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Everything posted by DiosSlurpuff
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I don't really agree with this, as far as I know there is no pp counter in any other official pokémon game... Although I could agree with something like TR counter, weather, etc.
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It could be good, although I think that this could inflate the RP a lot, we already saw what happened with the last Chinese New Year... So considering that, I think it would be best not to saturate the game with events
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February 2022-Movement Discussion Thread
DiosSlurpuff replied to Munya's topic in Competition Archive
Use does not equal viability... Using that weird logic... would Jolteon be more viable than rotom-mow because of its use? my god, no... -
February 2022-Movement Discussion Thread
DiosSlurpuff replied to Munya's topic in Competition Archive
You are confusing terms, ''success'' is one thing, ''Skills'' is quite another, and the movement being discussed makes it more than clear, a move merely hax not have to be allowed in PvP, because it's just not competitive. -
Please close/delete this. Everything has been sold.
DiosSlurpuff replied to DragoTamer's topic in Trash
How much do you ask for aerodactyl and volcarona? -
It's not a counter, it's more of a check, but Weavile Beat Up + Icircle spear has served me well for that type of threat, it's a matter of entering cleanly (After tp, volt switch, uturn) and throwing beat up or icircle depending on the threat... He could deal with Garchomp, Hydreigon, gengar, chandelure and togekiss, although he will probably have problems with Volca sub QD and Scizor sub SD, but he can stop most of them (As another possible counter to setups of that style, you have been mentioned Cloyster, and could also beat Volca sub, but you should avoid entry hazards if or if)
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It's a bit awkward to be about to breed a mon that has an egg move and I forget that mon teaches it or I don't know (it happens to me with practically everything I breed for Dubs). My idea is to give information about what pokémon I have to use to learn the movement, this would make parenting more comfortable. And so that this information does not collide with the movement information, maybe it could appear when clicking on ''egg''
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I think adding some sort of finder could help newer ones more easily see if a pokémon learns a certain move, or even more quickly check if a specific mon learns X move per MT or can learn it per level.
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Return of LC in official tournaments and Matckmaking
DiosSlurpuff replied to DiosSlurpuff's question in Suggestion Box
Dude that sounded as ridiculous as saying "OU is spam Volt-Turn with Rotom-Scizor". -
Return of LC in official tournaments and Matckmaking
DiosSlurpuff replied to DiosSlurpuff's question in Suggestion Box
I can understand your other points, but was it really necessary to prioritize a format that could hardly be called competitive over one that was? Something like that happened in the cup of the year, SIA did not participate due to lack dubs players (As far as I know, maybe it was not the reason, idk), that did not prevent putting 2 duels dubs to solve the lack of LC in the tournament -
Team Tournament January (Saturday 29th)
DiosSlurpuff replied to Bearminator's topic in Events Archive
Team Name : Asgard Warriors Team Tag : [Aw] Registered Players : Enchanteur, Arca, Frags, Sejuani, Axellgor, Zhiko, LKrenz, Haazuu, FABBROoo, Bund, Kanzo, Anulador, dadanette, TlacuacheMan lManjiro Rickypoke, LaMitokoMisaka, DiositoSlurpuff, zMauri, Escanor. Team Captain: Enchanteur Cheerleaders: lTear, xPauu, xNotYourFriend, Yusday, Bilburt. -
Return of LC in official tournaments and Matckmaking
DiosSlurpuff replied to DiosSlurpuff's question in Suggestion Box
Well, that's the way all tiers are actually, only the spam in LC is higher -
Return of LC in official tournaments and Matckmaking
DiosSlurpuff replied to DiosSlurpuff's question in Suggestion Box
XD admin logic -
Return of LC in official tournaments and Matckmaking
DiosSlurpuff posted a question in Suggestion Box
Well, this has already been requested several times by the LC player base and all requests were ignored, so I don't have high expectations for this post. I see the return of LC as an official tier as necessary, even more so after seeing the resolution regarding the lack of LC in the Cup of the Year in which they implemented 2 dubs matches. I see the return of this format officially as important, both in tournaments, TT and even adding a classification system as with the other tiers to push the format a little more. it seems like a joke that it has been decided to eliminate the tier for having ''a base small number of players'' but that at the same time have implemented random battles that make it even more difficult to find UU, NU and Doubles duels. The removal of LC was for a completely ridiculous reason, and I think I can speak for everyone who still plays it when I say we want this tier back. -
Casually, 3 captureable mons in Fire Red's Kanto, so Johto is still somewhat irrelevant to both PvP and PvE.
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No battle pyramid, no Sinnoh battlefront, incomplete Unova map, no Unova battle train, no legendaries, no hidden abilities, lack of competitive items like assault vest... I understand that for the newer ones it can be great to implement a new region, but I think the main priority for MMO right now would be to finish polishing the already implemented regions.
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I think a possible less drastic solution would be to remove the chance to boost evasion, after all it's the only reason why move luck could complicate a duel if you're unlucky
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[LC] Pouf's Birthday (Sunday 23/01 | 10PM UTC)
DiosSlurpuff replied to Poufilou's topic in Unofficial Events Archive
DiositoSlurpuff -
I see it quite necessary to increase the x25 in matchmaking reward pokémon, because due to their low stats, the vast majority of pokémon that end up as a reward usually do not perform as much, and it becomes impossible to make a good pokémon with these rewards other than a frail sweeper (Not to mention that it does not pay to obtain those that are naturally walls or do some mixed) The proposal is simple, increase the automatic IVs to 28 so that it is a little more worth investing time in this, 3 IVs seems little, but being 9 in total we can see a big change such as: Damage to Kabutops x28 on PS, Def, and SpDef 252+ Atk Life Orb Kabutops Waterfall vs. 0 HP / 4 Def Kabutops: 87-103 (64.9 - 76.8%) Damage Roll: 87, 87, 90, 90, 91, 91, 94, 94, 95, 95, 97, 97, 99, 99, 101, 103 Damage to Kabutops x25 on PS, Def, and SpDef 252+ Atk Life Orb Kabutops Waterfall vs. 0 HP / 4 Def Kabutops: 87-105 (65.9 - 79.5%) Damage Roll: 87, 90, 90, 91, 94, 94, 95, 95, 97, 97, 99, 99, 101, 101, 103, 105 As you can see, 14 of the 16 damages change. And although logically the change is not so significant in sight, it really is, and it ends up making it not worth it to get these pokes at all. (Not to mention that this gets even more ridiculous when the pokémon that come out as a reward are walls)
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IGN: DiositoSlurpuff Preferred Tiers: OULC (Ubers LC or UULC maybe) Competitive accolades (optional, although it certainly increases your chances of getting picked): cc semi, Some tag in which I ended up undefeated... Idk, are they achievements? Discord contact: Dios Slurpuff #1863 Fluff: Puedo ser el más bueno de los malos o el más malo de los buenos, depende lo que me pidan. Preferred/Least Preferred Potential Manager: RDL, Cali, Enchanteur
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I will leave you the most common sets, although the most viewed is the first Sub nplot: Gengar @ Black Sludge Ability: Cursed Body EVs: 4 HP / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Shadow Ball - Focus Blast - Substitute - Nasty Plot Sub Disable: Gengar @ Black Sludge Ability: Cursed Body EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Shadow Ball - Focus Blast - Substitute - Disable Sub Pain Split: Gengar @ Black Sludge Ability: Cursed Body EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Shadow Ball - Focus Blast - Substitute - Pain Split Choice : Gengar @ Choice Scarf/Specs Ability: Cursed Body EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Shadow Ball - Focus Blast - Energy Ball /Thunderbolt/Psychic/Icy Wind/HP Fire - Trick Bulky WoW: Gengar @ Black Sludge Ability: Cursed Body EVs: 252 HP / 4 Def / 252 Spe Serious Nature IVs: 0 Atk - Shadow Ball - Focus Blast - Substitute - Will-O-Wisp
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Well, just that, give OU hats where the design is a pokémon that if it belongs to that level, the hats of season 3 and 4 were Snivy and Chimchar ... And I know that maybe it is not something important, but they seem rewards of a nonexistent LC and not OU matchmaking, and now that apparently the season 1 vanities have returned, (I mean apparently, it's not going to be another case of Zekrom dubs) where OU's hat is inspired by Tentacruel, Tentacruel belongs already to UU (Perhaps there they could have brought Tentacruel's hat to UU and Sylveon's hat to ou or another tier, otherwise it becomes monotonous for non-players of all levels)
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Club House or Guild Hall accessable between regions.
DiosSlurpuff replied to ViralPhoenix's question in Suggestion Box
I totally agree with the guild house. Regarding the bank, I doubt that they do so for a reason that has already been mentioned, but this is also an interesting idea.