to Pokemon but competitive play would be so much more enjoyable (and competitive) without it.
As far as I know, this winter might never end, it might be the last one. Unless we can cut the frozen king's head and beat his army of the dead all that will be left is Ice.
???????? yeah because getting completely rid of one of the moves that made competitive pokemon what it is would be a perfectly fine idea :). And while why are at it why dont make scald 60 bp so no one uses it over surf either?
Also, we dont have moxie mence and that alone deters the 'op'ness of outrage.
and no pachima, I don't see no hydreig rampaging ou anywhere
The first time is when it's least needed though...
Even with the level caps from Unova, I had no probs clearing it, but the 5th run is practically impossible to clear without 20 revives, and 50 hyper potions...
Balancing
For the storyline matchup, player parties are now healed after each victory against an Elite 4 trainer.
Bug Fixes
Fixed Ocarina usage
Various Xmas 2017 fixes
This also changes the event's duration to end on the 15th, instead of the 25th. Apologies for the misinformation in the last post.
Fixed an issue where dungeons could be entered solo
Edit: Just to clarify, Elfbots were inheriting a "boss mode" which gave them higher than normal IVs, immunity to certain effects such as flinch, AI, and infinite PP. This was removed and they should be at their intended difficulty on the live server as-of this post
Surely this publication has a lot of rejection, but this event is supposed to be for "all", however NPCs are very tedious, some with infinite PP, and at level 100, those who just start or just lead a past league, this it is impossible At least they should limit the PPs of these NPCs. (it's just a suggestion).
(that NPC that you see below used a total of 43 pp in synthesis)
So I'm doing an alt to see if it's actually THAT difficult as people claim it to be (it isn't but that's for separate topic). Unfortunately after smacking e4, the game freezes at me when the N's castle is going up from underground. There's nothing I can do about it. I got windows 10 on tis laptop.
Anyone had stuff like that? I could give it a try on my win7 laptop but it's too much hassle to get up from bed, get it out from wardrobe, plug it, turn it on and so on :C
Mimic
Cost: x1 Fluffy Tail
Rollout
Cost: x1 Hard Stone
Sleep Talk
Cost: x1 Spell Tag
Substitute
Cost: x1 Silk Scarf
Swagger
Cost: x1 Blackglasses
Unova Region
Mistralton City – Airport Building
Iron Head - 2x Metal Coat
Defog - 3x Sharp Beak
Gunk Shot - 3x Poison Barb
Seed Bomb - 3x Miracle Seed
Bug Bite - 2x Silver Powder
Uproar - 2x Silk Scarf
Gravity - 2x Twisted Spoon
Drill Run - 2x Soft Sand
Castelia Street – GAME FREAK Building
Aqua Tail - 3x Mystic Water
Earth Power - 3x Soft Sand
Dark Pulse - 3x Black Glasses
Zen Headbutt - 3x Twisted Spoon
Foul Play - 3x Black Glasses
Magnet Rise - 2x Magnet
Last Resort - 2x Silk Scarf
Dual Chop - 1x Black Belt
Electroweb - 2x Magnet
Nacrene City – West of PKMN Center
Sleep Talk - 2x Silk Scarf
Stealth Rock - 4x Hard Stone
After You - 1x Silk Scarf
Wonder Room - 2x Twisted Spoon
Snatch - 1x Black Glasses
Worry Seed - 1x Miracle Seed
Opelucid City – Drayden in house next to PKMN Center
Draco Meteor - 4x Dragon Fang