while he obviously went overboard, he does make some good points.
with every update this game alters a bunch of tiny aspects, which makes it more grindy.
ofc its all connected, so if you change one aspect (trainer payout/berry ratio/lucky egg/etc), you have to fine tune all the others.
there needs to be this golden balance of fun/grind/endgame/achievement/social interaction, and i dont think pokemmo has quite reached it yet.