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[Denied]Implementation of usable currency in PokeMMO (updated 4/08!)


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Pvping? catching comps? chatting? leveling? making alts because hur dur tms cant be renewed?? getting good parents to breed? i can keep going :P.  There is a lot of stuff to do.

 

 

All of those aren't preventing you from making money.

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How about at least 5 mil poke dollars for 25 tyronecoins. And with 500 Tyrone coins, aka 100 mil poke dollars you can get one lucky egg? Of course it doesn't have to be 100 mil. You can 'cash' in pokemon that are rare at a certain level. And others can buy them for a slightly higher price but they will have no ev and when you trade the pokemon in they will be set back to a certain level. But will keep the OT. So like a Aerodactyle at level 77 gets traded in for 200k poke dollars, the minimum level for a rare pokemon like that would be level 50 to avoid abusing the system. Or you can trade in TMs that you can get only once like thunderbolt for 100k.

Also for those looking for cash, they can sell their lucky egg for 10mil poke dollars at the Tyrone store.

Idk after typing half of this it seemed like complete bull but I just finished it. Hate if you want

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All of those aren't preventing you from making money.

Ok, going to hunt for lucky eggs while i hunt that timid ghastly i need OH WAIT. Let me get lucky eggs while i do alt runs for tms, OH WAIT. Let me level up in the safari zone while hunting for eggs.... close one but no

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Ok, going to hunt for lucky eggs while i hunt that timid ghastly i need OH WAIT. Let me get lucky eggs while i do alt runs for tms, OH WAIT. Let me level up in the safari zone while hunting for eggs.... close one but no

 

That ghastly you are hunting for could potentially have a value, you are still making profit.  You could also be hatching eggs at the same time potentially getting even more competitive pokemon of value at the same time.  

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Why don't we wait until after they've implemented Pokedollar trading to see how that will affect the current economy in the game before talking about extraneous currency that is more about aesthetics more than anything else?


It is not about aesthetics at all. I just think that pokedollars will fail as a tradable currency. The current pokedollar system works fine, buying hats, vitamins, berries etc for pokedollars works. BUT the higher valued item trading has a huge market imperfection due to the fact that lucky eggs are not divisable. People tend to overpay or underpay more often than not and this causes prices to be very vague.
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As long as there is a demand for lucky eggs, people will spend whatever it takes to get them. Sure, it might take a while to stabilize, but people will no longer have to overpay or underpay because they can pay exactly what they think something is worth. I think that pokedollars have the potential to succeed as an accepted currency however I'm sure extra measures will be taken to balance the economy before anything serious is put in place.

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It is not about aesthetics at all. I just think that pokedollars will fail as a tradable currency. The current pokedollar system works fine, buying hats, vitamins, berries etc for pokedollars works. BUT the higher valued item trading has a huge market imperfection due to the fact that lucky eggs are not divisable. People tend to overpay or underpay more often than not and this causes prices to be very vague.

It's a theory. As I said before, we won't know how Pokedollar trading will affect the market until Pokedollar trading is available. Besides, these coins won't be anymore divisible unless you plan to make different denominations. You can't criticize one currency for not being divisible while proposing another currency that isn't divisible either. As far as people over/underpaying that happens in real life as well, those are people paying what they think that particular good is worth. If you ever go to car auctions you see it all the time. People bid on the car they want, and there are times when the price paid by the winner exceeds the value of the car itself, but that person thought it was worth it so they paid it.

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It's a theory. As I said before, we won't know how Pokedollar trading will affect the market until Pokedollar trading is available. Besides, these coins won't be anymore divisible unless you plan to make different denominations. You can't criticize one currency for not being divisible while proposing another currency that isn't divisible either. As far as people over/underpaying that happens in real life as well, those are people paying what they think that particular good is worth. If you ever go to car auctions you see it all the time. People bid on the car they want, and there are times when the price paid by the winner exceeds the value of the car itself, but that person thought it was worth it so they paid it.

The "Tyronecoins" ARE divisible up to a point that has a significant value. Real life coins work like this as well. Would you be walking around with 0.1 cent coins?
Your auction argument doesn't apply to the introduction of currency. It applies to auction theory. Winner's curse and assymetric information are the cause someone overpays, not that the currency is flawed.
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The "Tyronecoins" ARE divisible up to a point that has a significant value. Real life coins work like this as well. Would you be walking around with 0.1 cent coins?
Your auction argument doesn't apply to the introduction of currency. It applies to auction theory. Winner's curse and assymetric information are the cause someone overpays, not that the currency is flawed.

No they are not. There isn't a single coin in this system worth more than one coin. In order for currency to be divisible it needs to have different denominations.

 

Example:

1 US Dollar can be divided into 100 pennies, 20 nickels, 10 dimes, and 4 quarters. Alternatively, there are different levels of "value" with each note. There are 1 dollar notes, 20 dollar notes, and even 100 dollar notes.

 

While your system may provide a way for coins to stack up to the value of a Lucky Egg, there aren't different denominations and thus 1 coin in your system is still 1 coin. There are no 1/2 Tyronecoins or 1/4 Tyronecoins, only 1 Tyronecoin. That is the only denomination within your system. The divisibility you see is an illusion based on the fact that you can collect enough coins to get 1 Lucky Egg. 1 US dollar can be made up of any combination of pennies, nickels, dimes, and quarters. With your system, a Lucky Egg or any other item can only be made up through collection of 1 Tyronecoin.

 

More or less you're making a middle-man that won't be used at all because people will just trade their goods between each other as opposed to redeeming them for coins.

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I really think tyronecoins are a bad idea.

First of all, change the name.

Second of all, we really don't need a second currency. If pokedollars won't work, a different currency at a different scale won't work either.

Basically, pokedollars aren't worth much because we don't put any value into it. Nobody wants pokedolalrs because you need at most a fex max revives for easy E4 and then what?

It'll be the same for tyronecoins. Say you base it off lucky eggs.

You give your eggs to the bank and get 100 tyronecoins.

Now what?

Because you see; the devs will never allow buying eggs at a shop for tyroncoins, or any other currency. They want you to hunt it, and that's it.

And exactly for that reason will tyronecoins fail just as badly as pokedollars, because if you could buy eggs at a shop for pokedollars, they'd probably succeed just as much.

 

Well anyway what I'm saying is, the in-game money isn't worth anything because we can't get anything good with it, and therefore we don't put any value in it. I'd never sell a lucky egg for 5mil because you can't do anything with 5mil, it's just a stack of paper bills. Heck, in this case, flippin' numbers.

 

So basically, if you want money to be a thing in this game, you have to be able to purchase pretty much anything imaginable for money.

And that's not something we want in Pokemmo in my opinion, or it'll ruin the game much like Maplestory.

If you give too much value to money, it'll be an economy game more than a catch-them-all game. And it's in those MMOs that people complain "man the community sucks these days it was better in 2005 when people actually played".

 

tl;dr I think money sucks and tyronecoins will fail hard

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No they are not. There isn't a single coin in this system worth more than one coin. In order for currency to be divisible it needs to have different denominations.

 

Example:

1 US Dollar can be divided into 100 pennies, 20 nickels, 10 dimes, and 4 quarters. Alternatively, there are different levels of "value" with each note. There are 1 dollar notes, 20 dollar notes, and even 100 dollar notes.

 

While your system may provide a way for coins to stack up to the value of a Lucky Egg, there aren't different denominations and thus 1 coin in your system is still 1 coin. There are no 1/2 Tyronecoins or 1/4 Tyronecoins, only 1 Tyronecoin. That is the only denomination within your system. The divisibility you see is an illusion based on the fact that you can collect enough coins to get 1 Lucky Egg. 1 US dollar can be made up of any combination of pennies, nickels, dimes, and quarters. With your system, a Lucky Egg or any other item can only be made up through collection of 1 Tyronecoin.

 

More or less you're making a middle-man that won't be used at all because people will just trade their goods between each other as opposed to redeeming them for coins.

You are right. I was wrong about the divisability of the Tyronecoins. What could be done to improve this is as you said, add different denominations. Although I don't see the practical use for such a thing in an online gaming environment (Because we aren't restricted to currency with real mass and limited space).

The middle-man would be used more than the current Lucky eggs because Lucky eggs value is a result of the huge demand for them as trading tool. Most people who own one or more Lucky eggs own them because of their trade value, instead of their bonus exp.

 

I really think tyronecoins are a bad idea.

First of all, change the name.

Second of all, we really don't need a second currency. If pokedollars won't work, a different currency at a different scale won't work either.

Basically, pokedollars aren't worth much because we don't put any value into it. Nobody wants pokedolalrs because you need at most a fex max revives for easy E4 and then what?

It'll be the same for tyronecoins. Say you base it off lucky eggs.

You give your eggs to the bank and get 100 tyronecoins.

Now what?

Because you see; the devs will never allow buying eggs at a shop for tyroncoins, or any other currency. They want you to hunt it, and that's it.

And exactly for that reason will tyronecoins fail just as badly as pokedollars, because if you could buy eggs at a shop for pokedollars, they'd probably succeed just as much.

 

Well anyway what I'm saying is, the in-game money isn't worth anything because we can't get anything good with it, and therefore we don't put any value in it. I'd never sell a lucky egg for 5mil because you can't do anything with 5mil, it's just a stack of paper bills. Heck, in this case, flippin' numbers.

 

So basically, if you want money to be a thing in this game, you have to be able to purchase pretty much anything imaginable for money.

And that's not something we want in Pokemmo in my opinion, or it'll ruin the game much like Maplestory.

If you give too much value to money, it'll be an economy game more than a catch-them-all game. And it's in those MMOs that people complain "man the community sucks these days it was better in 2005 when people actually played".

 

tl;dr I think money sucks and tyronecoins will fail hard

First of all, you do understand that "Tyronecoins" is just a placeholder name right?

 

Secondly, you aren't buying lucky eggs for the tyronecoins, you are exchanging them. The dev's wont make lucky eggs (or other held items) buyable in shops and I'm aware of this. I honestly don't see the reason why having two forms of currency for different usage is such a big problem. It's happening right now, my sugestion just improves the quality of trading between players.

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While I agree with the idea of a link from a universally accepted money to a valuable in-game commodity to ensure that money remains valuable and stable enough for trading, I don't believe you need to create a money which is seperate from pokedollars.

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  • 3 weeks later...

Necro'ing this thread as there has been alot of recent discussion about the currency.

 

Directed to the people who are in favor for using pokedollars as only currency (making it tradable etc): What will stop people from creating 20 alts, grinding e4 + resort on all alts with a lvl 100 persion equiped with Amulet coin using payday?

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Necro'ing this thread as there has been alot of recent discussion about the currency.

 

Directed to the people who are in favor for using pokedollars as only currency (making it tradable etc): What will stop people from creating 20 alts, grinding e4 + resort on all alts with a lvl 100 persion equiped with Amulet coin using payday?

e4 isnt even the best source for making money ~.~ well every game has faster and slower ways to make money, so wouldnt mind that

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Necro'ing this thread as there has been alot of recent discussion about the currency.

 

Directed to the people who are in favor for using pokedollars as only currency (making it tradable etc): What will stop people from creating 20 alts, grinding e4 + resort on all alts with a lvl 100 persion equiped with Amulet coin using payday?

because that takes a LOT of time to make that many alts that have defeated the E4 and have access to isle 4 and if they go to that much trouble they deserve it.

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No they are not. There isn't a single coin in this system worth more than one coin. In order for currency to be divisible it needs to have different denominations.

 

Example:

1 US Dollar can be divided into 100 pennies, 20 nickels, 10 dimes, and 4 quarters. Alternatively, there are different levels of "value" with each note. There are 1 dollar notes, 20 dollar notes, and even 100 dollar notes.

 

While your system may provide a way for coins to stack up to the value of a Lucky Egg, there aren't different denominations and thus 1 coin in your system is still 1 coin. There are no 1/2 Tyronecoins or 1/4 Tyronecoins, only 1 Tyronecoin. That is the only denomination within your system. The divisibility you see is an illusion based on the fact that you can collect enough coins to get 1 Lucky Egg. 1 US dollar can be made up of any combination of pennies, nickels, dimes, and quarters. With your system, a Lucky Egg or any other item can only be made up through collection of 1 Tyronecoin.

 

More or less you're making a middle-man that won't be used at all because people will just trade their goods between each other as opposed to redeeming them for coins.

 

you are missing the point, people will break down lucky eggs into fragments so that the choice to pay an exact amount is available. no one likes having to add items/tms/pokemon to a trade in order to meet a target set by the seller. 

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Updated the OP with some new information and ideas. If you have not read the OP, check the spoiler.

 

[spoiler]

Implementation of usable currency in PokeMMO.

The main characteristics of currency are (1)durability, (2)divisibility, (3)transportability and (4)noncounterfeitability.
I would like to share a thought on how to implement this into the PokeMMO game.

My idea is, to create a currency based on the value of lucky eggs. Seeing how the value of this item remains relatively stable.
In real life, you may compare the lucky egg to the value of gold. Throughout history currency has been often been in direct relation to the value of gold. See gold coins for example. (1) and (4).

So, with this being said, I would sugest to implement an exchange office. In this office you can trade a Lucky Egg for 95* "Tyronecoins". AND trade 100 Tyronecoins for a Lucky Egg.

update: I sugest making Lucky Eggs untradable between players, as this leaves room for price discrimination.

These Tyronecoins can be stacked up to as many as you'd like and are put in the key bag slot and are tradable between players. (2) and (3).
edit for clarity: The only way to obtain these Tyronecoins are: 1. Trade your lucky egg in the office for Tyronecoins. 2. Trade your TMs/pokemon for another player's Tyronecoins.

update: Another way to receive Tyronecoins could be the implementation of a few daily quests. For example: Faint 15 Sneasels in Icefall Cave to receive 3 tyronecoins. Defeat 20 players in a row in the trainer tower to receive 5 tyronecoins. The main idea here is to create a fun way to receive the currency, also a way that can not be abusable. Adjusting the numbers to create a time and effort relative to the reward received isn't something I can do.

With these Tyronecoins, one could also set the value of casino coins. I've read that about 10 Hidden Power/Return Tms are worth roughly one lucky egg. So The value of one TM10 would be 10 Tyronecoins. And the value of Icebeam etc could be 6 Tyronecoins.
One could create a list of values of Tms so it becomes clear how much each TM is worth.
edit: Setting a constant price for TM's isn't a good idea. TM's are subject to price changes because the demand or supply may vary.

update: The creation of a story-line only TM shop, which sells all the story-line TMs for Tyronecoins (prices depending on how far in the story and usability). This will act as a sort of money sink as well as create a easier method to obtain TMs. In addition to this, I sugest making these story-line TMs untradable between players and sellable to the store for 1/3 of the buying price. The untradability between players is to keep the rule of 'one price' in order. Game corner TMs will remain as they are.
 

green edits were made shortly after the thread's creation.

red updates were made august 4th after some discussion with a teammate

[/spoiler]

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