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Doctor

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Everything posted by Doctor

  1. Cap’n gets it. First of all it’s an MMO, of course raids are multiplayer. I couldn’t imagine people asking WoW devs to make raids single player because they get matched with idiots that deal no DPS. How hard can it be to have THREE friends. If you want to do stuff completely on your own, you have, well, THE ENTIRETY OF THE GAME to do so. Raids (and I guess CNY) are such a minuscule part of it, and you guys still want to turboautism them. Grow up, talk to people, make some friends along the way and enjoy an MMO for what it is: a multiplayer game. It took me literally five minutes of asking around in global chat when I first came back to the game in 2018 to find some friends that spoke my language, and I hadn’t been playing since like 2014-2015. Like two years after that I joined my current team and we were ten?? Or so members. Now we are at the cap, my friendlist is full and I’ve met tons of people. Talk to people and maybe you won’t have a problem joining raids. And if that’s not your cup of tea, maybe playing a Massive MULTIPLAYER Online game isn’t really suited for you.
  2. Your Pokémon will not go beyond level 20, it will store experience while it's at your level cap, and will gain it all once you get the appropriate gym badge.
  3. have you tried getting good? hope this tip helped 👍 I also happen to be obsessed and realized that you were banned for trying to sell an account for IRL money in three different chat channels. Goes to show the kind of player we're dealing with here.
  4. Why would you get 200 quills from it? That's a made up number, they can adjust it so it gives a reasonable amount of quills that maintains the balance in prices both for the CATS and the quills.
  5. No, it will keep the "bad" players in the "bad" players queue forever because they'll keep losing vs the raid boss constantly. Trying to gatekeep matchmaking between the "good" and the "bad" players is a terrible idea and shouldn't even be thought of.
  6. They're not particularly expensive at the time I'm posting this: And I'm not sure if they'd be devalued, after all you're trading a legendary for them :3
  7. What is so hard to understand about the fact that if Gallade enters into something it threatens, you're almost guaranteed to lose a Pokémon on the switch, pretty similar to the problem Hydreigon created? It's not that people want to kill it by walling it, it's about the fact that nothing in the OU metagame can switch into it safely or without taking heavy damage that can then guarantee a KO from a teammate. And like gb said, it's not that there aren't a million calcs to prove what I said, it's that it's pointless to show you because you'll go on a tangent and completely miss the point even when confronted when objective truths like when you obsessed about Empoleon not being good because it's a UU mon. Any other mon I'd accept that there's room for discussion, but Gallade has been talked about and agreed upon it being too much for our current metagame with its coverage, its damage output and the availability of different builds. Which is what Godhelll was mentioning. And it's always people who don't understand the meta + don't play enough games at a high enough elo who think that a mon that basically forces you to lose a piece from your team no matter what is somewhat tolerable. Hydreigon had a million checks in the meta, and it had to go for this exact reason: on first encounter, you'd be almost always losing a mon to it due to how hard it hits; no matter if it was because it chipped your pivots enough so that others could take them, or if it was because its set was unknown until it made a move. 1,5x Sharpness has no place in this meta, period. 1,3x was fine since it more or less acted like Hustle in a way, 1,4x was a bit too much to take on some 2HKO scenarios. And this is the last time I'm gonna respond to your schizoposting about it because there's obviously no point in giving you any argument, you'll just derail and start yapping about how whatever niche mon six seasons ago was somewhat similar or something like that.
  8. You forgot to mention good players that use it so they don't want it banned so they can keep abusing it like it happened with Hydreigon
  9. Don't get me wrong, no matter the reason it was implemented for, the shiny boost was really nice and made it feel like a Christmas-like feature. Gifts for everyone, more shiny odds to get their fav shinies. But it was what it was, or it felt like it at the very least.
  10. What does that even have to do with the suggestion
  11. Sounds like backup damage control to me much like it was for the Christmas event, ngl
  12. I’m pretty sure Scrafty is not a bird and still it was there during the rooster raid because it kind of resembles one, who knows what can show up with Gyara following that logic 😛
  13. Why is it so hard for y’all to make friends in this game 😭😭😭 I can lend you some of mine, @Juanks breathes funny and gives me a lot of wet willies, you can have him for a while
  14. Yeah, been here during the Cycling Sickness of 2013-2014 to hatch eggs, I don’t want it back 😭
  15. And it wouldn’t be as bad if Johto beasts were the only roaming legendaries, but rather we have 2 monthly legendaries to hunt with this mechanic. Either the rate needs to drop, or maybe the birds need to be put in a rotating raid now that we have them. Although dropping the rate, even if the latter was the case, would still be nice because since the payday shadow nerf in Johto there’s no point in running left to right to find the beasts. The only real benefit, if anything, is shiny hunting whatever spawns on that route, but it being a somewhat “forced” shiny hunt strips all the fun/joy/drive that it could have. Raids are amazing and have so much potential, so if Akshit’s suggestion doesn’t end up happening for whatever reason devs can think of that we, as players, cannot see yet (future plans or something they’re currently working on) I’d say that when they have more free time to think and work on them they should totally consider a nice, hard enough 5 star raid for at least the birds.
  16. This I don’t mind at all. The feature is amazing and using it to give us an old reward is still a great test for it, which is the entire point of us getting the raids with this event. It having to be 12 raids because of last year’s alphas also lets them experiment with their mechanics and make them different like Rache mentioned above. Overall I’m super happy with the entire raids mechanics, I’m having so much fun doing them as soon as they drop every day with my friends, meeting on purpose for them and laughing at each other whenever the boss decides to f*** one of us in particular ❤️
  17. I think with Rock Tomb you miss the 2HKO on Starmie of EQ+ SP but I might be wrong on this. Although the real point is that, yeah, Duggy’s moveset is already packed as is, Endeavor would be like the last move you’d want on it.
  18. And I would argue Sucker Punch is kind of a must too if you want to succesfully trap and kill lead Focus Sash Excadrills that will Rapid Spin turn 1 to break your sash then outspeed you and EQ. Same goes for trapping and killing stuff like Starmie that might have spinned before Dug even enters the field. Endeavor is just garbage on Dug no matter how you look at it, it might be a cute idea and could work in some scenarios but for the sake of consistency in its building it's just not good. There's a reason why Endeavor + prio move isn't used on ANY Pokémon at all, and while Arena Trap allows it to be somewhat more effective, at that point you just have a gimmick mon that doesn't really represent what Dugtrio does.
  19. >uses Pikachu for raids >complains about them being too hard I love this game's community please never change
  20. …you realize that in the original Pokémon games the bike music also replaces every other background music when you start riding it, right?
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