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[Denied]Implementation of usable currency in PokeMMO (updated 4/08!)


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Step 1. Make money trade-able and items sell-able

 

Step 2. Increase the price of coins. For those who cannot afford to buy 9999 coins, there is always the option of spamming the down arrow key and "z," or botting.

 

Step 3. Remove the 1,000 coin limit

 

Step 4. Dramatically increase the cost of prizes excluding the smoke ball, mystic water, etc.

 

Step 5. Make items such as the mystery box, tuxedo, and team rocket suit trade-able (can be used as prizes and even in addition to Pokedollars).

 

Step 6. Catch casino botters and payday botters.

 

Boom

It's a casino. How is that so difficult to understand? You have to gamble in any other casino you go to just to get anything. Why should this be any different? They have plans to improve it, but developing those ideas takes time. Making Pokedollars tradeable is the best they can do in giving this game a useable currency, but even then it is likely that it could fail as a currency. Steps 2-5 have been rejected and don't belong here. Step 6 is in the works since they captcha anyone acting suspiciously, exactly how they do this is unknown to anyone below Game Master though.

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It's a casino. How is that so difficult to understand? You have to gamble in any other casino you go to just to get anything. Why should this be any different? They have plans to improve it, but developing those ideas takes time. Making Pokedollars tradeable is the best they can do in giving this game a useable currency, but even then it is likely that it could fail as a currency. Steps 2-5 have been rejected and don't belong here. Step 6 is in the works since they captcha anyone acting suspiciously, exactly how they do this is unknown to anyone below Game Master though.


It may be called a casino but it doesn't act like one. It's not gambling if you are guaranteed to win and max out.

The steps have been rejected because Pokedollar trading doesn't exist yet.

If players have something to spend pokedollars on then it won't fail as a currency. Some players will have more money than others and play through PokeMMO more comfortably than others, but that is just like any society.
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As far as adding a second currency goes- why not just take the current one and go "Suddenly $1000 is just $10.00" because it looks like the only difference between pokedollars and money from the bank of tyrone is the smaller number.

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As far as adding a second currency goes- why not just take the current one and go "Suddenly $1000 is just $10.00" because it looks like the only difference between pokedollars and money from the bank of tyrone is the smaller number.

 

I don't think scaling down everyone's cash stack is the best solution because it will have a profoundly more negative effect on players with more money compared to those with less money. For example, if a player with $1,000,000 suddenly got scaled down to $10,000 , they will have lost a lot more money than a player who started with $1000 and got reduced to $10. Seeing as the latter player could "earn back" their money with a single Pay Day's effort, I think that it's only fair that the former player could do the same.

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To stop people from simply spamming battles, perhaps we could keep a constant value of the currency in place? For example, everybody gets 100 Loldollars (placeholder), cannot get more without selling items - therefore taking money off of somebody else.

 

The only problem would be dupe accounts.

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Everyone saying that pokedollars should be the currency are underestimating vs seeker with amulet coin and altruns. I can do resort and e4 within 20 minutes to get 150 to 200k on every alt. The inflation of the pokedollar would be crazy if everyone does this. Thats why i sugested using lucky eggs, but in a divisible way as currency. The only way to get these tyronecoins is to trade a lucky egg for it just as the only way to get gold coins is to smelt gold.
People argueing that real life doesnt work with the gold standard anymore are right, but the PokeMMO isnt as complicated as the real economy. So this is easy to implement and fulfills its role as it should.

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Everyone saying that pokedollars should be the currency are underestimating vs seeker with amulet coin and altruns. I can do resort and e4 within 20 minutes to get 150 to 200k on every alt. The inflation of the pokedollar would be crazy if everyone does this. Thats why i sugested using lucky eggs, but in a divisible way as currency. The only way to get these tyronecoins is to trade a lucky egg for it just as the only way to get gold coins is to smelt gold.
People argueing that real life doesnt work with the gold standard anymore are right, but the PokeMMO isnt as complicated as the real economy. So this is easy to implement and fulfills its role as it should.

 

1. Stop calling it a tyronecoin, i never read the OP so idk what that means

 

2. if there is a tax then you can't just trade forever and ever and become super duper uber rich, etc.

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So according to what your saying, people who dont wanna spend half their life in safari zone egg hunting wont be allowed "Tyronecoins"? Simply because lucky eggs are the only excepted currency? Hell no.

 

I want to be able to use OTHER things, i dont want an economy where if i want to buy a REALLY cheap item i have to get a REALLY RARE item, You mentioned this will help with really common shinies that aren't worth 1 egg, WELL WHO THE HECK CARES? USE TM'S, USE MEDIOCRE COMPETITIVE POKES, Don't use a FRACTION of a lucky egg, Your being so inconsiderate for those who didn't abuse the thief - egg glitch ages ago, People never got them rolled back, so that means people who did it enough will suddenly have a huge boon in trading, they will be super rich, No one legitimately can have as many eggs as someone who exploited the bug, So if what i understand from your idea is correct:

 

Exploiters of an old bug become market Tycoons with seemingly limitless cash

People who over play the game spending 20 hours a day in safari zone will have MEDIOCRE AT BEST money 

people who try to actually play the game as intended will have nothing, will be rejected by all traders since they don't have "Gold coins" even though they have some nice TM's or pokemon

 

Your system would make casual players like me and many others feel unable to keep up with the rest of the player base, It would deduct any free time from the game making it impossible to spend time hatching eggs, Talking with friends, having friendly duels at viridian, EV training, doing something OTHER THAN HUNTING LUCKY EGGS.

 

NO. DON'T DO THIS TO A GAME I ACTUALLY ENJOY. DON'T TURN IT INTO GAME WHERE ECONOMY IS MORE IMPORTANT THAN ACTUALLY PLAYING.

 

I WANT TO PLAY THE GAME, NOT HUNT LUCKY EGGS 24/7

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It may be called a casino but it doesn't act like one. It's not gambling if you are guaranteed to win and max out.

The steps have been rejected because Pokedollar trading doesn't exist yet.

If players have something to spend pokedollars on then it won't fail as a currency. Some players will have more money than others and play through PokeMMO more comfortably than others, but that is just like any society.

They were rejected because there would be no point to having the game corner if the games were not played. Not to mention that it does behave like a casino in that you can take a loss, but given enough time you will max out eventually. The same principle applies to real casinos as well. Given enough time you can walk out of a casino with millions.

 

 

Everyone saying that pokedollars should be the currency are underestimating vs seeker with amulet coin and altruns. I can do resort and e4 within 20 minutes to get 150 to 200k on every alt. The inflation of the pokedollar would be crazy if everyone does this. Thats why i sugested using lucky eggs, but in a divisible way as currency. The only way to get these tyronecoins is to trade a lucky egg for it just as the only way to get gold coins is to smelt gold.
People argueing that real life doesnt work with the gold standard anymore are right, but the PokeMMO isnt as complicated as the real economy. So this is easy to implement and fulfills its role as it should.

This isn't anything close to the market for precious metals. This more closely resembles the Euro, which was not adopted by every country in Europe either. What you are proposing will alienate an entire market of players simply because they do not have Lucky Eggs. That's not going to help the in-game economy at all, it will hurt it. Everyone has Pokedollars which puts them in high supply and serve to drive prices down should in-game items be monetized to Pokedollars.

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People seem to misunderstand my idea. YOU DON'T HAVE TO OWN A LUCKY EGG TO GET TYRONECOINS.

You can trade your own pokemon/TMs for those Tyronecoins as well. So actually people who didn't have the chance to own a lucky egg before have an even easier time to get one.

This is because they can farm pokemon, gc tms, breed pokemon and actually trade them for the Tyronecoins instead of having to stack up 10 gc TMs, finding a CM and trade them for a lucky egg in one trade.

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People seem to misunderstand my idea. YOU DON'T HAVE TO OWN A LUCKY EGG TO GET TYRONECOINS.

You can trade your own pokemon/TMs for those Tyronecoins as well. So actually people who didn't have the chance to own a lucky egg before have an even easier time to get one.

This is because they can farm pokemon, gc tms, breed pokemon and actually trade them for the Tyronecoins instead of having to stack up 10 gc TMs, finding a CM and trade them for a lucky egg in one trade.

That idea has been suggested before here

 

https://forums.pokemmo.eu/index.php?/topic/18488-pokemon-redemption-the-gc-solution/page-2

 

and here

 

https://forums.pokemmo.eu/index.php?/topic/15167-catch-pokemon-to-get-gc-coins/

 

All you're adding is the ability to use Lucky Eggs and TMs. Granted those for GC coins, the essence is still there that the Lucky Eggs/TMs/Pokemon would be redeemed for some other form of currency in the game.

 

Also, people stack up those TMs and trade other players. As far as I'm aware the staff do not have any "redemption system" that allows you to trade them 10 TMs for a Lucky Egg. Not to mention that this is no different from wanting the ability to trade Pokedollars between players. All you're doing is changing the name for the most part; aside from the fact that you're suggesting the addition of an additional currency that would only serve to complicate the process even further (instead of trading a player a high value TM for another in-game good or service, they are converting them to "Tyroncoins" and then getting the same thing they would have gotten without this process. Should the ability to trade Pokedollars be implemented, it would actually fill this role better with no need to actually trade anything in for these coins, all you would have to do is assign a monetary value to items like Lucky Eggs and people could use either those items or their Pokedollars to get that item. Players would still have the opportunity to get Lucky Eggs, but rather than using some extraneous coins that would be intricately tied into everything (which means that it could cause a global failure of all currencies) they are using something that they already have available to them.

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That idea has been suggested before here

 

https://forums.pokemmo.eu/index.php?/topic/18488-pokemon-redemption-the-gc-solution/page-2

 

and here

 

https://forums.pokemmo.eu/index.php?/topic/15167-catch-pokemon-to-get-gc-coins/

 

All you're adding is the ability to use Lucky Eggs and TMs. Granted those for GC coins, the essence is still there that the Lucky Eggs/TMs/Pokemon would be redeemed for some other form of currency in the game.

 

Also, people stack up those TMs and trade other players. As far as I'm aware the staff do not have any "redemption system" that allows you to trade them 10 TMs for a Lucky Egg. Not to mention that this is no different from wanting the ability to trade Pokedollars between players. All you're doing is changing the name for the most part; aside from the fact that you're suggesting the addition of an additional currency that would only serve to complicate the process even further (instead of trading a player a high value TM for another in-game good or service, they are converting them to "Tyroncoins" and then getting the same thing they would have gotten without this process. Should the ability to trade Pokedollars be implemented, it would actually fill this role better with no need to actually trade anything in for these coins, all you would have to do is assign a monetary value to items like Lucky Eggs and people could use either those items or their Pokedollars to get that item. Players would still have the opportunity to get Lucky Eggs, but rather than using some extraneous coins that would be intricately tied into everything (which means that it could cause a global failure of all currencies) they are using something that they already have available to them.

Okay, I get your point about the GC TM's. I agree that putting a constant value on those isn't the right way to go. I will edit my OP and remove the part about gc tms etc.

 

But the links you showed are completely different from my original idea. You seem to know enough about basic economics so you should be able to understand that making pokedollars tradable isn't going to solve anything. Lucky eggs are accepted as currency, my idea is to change that currency so it becomes easier to trade.

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Okay, I get your point about the GC TM's. I agree that putting a constant value on those isn't the right way to go. I will edit my OP and remove the part about gc tms etc.

 

But the links you showed are completely different from my original idea. You seem to know enough about basic economics so you should be able to understand that making pokedollars tradable isn't going to solve anything. Lucky eggs are accepted as currency, my idea is to change that currency so it becomes easier to trade.

I'm not saying that it will. Making Pokedollars tradeable could turn out to be a catastrophic failure or it could be an incredible success. No one really knows, the effect can only be theorized. It's not that I'm completely against this suggestion, it's that something is in the works to make Pokedollars tradeable so I'd like to see that given a shot before adding anything like this.

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I'm not saying that it will. Making Pokedollars tradeable could turn out to be a catastrophic failure or it could be an incredible success. No one really knows, the effect can only be theorized. It's not that I'm completely against this suggestion, it's that something is in the works to make Pokedollars tradeable so I'd like to see that given a shot before adding anything like this.

You've been more than helpful with your counter-arguments already. Thanks for that.

I'm aware that the devs are currently working on a tradable currency, but I thought that some extra input on this subject would be beneficial to them as well. Not everyone is schooled in Economics and to make a change that is completely directed at the economics of a game should be economically reviewed by people who have knowledge on the subject.

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I don't think scaling down everyone's cash stack is the best solution because it will have a profoundly more negative effect on players with more money compared to those with less money. For example, if a player with $1,000,000 suddenly got scaled down to $10,000 , they will have lost a lot more money than a player who started with $1000 and got reduced to $10. Seeing as the latter player could "earn back" their money with a single Pay Day's effort, I think that it's only fair that the former player could do the same.

It wouldn't be scaling down cash stacks, it would just be aesthetically making the numbers smaller.

So a payday would be $10.00 instead of $1000

 

And the aesthetics would be the only difference, it seems, between pokedollars and tyrone coins

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Play the game as its actually intended?  What exactly do you mean by that.

In fire red / leaf green the goal of the game wasnt to farm chanseys in safari zone, or spend your whole life in game corner, It was to fight, to train to have fun, and with multiplayer added its even more fun, but farming game corner and hunting chanseys dont add anything fun to the game

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In fire red / leaf green the goal of the game wasnt to farm chanseys in safari zone, or spend your whole life in game corner, It was to fight, to train to have fun, and with multiplayer added its even more fun, but farming game corner and hunting chanseys dont add anything fun to the game

 

This isn't fire red, this is PokeMMO. Things are changed to suit an MMO, where you will have to work to get to the fun stuff at the end.  Not supporting these tyrone or w/e coins but the lucky egg and tm system people currently use is fine.

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scaling down pokedollars and changing the rate of getting them is a bad idea. it would involve a LOT of work programming wise and people would feel like they are losing money not that the value is changing. if you could instead exchange a large amount of pokedollars (say 1-100million) for 1 tyrone coin with is worth 1/100th of a egg it would give pokedollars it's value back but without the drastic reprogramming of the currency and 100 million-10billion pokedollars would take a VERY long time to farm and the price could be set so that the amount of time to generate that money would be equal to the time to get a lucky egg roughly. in germany after WW1 they did something similar when their currency was worthless  https://en.wikipedia.org/wiki/Hyperinflation_in_the_Weimar_Republic thus poke dollars would be worth something again but without drastically changing the economy of the game. you would also be able to trade the tyrone coins back for 1-10million pokedollars so people would no longer have to trade dozens of vitamins they could instead trade 1 tyronecoin. this would implement pokedollars trading but in a way where only the meta game players would use it. you wouldnt have noobs offering 1000 pokedollars for a lucky egg ect.... because they wouldnt be able to afford 1 tyronecoin until later in the game where they would (hopefully) have a idea of the value of everything. this would give a way for people to generate tyrone coins without lucky egg hunting/trading but at a rate of less then 1 coin a day (unless they have a lvl 100 with pay day ^^) also wealth is not a pie, their is no finite amount of wealth as it is constantly increasing and there is no finite amount of people who desire wealth and no finite amount of work these people do to get it. yes lucky eggs/pokedollars/players/ect... are constantly increasing but the value of these thing will eventually reach a stable point because they are all increasing at a stable rate (with players being a wild card to cause fluctuations)

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This isn't fire red, this is PokeMMO. Things are changed to suit an MMO, where you will have to work to get to the fun stuff at the end.  Not supporting these tyrone or w/e coins but the lucky egg and tm system people currently use is fine.

lucky eggs work well as large bills but tm's dont work well as "change" because different people value different tm's and with the exception of gc tm's, tm's are increasing at a rate equal to the number of players which is constantly changing and not a stable way to base your currency off of. and the whole idea of this is to make a way to break your "gold" (eggs) into silver (yet to be decided) and tm's dont do well as this.

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This isn't fire red, this is PokeMMO. Things are changed to suit an MMO, where you will have to work to get to the fun stuff at the end.  Not supporting these tyrone or w/e coins but the lucky egg and tm system people currently use is fine.

so when something is changed to suit an MMO it take away all of the free time that the origonal game gave you to do as you wish? Currently there is enough to do in Pokemmo where if i had to spend time in GC and safari hunting then i would get nothing done in any free time

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Like what, hatching eggs?  Take a bunch of eggs, go to safari zone and hatch them while you catch chansey.  Waiting for eggs to pop out of the breeder?  Go sit down at the slots and play a bit while you wait.

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Like what, hatching eggs?  Take a bunch of eggs, go to safari zone and hatch them while you catch chansey.  Waiting for eggs to pop out of the breeder?  Go sit down at the slots and play a bit while you wait.

Pvping? catching comps? chatting? leveling? making alts because hur dur tms cant be renewed?? getting good parents to breed? i can keep going :P.  There is a lot of stuff to do.

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