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BUSSINAPE

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Posts posted by BUSSINAPE

  1. Purchasable and customizable (colors, symbols) team attire, perhaps shirt and pants. The items are bought, they don't come with the team. The team leader can customize the look and the item you buy looks like your default attire if you're not in a team; looks like what guild leader customized when you're in a team. Perhaps you can even put some extra symbols and colors behind unlocks

     

    Reason: team colors in events for example, the hats -backs -gloves (the things that sell most) are not affected by it, only the pants and shirts (the things that sell the least to my knowledge)

     

  2. Suggestion: Team vault for items and permissions of which rank can take from it (or a number of how many / 24 hours) and separate permission to which rank can add to it - with a log seen by everyone so you can report thieveries. Exactly like a guild bank in wow. I've been playing for a few years and would love to share some items with the gang - like excess berries and amulet coins and stuff like that.

     

    Extremities if concerned: perhaps even make them untradeable when taken out of a team vault to combat "ninja behavior" and members just putting team stuff up on gtl. (With a warning that when you put it in it will be untradeable when taken out then a warning when taking it out that it will be untradeable.)

     

    Benefit: teams are less useless

    Cons: circumventing mail cost - perhaps it can also have a standard mail cost to put it in

     

  3. 5 hours ago, JuanNocturno said:

    I have 2 things to say a question and an experience with the mod

     

     

    1- What do the numbers show exactly? Do they show things like attack, special attack and speed or are they other things? 

     

     

    2- The mod if it works on android 

    1. the speed values show the following speeds on lvl 50 with:

    31 IV / 31 IV + 252 EV / 31 IV + 252 EV + Speedy nature (like jolly)

     

    2. i don't have an android so you gotta try it out

  4. The mod is updated to version 2.0, changelog:

     

    - Removed all modded shiny sprites (for compatibility with shiny hunting mods - the downside is that if you're battling a shiny you gotta open the pokedex)

     

    - ANIMATED SPRITES - yes, why not make this the best mod ever 😎 (do tell me if an animation is glitchy as premiere pro couldn't always properly convert the framerates and I had to manually fix some)

     

    - Added middle speed value - for EV trained, but non-natured (for example adamant sweeper)

     

    - CONSISTENT DISPLAY (stuff is at around the same place)

     

    - Added the following, previously skipped pokemon:

    Moltres (gym rerun encounter)

    Castform (with all forms)

    Pikachu (gym rerun encounter)

    Wormadam (with all forms)

    Cherrim sunshine form (only base form was in 1.0)

    Shaymin (both forms)

    All Rotoms (only base rotom was in 1.0)

    Gastrodon blue form (only the other form was in 1.0)

    Aron (gym rerun encounter)

    Sawsbuck (with all forms)

     

    - Updated the type icons to nicer ones

     

    - Parasect has sunglasses (it's my favorite pokemon)

     

    - Fixed typos (3)

     

    - Changed a lot of mixed types to weighted mixed types

     

    - Still no unowns cause that's a long day

  5. Hello everyone! Today a rather fortunate thing happened and a player named leap recognized me and managed to restore the mod for us! So the drive link is once more available and the mod's back on the menu.

     

    Question: should we try to squeeze in trick room / minimal speeds in there or is trick room not that dominant in the meta?

     

    edit: i might also finally sit down and finish the rotom forms 😄

  6. Hi, is there a way to extend modding with the ability to overlay multiple images over a pokemons png? When the pokemon sprite png loads in battle then it layers on extra pngs based on a weight you can put into their name. For example if 1 is the pokemon you can do 1_1 and 1_2 and when it renders 1 it renders 1_1 and then 1_2 on top of it.

     

    This way the modders wouldn't have to alter the base sprite of the pokemon to layer extra information on top of it, much like how particles are layered on top.

  7. Big jump from v0.2 to v1.0 -> entire pokedex

     

    I sat down and finished the entire pokedex. Took me 2 days, but it's done, however I haven't found a way to do alternate forms (such as rotom) so if anyone has done a sprite update mod before and has actually done rotom forms please do tell me how to do that.

     

    I also did non-final evolutions for tiered mons.

     

    Feel free to message here to fix mistakes based on game meta, most of the expected type data has been gathered from smogon builds, but I'm aware pokemmo rules (and moves in some cases too) do vary from the base so there could be inaccuracies.

     

    I eventually plan to update the mixed types to be more indicative if it's both types mixed or if it's both can be built, but when built it's mono phys or spec. There are some minor indicators for some mons currently to signal, where the priority type is highlighted with a red or green square. So that will be next, and fixing inaccuracies.

  8. 4 hours ago, druido890 said:

    The project is very nice and interesting, but have you thought of putting the fonts directly under the hp bar? so that the pokemon sprites are not disturbed.

     

    Anyway, nice job thanks!

    Unfortunately that is not supported for modding. Currently only asset and GUI changes are supported and GUI doesn't "see" which pokemon is out if I'm correct. To achieve this I would need to write a 3rd party program, which I don't want to do cause then it would be more like a cheating program (it could estimate a lot more things if it was an actual executable) instead of something that's doable within the boundaries of modding. Also a lot of 3rd party programs for pokemon pvp exist already and they can be used if sprites are important for you, this is just meant to be an alternative to those, for people who don't want to tab out.

     

    Thank you for the kind words and the ideas tho!

     

  9. Updated to version 0.2. With this update a lot of meta mons received info such as: Starmie, Gyarados, Jolteon, Kabutops, Dragonite, and well... everything from 100-200 (in addition to everything from 0-100). Enjoy!

     

    Edit: I won't be doing Unown for the next batch, don't even think about it. I'll do them only if Johto comes out tomorrow (2022. 01. 07.).

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