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Posts posted by Darkfisher
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Bidoof Fusion Sprites
This mod replaces Pokemon sprites with their Bidoof fusion.--Presentation--
Spoiler5x Horde
double lure encounter
god shinies
on both sides
Keep Normal on top
--Download--
SpoilerFusion Bidoof MediaFire link --- Replaces regular sprites with Bidoof fusions
Shiny Bidoof MediaFire link --- Replaces all shinies with Bidoof true form
Normal Bidoofs MediaFire link --- Replaces regular sprites with regular Bidoof(to recompensate nonexistent yet fusions; keep it on top of mods list to not cover desired sprites)
Follower Bidoof MediaFire link --- Replaces all follower sprites with Bidoof, similar to can't believe they did this
All Bidoof Mods MediaFire link
--Soon™--
Spoiler-More sprites?
-Animations?
-More Bidoof?
-???
--Credits--
Spoiler@Slyfer mod/sprites support ❤️
TFBO my beloved ❤️
Infinite Fusion Sprites
and/or
Feedback appreciated!
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I love Bertolfoso, beautiful human, so true
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added animated hydreigon, reuniclus, "!" unown sprites
to neo sets- Sunthentic, shamorunner, Sawwario and 2 others
- 4
- 1
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8 hours ago, Spiffo said:
Are you guys doing a neo version of the all-front sprites? ...
Yes, it is up to date 💅
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https://drive.google.com/drive/folders/1N8oYSUYqsCGnlqVIkhEXrSwfPZea5RBM
missing Google Drive download link
copy paste it 😉
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added PC and TC
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Retro GUI Theme (work in progress..)
This theme replaces default GUI with the classic style based one.
--Screenshots--
--Download--SpoilerMediaFire link
(unzip in themes folder)
--Issues--Spoiler-Johto map
-Raid Boss ui
-Item numbers-exhausting for eyes 0_0
-???
--Upcoming--Spoiler-Battle?
-Login screen?
-Color variants?
-???
--Credits--Spoiler
Feedback appreciated! (mail/whisper in game, message on forums/dc)Spoilerso retro!
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added animated wailmur, wailord, spoink, grumpig, flygon, cacnea, cacturne, crawdaunt, lileep, cradily, absol, excadrill, axew, fraxure sprites
to neo sets- Axelator, Sawwario and Bertolfoso
- 1
- 2
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On 1/5/2024 at 7:30 AM, landyn21 said:
Is there a mod or anyway to make the battle ui different so it isnt BW2 and is instead just like GSC?
no idea, sorry
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Mod that garfields the Meowth sprites.Download
SpoilerLasagna Sprites
Spoiler -
IGN: Darkfisher
...- Bertolfoso and Tsiy
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11 hours ago, BligBlackMan said:
(...) is there a way I can move the in battle back sprite position? I play on a Samsung fold and the pokemons back sprites are cut off abit early for me. Not sure if it's because of the folds resolution or not but would appreciate if anyone knows if its possible.
You could modify each sprite manually or add table-coordinate-mods.txt text file to mods/<mod_file>/sprites/battlesprites folder.
Below, unmodified table-coordinate-mods.txt's contentSpoiler;Table which determines coordinate modifications for battle sprites.
;Lines starting with ; will be ignored
;Please only include values for overriden sprites!
;Each entry should be a separate line and contain ID,(FRONT/BACK)=X,Y,Z. Scale is clamped from -1 to 1. Default values for all fields are 0.
;X: Negative values push left, positive values push right.
;Y: Higher values push up, lower values push down.
;Z: Higher values push away from the camera, lower values push towards the camera.
;Scale is clamped from -1 to 1.
;Example (Altitude mod only, increasing Y by 0.31): 1,front=0,0.31,0
Each line starting with ';' will be ignored, these are just the instructions - comments.
Now you can change Y coordinate of one tested sprite until it fits your expectations,
for instance,
Spearow up .37 test: 21,back=0,0.37,0 -> fail, too high -> try smaller Y
Spearow up .30 test: 21,back=0,0.30,0 -> fail, still too high -> try smaller Y
... continue
If the sprite's too big, you could also modify the scaling with table-back-scale.txt text file the same way.
Below, unmodified table-back-scale.txt's contentSpoiler;Table which determines scales for battle sprites.
;Lines starting with ; will be ignored
;Please only include values for overriden sprites!
;Each entry should be a separate line and contain ID=SCALE, like "1=3" without quotes.
After success on a testing sprite, copy paste the change for all indices(if you have 0 experience with such stuff, you could use chatgpt, excel or anyone with minimal programming skills to help you).
☝️🤓
I do not have a device like yours, so can't really test myself. Feel free to ask here or in private, if you have any further questions
- shamorunner, BligBlackMan and Bertolfoso
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- 1
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9 hours ago, ReLionel said:
(maybe I didn't see it) Can you make a version for shiny only ?
added just now, thanks!
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15 minutes ago, DevilPlays said:
Thanks now i am getting large sprites and its even cmg on android crazy mod
For the other mod to work at the same time, I think you could try to unzip the .zip mod file(if it's .mod, then rename .mod part to .zip and proceed), go to sprites/battlesprites folder and look for table-front-y.txt file or similar. Delete it(keep a copy somewhere just in case) and .zip back the icon.png, info.xml and sprites files.
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48 minutes ago, DevilPlays said:
is there any way to make the size of sprites big i am getting them very small size
Could you check if other mods are affecting the size? Disable them, restart the game and see, if it helps
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If I were to describe beauty in one word, I'd say Bertolfoso
- Sawwario and Bertolfoso
- 2
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updated all-neo set with new animated sprites(thanks to shamo, Slyfer, YoungCabbage, Panotxa, Jay and everyone involved for their effort), about 70 made so far
(mostly bugs and ghosts)
added all-neo-fronted set- shamorunner, Sawwario and Bertolfoso
- 3
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5 hours ago, YourAngst said:
hi , is there a chance you make a gen2 - all with reversed front sprites for back sprites? doing all 702 by hand is ... well hard ,or perhaps is there a way to edit them in bulk?
just added fronted sprites to google drive, will do set later
- Axelator, shamorunner and YourAngst
- 1
- 2
[MOD] Bidoof Fusion Sprites
in Client Customization
Posted
bido-shiny updated with animated sprite:
bido-only updated with animated front and back sprites