suigin Posted January 26, 2022 Share Posted January 26, 2022 https://docs.google.com/spreadsheets/d/1u218EO04LgZG5IJdk-Y9rAVYWjUPWPXKwDXGllyX_Tg/htmlview?usp=drivesdk&pru=AAABfp2zvH4*Akse0zfdyZ01qWxVqwUmRA These are pretty wild, will they be applied despite the differences in playstyle from the normal mainline games? I can see a dramatic shift towards a more defensive playstyle if so. Stealth Rock and Spikes now work like Whirlpool and Fire Spin except you can switch out too. JohntheJester, Zymogen and epicdavenport 3 Link to comment
Zymogen Posted January 26, 2022 Share Posted January 26, 2022 (edited) I personally would welcome movepool updates with open arms, but I wouldn't like to see any alterations to individual moves' mechanics or base powers Edited January 26, 2022 by Zymogen epicdavenport, suigin, JohntheJester and 4 others 7 Link to comment
suigin Posted January 26, 2022 Author Share Posted January 26, 2022 Now for my biased opinion. It's probably for the best not to apply any of this, it'd be a shift comparable to MMO's gen3>gen5 shift but towards a defensive playstyle comparable to late gen3's Chansey meta relying on very very very slow chipping due to lack of hazards. Coupled with this lack of hazards, the lower BP on moves makes it a lot harder for all wallbreakers to get rid of bulky stuff, lots of wallbreakers would become outright unviable as such unable to get 2HKOs against stuff they normally would after one or two rounds of hazards. Now not every offensive threat is a loser, stuff like Volcarona would be super common, albeit due to the nature of how metas tend to shift whenever there's a super oppressive offensive threat, people would likely play it safe and once again gravitate towards fat stuff that can safely switch into it no matter what and force it out. The lack of hazards also free up a lot of moveslots for teams like these who rely heavily on hazard control and to boot a LOT of comps would lose value, from wallbreakers, sweepers, pokemon both offensive and defensive dedicated to hazard control, suicide leads, etc. Like Zymo said I'm ok with the new learnpools, stuff like Close Combat Scizor is pretty exciting, but the changes to the moves themselves are legit awful and probably only make sense in Arceus Legends. Cristi, Juanchoqui and JeanMarc 3 Link to comment
Bertolfoso Posted January 26, 2022 Share Posted January 26, 2022 (edited) Yeah I don't think we should use Legends Arceus at all. It makes sense in itself (as a spin off), but with main series mechanics it doesn't. Also many of the movepool changes are because most of the moves have been removed. We have to wait until a new mainseries game drops. Also pls add BDSP moves :) Edited January 26, 2022 by Bertolfoso Damian 1 Link to comment
Huargensy Posted January 26, 2022 Share Posted January 26, 2022 It is not yet known if they apply to the main games. legends arceus is a spin off and different game theme Link to comment
Quinn010 Posted January 26, 2022 Share Posted January 26, 2022 (edited) 23 minutes ago, Huargensy said: It is not yet known if they apply to the main games. legends arceus is a spin off and different game theme its confirmed it will get pokemon home support Edited January 26, 2022 by Quinn010 Link to comment
Huargensy Posted January 26, 2022 Share Posted January 26, 2022 5 minutes ago, Quinn010 said: está confirmado que recibirá soporte de pokemon home The point is if those mechanics will be transferred to the competitive one of the later generations Link to comment
Recommended Posts