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  1. The general idea is that if an attribute is added to a Pokemon to allow its Ball Type to be saved, that would allow for after the Pokemon is released to add the empty ball back to your inventory. If you catch a wild Animal in a "cage" after releasing it the cage is empty and you can re-use it. This allows for players to not have to spend nearly as much on balls but also requires the work of releasing Non-Comp UTs. Harder to catch Pokemon would require more balls especially if they broke free, thus breaking the ball making it un-usable. Prices for Pokeballs would not need to be then as well. You would still need to continue buying them but atleast you could salvage some. Feedback is welcome on the idea. Just thought it up after a player mentioned something similar to the idea. Downside: Masterball. Make it break if the pokemon held in it is released instead. Someone suggested how about making them break. Depending on the grade, pokeballs maybe .2 Ultra maybe .5 the numbers would have to be worked with. This would allow them to not be completely semi-consumable. Breakable would be a neat and easy addition to this idea as well.
    10 points
  2. The moveset Mewtwo got asigned sucks donkey balls. I suggest having his AI slightly improved with a competitive moveset. This also makes it more fun to use (if it's healthy enough after you catched it). Probably something like a choice between 2-3 different movesets that is randomly assigned with maybe even fitting natures? These are just moveset suggestions: SubPunch Mewtwo: Nature (no -Atk or -Spa) - Substitute - Focus Punch - Psychic - FireBlast* CM Mewtwo: Nature (+Spa or +Spe, no -Spa and - Spe) - Calm Mind - Psychic - Ice Beam* - Taunt* Mewtatwo: Nature Hasty/Mild @ Lum Berry IVs: 27 across EVs: 252Atk/64SpA/192Spe - Bulk Up - Brick Break - Psychic - Fire Blast y dis: Bulk Up is to screw over Blissey/Snorlax and Tyranitar. Psychic is for Weezing if it is stupid enough to try and Haze you, aswell as for Gengar. Fire Blast helps against those Steel types and it will most likely OHKO Skarmory aswell. The speed EVs are there to outspeed Alakazam which could become a problem if you would let it send up Calm Mind before you make your move. *: can be something else Cons: what Pros: variety, surprise sets, keeps it a little more fresh
    7 points
  3. Plizard

    Pokemon X and Pokemon Y

    Woooo Shiny Pupitar. Will post shiny Mega Ttar if anyone is interested in seeing it.
    6 points
  4. Hey...as you all know, the new breeding system is not ideal. BikeMMO is gone (am I the only person who enjoyed BikeMMO) but this new stuff with flags is going to take some time to get used to. I think it would be great, if we could have multiple eggs on us. The repetitive motion of going, battling with moves, returning to get another egg, and so on for lots of time is a bit much, why not allow us to have multiple eggs?
    5 points
  5. Desu

    Changelog: 14/10/2013

    FeaturesMewtwo has been spotted in the wild.Mewtwo may be found in Cerulean Cave, at very low encounter chances. Catching Mewtwo will start a global PvP event. Only one Mewtwo may exist in the world at any given time. The current owner of Mewtwo will be forced to accept all PvP duels. When the owner of Mewtwo is defeated, the victor will be given Mewtwo. Mewtwo comes with a preset build at levels 90~100, instead of its normal movepool at that level range. The current owner of Mewtwo may not store or trade Mewtwo. If the owner logs off while owning Mewtwo, it will automatically be released to the wild. NPC Trainers will now become furious at the sight of players, and in their rage, will be unable to withhold their will to battle. Players will be paralyzed by fear when confronted by a Trainer. Added Idle NPC movements for the majority of NPCs. Outbreaks of swarms have been observed in the wild. Local television stations are now reporting on them. Added Information tab (Caught Level/Location) functionality.This is not retroactive. Old, empty data will never be displayed. The Name Rater is now available in Lavender Town, for a fee. Both OT and Non-OTs may have their name changed using this method, although Non-OTs have a significantly higher price. A psychic seeking to shed light on hidden powers, for a fee, has appeared in Lavender Tower. Added summary linking functionality. Players may show their summaries in chat by dragging from the Party frame to the Chat Input frame (where your text shows up when you are typing a chat message). Added Autorun functionalityPlayers who toggle this setting On will not have to hold down the "Run" key (Default: X) in order to run. Pressing the key once will retain run speed until it is pressed again. This setting may be changed in the Options menu, under the Gameplay tab. Added EXP toggle functionality to Daycares. Players may now choose who gains EXP while placing things into the daycare. Several services have been added to the Gift Shop:Name Change Tickets are now available for 1000 reward points. PC Box Expansions are now available for 800 reward points. Makeover Kits are now available for 500 reward points. GUIAdded an in-game HUD that allows monitoring of several activities. Including:Current money count Current time Current Map Repel Steps remaining (if active) Safari Steps remaining (if active) In-game NPC Dialogues will now, by default, display over an NPC's head in a chat bubble format.Players may revert to the classic NPC Dialogue interface in the Settings Menu, using the Gameplay option "NPC Chat Bubbles". Berries may now be used from the Hotkey bar. Windows will now display on top if they are focused on (the active window will always display on top, now). It is now possible to open more than one Summary window. Added an indicator that a user in chat is your Friend. CTRL+Right Click will now open the summary dialogue in the PC Window. The "B" button will now forward the "Await Keypress in Battle" function. Added "Last Online" times for Team/Friends List windows. Added Gender Icons to Team/Friends List windows. Added 'Dex button to Summary frame. Disabled "Await Keypress" functionality in Spectator Mode. System SFX and Battle SFX have been split.The System SFX option is now responsible for all in-game sound notifications (e.g. Battle Request / Name Highlight) Added No PP/Disabled/Taunt/Sealed message when attempting to use a move you can not. Added "It would have no effect" and "You cannot use that item now" messages for certain items in battle. Added search functionality to 'Dex. Moves/Abilities MovesSUBSTITUTE TRIPLE KICK IMPRISON BIDE ASSIST CAMOUFLAGE CONVERSION CONVERSION2 HELPING HAND NATURE POWER SKILL SWAP ROLE PLAY TRICK MIMIC RECYCLE KNOCK OFF Added SKETCH's temporary PvP effect Added THIEF's temporary PvP effect AbilitiesSynchronize (in-battle Only), Cute Charm Clear Body Effect Spore Flame Body (in-battle Only) Poison Point Rough Skin Trace Hyper Cutter Keen Eye Sticky Hold Pure Power Plus Minus White Smoke Color Change. Move AnimationsVICEGRIP THUNDERPUNCH SWORDS DANCE SCRATCH RAZOR WIND MEGA PUNCH GUILLOTINE FIRE PUNCH CUT COMET PUNCH Bug FixesFixed a bug where Eggs could use HM Moves out of battle before they were hatched. Fixed a bug where PC Info would pop up a window if a spectated user caught something. Fixed respawn coordinates for certain maps. Fixed a bug where follower sprites would not despawn if the follower was traded to an NPC during an NPC trade. Fixed a bug where the Arena Trap message could broadcast more than once after a turn had ended. Fixed a bug where HEAL BELL / AROMATHERAPY would not display their correct messages. Fixed a bug where HEAL BELL / AROMATHERAPY would not broadcast status changes correctly. Fixed a bug where health bars would show for eggs. Fixed a bug where using F5 in-battle would display a debug animation. Fixed an issue where HP would not display correctly in the Battle Switch dialogue under some circumstances. Fixed a bug where BATON PASS would pass TRANSFORM. Fixed a bug where BATON PASS would not pass MEAN LOOK-type arena trap effects. Fixed a bug where BATON PASS' switch dialogue would always occur at the beginning of the turn instead of when the caster actually cast the skill. Fixed a bug where BATON PASS would pass infatuation. Fixed a bug where BATON PASS would pass Confusion to targets which would normally be immune (such as targets with the ability Own Tempo). Fixed Enigma Berry functionality so that it is properly consumed on usage and heals for the proper amount at the proper time instead of acting like an overpowered Leftovers. Fixed a bug where players could run from certain scripted encounters (e.g. Hypno in Berry Forest), causing a client deadlock. Fixed a bug where the Smoke Ball item would not work properly with Arena Trap-type effects (e.g. Mean Look) Fixed a bug where the non-Ghost version of Curse could miss under certain circumstances. Fixed a bug where REFRESH would broadcast its messages in the incorrect order. Fixed a bug where Surfing/Walking sprites would not properly change when teleporting (e.g. with /unstuck) Move animations will no longer be displayed if a move fails due to type effectiveness. Chat bubbles will now abide by client-side language restrictions. Fixed missing PROTECT checks. The following skills will now be properly affected by PROTECT:LEECH SEED, DREAM EATER, OHKO-type skills, ROAR, TAUNT, NIGHTMARE, BLOCK-type skills, CONFUSE RAY, MIMIC, SPITE, PAIN SPLIT. Fixed an issue where bag items could be used twice unintentionally. MIRROR COAT will no longer affect Dark types. Fixed SWAGGER/FLATTER interaction with Own Tempo ability. Fixed an issue where certain tiles in Vermilion City would not render correctly. BIDE will now abide by Generation 3 mechanics and will no longer hit Ghosts. Fixed a bug where capture balls would be displayed incorrectly for NPC trades. Balancing GeneralRemoved all NPC trainer held items.BreedingUpdated egg hatching difficulty to more properly reflect their encounter rates in the overworld. The Daycare Man will now withhold eggs from people who bother him too often. Players are now limited to 1 egg per time. Updated egg hatch mechanics to require more active play. Daycares will charge $1000 to remove something which was set with the "No EXP" flag. Unneutered fossils. Details on breeding mechanics may be found in https://forums.pokemmo.eu/index.php?/topic/32890-pokemmo-breeding-mechanics-141013-update/ Skills (PvE/PvP) TRICK will always behave temporarily in PvE/PvP. (PvE) THIEF/COVET will now have a chance to break the item if the caster of THIEF/COVET and wild encounters' level difference is too high:<=5: 100% chance to successfully grab item 6: 85% chance to successfully grab item 7: 60% chance to successfully grab item 8: 45% chance to successfully grab item 9: 30% chance to successfully grab item >=10: 20% chance to successfully grab item (PvE) PAYDAY will no longer function with Amulet Coins. (PvE) PAYDAY will now calculate its payout based on the opponent's level instead of the caster's. (PvE) PAYDAY's secondary effect will now only function once per battle. EconomicThe following Buy/Sell rates for items have been adjusted: BUY PRICES:Potion: Original: 300 New: 150 Fresh Water: Original: 200 New: 350 Super Potion: Original: 700 New: 400 Soda Pop: Original: 300 New: 500 Lemonade: Original: 350 New: 600 Hyper Potion: Original: 1200 New: 1600 Full Heal: Original: 600 New: 700 Antidote: Original: 100 New: 250 Parlyz Heal: Original: 200 New: 250 Revive: Original: 1500 New: 2500 Escape Rope: Original: 550 New: 600 Repel: Original: 350 New: 400 Super Repel: Original: 500 New: 825 Max Repel: Original: 700 New: 1050 SELL PRICE OVERRIDES:All TMs have had their sell prices reduced to $100. Tiny Mushroom sell prices reduced to $300 Big Mushroom sell prices reduced to $1000 Pearl sell prices reduced to $1250 Big Pearl sell prices reduced to $2250 Nugget sell prices reduced to $2850 Stardust sell prices reduced to $1500 Star Piece sell prices reduced to $2500 All other sell prices abide by the normal "50% of Buy Price" formula. The following Wild Encounter Held Item rates have been adjusted:PARAS:TinyMushroom hold rate reduced from 50% to 20% Big Mushroom hold rate increased from 5% to 10% SHELLDER:Pearl hold rate reduced from 50% to 12% Big Pearl hold rate increased from 5% to 6% STARYU:Stardust hold rate reduced from 50% to 10% Star Piece hold rate increased from 5% to 6% NPC trainer payouts have been globally reduced by 33%~80% on a per-npc basis. Early game and naturally low payouts have been left unaffected. Enabled money trading between players. Items may now be sold in any Mart. Amulet Coin's payout rate has been adjusted from 200% to 120%. VS Seeker payout rates have been adjusted from 200% to 50%. Removed monetary rewards from the Elite 4. Replaced overworld Nuggets/Pearls/Big Pearls/StarDust/Star Pieces with Antidotes. New players will, once again, start in poverty. OtherIncreased animation speed for the Catch animation. FPS Counter is now disabled by default. FPS Counter may be enabled in the Settings menu. All player money counts have been reduced to $20,000 if they exceeded that amount. The following player item stacks have been reduced to 5 if they exceeded 5:ANTIDOTE PARLYZ HEAL POTION SUPER POTION AWAKENING BURN HEAL ESCAPE ROPE REPEL SUPER REPEL ICE HEAL REVIVE GREAT BALL ULTRA BALL BURN HEAL RETRO MAIL POKé DOLL FIRE STONE THUNDERSTONE WATER STONE LEAF STONE HP UP PROTEIN IRON CARBOS CALCIUM ZINC TM05 TM15 TM28 TM31 TM43 TM45 X ATTACK X DEFEND X SPEED X ACCURACY X SPECIAL MAX REPEL DIRE HIT GUARD SPEC. FRESH WATER SODA POP LEMONADE FULL HEAL MAX POTION FULL RESTORE HYPER POTION DREAM MAIL CHERI BERRY CHESTO BERRY PECHA BERRY RAWST BERRY ASPEAR BERRY LEPPA BERRY ORAN BERRY PERSIM BERRY LUM BERRY SITRUS BERRY FIGY BERRY WIKI BERRY MAGO BERRY AGUAV BERRY IAPAPA BERRY POMEG BERRY KELPSY BERRY QUALOT BERRY HONDEW BERRY GREPA BERRY TAMATO BERRY LIECHI BERRY GANLON BERRY SALAC BERRY PETAYA BERRY APICOT BERRY LANSAT BERRY STARF BERRY TINYMUSHROOM BIG MUSHROOM PEARL BIG PEARL STARDUST STAR PIECE NUGGET PP UP PP MAX LAVA COOKIE MOON STONE ETHER MOOMOO MILK ELIXIR The following items have been removed due to the removal of held items from Trainers:BLACK BELT Supplementary Update Bug FixesFixed several server crashes. Removed the ability to /unstuck while owning a Legendary. Fixed linking in chat for players. Fixed CURSE so that it no longer misses 100% of the time. Temporarily removed money loss on losing in PvE. Fixed the Makeover Kit. Fixed THIEF/COVET throwing their level restriction error even if the target had no held item. Fixed ENDEAVOR to no longer work against Ghost types.
    5 points
  6. JWingWangWong

    Wonder Trade

    Trade a Pokemon to a random trainer and receive a random Pokemon back. Taken from X and Y. Fun risk vs reward. No shame in copying the suggestion whatsoever.
    4 points
  7. Wish I'd known this forum was here, I'd have posted it here sooner. This is the story about my character Dante Deshar, if he was born in the Pokémon world. I have added people from Team Bushido into the story due to originally designing it for the Bushido forum. Aside from Bushido and it's members, all places and people in this story are made up, they are of course based on other things. Prologue: Welcome to the wonderful world of Pokémon, a place where creatures known as Pokémon live and roam in the world. Humans have grown to live along side pokemon. Some keep them as pets, others use them for work but most just have them as friends. The most well known people, are the Pokémon Trainers, these people train their Pokémon for battle and try to become the best Pokémon master in the world. Our story will follow one such trainer, from the start of his long journey... Chapter 1: The First Pokémon! [spoiler]Dante awoke, yawning a little he began to sit up still tired from the late night. He could hear the patter of the raindrops on the window outside, another rainy day in the good old Bouland region. The Bouland region was known for its rainy and generally cold weather, it seemed to rarely be sunny or warm but when it was it was really a nice change of pace. Dante didn't feel like getting out of bed, it was too cold and he still felt tired anyway. he closed his eyes and began again to sleep. BEEP BEEP BEEP! Dante's alarm suddenly sounded, waking him and making him jump a little. He sat up right away and reached out to silence the darn thing. Stretching now, he yawned again, just getting that last bit of tiredness out of his system. He'd have to get dressed if today was going to go well at all. He went through the usual motions before finally being ready, putting his lucky cap on his head and waving goodbye to his parents and his brother. His parents smile happily and wished him the best of luck but his brother, Cris, just sat there eating his breakfast and ignoring the whole situation. That was just like him, Cris never seemed to pay any mind to anything Dante did. Cris was the older brother, thick black hair and always hanging around with his friends rather then helping with the family. But Cris' attitude wasn't going to dull Dantes day, after all it was a big day today. Dante was finally old enough to get his own Pokémon. In the Bouland region trainers get their pokemon at the age of 16, this is a different age to most other regions where the age of 10 suffices. It was decided long ago in Bouland history that the age of 16 was the point where a person had grown up and so this had carried across to getting their first pokemon, it was a strange thing when compared with other regions but the region of Bouland always stuck to its history and traditions. Dante had to get a train and a bus from his home town of Brumfort to the city of Londrean, which took a very long time, but he had left early with the intent to get to the lab first to get his first Pokémon. He wasn't about to let the other guys get their first, especially Kloneman. Kloneman was Dante friend and someone Dante considered his rival, his name wasn't really Kloneman but that was what everyone called him so it stuck, Dante couldn't remember Klonemans real name. Finally he arrived at the lab, it had become a very important building in the city, well guarded and huge, Dante imagined that the area outback where they kept the Pokémon was the size of a small city at least. When he arrived Dante could see many people in lab coats and assumed they were researchers like Professor Pine. Professor Pine was the leading researcher in the Bouland region, he had studied Pokémon for years and everyone seemed to respect him. He wasn't well known in other regions though for some reason. It was from Prof. Pine that Dante would receive his first pokemon. He hoped he could find the guy soon, this place was like a maze. Just then Dante noticed a familiar figure. "Hey Klone, fancy meeting you here. You getting your first pokemon too." Kloneman smirked. "Just got mine Desh, you're way too slow. Check it out." He showed Dante the pokeball with his first Pokémon. The clever thing about Pines lab was that the Pokémon received there were all in Pokeballs that had a slight twist to them, they were red and white but had a blue spiral above the button. "Looks cool." Dante replied. "But I cant seem to find the Prof." "The professor? he's just in that room." Kloneman gestured behind himself, there was a door there with a banner over it that read 'Welcome new trainers.' Dante hadn't seen it before because he had been speaking with Klone. "You're hopeless Desh, well, see ya around, can't wait around here all day for you to waste time." "See ya." Dante replied as Kloneman began walking away down the hallway. The guy didn't have to be a jerk about it, it wasn't like Dante had even been to Londrean before. He didn't want to dwell on it, getting his first pokemon came first. He entered into the main room to be greeted by another familiar person. "Why hello there, I'm Professor Pine, are you a new trainer by any chance." Professor pine called out as Dante entered. "Yes. My name is Dante Deshar, from Brumfort city." Dante replied to the professor when asked. "Well then, take your pick." Pine gestured towards a group of pokeballs all lined up with nametags in front of them. and waited for Dante to make his choice. Dante walked over to the Pokeballs and began reading the names. "Bulbasaur, Chikorita, Tepig?" He didn't want those ones, Dante had already picked out his first Pokémon at home, one he liked. His parents had told him it'd make it easier. He looked over the Pokeballs, there were about 12 in all, but he found the one he wanted. "This one." He said picking up the Pokeball. "Ah, Charmander, good choice." Prof. Pine exclaimed. "You're the second person to visit today, I almost thought you were going to pick the same one as him." The Prof laughed. "That would have been a laugh. It happened once before." "Second, so Klones the only other person who made it here this early then." Dante muttered to himself, he wasn't that good at keeping his thoughts in his head so he had unintentionally blurted it out. "Huh? Was that his name? I remember it being a little different...Anyway, you'll be needing these." Pine handed Dante some Pokeballs and a Pokedex. "Every new trainer is given these, the pokeballs will help you catch and keep Pokémon, you can buy more at the Pokemart if you run out. The Pokedex will record your journey, and the Pokémon you see and catch." "Thankyou." Dante said, not really sure how to respond, he placed the Pokeballs in a backpack he had on and stuffed the Pokedex into his zip pocket. "I'd better get going, Klone'll be way ahead of me by now." As Dante ran out of the room, trying to catch up to Klone, Professor Pine muttered to himself. "Kids today, always in a hurry." [/spoiler] Chapter 2: A Chance Encounter [spoiler]Just as Dante rushed out of the doors he collided with another person, he hadn't been watching where he was going and it seemed neither had they. They both seemed to bounce off of each other and land on their butts with a thud. "Ouch." Dante murmured as his hand moved over to the pain, he had closed his eyes a moment as he had landed and hadn't really seen who he'd run into. It took him a few seconds to realise what to say next. "S-sorry about that." He stammered, the pain of his landing taking his focus. He began to open his eyes now, curiosity had taken control and he wanted to know who it was he had bumped into. "N-no, its my fault, I was in a hurry." Replied the voice of the other person, it was a girls voice, soft and innocent. Dante had now opened his eyes and sure enough the other person was a girl. Dante scratched his head embarrassed and laughed a little. "Me too." He chuckled. "Guess we're both to blame here." Dante was still sitting on the ground but it seemed the girl had already gotten to her feet and was dusting herself off. She probably hadn't hit the ground as hard as Dante had, though it was possible she was just putting on a brave face. "Why were you in a hurry anyway? I was just trying to catch up to Klone but what rea-" "Klone?" The girl asked confused, it was far from a normal name for a human being after all. "Oh right, Klone is my friend, I just got my first Pokémon but Klone is way ahead of m-" "You have your first Pokémon?" The girls eyes lit up. "Can I see it?" She asked happily. Had she not seen a Pokémon before? That could be it could it? Dante was sure there were so many Pokémon that there wasn't a person alive that wouldn't have seen at least one. And anyway this place was filled with them, there were some in the lobby too. A thought ran through his head for a second 'Girls are strange', it was quickly dismissed. "Sure, I haven't seen it myself yet either." He took out the pokeball from his belt, pressed the button and it opened to reveal...Nothing. Dante blinked a few times before looking at the pokeball, it didn't have the blue spiral above the button. "Oh, wrong one..." Dante began to feel a bit embarrassed again, that was probably one of the silliest mistakes he could have made. The girls smile turned into a frown as she seem to have an annoyed expression on her face now. "Do you even have a Pokémon or are you just teasing me? It's not funny you know." "No, no. Sorry I just...I'm new at this." Well that was one way to make him feel worse about this, he felt like he was literally going to go red from the whole situation. He frantically began searching his belt for the right pokeball, finding it right next to the one he'd originally picked up. "Here it is." It figured it was right next to where he'd originally looked, that sort of thing always seemed to happen. he pressed the button on the pokeball and this time a red light emerged and began to take shape on the ground in front of him. It took the form of a Charmander, a lizard Pokémon with a flame on it's tail. The girls eyes lit up again as the Pokémon appeared, even more so when it spoke. "Char!" "It's so cute." She smiled, the whole issue with before seeming fade away. The look on the girls face made Dante smile too. It seemed she just really liked Pokémon, he could kind of relate to that himself. He watched as the Charmander entertained her for a little while, completely forgetting that he had intended to catch up to Klone as quickly as possible. Charmander seemed to enjoy the attention, maybe a little too much. "Oh!" The girl suddenly looked embarrassed. "I completely forgot!" Dante looked at the girl, she seemed to be looking at the large door right behind them. "I still haven't gotten my first Pokémon." Dante blinked a few times after hearing that. "So...That was why you were in a hurry?" "Yes." She smiled and began walking towards the door, when she reached the door however she stopped. "If you have Charmander, does that mean its not longer available to me?" "Uh...Yeah I guess." She turned to face Dante and looked at him with a saddened face. "If I asked you to trade it for mine would you?" For some reason Dante was embarrassed again, the look on the girls face made his feel bad. But Charmander was his pick and his first Pokémon, it wasn't like he could just give it up just like that. "N-no." He struggled to answer, honestly, he didn't want to answer so he turned his head away so that they wouldn't have eye contact. The girls face softened, she seemed to have been playing around with the idea the whole time. She smiled. "Meanie." She laughed childishly and headed into the room. Dante was left on his own with Charmander, still feeling embarrassed. Much to Charmanders confusion. "Huh?" Dante looked at Charmander. "I almost forgot, I should give you a name." He walked over to the Chamander and placed his hand on its head. "There are many Charmanders out there so I need you to stand out from the rest, you with me on this?" The Charmander smiled and responded with a happy "Char.", but what was Dante going to name it. "Lets see...Something different, with a bit of a kick to it. Something people wont forget too easily." Dante stopped to think for a moment, moving his hand from the Charmanders head. "How about...Arch?...No too simple." He tried to put a few more variations through his mind, Archorns, Arclite...Arch...as...Archaes? "How about Archaes?" The Charmander looked puzzled for a few moments but it quickly changed its mood to happy. Any name it's trainer gave it was fine by Charmander. Dante smiled. "Glad you like it buddy. Lets go." He opened Charmanders pokeball and Charmander was drawn into the pokeball as a red light. Dante then placed the pokeball back on his belt and looked towards the exit, it was then that he remembered. "Oh shoot, I'm gonna be so far behind!" He ran towards the exit, hoping he hadn't wasted too much time. [/spoiler] Chapter 3: A Storm Brews. [spoiler]As Dante left the building he could hear it, the patter of raindrops on the ground. It was a usual thing here in the Bouland region so Dante was well prepared, he removed his backpack and took out his coat. He put it on then returned his backpack to its resting place on his back. The sky crackled, it seemed today was going to be stormy. Dante sighed, stepping out into the rain pour and hanging onto his lucky cap. The rain poured for several hours as Dante trudged along the path, the city, Londrean, was a large city, bigger then anything Dante had seen before. It took him ages to reach the edge, but when he did he could see it. A wild open expanse known as the Yotorn plains, it was amazing, Dante could already see several Pokémon off in the distance. "Time to get catching." He smiled. "Excuse me, are you a new Pokémon trainer?" Dante turned towards the voice, it was definitely male and judging by the tone around the age of 20-30. The man smiled as Dante acknowledged his existence. He could tell just by looking at Dante that he was in-experienced. "I am." Dante replied. "Good, we have a special one time deal for new trainers." The man gestured as if he was announcing something grand and invisible right in front of himself. "For a limited time only, you can stat check one of your Pokémon." "Stat check?" Dante wasn't sure what the guys aim was, was this some kind of promotional thing or a trick. Though he had heard there were some devices that could measure a Pokémons strength, his mind wandered, thinking of how it would be cool to see what strengths his new Charmander had. "With a stat check, we use a special machine to accurately predict your Pokémons strengths." The guy was still rambling on, Dante hadn't meant his question to be answered but they guy seemed to take it as an interest. Still, everything here seemed to line up with things he'd heard...He'd just be careful is all. "Alright, what do I do then." "Just venture into the tent and use the machine, first try is free, but afterwards we will have to charge you." The man raised his right arm and pointed at a Tent. Then began wandering off in another direction. Dante assumed he'd be left to check his Pokémon himself and when he entered the tent, he found that he was right. There was no one here, just a big machine with a pipe sticking out of each side, one reading input and the other reading output. In the middle was a big screen and a button that read, go. Ok, so all he would have to do is put his Charmanders Pokeball under the input pipe and the machine would do the rest once he pressed the button. Seemed easy enough. He reached for the Pokeball with the spiral on it and removed it from his belt, then placed the ball under the input. "Lets see how great you are, right Archaes?" He moved over to the button and looked at the screen, it was blank right now. He pressed the button and the whole machine came to life. His spiral Pokeball was pulled into the pipe and a Pokeball appeared on the screen. The Pokeball opened and a ton of stats flew out of it, filling the entirety of the screen. A Pokeball then dropped out of the output pipe. Dante looked at the stats that had appeared on the screen, they were suprising. "Maximum in all stats? Wow, my Charmander was this good?" He looked over at the Pokeball under the output pipe and lost himself in thought for a moment. He imagined himself battling along side Charmander, defeating every opponent, seeing it evolve and get more powerful as a Charmeleon, then again as a Charizard. He then imagioned himself as the strongest trainer in the world with his Charizard by his side. "This is cool, you're gonna be so awesome Charma-" He stopped mid sentence as he picked up the Pokeball, there was no spiral above the button. Dante pressed the button and opened the Pokeball to confirm it. It was empty save a note with a Vortex shape on it. "No no no...No!" He panicked, how had he fallen for such a trick? It was all a set up to take his Pokémon from him. He rushed out of the Tent and his head shot around, scanning the area as quick as he could. There was a truck just in the distance that was getting ready to leave. It had to be that truck, the salesman from before was boarding it. "I'm not letting them go." He convinced himself, running towards the truck at full speed. He was running on adrenaline now, his need to get his Charmander back from the thieves fuelling his movements. The Truck began to move, its wheels slipping a little in the mud but clearing gripping enough to create a forwards motion. Dante reached the truck just in time to begin climbing up it as it began it's movement. The truck jerked away, suddenly moving quickly, all Dante could do was hold on. In the front of the truck two people were talking to another over the radio. "We have the Pokémon as requested sir." Said the driver. "Excellent, we've been having trouble gaining a Pokémon raised by the professor, this will help with our plans moving forwards." The voice over the phone replied, however, it was not a normal voice, it seemed its speech patterns were scrambled. "Then we can move forward with operation 92?" "Yes, Team Vortex will soon have control of the entire Bouland region. Return to the base at once." "Yes sir." The driver replied. "What are you looking at?" The passenger was the salesman Dante had spoken with, he was looking out the window at a suspicious person hanging onto the truck. "Seems we have company." "A stow away?" "I'll take care of him." The man took out a Pokeball and pressed button, opening it out the window. A Pokeman appeared, floating in the air with a large grin on its face. "Gengar, take care of this little pest." The Gengar replied with a menacing "Gengar." then proceeded to float over to where Dante was holding on. It charged up an attack and launched it where Dante hands were. Causing Dante to release the truck and fall down into the dirt below. Dante slid along the mud a little, when he came to a stop he felt a shooting pain in his leg. He'd broken it. But still he kept going, dragging himself in the direction of the truck, trying to move forwards. His only thought was getting Charmander back. "It's my fault, I have to get him back, I have to bring him back." A fog began to appear around Dante, clouding his vision. He ignored it, still trying to drag himself in the direction of the truck. From the fog a strange Pokémon appeared, its eyes glowed a mysterious blue but the rest of it's features were unrecognisable in the fog. Dante ignored this Pokémon too, still trying to drag himself in the direction of the truck, though futile his attempts were, he wasn't going to give up. The Pokémon watched a while as the child struggled, it did nothing to help, nor did it hinder. It's reason for being there was a mystery, until it spoke. "What are you doing?" Dante suddenly looked around, seeing the eyes in the fog. "Who a-are you?" He stuttered. "Why do you continue forwards though you know there is no way to get what you want?" "What?" Dante wasn't sure what this person meant, why were they asking him such questions? He wanted his Charmander back, that was all there was to it. "Because you want it back? Then why don't you stand?" "Because I can't, my leg-" Dante stopped himself, the pain in his leg was gone, it had suddenly disappeared when he thought about it. He stood up now and looked at the Pokémon, it was clear to him now that it was a Pokémon...But how was it talking? "I speak to you through your mind." Dante stepped back, then slipped and landed on his backside. He had been so surprised that it was speaking to him though his mind that he hadn't noticed that it was reading his thoughts also. He looked up at it, but the Pokémon had gone. Had it ran off while he was falling? The fog began to clear. [/spoiler] Chapter 4: Screeches in the Dark [spoiler]As the fog cleared Dante began to get up, he then glanced around at his surroundings. He was in a mountainous area with a lake off in the distance, there were a fair few trees blocking some of the area but Dante was fairly high up, enough to see the tops of them. He was stood next to a road that ran across the side of the mountain and disappeared into a tunnel a little further down. The sky was clear now, not a single drop of rain in sight, as if it had never been there. Thoughts of finding his Charmander clouded the environment around him as he set out down the road. He wondered if Archaes would ever forgive him for not being strong enough to protect him, for falling for the thieves trap. Inside the tunnel it was dark, though dimly lit, there were little lights running across the ceiling but they weren't bright enough to disturb the Pokémon that had taken up residence in the tunnel. Dante took out his Pokedex and opened it, pointing the scanner at a Pokémon that was sleeping in an area just off of the road. "Whismur, the Whisper Pokémon, Whismur's murmurs are barely audible, but when it senses danger, it lets out a cry at an ear-splitting level. While it is crying, it will cry louder from being startled by its own cries." His Pokedex boomed, waking the sleeping Pokémon. Immediately the Pokémon began to shriek. Dante quickly moved his hands to his ears, trying to block out the ear splitting cries of this creature. But in doing so he dropped his Pokedex, the sound of it clattering to the ground drowned out by the Whismur. Dante, noticing his Pokedex was no longer in his hand, lowered his head to look for it. It just happened to be by his feet. If only this Pokémon would shut up long enough for him to move his hands from his ears. But that didn't look like it was going to happen, as he stood there the shrieks had gotten louder, some of the Pokémon had begun to flee. Dante had to risk it, he moved his hands and ducked down, scooping up the Pokedex in his hands, closing it and returning it to his pocket. He then immediately took a step back while returning his hands to his ears, which were now ringing from the noise. He didn't hang around, once he had his balance back he shot off down the tunnel towards the next town called Lucorn. Lucorn was fairly rural compared to Londrean, however that wasn't saying much. Lucorn was in fact a pretty busy town and still fairly big, compared to Dante's home town. There was no sign of the truck, the thieves could have gone anywhere, all Dante could do now was let the authorities know of the theft, hopefully they could help. With the haze of todays events lifting Dante began to wonder what it was he had seen back on the roadside, was it a Pokémon? Maybe something else? Pokémon didn't speak after all and the thing clearly did, in fact it had read his mind, that was kind of creepy. Dante began to wonder where he needed to go, since he didn't have a map of Lucorn and it was fairly big he could get lost very easily. He began to walk forwards, making sure to memorise which directions he'd turned. Eventually he reached a dead end. The only thing there was a stray Meowth looking for scraps. Dante once again took out his Pokedex and aimed it at the Meowth. "Meowth, the Cat Scratch Pokémon, it is known to wander about city streets and pick up anything that that sparkles, including loose change. Upon finding a sparkling object, its eyes will glitter and the coin on its forehead will shine brightly." Dante looked up from his Pokedex to find the Pokémon had fled, where it had run off to who knows. He left the alleyway only to find a resident watering their plants, though it was a long shot, he decided to ask for direction. "Excuse me, uh sir, do you know where I can find the Police station in this town." Dante asked, trying to be polite as possible. The man stared for a moment, making Dante uncomfortable, was it that difficult of a question? The man eventually spoke. "Well, it's in...That direction." The man gestured down the road then looked towards his own house a second. "Then you turn left and it's the...Two...Three roads down, second on the right." Dante smiled at the man, it was nice that the person he asked didn't just tell him to go away. "Thank you." He responded to the man, running off down the road. "Wonder why he's going there...Oh well, none of my business." Following the directions, Dante made it to the police station, he explained the situation to an officer Jenny that was stationed there, then she explained that this wasn't the first case they'd dealt with regarding those people. "Team Vortex. Though it's the first time they've targeted trainers from the Pine Lab. In the mean time we'll need to sort you out a replacement Pokémon, please wait here." The officer left and Dante was left to his own devices for the mean time, he opened his Pokedex and checked the entries had so far. Whismur, Meowth and Charmander. It seemed he must've gotten this first entry from Archaes, that must've meant that any Pokémon he caught would be recorded. This however, just brought back the thought of Archaes. "I'll find you, I promise." Officer Jenny soon returned, bringing with her an odd looking Pokeball. "Here." She offered him the Pokeball. "We contacted Professor Pine, he's arranged for you to choose a new starter but it'll be a few months. For now you can have this, just remember, you cannot use him against other trainers. Catch yourself a wild Pokémon and hand him back to us, ok?" "Uh...Sure...But what about-?" "Don't worry. We'll do our best to find your Pokémon." Dante had no response to that, he just looked at the oddly coloured Pokeball that was now in his hand, it was a plain black Pokeball with an orange star above the button and two ridges in the top. Jenny had left to sort out some other matters so Dante decided to leave the Police station. Once outside he opened the Pokeball, revealing his new Pokémon. Growlithe. The Pokémon stood at attention, seemingly awaiting orders. "Well I guess...That tunnel would be a good place to start." Dante said to himself, trying to make it seem like he was actually saying it to the Growlithe. It waited patiently. [/spoiler]
    4 points
  8. 2 badges? I have 8, filthy casual
    4 points
  9. I found a swarm of pokemmo players playing X and Y
    4 points
  10. Plague

    Pokemon X and Pokemon Y

    Superpower/Night Slash/Psycho Cut Malamar is a miracle of the universe. EDIT: Also, [spoiler][/spoiler]
    3 points
  11. I've created a program to read the pokemon summary sheet and automatically enter them into a calculator. It will also log/save the data for future use and recalculations (to get exact IV values) Screenshots [Spoiler] Main Window Overlay (Always On Top) [/Spoiler] Features [Spoiler] Automatic entry and calculation of pokemon stats/IVs Pokemon stat tracking/IV recalculation Pokemon summary message generation Ex: [Modest] Alakazam Lv. 26(29-31/27-30/14-17/27-30/15-18/26-29) Error Messages (not a bug it's a feature) Contest information for official contests [/Spoiler] Known Issues [Spoiler] Incorrect data read from the screen error repeatedly (Fixed in latest revision) Extremely slow searching (Fixed in latest revision) Settings.ini is overwritten with default values everytime you close (Fixed in latest revision) After scanning many pokemon clicking on them in the window no longer switches them (Fixed in latest revision) Cannot scan pokemon that do not display AM/PM in date captured (Fixed in latest revision) Crashes when trying to delete last pokemon or with no pokemon in list (Fixed in latest revision) Slow scan speeds 3-5s with windows 8 and/or compatibility mode (Fixed in latest revision) Incorrect evolution tracking for IVs (Work in Progress) Does not work in fullscreen mode. (Work in Progress) Does not work with multiple monitors. PokeMMO must be on primary. (Work in Progress) Only exit and preferences on status bar work (Intentional) Paste/Save buttons do not work. (Intentional) [/Spoiler] List of common problems and potential solutions to them Make sure you are using the latest version of the program available in this post 1.) Class MainWindow not found error message [Spoiler] Update java [url="http://www.java.com/en/download/index.jsp"]http://www.java.com/...nload/index.jsp[/url] If you are unable to update to Java7 update your Java6 and try downloading one of the jars marked (J6) If this does not work please post any information about it here. Include what the error was before/after and what version of java you have updated to. [/Spoiler] 2.) Java Exception error message [Spoiler] Update java [url="http://www.java.com/en/download/index.jsp"]http://www.java.com/...nload/index.jsp[/url] If you are unable to update to Java7 update your Java6 and try downloading one of the jars marked (J6) If this does not work please post any information about it here. Include what the error was before/after and what version of java you have updated to. [/Spoiler] 3.) Nothing shows up in program window [Spoiler] 1.) Make sure you are pressing the scan button and not the rescan button. 2.) Make sure the mouse is in the correct position when pressing the scan button. 3.) Make sure the font has been replaced correctly and pokeMMO has been restarted. 4.) Check to see that after you press scan the tabs are being switched automatically while it scans. If you cannot tell try going into Tools>Options at the top left of the programs main window and change both the delay and the click delay to a larger number (200 is a good starting point for both) If this fixes your issue you can start lowering them by 5/10 to increase the scan speed. [/Spoiler] 4.) IVs are completely off or not being narrowed down [Spoiler] 1.) Make sure you are re-opening the summary window after every level up and that the correct level is displayed. If your pokemon has gained any EVs at all make sure you restart pokeMMO before scanning and/or use a calculator as the stats are not updated in-game until then. If neither of these things have happened or you are unsure delete the pokemon and start fresh making sure to follow these steps. If the data still shows up incorrect please post all information you have about it here. [/Spoiler] READ THE INSTRUCTIONS CAREFULLY OR IT WILL NOT WORK Download v2.2.5 (zip) http://www.mediafire.com/download/oz549c05u57u51g/PokeMMOCalculator2-2-5.zip Tutorial Video [URL=http://img.photobucket.com/albums/v432/vigilant_death2/autoivcalctutorial_zps3c52bf2f.mp4][/URL] Updated Jars [Spoiler] v2.2.5 http://www.mediafire.com/download/n58scuctphc7p3x/PokeMMOCalculator2-2-5.jar THESE WILL NOT WORK WITH LATEST VERSION OF POKEMMO For v2.1.0+ v2.1.1 [url="http://www.mediafire.com/?k98vntl14d9cjar"]http://www.mediafire.com/?k98vntl14d9cjar[/url] v2.1.0(J6) [url="http://www.mediafire.com/?xye6cqndrrwa1ms"]http://www.mediafire...xye6cqndrrwa1ms[/url] For v2.0.0 to 2.1.0 v2.0.2(J7) [url="http://www.mediafire.com/?c464akac2hhiee9"]http://www.mediafire...c464akac2hhiee9[/url] v2.0.2(J6) [url="http://www.mediafire.com/?bojlz3e7o4khc5u"]http://www.mediafire...bojlz3e7o4khc5u[/url] v2.0.1 [url="http://www.mediafire.com/?glhpqbywp1wh02j"]http://www.mediafire...glhpqbywp1wh02j[/url] [/Spoiler] Older Versions [Spoiler] Download v2.2.4 (rar) http://www.mediafire.com/download/f4ke8f2k24cyuid/PokeMMO_Calculator2-2-4.rar Download v2.2.4 (zip) http://www.mediafire.com/download/v6va3ji7al7a5qa/PokeMMO_Calculator2-2-4.zip Download v2.2.3 (rar) http://www.mediafire.com/download/m3535r2sb3jajk8/PokeMMOCalculator2-2-3.rar Download v2.2.3 (zip) http://www.mediafire.com/?m1m72dto9rzmzio THESE WILL NOT WORK WITH LATEST VERSION OF POKEMMO Download v2.1.0 (rar) [url="http://www.mediafire.com/?8ba3e5ginnw843v"]http://www.mediafire...8ba3e5ginnw843v[/url] Download v2.1.0 (zip) [url="http://www.mediafire.com/?llowrmbp4450uk5"]http://www.mediafire...llowrmbp4450uk5[/url] Download v2.0.2 (rar) [url="http://www.mediafire.com/?sr9vfsrlvx22j79"]http://www.mediafire...sr9vfsrlvx22j79[/url] Download v2.0.2 (zip) [url="http://www.mediafire.com/?bu0nlrewxrbbdkj"]http://www.mediafire...bu0nlrewxrbbdkj[/url] Download v2.0.1 (rar) [url="http://www.mediafire.com/?lr94x8zage5zvd3"]http://www.mediafire...lr94x8zage5zvd3[/url] Download v2.0.1 (zip) [url="http://www.mediafire.com/?f9hf88oux9yd1pg"]http://www.mediafire...f9hf88oux9yd1pg[/url] Download v2.0.0 (rar) [url="http://www.mediafire.com/?8fveb4mb4a5er0r"]http://www.mediafire...8fveb4mb4a5er0r[/url] Download v2.0.0 (zip) [url="http://www.mediafire.com/?6zsqb7u9n66ns4b"]http://www.mediafire...6zsqb7u9n66ns4b[/url] Download v1.2.2 : [url="http://www.mediafire.com/?bn4v9ru8oh5aj7h"]http://www.mediafire...bn4v9ru8oh5aj7h[/url] Download v1.2.1 : [url="http://www.mediafire.com/?pi6g134818fvqs5"]http://www.mediafire...pi6g134818fvqs5[/url] Download v1.2.0 : [url="http://www.mediafire.com/?umd95uhq7oqnbmq"]http://www.mediafire...umd95uhq7oqnbmq[/url] [/Spoiler] Status: Beta Download the file and open using winrar or 7zip (If you do not have winrar you can get it here [url="http://www.rarlab.com/download.htm"]http://www.rarlab.com/download.htm[/url]) Extract all files to your pokeMMO folder and overwrite everything it prompts you to (I suggest backing up your data folder) Run PokeMMOCalculator.jar from the PokeMMO Calculator folder. Restart pokeMMO if it was open Make sure it is running in windowed mode it WILL NOT WORK WITH FULLSCREEN Disable windows aero to improve scan times. ([url="http://www.howtogeek.com/howto/windows-vista/disable-aero-on-windows-vista/"]http://www.howtogeek...-windows-vista/[/url]) Open a pokemons summary sheet and hover the mouse over the first tab on the far left (example below) then press F1 (You can change your hotkey in the options) For future scans you can press `(~ tilde key) from anywhere on the screen and it will return the mouse when it's done If the pokeMMO window or the summary window move you have to repeat step #6 Instructions help Step #7 If everything went well you should have a picture like the one above and be able to copy/paste a summary like this From now on you can rescan this pokemon when it's stats change and the IV calculator will update them and eventually find the exact IV. Kadabra Lv.28 [modest] HP[20-23] ATK[20-26] DEF[26-29] SATK[30-31] SDEF[3-6] SPD[5-7] Sorry I'm not keeping this up to date will try to do better in the future Changelog v1.2.x [Spoiler] No longer requires adminstrator privilages Removed all references to the previously included dll files (Will no longer be included with release) [/Spoiler] Changelog v1.1.x [Spoiler] Improved scan time to under 1 second (Was over 20 seconds) Forced windows aero to be disabled Modified default font for better reading Added custom UI support Added stat tracking through evolutions and levels Updated unique ID algorithm Highlighted positive/negative stats for nature bonus Removed unique ID from display to improve look Added preferences menu with the following [Spoiler] [/Spoiler] [/Spoiler] Suggestions/To do list [Spoiler] [Done v1.2.0+] Exception Handling (Better error messages) [Done v1.1.0+]Always on top button [Done v1.1.0+]Returning focus to the PokeMMO window after calculating [Done v1.1.0+]Editable hotkeys Mac Version Pokemon Icons Build suggestions for each pokemon Hidden power calculator Marking (For keep/delete/other etc) Side by side IV comparison Stat calculator [/Spoiler] FAQ: Frequently Asked Questions [Spoiler] Q: Will you release the source code to this? A: I have no plans of releasing it anytime soon if at all. Q: Will you make a mac version? A: Currently I have no way of doing so but that does not mean I wont in the future. Stay tuned! Q: What was this written in? A: This program was written in autoIt(v3) [url="http://www.autoitscript.com/site/autoit/"]http://www.autoitscr...om/site/autoit/[/url] Q: How do I know this program wont steal my passwords or keylog other information? A: There is never a way to know for sure whether or not a program will do more than it says it will but here are some steps you can take to protect yourself. Block the programs access to the internet in windows firewall [url="http://www.technipages.com/blockunblock-programs-in-windows-firewall.html"]http://www.technipag...s-firewall.html[/url] Run the program in an isolated environment like sandboxie [url="http://www.sandboxie.com/"]http://www.sandboxie.com/[/url] Scan the program with your virus scanner/anti-spyware and/or [url="https://www.virustotal.com/en/"]https://www.virustotal.com/en/[/url] Let it be known that autoit is notorious for false-positives A false positive error, commonly called a "false alarm" is a result that indicates a given condition has been fulfilled, when it actually has not been fulfilled. In the case of "crying wolf" – the condition tested for was "is there a wolf near the herd?", the actual result was that there had not been a wolf near the herd. The shepherd wrongly indicated there was one, by calling "Wolf, wolf!". A false positive error is a Type I error where the test is checking a single condition, and results in an affirmative or negative decision usually designated as "true or false". Source: [url="http://en.wikipedia.org/wiki/False_positive#Type_I_error"]http://en.wikipedia....ve#Type_I_error[/url] AutoIt applications sometimes get a false positive report from virus scanners using heuristics, because the application is a self extracting executable. Source: [url="http://en.wikipedia.org/wiki/AutoIt"]http://en.wikipedia.org/wiki/AutoIt[/url] If you use sandboxie make sure to give it as little freedom as possible. There are many tutorials available on the web. Mainly just disable admin rights and internet access. These methods may not guarantee a program will not harm your system but they will definitely stop most of them dead in their tracks! Q: Can I make a donation to you? A: I'm still not sure about this... I guess send me a PM about it for now if you really want to Q: Can I add you as a friend in-game? A: Sure my IGN is Archalias Q: I got an error message what do I do? A: Take a screenshot (alt + prt screen) and upload it to an image hosting site like [url="http://imgur.com/"]http://imgur.com/[/url] Also open the file DebugData.txt and copy/paste that into [url="http://pastebin.com/"]http://pastebin.com/[/url] Post both of these in this thread and I'll do everything I can to fix it for you! [/Spoiler] Sorry if this post sucks :( I spent a very long time creating one but the window closed and I hadn't saved it...
    2 points
  12. continually clicked on the TV and walked around from 12:00 p.m. to 5:00 p.m. while watching world war Z then pacific rim. saw nothing. no new swarms or group of pokemon. Just the same messages. Feeling irritated, how could I lie? Has any game had more wasted time sinks? -_- Some people have to work for a living and would still like to play. -_- honestly. -_- if I am doing something wrong please let me know. <_< ty.
    2 points
  13. support. 5 eggs with this new system would be nice but as long as its only 1 egg at a time people seem to prefer the old bikemmo way.
    2 points
  14. You can play Neopets.
    2 points
  15. Bahahaha boy was i wrong about this.
    2 points
  16. Short and sweet. Since money is so much harder to get, I think the cap for GC coins should be raised up to 3-5k, if not totally removed. Edited for clarification
    2 points
  17. How a lot of people feel about the update
    2 points
  18. What is Pick Up for 400.
    2 points
  19. Archalias is the Dark Night we need. The only one capable of rising to the occasion. Help us
    2 points
  20. LoliSauce

    Manga/Anime Thread

    Welcome to yandere.
    2 points
  21. Change the thread title to "Make your own Mary Sue."
    2 points
  22. So been leveling pokes in the cave for a while and it gets annoying having to go back and forth from the PC every time there's an unexpected explosion or crit or just needing to heal up in general because the encounter rates while surfing makes it take a few good minutes to get back in so i propose opening the barrier in cerulean that usually cuts off the water and making it easier for players to get back in. Edit: By either creating a bridge that allows players to walk over or just let players surf across Or you could just remove the fence
    1 point
  23. nah it'll make breeding them easier then it is now, however you will still have to breed them 1 at a time and get very few godly's. it'll still take you days to breed a comp curselax.
    1 point
  24. Grass -> Electric Electric -> Electric .... how
    1 point
  25. I like the flags but think we need to be able to have more than one egg. How about not being able to pick up another until you've set all seven flags of an egg?
    1 point
  26. This sounds nice but setting up flags for 5 eggs at the same time can get confusing. I'd much rather have BikeMMO back but with a normal amount of steps and flame body.
    1 point
  27. I haven't tried to breed yet, but I am thinking of clicking support because what I hear.
    1 point
  28. Baltoy and Ursaring both appeared at 18:40, Baltoy and Girafarig both appeared at 23:00. I guess we could expect a new swarm in 10 minutes.
    1 point
  29. 1 point
  30. BatmanBeyond

    Manga/Anime Thread

    Oneechans.
    1 point
  31. Goddamn, that's some old footage, dating back from the day where you could have fun in this game
    1 point
  32. I was getting to it.
    1 point
  33. The first spawning, only he and a few others knew about it at the time.
    1 point
  34. You could try, but I wouldn't recommend, Club Penguin. There's a lot of stuff that might not be appropriate for your age.
    1 point
  35. That mackerel quote is goofy as fuck. Everything else seems tight though.
    1 point
  36. Dev

    Other games for me to play

    Runescape.
    1 point
  37. X and Y seem to be popular
    1 point
  38. Kelarr

    Pokemon X and Pokemon Y

    ARE YOU STEALING TF'S PICTURE MOTHERFUCKER. That is not okay, you thieving piece of shit.
    1 point
  39. WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 100s arnt DEAD :3 GOOO HEVYWEIGHTS
    1 point
  40. Why was this your idea of a solution
    1 point
  41. [IMG]http://i.imgur.com/5ERKI6a.png[/IMG]
    1 point
  42. This thread is Grade A Autism material.
    1 point
  43. Hurst

    Hurst's Introduction

    Hello everybody!
    1 point
  44. [img]http://i.imgur.com/gzDfM83.png?1[/img] Sometimes I wonder if people have actually played a pokemon game before this one.
    1 point
  45. Desu

    PokeMMO Staff Listing

    Administrators, Developers Desu: Lead Developer / Systems Administrator 15+ Years MMORPG development experience Squirtle: Staff Administrator / Controller Kyu: Product Developer / Creative Lead 5+ Years MMORPG development experience Shu: Product Developer 20+ Years MMORPG development experience Vukooo: Product Developer / iOS Developer 2+ Years MMORPG development experience Rache: Game Designer / Creative Lead Head of QA Darkshade: Graphic / Game Designer Teddiursa: Support Manager Social Media Manager Game Masters, Moderators Bearminator: Head of English Staff YIBU: Head of Chinese Staff SecretDjinn: Senior Game Master Ban Appeals Manager Mikyii: Revz: Cosmooth: Xi: BrokenBulb: Elizn: ZacC: UK: Deviluke: Game Master Munya: chenshushu: DeusBruno: Edwardinho: makapaka: BabyTap: EnzoAbbacchio: CaptainXIANYU: BBAADDE: Tsiy: thenathanfred: Global Moderator ARD: Cexilia: Playnerx: Speshial: Soygi: JDteufel: happyeix: In-game Community Managers Forum Section Moderators, Other Roles Zacc: BabyTap: Social Media Moderator Cosmooth: Head Event Coordinator DeusBruno: Elizn: Events Coordinator Munya: Teddi: Parke: Bug Moderator GameMasters Player Reports Manager Xi: BrokenBulb: Deviluke: Clara: EnzoAbbacchio: ARD: Support Moderator Elizn: Trade Corner Moderator DeusBruno: EnzoAbbacchio: Competition Alley Moderator Edwardinho: Guide Tavern Moderator BBAADDE: Customization Moderator ZacC: thenathanfred: Creative Media Moderator UK: Multimedia Moderator Darkshade: Munya: Tsiy: Suggestions Box Moderator DawnIceQueen: Shiny Showcase Moderator Mikyii: Parke: Clubs Moderator DeusBruno: Unofficial Events Moderator
    1 point
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