Hello everyone. The recent Halloween event and a look at GTL has made me think of an underlying problem that may affect the Pokemmo economy in the future. I noticed that we have a ton of ways to bring money into the system, but not many "sinks" to npcs that are super useful with the current game play... Our main money sinks are currently pokeballs, lures, gtl fees, harvesting tools and breeding. Personally I know when I do gym runs I know I can "Print" around 500k a day on one character, and I do not spend nearly that amount when doing anything outside the player economy in even a week. I fear this may cause more Inflation in the pokemmo economy then we already have. The devs have done a fantastic job so far with the economy, however I hope to bring more attention to this because based on the comparison to previous years vanities and many ways of getting yen, not as much is going as far. I understand people buy leppas and vanities late game, but that money is still circulating around the system. I would like to propose we have more npc money sinks, and have some ideas on some sinks that would be both beneficial to the community and economy. These ideas can be tweaked if you all feel its necessary.
1) I feel that a new NPC, the wandering merchant, can be created. This merchant would have tiers of items from common to legendary that he randomly spawns with once per week. This NPC would sell you untradable items ranging from exp candy to legendary lures to something like an exclusive starter lure that works to summon hordes of starters (you use the lure before sweet scenting and have a limited 30% chance of summoning a starter horde until the lure runs out) This could be worth 100k pokeyen or more to help keep starter rarity, and can only be bought one at a time. Due to the untradable nature of the items, they would control overuse. To access rarer items, you could pay to "upgrade" the merchant's caravan which would have a higher chance of rarer items and increase the amount of items the merchant has for sale. This can also be a static encounter that has a fixed location in each region and only shows up once per week or a similiar schedule. This could also include the possibility of doing quests for an npc if we decide to go that route with future post game content.
2) Rare mon zones: while the addition of lures has helped sink money into the system, I feel a more controlled safari zone like environment could be made that would house rare mons on a random cycle like altering cave could be added. Unlike safari zone, you would be able to use your mons and balls but limited to so many steps. Unlike altering cave, it could be one rare mon like a starter each day, and one common mon. Ex cubone+chikorita, totodile+marill.
3) Up the price of safari zone. I know what you all are thinking. Why? Well the problem here is look at the price of breeders for the dragon egg group. The safari zone makes grinding them cheap and provides access to alot of rare mons.
All 3 of these are not going to fix the issue, but I feel they may be a step in the right direction to helping prevent us from going into runaway inflation. If you all want, we can come up a list of different npcs that we would spend pokeyen at on a regular basis to help remove some of the pokeyen from circulation. Thank you for reading!
Question
Hagene
Hello everyone. The recent Halloween event and a look at GTL has made me think of an underlying problem that may affect the Pokemmo economy in the future. I noticed that we have a ton of ways to bring money into the system, but not many "sinks" to npcs that are super useful with the current game play... Our main money sinks are currently pokeballs, lures, gtl fees, harvesting tools and breeding. Personally I know when I do gym runs I know I can "Print" around 500k a day on one character, and I do not spend nearly that amount when doing anything outside the player economy in even a week. I fear this may cause more Inflation in the pokemmo economy then we already have. The devs have done a fantastic job so far with the economy, however I hope to bring more attention to this because based on the comparison to previous years vanities and many ways of getting yen, not as much is going as far. I understand people buy leppas and vanities late game, but that money is still circulating around the system. I would like to propose we have more npc money sinks, and have some ideas on some sinks that would be both beneficial to the community and economy. These ideas can be tweaked if you all feel its necessary.
1) I feel that a new NPC, the wandering merchant, can be created. This merchant would have tiers of items from common to legendary that he randomly spawns with once per week. This NPC would sell you untradable items ranging from exp candy to legendary lures to something like an exclusive starter lure that works to summon hordes of starters (you use the lure before sweet scenting and have a limited 30% chance of summoning a starter horde until the lure runs out) This could be worth 100k pokeyen or more to help keep starter rarity, and can only be bought one at a time. Due to the untradable nature of the items, they would control overuse. To access rarer items, you could pay to "upgrade" the merchant's caravan which would have a higher chance of rarer items and increase the amount of items the merchant has for sale. This can also be a static encounter that has a fixed location in each region and only shows up once per week or a similiar schedule. This could also include the possibility of doing quests for an npc if we decide to go that route with future post game content.
2) Rare mon zones: while the addition of lures has helped sink money into the system, I feel a more controlled safari zone like environment could be made that would house rare mons on a random cycle like altering cave could be added. Unlike safari zone, you would be able to use your mons and balls but limited to so many steps. Unlike altering cave, it could be one rare mon like a starter each day, and one common mon. Ex cubone+chikorita, totodile+marill.
3) Up the price of safari zone. I know what you all are thinking. Why? Well the problem here is look at the price of breeders for the dragon egg group. The safari zone makes grinding them cheap and provides access to alot of rare mons.
All 3 of these are not going to fix the issue, but I feel they may be a step in the right direction to helping prevent us from going into runaway inflation. If you all want, we can come up a list of different npcs that we would spend pokeyen at on a regular basis to help remove some of the pokeyen from circulation. Thank you for reading!
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