Volpi Posted February 2, 2013 Share Posted February 2, 2013 Struggle [url="http://bulbapedia.bulbagarden.net/wiki/Struggle"]http://bulbapedia.bu...t/wiki/Struggle[/url] What I suggest is that instead of having the current Recoil 50% of damage dealt hurts your own health, it would be more beneficial in certain situations to go over to the mechanics they use in 4th generation and onward with 25% of own max hp as recoil regardless of how much the struggle did to the target. The reason is simple, with this new mechanic, there will be an end to any struggle fights within a reasonable time as opposed to how it is never ending fights with the current mechanics between 2 targets with low atk stat high def stat and holding leftovers. (Anyone remember the fights of the Blisseys in last official tournament will know what I am talking about. That fight would been over within few turns after they reached struggle with this mechanic [b]TL:DR.[/b] Please implement 4th gen recoil with 25% of max hp lost per struggle instead of current 50% of damage dealt as recoil to prevent leftovers eternity wars fany, veganatidae and Halvaard 3 Link to comment
ShiinyJack Posted February 2, 2013 Share Posted February 2, 2013 [quote name='Munya' timestamp='1359775335' post='180563'] support [/quote] Link to comment
Atuan Posted February 2, 2013 Share Posted February 2, 2013 Support. First one to struggle should lose, not the second one. Link to comment
Volpi Posted May 1, 2013 Author Share Posted May 1, 2013 (edited) No need to bump this thread I think. It is an old one and indirectly approved. Not implemented yet. [img]http://img811.imageshack.us/img811/9601/shinylickitungz.jpg[/img] [url="https://forums.pokemmo.eu/index.php?/topic/13091-physicalspecial-split-right-now/#entry180398"]https://forums.pokem...ow/#entry180398[/url] Edited May 1, 2013 by Volpi Link to comment
Kyu Posted May 31, 2013 Share Posted May 31, 2013 I forgot about this for 4 months. Done next update. Volpi, Demando, Emlee and 2 others 5 Link to comment
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