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Stelian

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Posts posted by Stelian

  1. 42 minutes ago, Sebat said:

    UU -   Zenenn VS Souu 

    NU - Abstractt VS wiriketchup

    Doubles - xshadow VS Titoooo with 4 o's 

    SMOU - xUltraJesus Vs Lkrenz

    LC - Aldahirramirez VS Stelian

    Dubs -  Leviathrian VS Kepzal 

    OU - KiwiKIdd VS YeYoXD

    Dubs - Zigh VS Santiii

    NU - Tawla VS Wyqnibaba

    Doubles - PoseidonWrath VS Fishcakes

    OU - Elevessss VS BrianattackPro

    UU - Quakaroto VS enchanteur

    NU - JhowCrazy VS JulianFNT

    SMOU - Risadex VS Zeldriz

    OU - MentalSoft VS Lvke

    UU - MamoswineZ VS BlueBreath

    Doubles - Blackblak VS Rendi
    SMOU - Starmind VS LifeStyle

    UU - Gbwead VS SweetForU

    OU -  Zacmorales VS Rynners

    UU - DarkCeGn VS Umbramol

    NU - Frankiel VS TohnR

    LC EpicVerde VS Yettodie

    SMOU - tmoi VS Quinn

     

    100k-200k all except red and blue bets ; 100k-500k ; 100k-1m (specifies amount when u take) (void if sub or activitywin, void if timerwin only for venezuela players)

    I can take as many as necessary to complete the bet limit (ex: 1bet 500k or 5 bets 100k)

    Take Gbwead and Zigh, 200k each.

  2. 7 hours ago, gbwead said:

    Our PokeMMO population has never been as high as it is now. The capacity of the server has been increased several times and we still have to wait up in queue during the weekend before logging in. With our growing population, our competitive scene is now significantly larger and yet UU/NU matchmaking still does not work. Imo, that's a real shame because UU/NU/Dubs/LC players are ready to compete, but they are not supported properly in game and that needs to change.

     

    When a tournament gets hosted, the number of players is usually decided based on the popularity of the tier. We never see a 128 players bracket for an LC or Dubs tournament, but we have seen 256 players brackets for OU in the past. However, for matchmaking, OU/UU/NU are represented equally. Within a day, there are 8 ranked matchmaking windows lasting 45 mins each for each tier. The OU competitive is insanely larger than any other competitive scene and yet our matchmaking system doesn't take that into account at all. Our OU competitive can sustain 8 ranked matchmaking windows per day, but our UU and NU competitive scenes can certainly not sustain 8 matchmaking windows. It's not realistic at all.

     

    The problem here is that whenever a UU/NU matchmaking window begins and players don't find a match, they stop believing they will ever find a duel and they will stop signing up for all other matchmaking windows. UU/NU players no longer believe in our matchmaking system and that's understandable because the matchmaking system has failed to represent them properly. If I'm a UU/NU player and I want to find a duel on the ladder, I would sign up when I know other UU/NU would also sign up. Therefore, if they were less matchmaking windows per day for UU/NU, the odds of finding a match would be much higher and people will regain faith in the system.

     

    For this reason, I suggest changing our matchmaking rotation. Right now, every day our rotation looks like something like this:

    1. OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
    2. OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
    3. OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
    4. OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
    5. OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
    6. OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
    7. OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
    8. OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)

     

    Imo, we should have a more representative rotation like:

    1. OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
    2. OU (45 mins) --> Dubs (45 mins) --> LC (45 mins) --> Nothing (45 mins)
    3. OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
    4. OU (45 mins) --> Dubs (45 mins) --> LC (45 mins) --> Nothing (45 mins)
    5. OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
    6. OU (45 mins) --> Dubs (45 mins) --> LC (45 mins) --> Nothing (45 mins)
    7. OU (45 mins) --> UU (45 mins) --> NU (45 mins) --> Nothing (45 mins)
    8. OU (45 mins) --> Dubs (45 mins) --> LC (45 mins) --> Nothing (45 mins)

     

    This mean we would go from 8 ranked matchmaking windows for UU/NU to 4 ranked matchmaking windows for UU/NU/Dubs/LC. Imo, each competitive scene would be represented more appropriately and that should lead to greater odds of finding a match.

    Great suggestion from @gbwead ! Let's do this, this would increase the competitive scene ! 

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