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Requi

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Posts posted by Requi

  1. You can add team messages to each of these chat tabs so I am unsure what you mean. Alternatively if you do not want to miss team chat, perhaps using the team channel tab would be helpful.

  2. 1 minute ago, Metalkitty66 said:

    how can even say pokemon mmo is replayable. play one region go to next soon have no regions to play have no replicability at least with difficulty or player choice limitations cause not forcing the player the player sets them conditions on themselves. how does this effect you as a player if individual wishes to play a game certain way it doesn't so don't see how it is bad things give players more ways to play pokemon mmo.

     

    cause we all known. this game never getting gen 6 once johto is added that's it there is no more new regions. just improving the game so casuals and competitive pokemon players can enjoy it. 

    The replayability is the post game i.e Shiny Hunting, PvP, PVE (like Alpha Catching, Dex Completion, Farming Events, Making Money)

     

    There is an arguement that the post game could use more content but I think that majority that play this game and stick around are not here to enjoy the story again.

    Like I said above I have no issues with people playing the game how they wish but asking for devs to spend resources on something that you can do self imposed is pointless as nuzlockes are most likely not something they have planned

     

    This time spent I believe could go into much more meaningful things like adding more post game content.

     

  3. 5 hours ago, Metalkitty66 said:

    ok ill try my best to explain it while difficulty can be important. look at games like dark soul and elden ring.  one person may be like well i like to play game normally where other player. likes play the game as ruthless hard as they can get.  alot people including myself find pokemon mmo to be too easy. after play game few 1000 times over the years sword dulls over the years.

     

    objective is give players the choice to make difficult like in most mmos they have normal mode for casual players and differcult mode for hardcore players or pro players to challanage themselfs and try to use under used pokemon. watch can be great learning experence even for new players never really tryed using those pokemon cause well  

     

    should never be issue add more fun features to game player base

    The main thing that is important to realize is that it’s an MMO. The main goal of an MMO or at least this one is to create a grindy and replayable experience imo. 

     

    And to your point about Souls games, they have no difficulty option either. I can confidently say that Dark Souls 3 is pretty easy now that i’ve replayed it a bunch. This is why people do self imposed challenges like SL1 runs. If you really find PokeMMO’s story too easy do something like that. But the story of PokeMMO isn’t the main appeal, it’s the post game grind that keeps people around.

  4. I dont understand the point of having a difficulty selector for doing nuzlockes. PokeMMO I assume was never made for the specific purpose of nuzlocking. Of course your free to play as you like and if you want to Nuzlocke you can just like the main game. I however don't think its something the devs should focus on implementing.

     

    I don't mind the idea of having an NPC for trade evo's but it's not a huge problem as stealing someones pokemon only results in possibly getting banned as it is agaisnt the rules.

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