BurntZebra Posted August 17, 2015 Share Posted August 17, 2015 I saw two dusclops today in the UU tournament. One must have been physically defensive and got ko'ed by +1 alakazam shadow ball at about 80% health, and the other one may have been mixed defensive and got worn down a ton by claydol earthquake and was pressured too much to rest usually. I don't really think dusclops is that much of a mixed wall in UU. Sure it has nice stats on both defense and special defense, but if you don't max that stat out, it's honestly not very bulky. Even some choice banders can 2hko max defense dusclops. Dusclops pretty much always needs to take 2 hits before it can do anything, assuming it switches in on an attack, then gets outsped since there's not really much slower than dusclops. Dusclops probably shines most in beating stall teams, as it can switch in freely vs vileplume, regardless of dusclops ev spread, just because vileplume is so weak, and dusclops' ability allows it to drain pp like a pro. Dusclops can also spread status quite well and haze away possible calm mind boosts from slowking. Dusclops does not have a great match up vs offensive teams, as I stated before, choice banders can basically always 3hko dusclops and sometimes 2hko, and dusclops does not fare well vs special attackers either, mostly due to lack of offense. It is usually forced to will o wisp the threat and then immediately rest. I haven't really seen someone really use a spiker+dusclops and actually prevent someone from spinning, since rapid spinners aren't all that common in UU still, but tentacruel and claydol are definitely getting some usage. If there was a poll in this thread right now (lf noad), I'd probably vote to keep it in UU. Mike, Robofiend and gbwead 3 Link to comment
Noad Posted August 18, 2015 Share Posted August 18, 2015 Added poll, please vote! Arimanius, DoubleJ and gbwead 3 Link to comment
Guerinf Posted August 19, 2015 Share Posted August 19, 2015 (edited) Dusclops does not have a great match up vs offensive teams, as I stated before, choice banders can basically always 3hko dusclops and sometimes 2hko, and dusclops does not fare well vs special attackers either, mostly due to lack of offense. It is usually forced to will o wisp the threat and then immediately rest. I don't really agree with that statement for the uu meta game. In OU, there are threats like ursa or hera that can really take an advatange of dusc being à set up bait spamming wow. But in uu, as it was said before, i can only see doom/ninetails/zard or swellpw being able of taking advantage of wow. And yet, dusc can chose to stay vs swellow to check the move chosen, or predicting pursuit, as it only takes midlife by AA and who is 2hko by tpunch with burn damage.252+ Atk Choice Band Guts Swellow Aerial Ace vs. 252 HP / 100+ Def Dusclops: 64-76 (43.5 - 51.7%) -- guaranteed 3HKO after Leftovers recovery0 Atk Dusclops ThunderPunch vs. 4 HP / 0 Def Swellow: 66-78 (48.5 - 57.3%) -- guaranteed 2HKO after burn damage That's quite the same for doom, ninetails, zard who need at least 2 hits (or a petaya blaze boosted fire blast which has 50% of ohko) to beat dusc and who can really suffer from taking an equake/tpunch after a painsplit..252 Atk Houndoom Crunch vs. 252 HP / 100+ Def Dusclops: 72-86 (48.9 - 58.5%) -- 62.9% chance to 2HKO after Leftovers recovery252+ SpA Charizard Fire Blast vs. 252 HP / 158 SpD Dusclops: 70-84 (47.6 - 57.1%) -- 37.5% chance to 2HKO after Leftovers recovery+1 252 SpA Life Orb Ninetales Fire Blast vs. 252 HP / 158 SpD Dusclops in Rain: 51-61 (34.6 - 41.4%) -- 72.9% chance to 3HKO after Leftovers recovery They may win the 1v1 (if they swich in on wow) but dusc can switch out and rest or get à wish later whereas in offensive uu teams there aren't many wishers. From à personnal experience, it is possible to handle it with an offensive team, but it's really painful and with à litlle bit of preds, dusc can succeed in criping all tour team. So to sum up, i'm in favor of a ban atm. Edit : calcs added Edit 2 : juste noticed thé calc of ninetzils is with life orb and in rain. So it's wrong. I'll modify it latter Edited August 27, 2015 by Guerinf Arimanius, TheRealPhatiman and gbwead 3 Link to comment
Arimanius Posted August 19, 2015 Share Posted August 19, 2015 stuff Totally agree and besides all that it makes spikes such an easy thing to do that is a joke, I'm in favor of a ban Link to comment
Draekyn Posted October 17, 2015 Share Posted October 17, 2015 Everyone and their mothers run dusclops Fun game RysPicz 1 Link to comment
RysPicz Posted October 17, 2015 Share Posted October 17, 2015 Know that something is wrong If even I'm using one Robofiend 1 Link to comment
BurntZebra Posted October 17, 2015 Share Posted October 17, 2015 Know that something is wrong If even I'm using one prob your ev spread RysPicz, Vaeldras and xilias 3 Link to comment
RysPicz Posted October 17, 2015 Share Posted October 17, 2015 prob your ev spread h-how did you know Link to comment
RysPicz Posted November 1, 2015 Share Posted November 1, 2015 Can we already move it due to usage? It has like 7-8% usage in OU, get rid of it in UU... it's literally everywhere. Arimanius 1 Link to comment
Noad Posted November 8, 2015 Share Posted November 8, 2015 Dusclops has been moved out of UU due to it's usage in the OU tier being above the cut off point. I will close this thread for now as the Tier Council may want to focus attention on other Pokemon currently still in UU. https://forums.pokemmo.eu/index.php?/topic/58615-tierlist-changes-by-usage-08112015/ Fabbroo 1 Link to comment
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