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Tackle

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Posts posted by Tackle

  1. @XelaKebert thank you for clarification

    22 minutes ago, XelaKebert said:

     

    That defeats the whole purpose of the system. What you are proposing would allow someone to catch one of the legends available, log off immediately, and make everyone wait a week before they could try to capture it again. You can try to say it won't happen, but in the early days of Mewtwo being available people were trying to grief the system. Having it setup like this would make it easier to grief.

     

    how about legendaries as a tournament prize? the only special being tournament prize is they got more access to what i suggested(maybe some of them would be viable). i think it will be less to be possibly grief with that being harder to get legendary

    if a legendary being given as a prize in tournament, the same legendary in the wild cant be obtainable until the time ends making it still like 1 legendary exist. the wild legendary will act the same as the current one we have here in the game while the tournament legendary counterpart will got more access

  2. i use togekiss with hyper voice/ heatwave
    gengar with sludge wave
    kingdra with muddy water/blizzard
    excadrill with eq to team up with gengar sludge wave
    tyranitar with stab rock slide and eq
    my last is jolteon with discharge/ hypervoice to pair with excadrill when gengar is down

  3. 1 hour ago, TheBirdLord said:

    This wouldn't work too well, because there's so many players, and only one of each legendary can exist in MMO at a time; Releasing the legendary after the user logs off would give these players a better chance for obtaining it themselves (i.e. for OT dex). Also, being trapped in one location for a week would be painful/boring, hence why people log off or try to pass along the legendary to another person.

     

    (NGL tho, I would love to have my own legendary pokémon and use it in tournaments, but that would feel unfair to others.)

    i dont see any problem with only one legendary exist in MMO thats the only thing that make them legendary anyways i just want to increase the duration of keeping the legendary pokemon.
    sorry because actually i never caught a legendary before since it doesnt do that much in pvp anyways. also i didnt know you get trapped in one location after catching a legendary 
    maybe i will suggest that you can freely walk once you got the legendary pokemon hmm how about it?
    (sorry if im misunderstand something im still practicing engrish lol)

    i also want to suggest adding a tab in menu where you can see all the players who got the legendary and how many times left 

    i just want that vibe where you can actualy caught a legendary that is also useful in pvp so maybe giving some restrictions will make this work
     

  4. my question is can you use legendaries in Uber tier tournaments or not? 
    if not i suggest that make them usable to uber tier tournaments
    *i suggest to make legendaries stay longer in the player who caught it maybe for a week after that it will flew away. you can freely walk and log out during this time only legendaries can be still taken when you lose normal pvp.
    * a tab in menu where you can see all the players who got the legendary and how many times left 


    it maybe too op if someone got it in pvp so i add some restrictions
    *how about you can only use a legendary once per uber tier tournament. you can pick where you can use it in the tournament either in the first round ,semis or final your choice
    *i wish theres also Uber tier matchmaking or doubles so you can use your legendary there just 5 times per day
    * you can only catch 1 legendary  at a time also you can only used 1 legendary in your team per pvp

     

     

  5. i like to see a Dev Npc in any starting point towns and if you click them they will guide you about the new things in Pokemmo implemented to the original game like PVP, breeding,ev training, tournaments, gtl ,etc..

  6. its better i think if you can only feed the pokemon if it was summon outside.. if it was inside pc/pokeball.. it will not get hungry. it will prevent to waste some money

     

    so you have an option if you want to take care of your pokemon or if you dont want things like that.. just put them inside pc( or just implement a on/off button for that)

  7. i know its not that important compare to other suggestions.. but how about treating pokemons as a  pet for real? like feeding them every time they hungry,  letting them play inside your secret base, etc..

    how it works:
    it only happen when you put the pokemon outside of its pokeball/pc box, the pokemon will soon request for something like it wants food.. or maybe it want some hug :D

     

    *you can put out all 6 if you are inside of your secret base.. 

    * you can only put out 1 pokemon if youre outside of your secret base

    * i think of it like a minigame where you doesnt lose anything

     

    j0ibmg.png

  8. 15 hours ago, Bestfriends said:

    Maybe that is part of the reason why the update is taking so long. The devs probably have that planned for a lot or all of the moves.

    if this is true, it makes the game less pale, it will make the game more lively i guess.. well its kinda boring to see every move animated same with scratch,bite moves.

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