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Darkfisher

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Posts posted by Darkfisher

  1. Bidoof Fusion Sprites
    This mod replaces Pokemon sprites with their Bidoof fusion.

    --Presentation--

    Spoiler

    5x Horde
    Bs3imqz.png

    double lure encounter
    cozxWht.png

    god shinies
    SzipiOu.png

    on both sides
    BpfCGcy.png

    Keep Normal on top
    jxvfXHe.png

     

     --Download--

    Spoiler

    Fusion Bidoof MediaFire link   --- Replaces regular sprites with Bidoof fusions

    Shiny Bidoof MediaFire link  --- Replaces all shinies with Bidoof true form

    Normal Bidoofs MediaFire link  --- Replaces regular sprites with regular Bidoof(to recompensate nonexistent yet fusions; keep it on top of mods list to not cover desired sprites)

    Follower Bidoof MediaFire link  --- Replaces all follower sprites with Bidoof, similar to can't believe they did this


    All Bidoof Mods MediaFire link


     

    --Soon™--

    Spoiler

    -More sprites?
    -Animations?
    -More Bidoof?
    -???


     

     --Credits--

    Spoiler

    @Slyfer mod/sprites support ❤️

    TFBO my beloved ❤️

    Infinite Fusion Sprites
    and/or

     

     



    Feedback appreciated!
     

  2. Retro GUI Theme (work in progress..)
    This theme replaces default GUI with the classic style based one.

    --Screenshots--

    Spoiler

    GTL

    dexsummaryTC
    PC
     


    --Download--

    Spoiler

    MediaFire link
    (unzip in themes folder)

     


    --Issues--

    Spoiler

    -Johto map
    -Raid Boss ui
    -Item numbers

    -exhausting for eyes 0_0

    -???


    --Upcoming--

    Spoiler

    -Battle?
    -Login screen?
    -Color variants?
    -???


    --Credits--

    Spoiler


    Feedback appreciated! (mail/whisper in game, message on forums/dc)

    Spoiler

    so retro!

     

  3. 11 hours ago, BligBlackMan said:

    (...) is there a way I can move the in battle back sprite position? I play on a Samsung fold and the pokemons back sprites are cut off abit early for me. Not sure if it's because of the folds resolution or not but would appreciate if anyone knows if its possible.

     

    You could modify each sprite manually or add table-coordinate-mods.txt text file to mods/<mod_file>/sprites/battlesprites folder.
    Below, unmodified table-coordinate-mods.txt's content

    Spoiler

    ;Table which determines coordinate modifications for battle sprites.

    ;Lines starting with ; will be ignored

    ;Please only include values for overriden sprites!

    ;Each entry should be a separate line and contain ID,(FRONT/BACK)=X,Y,Z. Scale is clamped from -1 to 1. Default values for all fields are 0.

    ;X: Negative values push left, positive values push right.

    ;Y: Higher values push up, lower values push down.

    ;Z: Higher values push away from the camera, lower values push towards the camera.

    ;Scale is clamped from -1 to 1.

    ;Example (Altitude mod only, increasing Y by 0.31): 1,front=0,0.31,0

    Each line starting with ';' will be ignored, these are just the instructions - comments.
    Now you can change Y coordinate of one tested sprite until it fits your expectations,
    for instance,
    Spearow up .37 test: 21,back=0,0.37,0 -> fail, too high -> try smaller Y
    Spearow up .30 test: 21,back=0,0.30,0 -> fail, still too high -> try smaller Y
    ... continue

    If the sprite's too big, you could also modify the scaling with table-back-scale.txt text file the same way.
    Below, unmodified table-back-scale.txt's content

    Spoiler

    ;Table which determines scales for battle sprites.

    ;Lines starting with ; will be ignored

    ;Please only include values for overriden sprites!

    ;Each entry should be a separate line and contain ID=SCALE, like "1=3" without quotes.

     

    After success on a testing sprite, copy paste the change for all indices(if you have 0 experience with such stuff, you could use chatgpt, excel or anyone with minimal programming skills to help you).
    ☝️🤓

    I do not have a device like yours, so can't really test myself. Feel free to ask here or in private, if you have any further questions
     

  4. 15 minutes ago, DevilPlays said:

    Thanks now i am getting large sprites and its even cmg on android crazy mod 

     

    For the other mod to work at the same time, I think you could try to unzip the .zip mod file(if it's .mod, then rename .mod part to .zip and proceed), go to sprites/battlesprites folder and look for table-front-y.txt file or similar. Delete it(keep a copy somewhere just in case) and .zip back the icon.png, info.xml and sprites files. 

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