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Shadow

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  1. Laughing
    Shadow got a reaction from lahel in DEVS = GODS   
  2. Laughing
    Shadow got a reaction from Razachu in DEVS = GODS   
  3. Laughing
    Shadow got a reaction from wxkta in DEVS = GODS   
  4. Laughing
    Shadow got a reaction from Xratello in DEVS = GODS   
  5. Laughing
    Shadow got a reaction from prdl in DEVS = GODS   
  6. Laughing
    Shadow got a reaction from OfficialDarku in DEVS = GODS   
  7. Laughing
    Shadow got a reaction from jasean in DEVS = GODS   
  8. Laughing
    Shadow got a reaction from YourAngst in DEVS = GODS   
  9. Laughing
    Shadow got a reaction from TohnR in DEVS = GODS   
  10. Laughing
    Shadow got a reaction from Solsoul in DEVS = GODS   
  11. Laughing
    Shadow reacted to RysPicz in DEVS = GODS   
    8. they made shiny rate fair
  12. Heart
    Shadow reacted to EEdays in [LC] Little Cup Weekly Tournaments   
    Mkns wins the 01th LC DB tournament !
     
    https://challonge.com/ivbfadra
  13. Heart
    Shadow reacted to bobliu in PSL XVI - Semi finals   
    Enjoy the journey of life and not just the endgame ❤️
    Keep on fighting in PSL, my friends.
  14. Like
    Shadow got a reaction from bobliu in A Letter to the Devs   
    The fact they didn't reveal that you are shiny locked if you spam encounters on a place without completing the league when we were always told that the only shinylock that existed was the one from NPC trades and starter pokemons from the professor is scary, not gonna lie.
  15. Looking
    Shadow reacted to Tear in Why so many people are leaving the game   
    Let's play minecraft
  16. Flex
    Shadow reacted to KizunaAI in Return player Kizuna AI, building a PvP team!   
    Hi guys,
     
    Recently, I've been really into Pokémon TCG Live and decided to start playing Pokemmo again. I played between 2018 and 2020 from time to time, and now I've reset my character to start over. I've just completed the Kanto region and begun a new journey in Unova. My goal is to earn my place in UU and reach a competitive level in OU!
  17. Heart
    Shadow reacted to bobliu in Why so many people are leaving the game   
    Some people leave, some people come back and some people new in. That is Pokemmo.
    Everyone is in this cycle.
  18. Like
    Shadow got a reaction from walkingNinja in A Letter to the Devs   
    The fact they didn't reveal that you are shiny locked if you spam encounters on a place without completing the league when we were always told that the only shinylock that existed was the one from NPC trades and starter pokemons from the professor is scary, not gonna lie.
  19. Flex
    Shadow reacted to RysPicz in The breeding system is terrible | PokeMMO RANT   
    Yes pls, let us go back to clonemmo so everyone can be creating millions of 6x31 mons with no drawbacks and everyone can access comps easily
     
    To quote a friend of mine "I had low expectations, but wow"
  20. Looking
    Shadow reacted to RysPicz in Why so many people are leaving the game   
    I have 42 active characters
     
    When do I get my 21m pokeyen?
  21. Heart
    Shadow got a reaction from KaynineXL in PSL XVI - Semi finals   
    Indeed, but you decided to come back for this very comment so you kind of compensated it 💖
  22. Heartbroken
    Shadow reacted to KaynineXL in PSL XVI - Semi finals   
    Noo Tyrantrums.. All good things come to and end 😭
  23. Like
    Shadow reacted to PSTLV in Why so many people are leaving the game   
    I hope he/she aware that increasing the supply of money will result in decreasing the value of the money itself. I believe the supply of money in Pokemmo was alr unlimited since you can do gym rerun or trainer run that gives you money from their infinite wallet within determined period of time. Now giving free money? Nu uh 🦢
  24. Like
    Shadow reacted to LeZenor in Why so many people are leaving the game   
    I have been seeing that idea circulating on this thread for a while now and I’m sorry but I have to say it; giving a 500k stimulus or any amount at all willy-nilly is very stupid and naive idea. It’s a short-sighted solution that end up causing more problems long-term than actually solving any problem at all. For a very short time, it may have a significant effect on the economy and "boost" consumption but overall what it really does is enabling a vicious snowball effect. Sudden increase in players wealth means increase in consumption of goods which means more demand over supply which then inevitably means increase in price. In other words, if I initially have 1m in my pocket and I’m given 500k more, I can now buy 50% more goods than I was able before. On a small scale this might seem like nothing but at a much larger scale, let’s say all "active users" start suddenly consuming more all at once, the effect will be noticeable and more impactful. Demand will effectively go up while supply will remain relatively the same or even go down, not enough supply to satisfy the demand will increase price. Congratulations, by injecting money in players pockets, you end up artificially inflating the price of most goods, setting us back again at the initial problem but this time with everything costing significantly more.
     
    Generating money haphazardly is never a good thing. That’s why it’s heavily scrutinised by the developers. Take gyms and trainers reruns for instance which are the primary money "printers". They inevitably and inherently create inflation by design because it generates money in the game. But there is something that counterbalances this and it’s money sinks. Money sinks are things that takes money away from players but does not redistribute it to anybody else effectively destroying that money.  It ranges from many things from purchasing pokeballs from the pokemart to breeding costs and braces or gtl taxes for instance. In theory you want the money sink to take away money somewhere close to how gym and trainers reruns generates money to have a steady and controlled growth. You also want the money to flow between players so that players can enrich themselves alternatively without generating money. Because otherwise generating money at rates money sinks can’t keep up increases money supply over money demand, more money = more demand for goods while supply remains the same = inflation and money losing value yada yada. Taking away options from players to make money by nerfing Alphas, exp. candies, legendaries or anything that makes trades between players thrive will only lead to more players grinding gyms and trainers reruns and effectively create inflation. 
     
    But that's not really relevant to the thread though. Game economy per se isn’t a factor that drives players away. I think it's mostly grind and how wealth is acquired that can be a factor that can drive player away. If the game requires lots of grinding for low yielding then yes I can see this being something unappealing. That's something hard to balance because you don't want that to affect the economy badly by making it too easy but also don't want it to be too tedious to keep your players engaged.
  25. Like
    Shadow got a reaction from ReLionel in A Letter to the Devs   
    The fact they didn't reveal that you are shiny locked if you spam encounters on a place without completing the league when we were always told that the only shinylock that existed was the one from NPC trades and starter pokemons from the professor is scary, not gonna lie.
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