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[Denied]TM Distribution - a more feasible idea.


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Ok, I love your idea, it sounds great!

I just got an idea that could work as well, I just finished reading the "Side-Quest" thread, and why not combine TM's with Side-Quests.

I'm talking about making Side-Quests that, when completed, would give you a TM or maybe even more. You could also have a choice between 2 or 3 TM's or something like that.

Sorry for mini-hijack, love your idea, but I just think its unneccesary for me to create a seperate thread ^^.

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I mentioned to Dark it would be interesting if an Icon was displayed next to their Name or such showing the "Trainer has a hunch" that the Pokemon might have something on them or are guarding an item, giving the Trainer more incentive to try and catch the Pokemon instead of just running away to get through the area faster. But the "hunch" could be wrong and there's nothing there at all.

Always enjoyed this being a possibility.

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I believe that this is a good idea, but may I suggest an addition? I have been thinking about if for awhile and me and my friends thought that some TMs should be available for purchase (Ex. Gym TMs), but for a high price. Say someone used Water Pulse already and need it again. You could have some TMs for purchase for 50,000 to 100,000 pokedollars..Which I believe sounds reasonable for the Gym TMs. This not only makes it to where one could obtain these again but it would also be a grinding experience to obtain the TMs. Make it an MMO with a challenge to get them. I would just like to see another TM shop put in but with higher prices so it's not as easy to get them. Feedback?

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That's what I was getting at... 7.5k pokedollars for hyper beam sounds a little cheap to me

@Darkshade: I'd be really interested in seeing such a list.

Well it took a good few hours.

But with the help of Danii, Dormira and Patrick I have finally finished it (Sevii island Pokemon included)

The lower the Pokemon is on the evolution scale, the rarer the TM is.

TM 1 - Focus Punch

Machop

Machoke

TM 2 - Dragon Claw

Dratini

Dragonair

TM3 - Water Pulse

Goldeen

Seaking

Psyduck

Golduck

TM 4 - Calm Mind

Drowzee

Hypno

TM 5 - Roar

Growlithe

TM 6 - Toxic

Weezing

Koffing

Tentacool

Tentacruel

TM 7 - Hail

Swinub

Piloswine

TM 8 - Bulk Up

Heracross

TM 9 - Bullet Seed

Bellsprout

Weepinbell

TM 10 - Hidden Power

Unown

TM 11 - Sunny Day

Vulpix

TM 12 - Taunt

Zubat

Golbat

TM 13 - Ice Beam

Seel

Dewgong

TM 14 - Blizzard

Delibird

TM 15 - Hyper Beam

Gyarados

TM 16 - LightScreen

Natu

Xatu

TM 17 - Protect

Shellder

Krabby

Kingler

TM 18 - Rain Dance

Poliwag

Poliwhirl

Horsea

Seadra

TM 19 - Giga Drain

Tangela

TM 20 - Safeguard

Chansey

TM 21 - Frustration

Rhyhorn

Tauros

TM 22 - Solar Beam

Hoppip

Skiploom

TM 23 - Iron Tail

Onix

Steelix

TM 24 - Thunderbolt

Pichu

Pikachu

TM 25 - Thunder

Elekid

Electabuzz

TM 26 - Earthquake

Cubone

Marowak

TM 27 - Return

Cleffa

Clefairy

TM 28 - Dig

Diglett

Dugtrio

TM 29 - Psychic

Abra

Kadabra

TM 30 - Shadow Ball

Gastly

Haunter

TM 31 - Brick Break

Mankey

TM 32 - Double Team

Rattata

Raticate

TM 33 - Reflect

Wobbuffet

TM 34 - Shockwave

Magnemite

Magneton

TM 35 - Flamethrower

Slugma

TM 34 - Sludge Bomb

Grimer

Muk

TM 37 - Sandstorm

Sandshrew

Sandslash

Larvitar

TM 38 - Fire Blast

Houndour

TM 39 - Rock Tomb

Geodude

Graveler

TM 40 - Aerial Ace

Spearow

Fearow

TM 41 - Torment

Murkrow

TM 42 - Facede

Senret

Furret

TM 43 - Secret Power

Jigglypuff

TM 44 - Rest

Slowpoke

Slowbro

TM 45 - Attract

Smoochum

Jynx

TM 46 - Thief

Meowth

Persian

TM 47 - Steel Wing

Skarmory

TM 48 - Skill Swap

Ditto

TM 49 - Snatch

Sneasel

TM 50 - Overheat

Magmar

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Well it took a good few hours.

But with the help of Danii, Dormira and Patrick I have finally finished it (Sevii island Pokemon included)

The lower the Pokemon is on the evolution scale, the rarer the TM is.

TM 1 - Focus Punch

Machop

Machoke

TM 2 - Dragon Claw

Dratini

Dragonair

TM3 - Water Pulse

Goldeen

Seaking

Psyduck

Golduck

TM 4 - Calm Mind

Drowzee

Hypno

TM 5 - Roar

Growlithe

TM 6 - Toxic

Weezing

Koffing

Tentacool

Tentacruel

TM 7 - Hail

Swinub

Piloswine

TM 8 - Bulk Up

Heracross

TM 9 - Bullet Seed

Bellsprout

Weepinbell

TM 10 - Hidden Power

Unown

TM 11 - Sunny Day

Vulpix

TM 12 - Taunt

Zubat

Golbat

TM 13 - Ice Beam

Seel

Dewgong

TM 14 - Blizzard

Delibird

TM 15 - Hyper Beam

Gyarados

TM 16 - LightScreen

Natu

Xatu

TM 17 - Protect

Shellder

Krabby

Kingler

TM 18 - Rain Dance

Poliwag

Poliwhirl

Horsea

Seadra

TM 19 - Giga Drain

Tangela

TM 20 - Safeguard

Chansey

TM 21 - Frustration

Rhyhorn

Tauros

TM 22 - Solar Beam

Hoppip

Skiploom

TM 23 - Iron Tail

Onix

Steelix

TM 24 - Thunderbolt

Pichu

Pikachu

TM 25 - Thunder

Elekid

Electabuzz

TM 26 - Earthquake

Cubone

Marowak

TM 27 - Return

Cleffa

Clefairy

TM 28 - Dig

Diglett

Dugtrio

TM 29 - Psychic

Abra

Kadabra

TM 30 - Shadow Ball

Gastly

Haunter

TM 31 - Brick Break

Mankey

TM 32 - Double Team

Rattata

Raticate

TM 33 - Reflect

Wobbuffet

TM 34 - Shockwave

Magnemite

Magneton

TM 35 - Flamethrower

Slugma

TM 34 - Sludge Bomb

Grimer

Muk

TM 37 - Sandstorm

Sandshrew

Sandslash

Larvitar

TM 38 - Fire Blast

Houndour

TM 39 - Rock Tomb

Geodude

Graveler

TM 40 - Aerial Ace

Spearow

Fearow

TM 41 - Torment

Murkrow

TM 42 - Facede

Senret

Furret

TM 43 - Secret Power

Jigglypuff

TM 44 - Rest

Slowpoke

Slowbro

TM 45 - Attract

Smoochum

Jynx

TM 46 - Thief

Meowth

Persian

TM 47 - Steel Wing

Skarmory

TM 48 - Skill Swap

Ditto

TM 49 - Snatch

Sneasel

TM 50 - Overheat

Magmar

Wait, so with the new update, does this mean it's already implemented? (considering you talked about this with other GM people) Or should I save my pokéballs for later? :3

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Well it took a good few hours.

But with the help of Danii, Dormira and Patrick I have finally finished it (Sevii island Pokemon included)

The lower the Pokemon is on the evolution scale, the rarer the TM is.

TM 1 - Focus Punch

Machop

Machoke

TM 2 - Dragon Claw

Dratini

Dragonair

TM3 - Water Pulse

Goldeen

Seaking

Psyduck

Golduck

TM 4 - Calm Mind

Drowzee

Hypno

TM 5 - Roar

Growlithe

TM 6 - Toxic

Weezing

Koffing

Tentacool

Tentacruel

TM 7 - Hail

Swinub

Piloswine

TM 8 - Bulk Up

Heracross

TM 9 - Bullet Seed

Bellsprout

Weepinbell

TM 10 - Hidden Power

Unown

TM 11 - Sunny Day

Vulpix

TM 12 - Taunt

Zubat

Golbat

TM 13 - Ice Beam

Seel

Dewgong

TM 14 - Blizzard

Delibird

TM 15 - Hyper Beam

Gyarados

TM 16 - LightScreen

Natu

Xatu

TM 17 - Protect

Shellder

Krabby

Kingler

TM 18 - Rain Dance

Poliwag

Poliwhirl

Horsea

Seadra

TM 19 - Giga Drain

Tangela

TM 20 - Safeguard

Chansey

TM 21 - Frustration

Rhyhorn

Tauros

TM 22 - Solar Beam

Hoppip

Skiploom

TM 23 - Iron Tail

Onix

Steelix

TM 24 - Thunderbolt

Pichu

Pikachu

TM 25 - Thunder

Elekid

Electabuzz

TM 26 - Earthquake

Cubone

Marowak

TM 27 - Return

Cleffa

Clefairy

TM 28 - Dig

Diglett

Dugtrio

TM 29 - Psychic

Abra

Kadabra

TM 30 - Shadow Ball

Gastly

Haunter

TM 31 - Brick Break

Mankey

TM 32 - Double Team

Rattata

Raticate

TM 33 - Reflect

Wobbuffet

TM 34 - Shockwave

Magnemite

Magneton

TM 35 - Flamethrower

Slugma

TM 34 - Sludge Bomb

Grimer

Muk

TM 37 - Sandstorm

Sandshrew

Sandslash

Larvitar

TM 38 - Fire Blast

Houndour

TM 39 - Rock Tomb

Geodude

Graveler

TM 40 - Aerial Ace

Spearow

Fearow

TM 41 - Torment

Murkrow

TM 42 - Facede

Senret

Furret

TM 43 - Secret Power

Jigglypuff

TM 44 - Rest

Slowpoke

Slowbro

TM 45 - Attract

Smoochum

Jynx

TM 46 - Thief

Meowth

Persian

TM 47 - Steel Wing

Skarmory

TM 48 - Skill Swap

Ditto

TM 49 - Snatch

Sneasel

TM 50 - Overheat

Magmar

Nice job. Don't forget to add the list to the OP.

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I would recommend using max 5% drop for the 2nd evolutions, and 1% drop for the basic pokemon, or lower. That list looks pretty solid so far.

Well something like that was the idea, yeah :3

Wait, so with the new update, does this mean it's already implemented? (considering you talked about this with other GM people) Or should I save my pokéballs for later? :3

12px-U%2B2191.svg.png

14px-U%2B2193.svg.png

For now it's still just a suggestion.

Yeah, they were just happy to give me a hand :3

Nice job. Don't forget to add the list to the OP.

Gonna do that now.

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Maybe it'd be an idea to sell TMs in stores, but for an extremely high price. The price being determined by the quality of the TM. Like Ice Beam costing more than Bide for example. This way getting in-game money actually is good for something.

Money is already good for something, pokeballs, and every other item.

Setting up a store cuts out the interaction with other people, and emphasis on trading.

And to add to that - Money is helpful in this situation too.

quit the talk here and impliment it allready !!!! gj DS

Aha, thankyou :3

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I think this has some merit, but do we really want certain TMs to be harder to find than lucky eggs? Look at Dragon Claw and Safeguard. You like torturing people or something? Safari Zone should not be included in this. Additionally, I understand having all the TMs listed for completion's sake, but why bother for TMs that are sold in Celadon? No one is gonna farm Diglets for Dig or Gyarados for Hyper Beam, they're gonna go to Celadon Department Store for those. Other than that, it's a solid idea.

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to further balance this idea, shouldnt the TM for thief become rarer? As it stands, every player gets one copy for free, and the chance of getting more by grinding meowths. maybe the free copy should be removed from the game to make thief rarer?

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This is a good idea and you should FEEL good.

Thankyou.

I think this has some merit, but do we really want certain TMs to be harder to find than lucky eggs? Look at Dragon Claw and Safeguard. You like torturing people or something? Safari Zone should not be included in this. Additionally, I understand having all the TMs listed for completion's sake, but why bother for TMs that are sold in Celadon? No one is gonna farm Diglets for Dig or Gyarados for Hyper Beam, they're gonna go to Celadon Department Store for those. Other than that, it's a solid idea.

No, I don't 'like torturing people' nor do people need to farm the TM's that are available in the store, it doesn't matter that they are already available, just that some Pokemon hold it.

as if some TM's are going to be held, I feel all should, and then it could be a bonus if you catch X Pokemon

Your mindset currently is that people are going out of their way to farm all the Pokemon in the list for the Celadon TM's.

But that is not the case, having them available in the wild isn't 'pointless' as it were, as you could be casually catching Gyarados, and just have one pop up with a Hyper beam TM, and thus you've saved yourself money - or you could sell it for more money :3

Also, there are very good reasons Dratini and Dragonair hold Dragon Claw - Dragonite and Charizard are the only Pokemon available in FireRed who is are to learn it, and only Dragonite's predecessors are found in the wild.

And Safeguard is a TM that protects your party from status problems, it fits perfectly on a chansey, and given that they already hold a lucky egg, people are going to attempt to farm them anyway. It won't be rarer than lucky egg, it will be around the same chances, but if it came down to it, their chances of holding the TM's could be increased in the safari zone.

There are always fixes, and just because X Pokemon is rarer than another, doesn't make it any less of a good candidate than those found elsewhere.

Some TM's will end up rarer than others, but that's just how it is.

A lot of thought went into that list, and every Pokemon chosen has a good reason for being there.

I hope that clears some things up.

to further balance this idea, shouldnt the TM for thief become rarer? As it stands, every player gets one copy for free, and the chance of getting more by grinding meowths. maybe the free copy should be removed from the game to make thief rarer?

If it were TOO rare, people would just make another account to get it.

Persian is semi-rare in the wild as it is, and the TM would have a lower chance of being found on a Meowth.

So I think it just about evens itself out, without needing to take a TM away from the original ones available.

Everything can be balanced out via percentages quite nicely :3

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If it were TOO rare, people would just make another account to get it.

Persian is semi-rare in the wild as it is, and the TM would have a lower chance of being found on a Meowth.

So I think it just about evens itself out, without needing to take a TM away from the original ones available.

Everything can be balanced out via percentages quite nicely :3

Yeah, what I was trying to get at was people using thief to obtain the TMs instead of capturing the pokes. I don't recall what the consensus was, but I remember reading an argument that thief would devalue TMs because the cost in pokeballs for catching a poke with the held TM would vanish.

So if thief was only obtainable by first catching a meowth/persian with the item, it would up the value of TMs, which is an important goal.

Since Meowths are so common, maybe only persians should be capable of holding it...but you're right, percentages could solve that.

Main point: make players work for thief!

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Yeah, what I was trying to get at was people using thief to obtain the TMs instead of capturing the pokes. I don't recall what the consensus was, but I remember reading an argument that thief would devalue TMs because the cost in pokeballs for catching a poke with the held TM would vanish.

So if thief was only obtainable by first catching a meowth/persian with the item, it would up the value of TMs, which is an important goal.

Since Meowths are so common, maybe only persians should be capable of holding it...but you're right, percentages could solve that.

Main point: make players work for thief!

Yeah, we did have a debate about that, I personally don't mind either way.

Another fix would be to have thief not work on TM's.

But personally I'd prefer it if it did, and you're right though - given that it's made available free in the main game currently, and already has been.

It's too late to take it away, and it wouldn't really be fair if people expect it to be there.

Whilst I agree with you it -might- devalue the TM's, players will still have to put a lot of time into finding them, and the community will eventually price them.

Which isn't necessarily a bad thing, it's what I was hoping for.

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Perhaps it could be achieved with something like this:

Remember the guy that loves big magikarps? Perhaps we could do it in the same way. A guy wants to see a specific pokemon and as a reward, he will give you a TM, depending on the pokemons type. Something like this can only be done one time per day.

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Perhaps it could be achieved with something like this:

Remember the guy that loves big magikarps? Perhaps we could do it in the same way. A guy wants to see a specific pokemon and as a reward, he will give you a TM, depending on the pokemons type. Something like this can only be done one time per day.

Well that could be another alternative too, side quests.

I don't see anything wrong with BOTH features being implemented, but I'd be against 50 different sidequests for every TM.

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Yeah, we did have a debate about that, I personally don't mind either way.

Another fix would be to have thief not work on TM's.

But personally I'd prefer it if it did, and you're right though - given that it's made available free in the main game currently, and already has been.

It's too late to take it away, and it wouldn't really be fair if people expect it to be there.

Whilst I agree with you it -might- devalue the TM's, players will still have to put a lot of time into finding them, and the community will eventually price them.

Which isn't necessarily a bad thing, it's what I was hoping for.

I don't think that the limiting factor right now should be the availability of Thief, as people who desperately want to grind for TMs will find a way do so anyway. Of course if this changes and there are tons of TMs being traded and the price is way down, I would not be averse to changing something.
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