Ikarus Posted January 3, 2015 Share Posted January 3, 2015 (edited) Hi Moetal, I'm making a graphics patch akin to Darkshade's (I'm pretty much done) and would love to have it be compatible with the Moemon patch. However, the offsets I'm using conflict with those in your patch (confirmed via .ips comparison). I noticed that your patch uses offsets x71A23C [end of clean FR rom?] to x79C57C, as well as x800000 to x800DB0. I have 3 questions: 1. How did you go about inserting the new sprites? Using NSE? 2. Is the data at x800000 a table for palettes? 3. Is the data from x79C57C (which is the end of clean FR and filled with FF all the way until xD00000) to x79C57C a huge image table that I can move with a hex editor, and then just edit the pointer that points to that table? Any help is appreciated! Thanks! @OmnisScio: There's a patch checker on romhacking.net. DL and use it to compare the .ips for both mods. IIRC, the 1-386 pokemon mod works with moemon. It all comes down to where the mod maker decides to add new data inside the rom. You can always apply mods to a clean FR and just check for yourself. Edited January 3, 2015 by Ikarus Link to comment
Moetal Posted January 3, 2015 Author Share Posted January 3, 2015 (edited) @Ikarus There's a program called Advanced Sprite Editor, and it auto finds spaces for me to insert. I actually don't know where the sprites are placed at since the program does it for me. @Omni I don't guarantee any mod to be compatible with Moemon patch. If you want to make Moemon patch to be compatible with any mod you like, you can either insert the Moemon sprites into your mod yourself, or insert any mod you want on top of the Moemon patches. Please note I do not mean patching the mod above the mod since that's how you error and glitch it. @Darkflame Design wise it's interesting. I need to see Kabuto too before I can really say anything though, since family needs to be in sync/theme. Edited January 3, 2015 by Moetal Link to comment
Ikarus Posted January 3, 2015 Share Posted January 3, 2015 Thanks for the quick reply! I'll look into it Link to comment
OmnisScio Posted January 4, 2015 Share Posted January 4, 2015 (edited) I on't know if this is the right place to put this but, I used this mod, and played the game. It worked fine, but when I got the old man that teaches you how to catch pokemon, the game just stopped. The music was still playing, but the battle scene did not start and I could not move the character. How do I fix this? Edit: I narrowed the problem down a bit. Anyone else using this mod would not encounter this problem. The mod works fine as is. I however, modded it further. I used the gen 3 suite 1.4 to change the gender ratios to always be female and to get rid of the trade evolutions, making them normal level up evolutions. I've avoided the immediate problem by using a backup version without my modifications to get past it, but I think it's safe to assume that I will encounter problems later. Edited January 5, 2015 by OmnisScio Link to comment
Moetal Posted January 5, 2015 Author Share Posted January 5, 2015 @OmnisScio You don't. Period. They're incompatible, and trying to use them together will glitch your game. Is that so hard to understand? Link to comment
Rache Posted January 5, 2015 Share Posted January 5, 2015 I'm not quite dead. Started working on Noctowl's backsprite. It's still very messy and incomplete at this point, but thoughts? BrainSlugs83 and DaftKitteh 2 Link to comment
Uroko Posted January 5, 2015 Share Posted January 5, 2015 You already know what I think about it, but then again i am not much of a critiquer? i guess. Link to comment
DaftKitteh Posted January 5, 2015 Share Posted January 5, 2015 I'm not quite dead. Started working on Noctowl's backsprite. It's still very messy and incomplete at this point, but thoughts? I'd say it's absolutely wonderful Link to comment
Swirly Posted January 5, 2015 Share Posted January 5, 2015 I'm not quite dead. Started working on Noctowl's backsprite. It's still very messy and incomplete at this point, but thoughts? I think it looks quite nice, but the face seems a bit off. Maybe move the mouth up slightly and round out more of the face? Link to comment
Munya Posted January 5, 2015 Share Posted January 5, 2015 You already know what I think about it, but then again i am not much of a critiquer? i guess. Critic, you idiot Link to comment
OmnisScio Posted January 6, 2015 Share Posted January 6, 2015 @Moetal What's incompatible? I wasn't using this mod with another mod, I used this mod on a clean rom, then used a modification tool to make some small changes to it. Link to comment
Munya Posted January 6, 2015 Share Posted January 6, 2015 (edited) It looks a lot cleaner, less visible lines colors blend better. I like it Edited January 6, 2015 by Munya Link to comment
Swirly Posted January 7, 2015 Share Posted January 7, 2015 How do I backsprite? It looks nicer, but it's a bit weird without a mouth. And I still think (months after you made the design) Noctowl should have glasses. Link to comment
Moetal Posted January 10, 2015 Author Share Posted January 10, 2015 @Lache I feel your hair is a bit off from your front sprite, and no mouth is rather strange. Remember to always put them side by side as comparison. Three eye variations, and the last one having a slightly larger mouth. Link to comment
CeilYurei Posted January 11, 2015 Share Posted January 11, 2015 Um...I tried patching fire red and it works...until you try to patch over Ultraviolet then either it crashes or no change...can ya help me? Nevewrmind...was a damn euroupean version. But too bad there isn't a way to make all the pokemon genders female...or mod a gen4 or five game so we can have shotamon too. Link to comment
Moetal Posted January 11, 2015 Author Share Posted January 11, 2015 (edited) Yet again, people never cease to amaze me. [spoiler][/spoiler] Edited January 11, 2015 by Moetal Link to comment
Ikarus Posted January 11, 2015 Share Posted January 11, 2015 Ikarus' Graphics Patch now works with Moemon! Thank you Moetal for the patch (: Kamigoroshi 1 Link to comment
mediterian Posted January 11, 2015 Share Posted January 11, 2015 Do shiny moemons look different from normal moemons? Link to comment
Rache Posted January 11, 2015 Share Posted January 11, 2015 Do shiny moemons look different from normal moemons? Yup~ Every Moemon has a shiny version. Link to comment
Deucalius Posted January 12, 2015 Share Posted January 12, 2015 My FireRed crashes every time I hover over a Magikarp in the PC or go to the summary from my party, I haven't tested to see what happens when I encounter one in battle though (I bought my Magikarp from the guy at Mt. Moon). Do you have any idea what could be causing this to happen? Link to comment
Moetal Posted January 12, 2015 Author Share Posted January 12, 2015 @Deucalius Magikarp-tan disapproves of you. [spoiler]Jokes aside, your file is probably corrupted/mispatched (not clean copy/etc). As a reminder, patching a rom with another patch is the easiest way to glitch it.[/spoiler] BrainSlugs83 1 Link to comment
Munya Posted January 12, 2015 Share Posted January 12, 2015 The power of magikarp, feeble feebas does not compare Link to comment
MinnieMay Posted January 13, 2015 Share Posted January 13, 2015 Question, have the sprites for Numel, Camerupt, Carvanha, and Sharpedo been done yet? If not, I have a friend who would like to do the sprites for them Link to comment
Moetal Posted January 14, 2015 Author Share Posted January 14, 2015 @Minnie Go right ahead. Link to comment
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