GBush Posted December 30, 2015 Share Posted December 30, 2015 Welcome everyone, my other guide looked fairly cleaned up so you are in for a treat. Here comes an updated version of the UU tier. There might be a few bans on the horizon but I will try to keep on those and move anything to BL that gets the ban hammer. Without further a due, here's a list. Absol AggronAltariaAmpharosArmaldoAzumarillBlastoiseBreloomClaydolClefableCradily Crawdaunt CrobatDonphan DodrioExeggutorFearow Flareon GardevoirGranbullHaunterHitmonlee Houndoom Hypno Jynx KadabraKangaskhanKinglerLanturnManectric MiltankOmastarPikachuQuagsire SceptileScizor SlowkingSteelixSwellowTentacruelVileplumeZangooseI would like to have a special thanks to OrangeManiac, TheBloo, Fred, DrCraig & anyone else who contributes to sets can have their name beside it. I noticed that there was no current UU guide so I will make this the most recent one. Current Useage Page RagingSilver, Bilburt, Parke and 16 others 19 Link to comment
GBush Posted December 30, 2015 Author Share Posted December 30, 2015 Absol [spoiler] HP 65/Atk 130/Def 60/SpA 75/SpD 60/Spe 75 A very offensively strong pokemon with mediocre speed and poor defenses. But when used right this rips right through walls and can really lay down the hurt. It is the strongest pursuit user in UU but not the fastest. Being a dark type this pairs really well with a fighting type on your team. Choice Bander Item: Choice Band Nature: Adamant/Jolly EVs: 252 Atk + 252 speed Megahorn Superpower Pursuit Quick Attack / Rock Slide / Iron Tail - The best set for Absol's base stats. Absol cannot live a lot of hits due to quite awful defense, so when you're going to attack your foe - better make it KO.Swords Dance wallbreaker Item: Lum Berry Nature: Adamant/Jolly EVs: 252 Atk + 252 speed Swords Dance Superpower Megahorn Substitute / Quick Attack / Pursuit Absol also has access to most special moves if you want to run a mixed, this list includes, Flamethrower, Thunderbolt ,Shadow Ball, and Psychic. [/spoiler][/spoiler] Aggron [spoiler] HP 70/Atk 110/Def 180/SpA 60/SpD 60/Spe 50 The first thing you should notice is how insane its defence stat is. But the 4x ground / fighting weakness due to it being rock / steel can cause some problems. Also a common type of water weakness as well. But never the less you can switch into normal or flying spam and resist 4x. So that is nice. Choice Band Item: Choice Band Nature: Adamant Ability: Rock Head (with D-E)EVs: 252 Atk, 252 HP (optionally, could do the Marowak and going 252 speed) Iron Tail Rock Slide Earthquake Superpower / Double-Edge / Brick Break / Thunder+Ice+Fire Punches - Predicted opponent's Choice Bander correctly this can really cause havoc. With the elemental punches you can help fill in any move types you are missing. Thunderpunch can help hit those incoming bulky waters.[/spoiler] Altaria [spoiler] HP 75/Atk 70/Def 90/SpA 70/SpD 105/Spe 80 A dragon with nice resistances sure is a welcome edition to the tier. Just think Dragon / Flying with 4x ice and 2x rock weakness. Remember you can use rest and when you switch out its woken up from its ability. Dancing Dragon Ability: Natural Cure Item: Leftovers Nature: Adamant tIvs and Evs: 252 ATK EV + 252 SPEED But you could invest quite a bit of HP EVs too.Depending if you prefer a bulkier instead of faster. Moveset: Dragon Dance Earthquake Dragon Claw Rest/ Aerial Ace Heal Dragon Ability: Natural Cure Item: Leftovers Nature: Careful (Maybe Sassy) Ivs and Evs: 252 HP 40 DEF 216 SP DEFMoveset: Dragon Claw Heal Bell Rest Toxic/Fire Blast / Protect *Just use it as a special tank and watch out for those stab icebeams and hidden power ice. Phys Wall set by fred item:leftovers nature: impish ev's and iv's: 252 hp 206 def 52 speed(107 stat to beat marowak) moveset Dragon Claw Rest Toxic EQ or Heal Bell [/spoiler] Ampharos [spoiler] HP 90/Atk 75/Def 75/SpA 115/SpD 90/Spe 55 The boltsheep that can't just get any love. Pure electric type is a bit boring compared to the likes of Lanturn, for example. Ampharos has very notably good base total of 500, however mixed attackers usually happen to underperform in Gen3. Ampharos' one downfall is also its quite narrow movepool for a mixed attacker. Mixed SubPunch Item: Leftovers Nature: Quiet EVs: 252 HP, 252 sp. atk or split atk and sp. atk Thunderbolt Substitute Focus Punch Hidden Power Ice / Grass / Signal Beam - Pretty self-explanatory. Works best when opponent is locked in CB Iron Tail or flying type move so you can get a guaranteed Substitute. Focus Punch or Tbolt after that will definitely not be good news to your opponent. UtilitySheep Item: Leftovers Nature: Calm/Modest EVs: 252 HP, split defs Thunderbolt Heal Bell Light Screen/Reflect Toxic Heal Bell gives Ampharos amazing utility value. Combine it with a Screen and Toxic and you could Ampharos really see contributing on its team. Agility by Fred Item: leftovers or sitris Nature: modest Ev's and iv's: 54 hp 252 spa att 204 speed(101 stat) Agility Thunderbolt Hidden Power Ice/Grass Signal Beam With your speed doubled from Agility you can even outspeed Crobat and Swellow. [/spoiler] Armaldo [spoiler] HP 75/Atk 125/Def 100/SpA 70/SpD 80/Spe 45 This guy is fairly tanky and is a unique bug/rock combination. With a base speed of 45 you could fully invest it if you want. He also is like Kabutops with the move to Rapid Spin if you really need it. Just watch out for those special sweepers carrying surf. CB Armaldo Item: Choice Band Nature: Adamant EVs: 252 HP+252 ATK or 252 ATK + 252 Speed Rock Slide / Rock Blast SuperPower Earthquake Return/ Double-Edge Pretty simple just hope that your opponent has a bad switch or doesn't know how much power you are packing. Fire away. Speedy Sword Arma Item: Leftovers / Lum Berry Nature: Jolly EVs: 252 ATK + 252 Speed Swords Dance Rock Slide / Rock Blast SuperPower / Return Earthquake The Swords Dance set up makes this easier for you to decide what move to use. And you don't get stuck like CB. You lose a little coverage for this but it should catch your opponent off guard. Knock N Spin Item: Leftovers Nature: Impish EVs: 252 HP+ 252 DEF Rapid Spin Knock Off / Toxic Rock Slide / Rock Blast Earthquake / Rest / Protect Your attacks will still do a bit of damage but the main point is to stall with this. Remember that the toxic + protect combo is nice to wear down your opponent as well. Just make sure they aren't setting up on you when you bring this out. [/spoiler] Azumarill [spoiler] HP 100/Atk 50/Def 80/SpA 50/SpD 80/Spe 50 Doubling attack with Huge Power makes Azumarill have physical attack stat of 224 making it the best non-Uber physical attacker statwise. It's movepool isn't the hugest but it can still get work done. Choice Band Item: Choice Band Ability: Huge Power Nature: Adamant EVs: 252 Atk, 252 HP or 252 Atk, 252 speed Return/Double-Edge Brick Break / Superpower Waterfall Ice Punch - Pretty standard Choice Bander set. SubPunch Item: Leftovers Ability: Huge Power Nature: AdamantEVs: 252 Atk, 252 HP Substitute Focus Punch Return / Ice Punch Waterfall SubPunch, always a good option to consider. However, the biggest problem with Azumarill is that it doesn't force a lot of switches - other than maybe Fire types.[/spoiler] Blastoise [spoiler] HP 79/Atk 83/Def 100/SpA 85/SpD 105/Spe 78 This bulky water was too much for NU, so here he is back in the UU scene. Watch out for its utility and movepool. Once you scout the set a bit you can figure out what it's gonna do. Also it's base speed is higher than most walls so watch out for that too. Attacking Wall Item: Leftovers Nature: Relaxed/Quiet/Bold/Modest EVs: 252 HP 252 sp. atk Moveset: Surf Ice Beam Earthquake HP Grass/Toxic / Rapid Spin / Yawn - This set has nice coverage and Earthquake is always a nice move to have if your both special and physical attacks are good. If your team is lacking a Spinner, can Blastoise easily work as one. Chesto Resto staller Item: Chesto Berry Nature: Bold EVs: 252 HP, 152 Defense, rest Sp. Atk Moveset: Surf Ice Beam / HP Grass Toxic Rest Good set for counter tanking against other tanks. Put toxic up, possibly recieve one and just rest it off. The Bold 152 Defense is to avoid getting 2HKOd by Choice Band Absol and Flareon with Superpower. CounterStoise 1.6 Item: Leftovers / Chesto Berry Nature: Bold EVs: 252 HP, 156 Defense rest on Special Defense Surf Mirror Coat Counter Rest / Toxic [/spoiler] Breloom [spoiler] HP 60/Atk 130/Def 80/SpA 60/SpD 60/Spe 70 You see the stats and notice it's one of those heavy hitters. The nicest thing Breloom has is it's ability to use spore to 100% put it's enemy asleep. Which can be a very big problem for slower wall teams. It resists the common rock slide / earthquake combo. Gains Bullet Seed as a move option with one of the recent updates. SporePunch Item: Leftovers, Lum berry Nature: Adamant tIvs and Evs: 252 Atk, I usually aim for 110-120 speed, rest in Hp. Although max speed is fine since Breloom won’t be tanking any hits. Moveset: Spore Focus Punch / Super Power Mach Punch Bullet Seed, T-Punch, Leech Seed, Iron Tail, Return or Double Edge Swords Puncher Item: Leftovers, Lum berry Nature: Adamant tIvs and Evs: 252 Atk, I usually aim for 110-120 speed, rest in Hp. Moveset: Swords Dance Super Power/ Mach Punch Bullet Seed Return or Double Edge Choice Band Item: Choice Band Nature: Adamant / Jolly tIvs and Evs: 252 Atk, I usually aim for 110-120 speed, rest in Hp. Moveset: Super Power/ Mach Punch Bullet Seed Return or Double Edge Thunder Punch / Iron Tail This last set goes for coverage. Just swing big and hope you hit something. It just barely gets enough variety to make up four moves but its good enough. Exeggutor, Altaria, & Vileplume resist both of its stabs. [/spoiler] Claydol [spoiler] HP 60/Atk 70/Def 105/SpA 70/SpD 120/Spe 75 Claydol is one only rapid spinners in the entire game that doesn't take damage from spikes when it gets switched in. Levitate can help for incoming EQs and it resists rock slide as well. How handy. Try to utilize this against pokemon such as armaldo or donphan where they dont usually have a good SE to hit you with. You have really nice resists but lots of weaknesses as well. SpinnerDoll Item: Leftovers Nature: Relaxed/Sassy Ivs and Evs: 252 Hp and rest in Def/Sdef Moveset: Rapid Spin Earthquake Psychic Toxic/Ice Beam/Light Screen/Reflect/Explosion/Rest Other move options can be Hidden Power Fighting, Shadow Ball, Signal Beam, Ancient Power, and Rock Slide. Modest Sweeper Item: Leftovers Nature: Modest / Quiet Ivs and Evs: 252 Hp and 252 SP ATK Moveset: Hidden Power Ground / Signal Beam Ice Beam / Psychic / Ancient Power Calm Mind Explosion / Rest A bit on the slow side but can still get some damage out. [/spoiler] Bilburt, ShadowGary, LuciusTellus and 1 other 4 Link to comment
GBush Posted December 30, 2015 Author Share Posted December 30, 2015 Clefable HP 95/Atk 70/Def 73/SpA 95/SpD 90/Spe 60 Basically just a really good wall that has access to healing powers. You can make sets to do just about anything with Clefable and it can get forced out by strong physical fighting types. Just bring it in for support usually to help out the rest of your team. Cleric Item: LeftoversNature: Bold/CalmEVs: 252 HP split defs Wish / Softboiled Aromatherapy / Heal Bell Toxic / Seismic Toss Protect / Seismic Toss - One of the only no damaging sets that are amazing in this game. This set is primarily to help your team out as well as preventing yourself to get knocked out with Wish+Protecting yourself.CM BoltBeamItem: LeftoversNature: BoldEVs: 252 HP 252 Defense Calm Mind Softboiled Thunderbolt / Hyper Voice Ice Beam / Flamethrower Instant healing and boosting your attack can go a long way. This set can surprise your opponent. Belly DrummerItem: Salac BerryNature: JollyEVs: 252 Atk 252 speed (HP stat dividable by 4) Substitute Belly Drum Return Meteor Mash This set can surprise your opponent. Just hope they dont have something faster than you trying the same thing with a salac or just a fast poke. Encore Set by fred item:leftovers nature:bold/calm/careful/impish ev's and iv's: max hp split defs Moveset Encore T-Wave Softboiled Seismic Toss Cradily HP 86/Atk 81/Def 97/SpA 81/SpD 107/Spe 43 This new poke has a nice sp def stat and a few tricks up its sleeve. Has great coverage and set up moves. It was a little too much to handle for NU so it was moved up to the UU tier. SP DEF Reflect Nature: Careful EVs 252 HP + 164 Def + 92 Sp Def Rock Slide Barrier Mirror Coat Recover Curser Item; Leftovers / Chesto Nature: Careful EVs 252 HP + 252 Sp Def Rock Slide Earthquake/ Bullet Seed Curse Recover / Rest Set up against a pesky normal spammer or electric pokemon without ice coverage. To take advantage of it's resists. Crawdaunt HP 63/Atk 120/Def 85/SpA 90/SpD 55/Spe 55 This other crab has a bit lower attack but two decent stabs. Just remember it's on the slow side so Dragon Dance is prefered. Being Water / Dark gives it many ways to get in on resisted moves. Just watch out for special moves or fast fighting types. Dragon Dance Item: Lum BerryNature: JollyEVs: 252 Atk 252 speed Dragon Dance Crab Hammer / Waterfall Super Power Crunch / Return Choice Band Item: Choice BandNature: Adamant / JollyEVs: 252 Atk 252 speed Super Power Crab Hammer / Waterfall Return Crunch Crobat HP 85/Atk 90/Def 80/SpA 70/SpD 80/Spe 130 Can come in fairly easy on toxic or locked in CB earthquake and see what it can do. Just remember that Crobat outspeeds the meta except Electrode and Shedninja if you ever see them. Special Variety Item: Leftovers Nature: Timid Ivs and Evs: 252 SP ATK + 252 SPEED Moveset: Sludge Bomb Shadow Ball Giga Drain/Psychic Confuse Ray/Heat Wave/Super Fang Physical Hitter Item: Choice Band/Leftovers Nature: Jolly Ivs and Evs: 252 ATK + 252 SPEED Moveset: Aerial Ace Return Pursuit/Quick Attack Super Fang A bit limited with it's CB set but still has something to work with. I prefer pursuit over QA because a few things that will outspeed you are DD crawdaunt if its set up or salac users. Dodrio HP 60/Atk 110/Def 70/SpA 60/SpD 60/Spe 100 Ability: Early BirdItem: Choice BandNature: JollyIvs and Evs: 252 Atk and 252 SpeedMoveset: Drill Peck Double-Edge / Return Pursuit / Low Kick Quick Attack Just make some predicts like usual and watch out for heavy hitters, Also good to see if they have a rock / steel poke that first, but Low Kick can help against those. Depending on how heavy it and damage it does to it like Metagross or Skarmory. Flailer Ability: Early Bird Item: Salac BerryNature: AdamantIvs and Evs: 252 Atk and 252 SpeedMoveset: Drill Peck Flail Pursuit / Low Kick / Quick Attack Substitute / Endure Make sure they don't have a rock and steel pokemon to stop your sweep. Just try to bring your hit points down under 25% to activate that Salac Berry and flail away. Also be wary of anything that can carry a priority move. It's also nice late game since it doesn't take damage from spikes when you bring it out. Bulky Bird Ability: Early Bird Item: Swift Choice BandNature: AdamantIvs and Evs: 136 HP + 252 Atk + 122 SpeedMoveset: Drill Peck Double-Edge / Return Pursuit / Low Kick Steel Wing/ Quick Attack You will outspeed tons but just get lucky with your predicts. You need to watch out for Skarmory as this is a hard counter for Dodrio. Also be wary of both your stabs being resisted by incoming Metagross / Rhydon who want to set up or attack. Donphan HP 90/Atk 120/Def 120/SpA 60/SpD 60/Spe 50 One of my personal favorites to use late game, it can take some hits and really dish it out. If you can't ohko this thing it can sweep your entire team that you have left. I prefer speed over HP but each to their own. Choice Band Item: Choice BandNature: Adamant / JollyEVs: 252 ATK + 252 HP Or 252 ATK + 252 SPEED Earthquake Rock Slide Superpower Double Edge - One of the premier user of Choice Band with base 120 Atk Stab EQ. Utility Tank Item: Leftovers Nature: Impish EVs: 252 HP + 252 DEF Earthquake Rock Slide / Roar Rapid Spin / Roar / Knock Off Toxic With an amazing DEF stat this thing can take quite a few hits. Plus the base 120 ATK helps it become more of an attacking wall as well with that STAB EQ. Exeggutor HP 95/Atk 95/Def 85/SpA 125/SpD 65/Spe 55 Being such a bulky Pokemon with the ability Chlorophyll. You can either be a good defensive wall or a sunny day sweeper. Since it is Grass / Psychic type you are 4x weak to Signal Beam / Bug Moves in general. Megahorn is another one to watch out for. SunSweep Item: Lum berry Nature: Modest/Rash Ivs and Evs: Make sure to hit at least 101 Speed. 252 Satk and Speed Moveset: Sunny Day Solar Beam Psychic/HP Fire/ Signal Beam/ Ancient Power Sleep Powder/Explosion BulkyEggs Item: Leftovers Nature: Bold Ivs and Evs: 252 Hp + 252 Def Moveset: Leech Seed Sleep Powder Ingrain/Synthesis/Protect Giga Drain/Psychic/Toxic Fearow HP 65/Atk 90/Def 65/SpA 61/SpD 61/Spe 100 It is overshadowed by Swellow in the speed department. The thing it does have for an edge is having the move drill peck and being a little more bulky. Watch out for Manectric / Lanturn using Thunderbolt and rock / steel / ghost pokemon are good at walling the normal spam. Choice Band Item: Choice Band Nature: Jolly EVs: 252 Speed + 252 Atk Return/Double-Edge Drill Peck Pretty standard set but it should work out. Just watch out for the hard counters and use late game. Quick Attack Steel Wing/ Pursuit Flareon HP 65/Atk 130/Def 60/SpA 95/SpD 110/Spe 65 Being Oranges favorite pokemon for a reason and having such good stats for being a fire type. It also has a high special defence to take hits as well. Just it's speed is a little on the slower side of things. Bulky water types are what really slow this down. Mixed sweeper Item: Choice Band (or Lum Berry / Leftovers if don't wanna get locked into move) Nature: Lonely/Brave EVs: 252 Attack, mix between HP and Sp. Atk or max HP You can also run 252 speed EV & 252 attack Return Overheat / Fire Blast Bite Superpower / Quick Attack / HP Grass Fairly nice variety of moves and HP Grass is to hit those water / ground / rock types that might get switched in against you. Special sweeper Item: Lum Berry or Leftovers Nature: Mild / Quiet / Modest EVs: 252 SP ATK Attack, mix between HP and Atk or max HP You can also run 252 Speed EV & 252 Special Attack Return/ Body Slam/ Fake Tears Flamethrower / Fire Blast/ Overheat Shadow Ball Hidden Power Grass Having shadow ball might be somewhat of a surprise. But attacking so powerfully from the special side may leave you at an advantage. Wishing Wall Item: Leftovers Nature: Calm / Sassy EVs: 252 HP + 80 DEF + 176 SP DEF Wish Protect Toxic / Heal Bell / Yawn / Quick Attack Flamethrower Has decent stats for being a wall but just watch out for that weakness to the ever common water, ground, and rock moves. I think Clefable might be a better bet to use. GardevoirHP 68/Atk 65/Def 65/SpA 125/SpD 115/Spe 80SP Def WallAbility:TraceItem: LeftoversNature: CalmIvs and Evs: 252 HP + 252 SP DEFMoveset: Will O Wisp Psychic / Thunderbolt Heal Bell Pain Split *Depends what you need on your team but this set can really help you out as a cleric. It also has the sweet trace ability so you can bring it in against Vaporeon with some ease. SP Def Wall v2 Ability:TraceItem: LeftoversNature: CalmIvs and Evs: 252 HP + 252 SP DEFMoveset: Will O Wisp Psychic / Thunderbolt Protect Wish *Depends what you need on your team but this set can really help you out as a cleric. It also has the sweet trace ability so you can bring it in against Vaporeon with some ease. Hard Sweep Time Ability:Trace / SynchronizeItem:Special Choice BandNature: TimidIvs and Evs: 252 spa att + 252 SpeedMoveset: Psychic Thunderbolt Hidden Power Fire or Grass Signal Beam /Shadow Ball/ Hyper Voice Fast Sweep Time Ability:TraceItem:Swift Choice BandNature: TimidIvs and Evs: 76 HP +252 sp attack + 182 SpeedMoveset: Psychic Thunderbolt Hidden Power Fire or Grass Signal Beam /Shadow Ball / Hyper Voice Traditional Sweep Time Ability:Trace / SynchronizeItem:Special Choice BandNature: TimidIvs and Evs: 252 spa att + 252 SpeedMoveset: Psychic Thunderbolt Calm Mind Shadow Ball/wish/pain split/hyper voice/hp fight/hp ice Granbull HP 90/Atk 120/Def 75/SpA 60/SpD 60/Spe 45 Granbull has a wide variety of physical attacks and has very nice coverage. You can also make him a little on the speedy side since he is a little slow. But this would be mainly for outspeeding base 70 walls and other threats. Just watch out for the low special defence. Item: Choice Band Nature: Adamant / Jolly EVs: 252 Atk + 252 HP EVs: if Jolly 252 ATK + 252 SPEED Return/ Double-Edge Earthquake / Crunch Brick Break/SuperPower Ice+Thunder+Fire Punch / Crunch Item: Leftovers Nature: Adamant EVs: 252 Atk, 252 HP Return/ Double-Edge Earthquake Crunch /Brick Break/SuperPower/ Ice+Thunder+Fire Punch Rest / Bulk Up You can go with two attacking moves if you want and just go for Return, Crunch, Bulk Up, and Rest. Just being so slow makes this sweep a little tricky but it can work and be another option compared to the straight CB set. Bilburt, aZaz07 and ShadowGary 3 Link to comment
GBush Posted December 30, 2015 Author Share Posted December 30, 2015 Haunter[spoiler] HP 45/Atk 50/Def 45/SpA 115/SpD 55/Spe 95Lost some useage due to the increasingly popular Pursuit but still can get some use. I personally like having a sub set up first so you can avoid getting hit by Pursuit. Also special walls like Grumpig, Hypno, Claydol, and even Slowking dont like that stab shadow ball.Special Sweeper Ability: Levitate Item: Lum Berry Nature: Timid EVs: 252 speed 252 sp. atk Shadow Ball Sludge Bomb/Giga Drain/Psychic Thunderbolt / HP Fire / HP Fighting Substitute/ Will-O-Wisp / Destiny Bond Haunter may have lost the epunches but gained two stabs, if you can get a decent hidden power on this you can make good use.SubDisable Ability: Levitate Item: Leftovers Nature: Timid EVs: 252 Speed + 252 SP ATK Substitute Disable Shadow Ball / Sludge Bomb/ Psychic / Thunderbolt / Giga Drain Shadow Ball/ Sludge Bomb/ Psychic / Thunderbolt / Giga Drain A really annoying set that can get pokemon who dont have more than one coverage move to hit you. [/spoiler]Hitmonlee[spoiler] HP 50/Atk 120/Def 53/SpA 35/SpD 110/Spe 87Poor guy doesn't get the epunches but still can hit hard with that 120 base physical attack. Boosting a high sp def it can come into special attacks and hit hard back. Also predicting an incoming T-Wave from a Lanturn or Chansey can go a long way.Endure Revers Item: Salac Berry Nature: Adamant EVs: 252 Atk 252 Speed Endure Reversal Blaze Kick Return/Earthquake / Rock Slide - Because of the lack of good priority moves in Gen3, this set can be rather monstrous when succeeding.Choice Band Item: Choice Band Nature: Adamant/Jolly EVs: 252 Atk + 252 speed Superpower / Brick Break / Hi Jump Kick Mach Punch / Blaze Kick Earthquake Return/ Rock Slide / Blaze Kick Depends if your team needs a priority user and I personally prefer Superpower. It hits so hard with this choice band if they dont have a ghost to absorb that hit it can put dents into pokes that resist it.[/spoiler] Houndoom [spoiler] HP 75/Atk 90/Def 50/SpA110/SpD 80/Spe 95 Being such a good pursuit trapper with it's high speed and ability to absorb fire moves with it's ability Flash Fire. Being a fire and dark type pokemon it can also easily come in on psychic moves. Trap God Ability: Flash Fire Item: Lum berry/Salac berry Nature: Hasty / Mild Ivs and Evs: 252 Speed and mix sp atk / atk evs idk yet Moveset Pursuit Overheat/Flamethrower/Fireblast Crunch Wil-O-Wisp/HP Grass or Ice * The main purpose houndoom is to trap weak defence psychics/ghosts and get an easy KO.Mixed Doom Ability: Flash Fire Item: Salac berry Nature: Lonely/Hasty Ivs and Evs: Hit 134 Speed, 252 Atk evs, and rest on Satk. If using Substitute make sure your Hp is divisible by 4 with a remainder of 1. Moveset: Substitute/Endure Reversal Fireblast/Flamethrower Pursuit/Crunch [/spoiler]Hypno [spoiler]HP 85/Atk 73/Def 70/SpA73/SpD 115/Spe 67 Literally a troll pokemon, it has a few things up it's sleeves. Being a bulky psychic type the main thing to figure out about Hypno is what kind of status it will try to inflict upon you and its attacking moves aren't the strongest. It has a great movepool and can surprise dark types with fighting moves.Mixed Wall Item: Leftovers Nature: Bold / Calm EVs: 252 HP + 252 Defense Toxic / Thunder Wave Wish Seismic Toss / Counter / Protect Psychic / Counter Hypno also has access to shadow ball, signal beam, brick break and the elemental punches if you want to run them. Its special attack and attack are both the same so you would want to run a - speed nature if you did that like relaxed. [/spoiler]Jynx [spoiler] HP 65/Atk 50/Def 35/SpA115/SpD 95/Spe 95 Besides making Nicki Minaj jokes Jynx can be quite useful. It has a wide variety of moves and coverage. The bane on it's existance is Houndoom though. If you dont scout it's pursuit can wreck you because its pitiful defence stat. Or run sub if you are really worried. Special Sweep Item: Lum berry/Leftovers Nature: Timid Ivs and Evs: 252 Speed and 252 SP ATK Moveset Ice Beam Psychic Signal Beam /Water Pulse / Shadow Ball/ Hidden Power Electric or Ground Substitute / Calm Mind/ Fake Tears / Lovely Kiss You can build this set however you like. You can tweak it to see what you need most in your team. [/spoiler]Kadabra [spoiler] HP 40/Atk 35/Def 30/SpA120/SpD 70/Spe 105 With this amount of speed and special attack you can really do some damage to an unsuspecting opponent. With frail physical defences it needs to watch out for priority and faster enemies. Being a low defense psychic being pursuit trapped is also another worry. Psychic Sweep - set by ShadowGary Nature: Timid Ability: Synchonize EVs: 252 Speed/ 252 Sp.Att and 4 in Sp.Def. Hold Item: Lum Berry/TwistedSpoon Psychic Signal Beam/Recover/Shock Wave HP Grass/Fire Light Screen/Recover Pros: - Switching in in a Psychic can deal huge damage to your opposing pokemon and with it high speed stat it almost always can finish the job. - As said before, it get's huge coverage and can tank Sp.Def decently, it even can beat almost all Sp.Attackers(Took a Manectric as an example) in a 1v1 if played with the moves stated above. - If you have Lum Berry equiped and a non-Poison/non-Electric/non-Fire-type type uses Toxic/ThunderWave/WillOWisp you can get back at them with you Lum + Synch counter. Cons: - It easilly get's taken out by anything that can use Pursuit. - Sneasel destroys it unless you predict a switch and use Signal Beam. - It get's taken down by Seismic Toss rather easy. [/spoiler] Kangaskhan[spoiler] HP 105/Atk 95/Def 80/SpA40/SpD 80/Spe 90 One of the most used pokemon in the tier for a reason. Huge bulk combined with being a normal type with decent speed makes you have more than one reason to use this. It also has early bird ability on top of it so you can absorb status and still heal with rest within a few turns.Bulky AFItem: Choice Band Nature: AdamantEVs: 252 Atk, 252 HP Return/ Double-Edge Earthquake / Crunch Brick Break Fake Out/ Ice+Thunder+Fire Punch / Crunch You can also use leftovers / rest on this guy instead. Special Sponge Item: Choice Band Nature: CarefulEVs: 252 HP + 252 SP DEF Return/ Double-Edge Earthquake Crunch/Brick Break/Fake Out/ Ice+Thunder+Fire Punch Rest Think about what coverage moves you like and go from there. Just rest off the damage you take and hit back. [/spoiler]Kingler[spoiler]HP 55/Atk 130/Def 115/SpA50/SpD 50/Spe 75 Just looking at it's attack you know that it can lay down the hurt. Being a king crab it sure can hit hard but only really has 3 different types of physical moves to use. It is weaker on the special side so really doesn't appreciate getting hit by thunderbolt. Flailer / Speed Boost by YaguNature: AdamantItem: Salac BerryEVs: 6 HP + 252 ATK + 252 SPEED Crabhammer Superpower/Flail Substitute/Endure Sword Dance Predict accordingly with the moves and manage to set up that salac berry. Just watch out for pokemon carrying extremespeed, quick attack, or mach punch. [/spoiler] Lanturn [spoiler] HP 125/Atk 58/Def 58/SpA 76/SpD 76/Spe 67 With the unique typing of water / electric and carrying the extremely handy skill of Volt Absorb. This lets you switch in freely to any electric attack and you are also immune to getting thunder waved. This is typically a para-fuse special wall of a pokemon. It has nice access to Heal Bell and pretty good coverage moves. You just gotta be careful of faster hard hitting physical pokemon and Manectric with HP Grass can give you a surprise as well. Tanky Parafuse Nature: Calm / Modest EVs 58 HP + 200 SP ATK + 252 SP DEF 200 HP + 58 SP ATK + 252 SP DEF -Extra Tanky Set Thunder Wave Confuse Ray Thunderbolt / Ice Beam Surf / Ice Beam / Heal Bell I prefer the extra defence compared to hitting hard. Once para-fuse is started you can choose if you want to stay in or gamble with that nice free switch in if your opponent hurts itself or its paralyzed. Special Sweeper- by Arimanius Ability: Volt Absorb Item: LeftoversNature: ModestEVs: 60 HP / 252 SP ATK / 196 SPEED Surf Ice Beam Thunderbolt Substitute With this ev spread it gets 13 hp from lefties, substitutes with 51+ hp, enough speed to outspeed kanga wall and speed tie donphan and azumarill jolly. You could give 204 hp instead of 208 and more speed to outspeed those I mentioned [/spoiler] Manectric [spoiler] HP 70/Atk 75/Def 60/SpA 105/SpD 60/Spe 105 Just one of the best electric special sweepers in the tier. It hits hard and is fast. You just have to watch out for Lanturns absorbing your thunderbolt or other ground types being switched in. Sparky Special Item: Leftovers / Petaya Nature: Timid EVs 6 HP + 252 SP ATK + 252 SPEED Thunderbolt Flamethrower Hidden Power Grass / Ice Substitute / Toxic With Substitute make sure that your total HP at level 50 is dividable by 4 so you can activate the berry. If you choose the berry to go for that +1 special attack just be wary of priority users and how much health their special wall has. Sometimes this can backfire if you activate it at the wrong moment. I find with the coverage this pokemon really shines late game if nothing rivals it's speed and you just pick off the enemy team. [/spoiler] aZaz07 1 Link to comment
GBush Posted December 30, 2015 Author Share Posted December 30, 2015 Omastar [spoiler] HP 70/Atk 60/Def 125/SpA 115/SpD 70/Spe 55 This water / rock pokemon can play two roles quite effectively thanks to it's stats and abilities. One of which is a spiker and the other is a rain dance sweeper. Just be aware of Hidden Power Grass and Grass Pokemon since it takes 4x damage for those moves. Spiker Item: Leftovers Ability: Shell Armor Nature: Bold EVs 252 HP + 200 DEF + 58 SP ATK Spikes Surf Ice Beam / Hidden Power Grass or Electric Protect / Toxic Pretty much bring this in against something that can really touch it and try to set up a few spikes. It's nice to pair it with a ghost type to prevent rapid spin being used. Rain Dance Item: Leftovers or Lum Berry or Mystic Water Ability: Swift Swim Nature: Modest / Timid EVs 116HP + 252 SP ATK + 140 Speed Rain Dance Surf / Hydro Pump Ice Beam Hidden Power Grass or Electric Watch out for bulky grass types when you bring this out. It will still hit pretty hard with that boosted surf / hydro pump. [/spoiler] Pikachu [spoiler] HP 35/Atk 55/Def 30/SpA 50/SpD 40/Spe 90 Pikachu, the mascot of pokemon. Basically with the light ball hax item you can get your attacks doubled. Volt Tackle, Extremespeed, Surf, and Thunderbolt are the main attacks but give so much coverage. Just remember that it doesn't like being hit by priority users itself and it a crazy wall breaker. Special Variety Item: Light Ball Ability: Static Nature: Modest / Timid EVs 252 SP ATK + 252 Speed Thunderbolt Surf Hidden Power Ice / Grass Substitute / Encore / Extremespeed Physical Variety Item: Light Ball Ability: Static Nature: Adamant/ Jolly EVs 252 ATK + 252 Speed Volt Tackle Extremespeed Reversal Substitute / Endure Remember you dont have salac so whatever you are trying to take out reversal put that into consideration. Mixed Pika Item: Light Ball Ability: Static Nature: Naive / Hasty EVs 100 ATK + 158 SP ATK + 252 Speed Thunderbolt Reversal Hidden Power Ice or Grass / Surf Substitute / Encore / Extremespeed Best mixed options are in here and the coverage is sick. [/spoiler] Quagsire [spoiler] HP 95/Atk 85/Def 85/SpA 65/SpD 65/Spe 35 Quagsire has a very unique typing that consists of water / ground. Which gives it a 4x weakness to grass but that's it. It also has the handy ability Water Absorb so you can gain health from water moves and being ground it's immune to electric attacks as well. This is one of the reasons electric types run Hidden Power Grass. With some nice bulk and the move Recover you can stay alive to stall. Curse Up! Item: Leftover Ability: Water Absorb Nature: Careful/ Adamant EVs 252 HP + 252 SP DEF Curse Earthquake Ice Punch / Waterfall Recover / Rest The main point of using Ice Punch instead of Waterfall is to have perfect coverage. It's good to scout the enemy team a bit and find the right opportunity to bring this out. Also carrying a cleric can help if it gets poisoned or put asleep. Mixed Staller Item: Leftover Ability: Water Absorb Nature: Relaxed EVs 252 HP + 252 DEF Surf / Ice Beam Earthquake Toxic / Haze Recover / Counter I prefer having Toxic but Haze can always be a good option. You can dump some EVs into either of the attacking stats if you wish. [/spoiler] Scizor -(currently BL) Slowking [spoiler] HP 95/Atk 75/Def 80/SpA 100/SpD 110/Spe 30 Easily one of the best pokemon in the tier for it's great bulk, instant recovery move, and a movepool which can keep you on your toes. It can either be a slow tanky sweeper or just an overall annoyer. Defensive King Item: Leftovers Ability: Own Tempo Nature: Bold / Relaxed EVs 252 HP + 252 DEF Surf Psychic / Ice Beam / Flamethrower/ Hidden Power Grass or Electric Toxic / Thunder Wave/ Earthquake/ Calm Mind Slack Off You can wall so many things with this. It also can laugh off attacks and cause status while healing itself. Slack off is a great move which makes this Pokemon awesome. I feel like this is one of the more common sets. Calm mind is what you would use if you want it to be more specially offensive. Sub Punch Item: Leftovers Ability: Own Tempo Nature: Quiet EVs 252 HP + 96 ATK + 160 SP ATK Surf Ice Beam / Psychic/ Flamethrower Focus Punch Substitute / Thunder Wave If you predict an incoming switch just punch away. Or scout with Sub or Twave to make sure that you can get at least one hit in. It's so slow but so bulky. CurseKing Item: Leftovers Ability: Own Tempo Nature: Careful / Sassy EVs 252 HP + 200 ATK+ 58 SP DEF Curse Earthquake / Body Slam Ice Punch / Surf Slack Off/ Rest One way to go to get at least one stab would be using Surf. This may be a little unexpected but could pay off. [/spoiler] Steelix [spoiler] HP 75/Atk 85/Def 200/SpA 55/SpD 65/Spe 30 With such an insane defensive stat it's no wonder that people like to use it. Being Steel / Ground helps it resists poison while it is walling and having a decent enough attack with a good enough physical offensive spread. This can give it a little variety set wise. Just be aware of the super low speed of it. Defensive Snake Item: Leftovers Ability: Rock Head Nature: Impish EVs 252 HP + 252 SP DEF Earthquake Toxic / Rock Slide/ Iron Tail Roar Explosion / Rest Being Impish it gains so much defense to it's base stat that you are best left just to dump everything into the special defense stat. Choice Bander Item: Choice Band Ability: Rock Head Nature: Adamant EVs 252 HP + 252 ATK Earthquake Rock Slide / Iron Tail Double-Edge / Crunch Explosion / Rest Just make the right prediction and hope it hits. When you know you will survive an attack from an opponent but hardly you can always just explode. [/spoiler] Swellow [spoiler] HP 60/Atk 85/Def 60/SpA 50/SpD 50/Spe 125 With such great speed you can run either Jolly or Adamant. This is a great late game sweeper as well and with being a flying type it is immune to any spikes that are set up. Just beware of Steelix on teams because it can be a big problem and wall you. Choice Band Item: Choice Band Ability: Guts Nature: Jolly / Adamant EVs: 252 Speed + 252 ATK Facade/ Return/Double-Edge Wing Attack Quick Attack Pursuit/ Steel Wing The old point and click. Gotta use the predict skills for this to work. But if they lack a ghost / rock/ steel pokemon on their team you can just Normal Spam away with the top move. Facade is handy if you predict an incoming toxic so you can activate guts which will increase your attacking power. [/spoiler] Tentacruel [spoiler] HP 80/Atk 70/Def 65/SpA 80/SpD 120/Spe 100 Tentacruel is known for it's intense special defence stat and being fairly fast. It also has decent special attack and a high enough speed to be a reliable sweeper. It can't be poisoned due to it's typing being water / poison. Original Kraken Item: Leftovers / Lum Berry Ability: Liquid Ooze Nature: Timid/ Modest EVs: 252 SP ATK + 252 Speed Surf Sludge Bomb Giga Drain Ice Beam / Toxic / Rapid Spin This pokemon parallels Starmie in OU. Having such a nice variety of moves as well as that needed utility. Dancing Kraken Item: Leftovers / Lum Berry Ability: Liquid Ooze Nature: Jolly or Hasty EVs: 252 ATK + 252 Speed Return Waterfall / Hydro Pump Substitute Swords Dance Not having a good poison stab move kinda hinders this set. But you might just catch your opponent off guard with attacking physically. With nice speed and that +2 you can hit decently. Utility Item: Leftovers Ability: Liquid Ooze Nature: Calm EVs: 252 HP + Split DEF / SP DEF Surf Sludge Bomb / Ice Beam / Giga Drain Toxic / Mirror Coat Rapid Spin / Haze / Rest You can bring this in on a special attacker and easily stall them out. You have quite a few support moves and even barrier can be considered. [/spoiler] Umbreon [spoiler] HP 95/Atk 60/Def 110/SpA 60/SpD 130/Spe 65 A great cleric to have on your team.It has that handy immunity to psychic types as well. Tanky Breon Ability: Torrent Item: Leftovers Nature: Impish / Careful Ivs and Evs: 252 HP/ 252 DEF or 252 HP / 128 SP DEF / 128 DEF Moveset: Pursuit / Bite Wish / Moonlight Protect Heal Bell / Toxic / Confuse Ray Pretty straight forward just watch out for pokemon trying to set up on it because of lack of attacking options.[/spoiler] Vileplume [spoiler] HP 75/Atk 80/Def 85/SpA 100/SpD 90/Spe 50 While having decent bulk it's special attack isn't bad either. This pokemon can be a wall or a sunny day sweeper. When Sunny Day is in use this pokemon can also double its speed due to the ability Chlorophyll. Being grass and poison gives it immunities to spore,sleep powder, and toxic. Utility Item: Leftovers Ability: Chlorophyll Nature: Calm EVs: 252 HP + 252 SP DEF Giga Drain Sludge Bomb / Toxic / Hidden Power Fire or Ice Aromatherapy Synthesis / Moonlight This pokemon can take some special hits and dish back a bit. Fire is the common hidden power of grass pokemon to help hit others. Ice can hit Altaria for a 4x hit. Sunny Day Abuser Item: Leftovers / Lum Berry Ability: Chlorophyll Nature: Modest / Timid EVs: 120 HP + 252 SP ATK + 136 SPEED Giga Drain Sludge Bomb / Toxic / Hidden Power Fire or Ice Aromatherapy Synthesis / Moonlight This pokemon can take some special hits and dish back a bit. Fire is the common hidden power of grass pokemon to help hit others. Ice can hit Altaria for a 4x hit. [/spoiler] Zangoose [spoiler] HP 73/Atk 115/Def 60/SpA 60/SpD 60/Spe 90 With being a Swords Dancer and having a great movepool to abuse. This normal type also carries an immunity to poison types due its ability. You can also surprise with a CB set. Swords Dance Item: Leftovers Ability: Immunity Nature: Jolly EVs: 252 ATK + 252 Speed Swords Dance Return / Double Edge Low Kick/ Brick Break/ Fire or Ice or Thunder Punch Pursuit/ Quick Attack Depending on if you prefer coverage over priority this set can vary. But finding the right moment to set up the SD can be tricky due to it's poor defences. Choice Bander Item: Choice Band Ability: Immunity Nature: Jolly EVs: 252 ATK + 252 Speed Return / Double Edge Low Kick/ Brick Break Fire or Ice or Thunder Punch Pursuit/ Quick Attack Depending on if you prefer coverage over priority this set can vary. Just fire away and hope that you can really do some damage. Low kick really hurts Steelix, Aggron, and Omastar. [/spoiler] Link to comment
GBush Posted December 30, 2015 Author Share Posted December 30, 2015 Closing statements. Last one just in case. Added Banner. Bestfriends, ShadowGary and Bilburt 3 Link to comment
Toast Posted December 30, 2015 Share Posted December 30, 2015 my two cents: use the uu viability guide to colour code your pokes, else it just gets confusing, or remove it in general. https://forums.pokemmo.eu/index.php?/topic/53029-uu-viability-thread/ absol is definitely not a red, azu is meh, manec and swellow should definitely be in red. clefable, pika, no, etc etc RysPicz 1 Link to comment
Arimanius Posted December 31, 2015 Share Posted December 31, 2015 Crawdaunt dd set should be jolly otherwise u won't outspeed tentacruel that is really common and could easily revenge kill u. Donphan adamant cb set and granbull cb set should have enough speed to outspeed clefable (81) no more imo. Donphan jolly cb set should have full speed. Modest crobat should be full speed too for adamanat swellows ShadowGary 1 Link to comment
OldKeith Posted December 31, 2015 Share Posted December 31, 2015 no choice band breloom set? Link to comment
GBush Posted December 31, 2015 Author Share Posted December 31, 2015 Should be updated with what you guys mentioned. Still trying to get this done. Also if there's more NU pokemon that are common enough to be included that I missed let me know. Link to comment
Arimanius Posted December 31, 2015 Share Posted December 31, 2015 Clefa belly drum set should be updated, return + meteor mash seems like the best choice (Shadow ball is special).Lanturn has a pretty common special sweeper set now with sub, enough hp to make 51 hp subs, full sp atk and rest in speedSpecial SweeperNature: ModestEVs 60 HP / 252 SP ATK / 196 SPEEDSurfIce BeamThunderboltSubstituteWith this ev spread it gets 13 hp from lefties, substitutes with 51+ hp, enough speed to outspeed kanga wall and speed tie donphan and azumarill jolly. U could give 204 hp instead of 208 and more speed to outspeed those I mentioned ShadowGary 1 Link to comment
Viking Posted December 31, 2015 Share Posted December 31, 2015 i don't like these guides where all the build set / buildteam is allready made, it's my opinion but i think beginners will litterally copy these sets and play a standard = standard strategy = annoying (that's my opinion), that's exactly the same way with this ranking system, pushing people to run the most powerfull pokémons. I assume when i say the tiers are too much homogeneous because of these guides (in part). It could be better to let people choose by themselves their sets for a funnier pvp. Link to comment
Arimanius Posted December 31, 2015 Share Posted December 31, 2015 i don't like these guides where all the build set / buildteam is allready made, it's my opinion but i think beginners will litterally copy these sets and play a standard = standard strategy = annoying (that's my opinion), that's exactly the same way with this ranking system, pushing people to run the most powerfull pokémons. I assume when i say the tiers are too much uguugeneous because of these guides (in part). It could be better to let people choose by themselves their sets for a funnier pvp. good players will do that anyway, these guides are for beginners or for people who's starting to comp, these just help them to have a vision of what they could use and stuff TheNightArch, SweeTforU, Noad and 4 others 7 Link to comment
GBush Posted December 31, 2015 Author Share Posted December 31, 2015 If anyone wants to post other sets that I may have missed feel free to do so. Or any suggestions for pokemon to add. Link to comment
ShadowGary Posted January 1, 2016 Share Posted January 1, 2016 (edited) I think you should add Kadabra, Kadabra is one of those surprising pokemons that can save you a lot with it's fast speed and high attack stat, it also has some decent sp.def, and get's it's STAB from Psychic. [Spoiler] Base stats Total 400 Min Max HP 40 Attack 35 Defense 30 Sp. Atk 120 Sp. Def 70 Speed 105 [/Spoiler] It also get's a lot of coverage from it's rather huge movepool. Your average set: [Spoiler] Timid, 252 Speed/Sp.Att and 4 in Sp.Def. Ability: Synchonize Hold Item: Lum Berry/TwistedSpoon - Psychic - Signal Beam/Recover/Shock Wave - HP Grass/Fire - Light Screen/Recover Will post more sets later. Pros: - Switching in in a Psychic can deal huge damage to your opposing pokemon and with it high speed stat it almost always can finish the job. - As said before, it get's huge coverage and can tank Sp.Def decently, it even can beat almost all Sp.Attackers(Took a Manectric as an example) in a 1v1 if played with the moves stated above. - If you have Lum Berry equiped and a non-Poison/non-Electric/non-Fire-type type uses Toxic/ThunderWave/WillOWisp you can get back at them with you Lum + Synch counter. Cons: - It easilly get's taken out by anything that can use Pursuit. - Sneasel destroys it unless you predict a switch and use Signal Beam. - It get's taken down by Seismic Toss rather easy. [Spoiler]252 SpA Manectric Thunderbolt vs. 0 HP / 4 SpD Kadabra through Light Screen: 44-52 (38.2 - 45.2%) -- guaranteed 3HKO 252 SpA Kadabra Psychic vs. 0 HP / 0 SpD Manectric: 109-130 (75.1 - 89.6%) -- guaranteed 2HKO 252 SpA Twisted Spoon Kadabra Psychic vs. 0 HP / 0 SpD Manectric: 132-156 (91 - 107.5%) -- 43.8% chance to OHKO [/Spoiler] [/Spoiler] EDIT: Thought I already posted it, but great guide! Edited January 1, 2016 by ShadowGary Link to comment
Toast Posted January 1, 2016 Share Posted January 1, 2016 I think you should add Kadabra, Kadabra is one of those surprising pokemons that can save you a lot with it's fast speed and high attack stat, it also has some decent sp.def, and get's it's STAB from Psychic. [Spoiler] Base stats Total 400 Min Max HP 40 Attack 35 Defense 30 Sp. Atk 120 Sp. Def 70 Speed 105 [/Spoiler] It also get's a lot of coverage from it's rather huge movepool. Your average set: [Spoiler] Timid, 252 Speed/Sp.Att and 4 in Sp.Def. Ability: Synchonize Hold Item: Lum Berry/TwistedSpoon - Psychic - Signal Beam/Recover/Shock Wave - HP Grass/Fire - Light Screen/Recover Will post more sets later. Pros: - Switching in in a Psychic can deal huge damage to your opposing pokemon and with it high speed stat it almost always can finish the job. - As said before, it get's huge coverage and can tank Sp.Def decently, it even can beat almost all Sp.Attackers(Took a Manectric as an example) in a 1v1 if played with the moves stated above. - If you have Lum Berry equiped and a non-Poison/non-Electric/non-Fire-type type uses Toxic/ThunderWave/WillOWisp you can get back at them with you Lum + Synch counter. Cons: - It easilly get's taken out by anything that can use Pursuit. - Sneasel destroys it unless you predict a switch and use Signal Beam. - It get's taken down by Seismic Toss rather easy. [Spoiler]252 SpA Manectric Thunderbolt vs. 0 HP / 4 SpD Kadabra through Light Screen: 44-52 (38.2 - 45.2%) -- guaranteed 3HKO252 SpA Kadabra Psychic vs. 0 HP / 0 SpD Manectric: 109-130 (75.1 - 89.6%) -- guaranteed 2HKO252 SpA Twisted Spoon Kadabra Psychic vs. 0 HP / 0 SpD Manectric: 132-156 (91 - 107.5%) -- 43.8% chance to OHKO [/Spoiler] [/Spoiler] EDIT: Thought I already posted it, but great guide! I disagree with this tbh, imo i dont think kadabra is viable. Houndoom shits on it, swellow can easily revenge, and with the special walls we have atm (kanga, cradily, etc.) It doesnt do much damage. On my phone so i cant say *too* much + calcs Link to comment
ShadowGary Posted January 1, 2016 Share Posted January 1, 2016 I disagree with this tbh, imo i dont think kadabra is viable. Houndoom shits on it, swellow can easily revenge, and with the special walls we have atm (kanga, cradily, etc.) It doesnt do much damage. On my phone so i cant say *too* much + calcs I have a lot more sets that I haven't used since I wasn't sure if Bush would add it, I'll post em tomorrow. Link to comment
Toast Posted January 1, 2016 Share Posted January 1, 2016 I have a lot more sets that I haven't used since I wasn't sure if Bush would add it, I'll post em tomorrow. regardless of the set kadabra is not viable imo. Link to comment
ShadowGary Posted January 1, 2016 Share Posted January 1, 2016 (edited) regardless of the set kadabra is not viable imo. Kadabra not viable? It's potentially one of the biggest threats out there, and yes like I said it's weakness is Pursuit, but nobody is going to switch in Swellow against a Psychic, so you can atleast take down one pokemon guarrantied, and about Houndoom and Cradilly, I destroy Cradilly with this set(Though Houndoom is dependent on chance): [Spoiler] - Hidden Power Ground - Psychic - Light Screen/Signal Beam - Encore/Recover Switch in Kadabra and use Encore against Cradilly's Curse/Ingrain since most Cradilly's set up first turn. And for Houndoom. 252 SpA Houndoom Shadow Ball vs. 4 HP / 0 SpD Kadabra through Light Screen: 55-65 (47.4 - 56%) -- 80.1% chance to 2HKO 252 SpA Kadabra Hidden Power Ground vs. 4 HP / 0 SpD Houndoom: 78-94 (51.6 - 62.2%) -- guaranteed 2HKO And of course it get's beaten by a lot of others, but there's a reason for it being NU. [/Spoiler] Edited January 1, 2016 by ShadowGary Link to comment
Toast Posted January 1, 2016 Share Posted January 1, 2016 Kadabra not viable? It's potentially one of the biggest threats out there, and yes like I said it's weakness is Pursuit, but nobody is going to switch in Swellow against a Psychic, so you can atleast take down one pokemon guarrantied, and about Houndoom and Cradilly, I destroy Cradilly with this set(Though Houndoom is dependent on chance): [Spoiler] - Hidden Power Ground - Psychic - Light Screen/Signal Beam - Encore/Recover Switch in Kadabra and use Encore against Cradilly's Curse/Ingrain since most Cradilly's set up first turn. And for Houndoom. 252 SpA Houndoom Shadow Ball vs. 4 HP / 0 SpD Kadabra through Light Screen: 55-65 (47.4 - 56%) -- 80.1% chance to 2HKO 252 SpA Kadabra Hidden Power Ground vs. 4 HP / 0 SpD Houndoom: 78-94 (51.6 - 62.2%) -- guaranteed 2HKO And of course it get's beaten by a lot of others, but there's a reason for it being NU. [/Spoiler] lol houndooms don't even run shadow ball, any crunch or pursuit and it's dead. that moveset is highly situational and i still don't think it is viable. and yes, there is a reason for it being NU. because it is not viable in UU lol Link to comment
ShadowGary Posted January 1, 2016 Share Posted January 1, 2016 lol houndooms don't even run shadow ball, any crunch or pursuit and it's dead. that moveset is highly situational and i still don't think it is viable. and yes, there is a reason for it being NU. because it is not viable in UU lol I see a lot of Sp.Att Houndooms, more then physical ones in tournaments so that's the reason I used Shadow Ball in this case, and of course it's situational if you want to use it in UU. "Any Crunch or Pursuit and it's dead" Yeah it's weak to physical, duh, same goes for Haunter, but that thing still get's used so I don't see much difference and the only reason that Haunter is UU is cause it's get's the Sub + Disable combo imo. Link to comment
Toast Posted January 1, 2016 Share Posted January 1, 2016 I see a lot of Sp.Att Houndooms, more then physical ones in tournaments so that's the reason I used Shadow Ball in this case, and of course it's situational if you want to use it in UU. "Any Crunch or Pursuit and it's dead" Yeah it's weak to physical, duh, same goes for Haunter, but that thing still get's used so I don't see much difference and the only reason that Haunter is UU is cause it's get's the Sub + Disable combo imo. well houndooms go mixed to run flamethrower/pursuit/crunch/filler, they for sure don't use shadow ball. haunter has a better typing and has levitate, helps a lot more with the normal spam. Link to comment
ShadowGary Posted January 1, 2016 Share Posted January 1, 2016 well houndooms go mixed to run flamethrower/pursuit/crunch/filler, they for sure don't use shadow ball. haunter has a better typing and has levitate, helps a lot more with the normal spam. Sadly I haven't seen many mixed/physicals and that's why I assumed those were rare. Yeah true about Haunter, it's typing tends to completely shutdown pokemons like Zangoose. Link to comment
Kailido Posted February 4, 2016 Share Posted February 4, 2016 (edited) I use this cradily Full Wall Careful Leftovers 252 HP / 164 Def / 92 SpD Barrier Amnesia Toxic Rest / Recover (Recover is better imo, but requires more egg move breeding) EDIT: Synthesis is another option, not as good as Recover (lower PP and the effect can be lowered) but viable if you see yourself sleeping for too long You should be able to survive a non-stab non-crit super effective move, from then on just stack Amnesia or Barrier depending on what your opponent has. You can predict switches if the pokemon that he has doesn't have good moves to dent Cradily: Example: Your opponent has Granbul and you have Cradily. He might try to land a physical move on you, so you barrier up. At the end of the turn you might still have half hp (most likely), but 2 stages up, his move wont do anything so he might switch. If you think that's the case you can do Amnesia, so that the turn he's going to attack you can Rest or Recover, and you are basically saying that 2 of his turns were for nothing. This is an average scenario. Breloom and Hitmonlee are the best counters because of STAB and the only way cradily wins vs Steelix / Vileplume / Tentacool is if you make them Struggle Edited February 9, 2016 by Kailido Link to comment
Kouteshi Posted March 30, 2016 Share Posted March 30, 2016 Really nice guide! Helped me a lot gratz for the great guide! :D GBush 1 Link to comment
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